Wait that's what the teaser meant ?
Spiderman is miles ?
Well that's awesome, because that means I can skip this game then. The QTE fest already put me down but if this isn't Peter I can cross it off instantly .
Look at the difference in speed. look at that PS2 game.
Come on, Insomniac.
Wait that's what the teaser meant ?
Spiderman is miles ?
Well that's awesome, because that means I can skip this game then. The QTE fest already put me down but if this isn't Peter I can cross it off instantly .
I don't disagree, but I wouldn't say these QTEs are done right. Manually swinging through a city chasing down a helicopter is much more exciting than calmly pressing a designated button once every five seconds while a cutscene plays.
This looks phenomenal. And at this point it looks like people don't know what they want to complain about. Of course it will show scripted events, it's a demo
I am more interested in the moment to moment gameplay, and if the world is constructed as well as an Arkham game for example. But that doesn't really translate to demos
You do manually swing after the city to chase it down though.
And the swinging is all physics based with webs that attach to buildings
Wait that's what the teaser meant ?
Spiderman is miles ?
Well that's awesome, because that means I can skip this game then. The QTE fest already put me down but if this isn't Peter I can cross it off instantly .
Who's to say we can't climb or swing anywhere in this game?
You do manually swing after the city to chase it down though.
And the swinging is all physics based with webs that attach to buildings
who the fuck is this villain? one of those post 2000 villains I presume?
Wait that's what the teaser meant ?
Spiderman is miles ?
Well that's awesome, because that means I can skip this game then. The QTE fest already put me down but if this isn't Peter I can cross it off instantly .
Community Director of Insomniac
"We will be playing the demo LIVE on the show floor all week. It's actually a bit longer with more combat."
"Plus our demoers all have their own ways of traversing the city, they can catch the helicopter really fast hah. Gotta hold back "
https://twitter.com/JamesStevenson
You do manually swing after the city to chase it down though.
And the swinging is all physics based with webs that attach to buildings
The swinging looks nuts, and the most realistic I've seen. Looks like something you can spend some quality time mastering.And the swinging is all physics based with webs that attach to buildings
The moment I found out about "What If?" mode over 10 years later was pretty mind blowing.Goods times. Great times.
They're not going to get Yuri Lowenthal to play Miles Morales. But, I wouldn't rule out Miles being playable.nobody has said spiderman is miles yet. He might just be in this game universe as another character.
but if he is miles awesome, I'd be fine with not playing as Peter.
Community Director of Insomniac
"We will be playing the demo LIVE on the show floor all week. It's actually a bit longer with more combat."
"Plus our demoers all have their own ways of traversing the city, they can catch the helicopter really fast hah. Gotta hold back "
https://twitter.com/JamesStevenson
New Spidey clearly isn't getting speed from his swinging but I suppose they nerfed that so he wouldn't overshoot the chopper
Yup thought both looked amazing. I hope there aren't too many QTEs in Spider-Man. I could just swing around in that city for hours.
I'm wondering if they are using photogrammetry tech, the texture work looked fantastic.
in spiderman 2 you could press a button to fucking do jet boost with no physics whatsoever, making you fly like a god damn canon.
Like I get people want to zoom past half of the city as spiderman, but sticking with more physics based swinging where he isn't going to speed up in mid air for no reason is fine.
You do manually swing through the city to chase it down though.
And the swinging is all physics based with webs that attach to buildings
You do manually swing after the city to chase it down though.
And the swinging is all physics based with webs that attach to buildings
You do manually swing after the city to chase it down though.
And the swinging is all physics based with webs that attach to buildings
Community Director of Insomniac
"We will be playing the demo LIVE on the show floor all week. It's actually a bit longer with more combat."
"Plus our demoers all have their own ways of traversing the city, they can catch the helicopter really fast hah. Gotta hold back "
https://twitter.com/JamesStevenson
Well, that's the problem. You have to push the boundaries and do what's never been done before. That's how games progress forward. QTE just feel like a cheap bandage to the problem. Maybe it would help to just get rid of the prompt and have something else like a movement that signals you should act? Shoving a button prompt on screen feels very cheap.
Rewatch it and listen to the audio closely.
From Insomniac's site:nobody has said spiderman is miles yet. He might just be in this game universe as another character.
but if he is miles awesome, I'd be fine with not playing as Peter.
Can we hope for an interview or more gameplay in the near future to showcase/discuss the free roaming side? Would probably dissuade fears and hype up the game.
Not sure what role Miles will play, but from this it looks like the Spider-Man we've been seeing so far is Peter.This is an experienced Peter Parker whos more masterful at fighting big crime in New York City. At the same time, hes struggling to balance his chaotic personal life and career while the fate of millions of New Yorkers rest upon his shoulders.
Community Director of Insomniac
"We will be playing the demo LIVE on the show floor all week. It's actually a bit longer with more combat."
"Plus our demoers all have their own ways of traversing the city, they can catch the helicopter really fast hah. Gotta hold back "
https://twitter.com/JamesStevenson
Where the heck was the focus on the swinging. Why didn't they make it more organic, and let you use momentum to enter an area/arena and wreck the enemies?
Looked so scripted and linear, devoid of the freedom you'd (I'd?) want from a Spider-Man game, almost robotic... very lackluster for me, disappointed but still hopeful.
I'm obviously judging it just from what has been showed so far, of course I'll keep my mind open in any future showings/final release. Too bad it didn't go in a new and original (and thus, imo, more exciting) direction instead of working with Rocksteady's blueprint.
Also have they say they NAILED the traversal for Spider-Man with the parkour.
From Insomniac's site:
Not sure what role Miles will play, but from this it looks like the Spider-Man we've been seeing so far is Peter.
From Insomniac's site:
Not sure what role Miles will play, but from this it looks like the Spider-Man we've been seeing so far is Peter.
The moment I found out about "What If?" mode over 10 years later was pretty mind blowing.
I hated fighting Sandman in the second game.
They usually use the God mode in these trailers to show the game at its best. So I really doubt that this wasn't an upgraded version of his swing.You were slow as shit when you first started off in the PS2 version, hopefully their are swing upgrades like that one and a greater sense of speed is achieved.
making games aren't simply thinking something and doing it.
giving players freedom in some of these moments can prove tricky or extremely difficult to do.
there isn't a game out there that can pull of some of the shit done in this demo without QTEs. If there is feel free to post it.