Maybe? Maybe not??they need months to make at least full framerate reflections???
What the hell does that have to do with what I was responding to...what a useless response.
Maybe? Maybe not??they need months to make at least full framerate reflections???
Maybe? Maybe not??
What the hell does that have to do with what I was responding to...what a useless response.
Massive, really? Could you tell me what is massive about it......?
Slightly different camera angle focus, it's a bit closer in Apex......It's generally darker in F7, sun is kinda peaking through in Apex...Rain Spray emitting from tires in F7 is dialed down from Apex....it may very well be an aesthetic improvement because I always felt it kinda gave a vibe that the cars was kinda floating in Apex especially from the close camera angle...as you didn't see the tires hitting the asphalt as they are sometimes concealed...Not a good visual look, however, less rain spray does suggest less strain on the GPU, along with the absence of wetness on the cars in rainy conditions or the absence of headlights in tunnels et. al....as I highlighted in the other thread....However, on a technical level could you please indicate what's a gen ahead or massive?
All I've been doing is watching some 4k Apex footage and comparing with F7 XBONEX.... I even happen to see some extra details in the stands and structures in Apex, but please, tell me what you guys see is massive here...Perhaps I'm missing it, apart from the slightly improved PBR of course.
Damn, the differences between Forza 6 on Xbox One and Forza 7 on Xbox One X are massive...
Utterly gorgeous, but was a digital on/off switch used instead of an analogue accelerator pedal..?DigitalFoundry - [4K] Forza Motorsport 7 Xbox One X - 9 Minutes of Gameplay
https://www.youtube.com/watch?v=A7-9Izyuaxg
This comparison is a bit unfair because Forza 6 also has reflections from the car there, it is just the, IMO, poor looking spray sprite is too opaque and covering it up.
Never been a big Motorsport guy, in fact I only own the very first one. I can't justify buying a game just for graphics.
But man Forza Horizon next year is going to look bonkers.
Have any of us here, probably not, but thats fine because the game is not released yet. Fyi. I've been running all the direct footage on my 4k screen and comparing it with apex.
I never see that guy say anything positive about anything on Xbox.So you are comparing Forza 7 to Apex, which already sports higher LODs for other cars, higher quality textures and effects to say there isn't any technical upgrade from Forza 6 on xbone to 7 on xbonex?
Doesn't make any sense. Compared to xbone they are not just pushing 4k, they also pushing higher settings.
To me, just the immediate detail between the two pictures looks like a comparison for a cross gen game, like comparing the Xbox One and Xbox 360 versions of a game. Even in video, it looks like Forza 7 is running on much beefier hardware than Forza 6, yet they both can be played on the same system.Massive, really? Could you tell me what is massive about it......?
Slightly different camera angle focus, it's a bit closer in Apex......It's generally darker in F7, sun is kinda peaking through in Apex...Rain Spray emitting from tires in F7 is dialed down from Apex....it may very well be an aesthetic improvement because I always felt it kinda gave a vibe that the cars was kinda floating in Apex especially from the close camera angle...as you didn't see the tires hitting the asphalt as they are sometimes concealed...Not a good visual look, however, less rain spray does suggest less strain on the GPU, along with the absence of wetness on the cars in rainy conditions or the absence of headlights in tunnels et. al....as I highlighted in the other thread....However, on a technical level could you please indicate what's a gen ahead or massive?
All I've been doing is watching some 4k Apex footage and comparing with F7 XBONEX.... I even happen to see some extra details in the stands and structures in Apex, but please, tell me what you guys see is massive here...Perhaps I'm missing it, apart from the slightly improved PBR of course.
Not impressed by the "XBONEX" huh? I'm shocked.
That's what I was about to say, it look sharp and clean but that's it.Besides the noticeable increase in sharpness because of 4K, I didn't think it looked that amazing.
But that's fine, I never liked Forza's aesthetics. Forza Horizon on the other hand...lord have mercy, it's going to melt my eyes.
Lighting does seem odd and too dark, something they should tweak.
Aside from the fact that the headlights are missing (not like it is a technical challenge in the first place, unless their shadowmap atlas is a bit too busy but I doubt this is the case here), I had the opposite reaction in that we are finally seeing games that do not rely on (mostly) any type of rim/fake lighting, which tell a lot about the confidence they have in their lighting model since only actual light sources (point/spot/directional/area lights and probes) can lit the scene and nothing else. This is great.
Aside from the fact that the headlights are missing (not like it is a technical challenge in the first place, unless their shadowmap atlas is a bit too busy but I doubt this is the case here), I had the opposite reaction in that we are finally seeing games that do not rely on (mostly) any type of rim/fake lighting, which tell a lot about the confidence they have in their lighting model since only actual light sources (point/spot/directional/area lights and probes) can lit the scene and nothing else. This is great.
Where was this photo taken from? It's possible that the in-game camera hadn't transitioned to a higher exposure yet while in the tunnel. Another possibility is that it was taken from HDR footage and the color range got crushed.But there are lots of lights in that tunnel.... what are you talking about?
Where was this photo taken from? It's possible that the in-game camera hadn't transitioned to a higher exposure yet while in the tunnel. Another possibility is that it was taken from HDR footage and the color range got crushed.
Besides the noticeable increase in sharpness because of 4K, I didn't think it looked that amazing. Driveclub still takes the cake for me
And it can't be massive either, because we are comparing Forza 6 Apex {4k) vs Forza 7 (4k)I never said it was a generational leap lol... sometimes it's hard to follow posts I know.
I did say it was a big jump from 1080p to 4k.
I actually like the XBONEX, only wish it had a better CPU coming 1 year later, it would have made an impact in the console space then. What does that have to do with this tech thread though? Forza is on more than one platform now anyway....Not impressed by the "XBONEX" huh? I'm shocked.
The comparison is PC ultra F6 vs XBONEX F7, and they're both at 4k and at ultra settings, but not everything appears to be at the best settings on XBONEX or at least not all effects are engaged in F7 so far...PC vs XBONEX comparisons will be very interesting come November.So you are comparing Forza 7 to Apex, which already sports higher LODs for other cars, higher quality textures and effects to say there isn't any technical upgrade from Forza 6 on xbone to 7 on xbonex?
Doesn't make any sense. Compared to xbone they are not just pushing 4k, they also pushing higher settings.
Thanks for your contribution, very informative post, wish you well.Agreed. Ignore anything TheLastWord has to say. He's a full-time Forza basher/Sony driveclub suck-up. A complete boring fart of the highest order.
We'll see how it compares when we have more tracks to compare and when all versions are out...You say F6 looks like a cross gen game compared to F7, ha ha ...ok we shall see. The PC requirements is not that hefty for F7 though so it should run pretty well on modest systems....To me, just the immediate detail between the two pictures looks like a comparison for a cross gen game, like comparing the Xbox One and Xbox 360 versions of a game. Even in video, it looks like Forza 7 is running on much beefier hardware than Forza 6, yet they both can be played on the same system.
That's just me though.
Very interesting comparison, hmmmm....IF I remember the IQ on F3/4 weren't that great on 360 though, lots of jaggies, but F4 does have a more realistic look to it...Found this,
Figured it would help with the conversation of improvements.
4-5 is from 360 to XB1 by the way.
Thanks. Yeah that's a super dark tunnel lol. Perhaps there are some exposure effects not in place yet/the track isn't totally finished yet.I did the screenshot from the Digital Foundry video. I was very careful not to mislead, and there is no "eyes adjusting" effect going on. As you can see the brightness of the turn signs never change from outside to inside, it's just an odd portion of the video.
Watch for yourself: https://youtu.be/A7-9Izyuaxg?t=2m42s
Don't understand how this shows confidence. The ceiling lights seem to only light the turn signs which doesn't make sense, plus it's hard to race in pitch black. Think it just needs some tweaks to fix, but wouldn't say this is completely intended.
MaLDo said:But there are lots of lights in that tunnel.... what are you talking about?
Tunnels have always had a weird problem in Forza where the overhead lights don't actually cast any light on the car or road. It's always driven me crazy, hah. Surprised it still isn't fixed.I did the screenshot from the Digital Foundry video. I was very careful not to mislead, and there is no "eyes adjusting" effect going on. As you can see the brightness of the turn signs never change from outside to inside, it's just an odd portion of the video.
Watch for yourself: https://youtu.be/A7-9Izyuaxg?t=2m42s
Well, I'd like to see and videos or impressions of people from E3 who have played both say that GT Sport looks better.. because every one I've seen so far has said Forza 7 looks better. But it's w/e...
Sorry to snip most of your post, but just to sum it up, the lights might be slightly reflected off the car, but the whole point to having tunnel lights should be to actually light the tunnel.There is no problem with how the ceiling light sources behave on the cars material, look again as the lights are correctly reflected on the glossy surface.
Damn, the differences between Forza 6 on Xbox One and Forza 7 on Xbox One X are massive...
Rest of the upgrade is great, especially the IQ, but i hope they do Put some more effort towards the water particle system, its still lacking the detail of Driveclub and I am hopefull that can be achieved as they still have plenty of GPU overhead.
look at the droplets reacting to motion on the hood.It really sells the rain effect.
Allow me to blow everybody's mind with a single question.
What will Forza Horizon 4 look like on this thing?
Found this,
Figured it would help with the conversation of improvements.
4-5 is from 360 to XB1 by the way.
Sorry to snip most of your post, but just to sum it up, the lights might be slightly reflected off the car, but the whole point to having tunnel lights should be to actually light the tunnel.
Found this,
Figured it would help with the conversation of improvements.
4-5 is from 360 to XB1 by the way.
Why does 4 look the best lmao
Tunnels have always had a weird problem in Forza where the overhead lights don't actually cast any light on the car or road. It's always driven me crazy, hah. Surprised it still isn't fixed.
The game is also running at 30fps.I still think Driveclubs water implementation is leaps and bounds better. The droplets actually join in Driveclub, and as you pointed out, react appropriately to wind shear.
The game is also running at 30fps.
You can't have it all if you want 60fps.
Which Forza games are you talking about? I know for sure that tunnels in Horizon 2-3 have normal overhead lighting that casts down. Forza 6 I think is the same, though tunnels on the Rio track have the lights that cast up to the ceiling then bounce down as mostly even lighting. The reflection on the bodywork and the "wobble" of the lighting on chrome surfaces is right.
This may be something I'm just not remembering, but what you're describing doesn't sound familiar at all. Are you talking about shadow casting maybe?
Ambient occlusion is missing for most of the geometry.
Lighting is only right on photogrammetry assets.
Fhotogrammetry assets have really low resolution textures.
Most of reflections are not real time calculated.
Geometry reflections on the cars run at half the framerate.
Car shadows don't project over track assets.
Some tracks elements don't render at full resolution.
If the goal is 4k it'll look like part 3 in 4K.
Umm, people are taking this serious? How can you even know half the stuff you mention without being directly involved in the design of the game?
Like how do you know "most of" the reflections are not real time calculated?
How do you know some track elements don't render at full resolution?
I'm just curious how do you back up half of what you said? lol.
Umm, people are taking this serious? How can you even know half the stuff you mention without being directly involved in the design of the game?
Like how do you know "most of" the reflections are not real time calculated?
How do you know some track elements don't render at full resolution?
I'm just curious how do you back up half of what you said? lol.
Ambient occlusion is missing for most of the geometry.
Lighting is only right on photogrammetry assets.
Fhotogrammetry assets have really low resolution textures.
Most of reflections are not real time calculated.
Geometry reflections on the cars run at half the framerate.
Car shadows don't project over track assets.
Some tracks elements don't render at full resolution.
Are you suggesting you don't do your own stunts?this is like too much info, like in a big budget film they show how they did everything to fool you. I look at F7 and F6/F5, I'm impressed, I don't want to know the tricks, because they look great to me.
this is like too much info, like in a big budget film they show how they did everything to fool you. I look at F7 and F6/F5, I'm impressed, I don't want to know the tricks, because they look great to me.