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"PS4 is like a 5 years old PC and it’s really holding developers back"

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jelly

Member
I do wonder if the CPU is rubbish because it can't push games to 60fps more often or there is gameplay ideas that just don't work on Jaguar?
 

rodrigolfp

Haptic Gamepads 4 Life
Console almost always hold back pcs, but the positive side is that we can have much better performance meaning better gameplay/resolution/eyecandy...
 

jaybe00

Neo Member
The PS4's moderate specifications allowed a price point that 60 million consumers could purchase creating a huge market for game developers to target. If a developer wants to push the envelop, they can target the limited base of high end CPU and GPU systems. It just likely won't be that economically viable.
 

rodrigolfp

Haptic Gamepads 4 Life
Receipts.gif

What is there on PC that's released that looks better? Crysis still looks better on a high end rig in certain areas, but I wouldn't say overall. What else is there? Star Citizen is definitely pushing the boundaries, but it's not out for at least a couple more years. By then I'm pretty positive that there will be a new best looking game on consoles.

Basically, without consoles to subsidize development we would all be playing a lot less games. PC only gamers should be thankful there's a healthy console community. You think you would be getting any AAA games at all if there wasn't 100 million consoles out there that could play them?

first, console only gamers should be thankful there are a healthy pc comunity, because without pc hardware (from AMD) and software (OpenGL, DX, Zbrush, UDK, etc) there are no consoles and console games ;)
 

muteki

Member
You can't really play Arma without a keyboard either. Well, maybe. It has gamepad controls for infantry and vehicles, but the command interface is entirely reliant on the keyboard, and probably a lot of other miscellaneous controls too. Hardware power is debatable in regards to Arma.

The overall point though is that for a long time now the best PC exclusives have not been AAA games. Most have been quirky mid-budget indie games that catch on through word-of-mouth in Steam Early Access. Budget and revenue-wise would you consider LoL, DOTA 2, StarCraft II, and Civ VI AAA? Console users like to hold up AAA games like Uncharted 4 as if they make console gaming more valuable but I think what's happened is console users and PC users simply care about different kinds of games these days. There's lots of overlap sure, but at the very margins there seem to be extremes that only get commonly made on one side or the other: quirky hardcore simulation games on PC, and super-expensive action games on consoles.
I guess I'm just curious what unique games I would be playing in a world without "PS4 holding us back" and from the examples I'm seeing I'm looking at games that primarily use keyboard+mouse and VR games. Power certainly plays a part in the latter but not the former.
 
I'm playing horizon zd thinking there's plenty of power for talented devs. Even if you were to develop for pcs you have to account for all those crappy $500 pcs people think it's a good idea to build.
 

Raven117

Member
The PS4's moderate specifications allowed a price point that 60 million consumers could purchase creating a huge market for game developers to target. If a developer wants to push the envelop, they can target the limited base of high end CPU and GPU systems. It just likely won't be that economically viable.
This.

Hell, CDProjektRed said that witcher 3 could not exist in its current form without consolidation because it would not have economically made sense just in PC.
 
even then, most of their CPUs are much better than consoles. Even so, those PCs arent used for gaming and arent factored in to statements like this.


you are thinking of creativity in a different direction. I'm thinking creativity in what is possible with better computational power. AI, level warping, population density. things like Rainbow 6 Siege's destruction werent even conceivable last gen. I want to see where development goes as we let off more and more shackles.

Of course we are always going to have the shackles of budget, even without consoles not everyone would have a top end PC, but even so I want to see what developers are capable of in a future past Jaguar. My biggest worry with incremental upgrades is that we are in for a VERY long gen.

That's a fair point. I always wonder what games CAN look like without any restrictions but I feel like that is more of hampered by other variables, such as budget, team size, tech. I don't believe there is a game like the first Crysis at it's release, where the game cannot not run well on the highest end hardware.
 

Kssio_Aug

Member
I mean, that was always the case, and will ever be while console exists.

But this is not a bad thing and also it helps with a little balance. Is a much stronger hardware really needed nowadays? I don't think so.

Devs could do some games with better AI, yet, we mostly have the same dumb AI as ever in every game. FEAR, a 12 years old game, still shits on any AI we have nowadays.

We have ugly games running at 30fps. We have some VERY good looking games, but they're not the norm. That said, I feel like most devs don't really use everything consoles have to offer.

If we upgrade it too much, the console gets much more expensive, the games gets much more havier... 120 GB is a thing already, soon we will need 5TB hard drives to keep a good amount of games without unninstalling them all the time. Internet connection is not evolving this fast around the globe either, data cap and slow internet connections all over the world.

Do we really need much stronger hardware right now?? Would that even be a good idea?
 

Nezacant

Member
Hardware is what you make of it really. How many PC games look like Uncharted 4, for instance?

Come on man... People have made Skyrim on PC look better than Uncharted 4. (No disrespect to Uncharted 4, its an amazing game)

This whole argument is stupid.
 

Stiler

Member
If the ps4 is holding things back so much then please show me where I can find the pc games that are the fidelity of Uncharted 4 and Horizon Zero Dawn that are currently available and playable on pc?
 
I would like to see a PC game with Uncharted 4 and God of War graphics.
Name those games and we can have a discussion.

It's been said so many times in this thread but there is a reason why you don't\rarely ever see that. Most PC games are multiplats. The exclusives on PC are usually indie games or otherwise just not very graphically impressive because those devs don't have Sony first party developer budgets.

Multiplatform developers need to target the console spec in order to reach the largest audience. Those games will still look better on PC because the settings can go higher but that's it.
 

Stiler

Member
Come on man... People have made Skyrim on PC look better than Uncharted 4. (No disrespect to Uncharted 4, its an amazing game)

This whole argument is stupid.

Really? I want you to show me any mod that makes character models anywhere close to uncharted levels...
5iVaEca.gif
 

Jams775

Member
Can console do that tech thing that lets star citizen do those fully realized solar systems? I'd imagine that's more important than visuals really are.

Doesn't it have something to do with 64bit floating point calculations with enough ram and CPU power to do them?
 
The PS4's moderate specifications allowed a price point that 60 million consumers could purchase creating a huge market for game developers to target. If a developer wants to push the envelop, they can target the limited base of high end CPU and GPU systems. It just likely won't be that economically viable.

This.
 

KageMaru

Member
Name those games and we can have a discussion.

How do you compare Witcher 3 running at 4K60 with Max settings to Uncharted? Each studio has different priorities, different teams with different levels of talent, different budgets, demands, etc.

I can see comparing different games in a series (Uncharted 1 to Uncharted 2 for example) but comparing two different games is pointless and impossible for a number of reasons.

If they are developing multiplats why single out the PS4? OG Xbone is the determining factor.

I don't think he was singling out any platform, it just sounds like the PS4 was there it's what he pointed to. He's talking about consoles, not the PS4 specifically.
 

Lifeline

Member
A Way Out isn't exactly pushing the limits here. You can also just make the game PC only.

You can't both have the console player base and not deal with console specs. Consoles will always be weaker than PC and even in the case of Scorpio devs have to make sure their game supports the OG One.
 

Floody

Member
Why do people always ignore the fact low - mid end PCs hold high end PC back just as much as consoles do?
I think the fact the high end PC guys can get full 4K and 60+ FPS, with better visuals is by far the best for everyone. Like how many people would buy a game that even the highest end PCs can't even run at a solid 30?
 

Kssio_Aug

Member
Really? I want you to show me any mod that makes character models anywhere close to uncharted levels...
5iVaEca.gif

This is a real time cutscene, the in-game model is not that high quality. Also a game is not made only of character model. Uncharted 4 looks really, really, really good, and it's amazing art direction helps making it looks even better. But stop if you think that's the most technical amazing game currently.
 
Don't care. Japan developers, who are my personal favorite, are just starting to get in a groove with ps4 and upcoming MH world is going to be big. I don't want to see PS4 go anywhere for awhile.
 
Aren't they doing a version for the original Xbone? You'd think the 1.31TF machine would be holding the industry back more than the 1.84TF machine. What a weird quote.
 

jdstorm

Banned
I'm playing horizon zd thinking there's plenty of power for talented devs. Even if you were to develop for pcs you have to account for all those crappy $500 pcs people think it's a good idea to build.

Now imagine if Horizon had double the amount of robots on screen due to a better CPU, and no invisible walls for Aloy to get stuck on trying to find the path to climb up things. Imagine getting attacked by 3 Stormbirds or Thunderjaws at once. Imagine Aloy's animations recalibrating more often to create a smoother gameplay experience. Imagine better draw distances and particle effects.

Horizon is a great game, but it would be even better if Gurella Games had access to a more powerful CPU
 
OléGunner;241336266 said:
I guess in the case of Star Citizen it is yeah.
But that's really more an anomaly, few publishers would sink potential tens of millions to only really target that audience.

We won't know if it's an anomaly until someone else tries it, which I don't see happening. Big publishers are set in their ways and they will not risk anything like that.
 
It's been said so many times in this thread but there is a reason why you don't\rarely ever see that. Most PC games are multiplats. The exclusives on PC are usually indie games or otherwise just not very graphically impressive because those devs don't have Sony first party developer budgets.

Multiplatform developers need to target the console spec in order to reach the largest audience. Those games will still look better on PC because the settings can go higher but that's it.

I don't think it's consoles holding PC development back. It's more budget and risk reward factor. How much should you spend on a game to look and run great without risks of not making the money back. In many cases it's the consoles sales that enable the developers to reach for a higher quality game on pc, the latest case in point is a statement by the Witcher 3 Developer.

Any developer who really want to max out the pc specs can but many times it just doesn't make financial sense.
 

pswii60

Member
Come on man... People have made Skyrim on PC look better than Uncharted 4. (No disrespect to Uncharted 4, its an amazing game)

This whole argument is stupid.
Skyrim with mods looks stunning. But the advantage of Sony's first party games is a distinct level of polish. There's no jankiness anywhere to be seen, just perfectly rendered character models and stunningly smooth animations. Sure they might not be 60fps but they are more than a sum of their parts.

And this is also why Nintendo games manage to looked so good despite Switch. The level of polish and art makes them really stand above the hardware they're running on.

But the point to all this is that if Sony and Nintendo can elevate their games to that level on their ageing hardware specification, then it's not really worth arguing that hardware is also holding games back. Only imagination is holding developers back.
 

Vashetti

Banned
For real? I thought the Xbox One was 1.6 and the One S 1.75. I must be mistaken.

Nope, CPU wasn't touched for the S.

The GPU however received a minor upclock:

XB1 - 853Mhz
XB1 S - 911Mhz

ESRAM bandwidth increased to 218GB/s

Making the XB1 S a 1.4tf machine, over the XB1 OG's 1.3tf
 

Shredderi

Member
Console games don't have the highest technical achievements in graphics department, but I've yet to see game as good looking as UC4 on pc. And no, skyrim with it's mods has not been made to look better, or even as good looking yet. I'm talking about how the games look as a whole. In skyrim you can have like 12k textures yet they won't make the game look better than UC4 on PS4. Yes the tech is more impressive on PC side but without console game AAA budgets to leverage said tech the games won't really surpass the top tier console games in anything except image quality and FPS.

Now if you took UC4 style budgets (and talent) and funneled them into a PC game targeting mid to mid-high tier PCs then you would have some unbelievable looking games that would no doubt leave the current crop of console games into dust, but as it is, this is not the reality. Star Citizen has the money and is targeted at high tier PCs and looks fricking amazing technically, but it still doesn't come together as a whole in a way that would blow my mind. It has singular elements that are mind blowing when examined in isolation though.
 

TaterTots

Banned
Really? I want you to show me any mod that makes character models anywhere close to uncharted levels...
5iVaEca.gif

Uncharted is impressive looking, but what you posted was a cutscene. In-game, the foliage along with everything else does not compare to some of the mods for Skyrim. No sense in even pretending otherwise.
 
In many cases it's the consoles sales that enable the developers to reach for a higher quality game on pc, the latest case in point is a statement by the Witcher 3 Developer.

In this particular case context is very important. CD Projekt was defending the game's obvious graphical downgrade compared to earlier trailers and game footage. They had to say something to justify it. I have no doubt that bigger potential sales encourage a bigger investment into a title but let's not forget that The Witcher 2 was a PC exclusive for a long time and it was an extremely high quality RPG that was also way ahead of anything seen on console technologically.
 

Hoo-doo

Banned
How is this thread still fucking going.

What's next, gamenards.net with a hot article tomorrow saying the Nintendo Switch is like a gimped iPad. Cue 18 pages on NeoGAF of people entertaining that dumb shit.
 

Shpeshal Nick

aka Collingwood
Reading that article, that quote comes sooooooo out of nowhere.

Wouldn't the Xbox One be holding them back that little bit further?
 
Horizon: Zero Dawn and Uncharted 4 still look way better than anything on my gaming PC. If this is developers being held back I am totally fine with it.

I think a lot of times people mistake raw power, thus running all kinds of bells and whistles as more "impressive," but it doesn't work that way. I've seen games running way less technical features than some PC titles and still looked way better in my eyes.
 

Kssio_Aug

Member
Console games don't have the highest technical achievements in graphics department, but I've yet to see game as good looking as UC4 on pc. And no, skyrim with it's mods has not been made to look better, or even as good looking yet. I'm talking about how the games look as a whole. In skyrim you can have like 12k textures yet they won't make the game look better than UC4 on PS4. Yes the tech is more impressive on PC side but without console game AAA budgets to leverage said tech the games won't really surpass the top tier console games in anything except image quality and FPS.

Now if you took UC4 style budgets (and talent) and funneled them into a PC game targeting mid to mid-high tier PCs then you would have some unbelievable looking games that would no doubt leave the current crop of console games into dust, but as it is, this is not the reality. Star Citizen has the money and is targeted at high tier PCs and looks fricking amazing technically, but it still doesn't come together as a whole in a way that would blow my mind. It has singular elements that are mind blowing when examined in isolation though.

I think Doom and Witcher 3 at the highest settings on PC looks far better than Uncharted 4. Not saying Uncharted 4 isn't a hell of a good looking game though.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
For real? I thought the Xbox One was 1.6 and the One S 1.75. I must be mistaken.
MS upped the CPU clock at the last moment, a bit like how Sony pulled the 8GB at the last moment, only the former happened even later in the xbox cycle, IIRC.
 
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