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Star Citizen Alpha 2.0 | The 'Verse Awakens

~Cross~

Member
I do agree that it was a bit naive and a mistake from CIG to predict a 2016 release. But its realistically a 2018 release IMHO. I don't see it going to 2019.

No one can realistically predict anything involving SQ42 because we dont have any clue on the state of the game outside some assets they show off some times.

And even if they did, whats to say that it wont be a repeat of 2.6, 3.0 or even Star Marine?
 
I find myself in a bit of an odd spot with S42. I've been desperate to see more for ages now but I'm more interested in seeing it than playing it. I want more of the mechanics in place before S42 is considered for release. I imagine they need a lot of that stuff online and ready to go as well to actually finish it.
 

iHaunter

Member
No one can realistically predict anything involving SQ42 because we dont have any clue on the state of the game outside some assets they show off some times.

And even if they did, whats to say that it wont be a repeat of 2.6, 3.0 or even Star Marine?

Exactly my point, predicting it is pointless really, until Gamescom.

They HAVE to talk about it. I can't see it any other way lol.
 
I find myself in a bit of an odd spot with S42. I've been desperate to see more for ages now but I'm more interested in seeing it than playing it. I want more of the mechanics in place before S42 is considered for release. I imagine they need a lot of that stuff online and ready to go as well to actually finish it.

This is me too. I look at the list of basic gameplay stuff that they need to:

A. Figure out
B. Fix and make actually enjoyable

and I can't see how they can make S42 actually worth playing in the game's current state. I'm more invested in them getting it right than making deadlines.
 

Ganyc

Member
Your right, only the beta is scheduled for 2019, the first episode of SQ42 is actually 2024.
there won't be any public beta for sq42, Chris wants to show SQ42 when it' sready, that is why we haven't seen anything of it (yet)

Exactly my point, predicting it is pointless really, until Gamescom.

They HAVE to talk about it. I can't see it any other way lol.

cig said that they would show new things at Gamescom, but i don't think they will show SQ42 (okay, mabe a teaser trailer). My bet is, that they show something SQ42 related at CitizenCon.
 
Can someone have a calming word with cabbagehead? He's melting the fuck down over on reddit

EDIT: 400 posts in a day, all multi-page paragraph rants
 

Shy

Member
GlCNekr.gif

cig said that they would show new things at Gamescom, but i don't think they will show SQ42 (okay, mabe a teaser trailer). My bet is, that they show something SQ42 related at CitizenCon.
If they show SQ42 at Gamescom. I think it'll be the demo they wanted to show last year, but had to cancel at the last minute.
 
there won't be any public beta for sq42, Chris wants to show SQ42 when it' sready, that is why we haven't seen anything of it (yet)

GlCNekr.gif


If they show SQ42 at Gamescom. I think it'll be the demo they wanted to show last year, but had to cancel at the last minute.

Alright alright..... We won't see SQ42 till 2023.


Such harsh critics... I am tryin to be optimistic here.
 
I just realised the week's sneak peek image was supposed to be the Behring P4AR rework, but they incorrectly linked it.

LOL


unnamed8ipis.jpg

The community team sometimes...
 
I swear the Final Fantasy, Kingdom Heart, Last Guardian, Beyond Good and Evil, Mother 3 fan bases of the world are laughing at the folks that can't take/ handle a week delay or a handful of them. Even when they are given an explanation and aren't left in the dark for months.

The double standards are in full effect. It's even worse that so many regardless if they are a troll are not. Are amazingly clueless about game development. Even with the advent of the internet and all the information on the subject that's out there, documentaries, sites like Waypoint and when Kotaku does their investigation, stories. So much perspective but people barely touch it or only take the bad things from it. Instead of noting how hectic the overall process it, even compared to other high pressure jobs.

The creative field that is game development can be hellish.


An because of how closed off the industry is to the masses. The developers can't really vent like they want to. Without breaking some NDA or unspoken rule.
 

XPE

Member
I thinik its the tension of nearly 8 months between major release starting to show. We all know they need to put down the foundation for future releases but that doesnt mean its an easy wait.
 

~Cross~

Member
When FFXV got delayed that single time after getting an official release date they basically announced it the moment they realized they couldn't release the golden master of the game in the state it was going to be. They hauled the director to do a video explaining the reasons why it got delayed and apologizing for it. A month later they showed the game again and it looked massively improved in every aspect.

In contrast CIG waited till actually being on stage the day they were supposed to release a vertical slice to announce they were delaying it to improve it. A month later instead of showing it off they straight up canceled the vertical slice.

Like right now, they should have a clear picture of whether or not they can release SQ42 this year. If they decide to mention that it was pushed back in gamescom then it wont be bad, if they wait till citizen con to mention it then they are being willfully deceitful.

Also people wouldn't be holding CIG to a higher standard if they were using venture capital to fund their game. Its scummy to make a big marketing push saying you'll have a thing ready by the end of the year and then have to wait over twice the amount of time
 

Spuck-uk

Banned
His "game development" career is laughable. Yet some naively use his words as some type of authority on this project and game development or the industry. Even when he puts out half-truths. The other half is usually just batshit insane ramblings.

Are you talking about D.Smart or Croberts here? Because this applies to both.

edit: Right down to another company having to finish their failed projects.
 
Are you talking about D.Smart or Roberts here? Because this applies to both.

CR never had a grasp on realistic scheduling procedures. But his vision and determination came through in his games (despite being vastly reduced in scope and ambition).
Freelancer had to be finished by others, falling woefully short of what was promised. But it still got made in the end. And there is still no game that has that certain je ne sais quoi that makes people keep playing it.
 

Burny

Member
Freelancer had to be finished by others, falling woefully short of what was promised. But it still got made in the end. And there is still no game that has that certain je ne sais quoi that makes people keep playing it.

Who's going to finish Star Citizen then? Can fans continue to feed their alleged 300 or something devs through another 3 or 4 years by buying ever more virtual ships? Or is the market for selling expensive virtual ships without guarantee of making it ingame to enthusiastic people tapped at some point after endless delays - notwithstanding compulsive whales?
 
CR never had a grasp on realistic scheduling procedures. But his vision and determination came through in his games (despite being vastly reduced in scope and ambition).
Freelancer had to be finished by others, falling woefully short of what was promised. But it still got made in the end. And there is still no game that has that certain je ne sais quoi that makes people keep playing it.

The woes with Freelancer tanked the genre until recently. Only space game that really had legs was Freespace 2.
 
CR never had a grasp on realistic scheduling procedures. But his vision and determination came through in his games (despite being vastly reduced in scope and ambition).
Freelancer had to be finished by others, falling woefully short of what was promised. But it still got made in the end. And there is still no game that has that certain je ne sais quoi that makes people keep playing it.

Chris was the lead on 7 critically acclaimed games. You can point to Strike commander as suffering delays but being released and freelancer can't be counted because he walked away from it and it what was released wasn't his vision. But even so.... you know when you say "never", you are ignoring the other 5 games he was the lead on. It is utterly ridiculous for someone to make many games and then for people to use one or two and say he doesn't know anything because of them.
 

Zabojnik

Member
Who's going to finish Star Citizen then? Can fans continue to feed their alleged 300 or something devs through another 3 or 4 years by buying ever more virtual ships? Or is the market for selling expensive virtual ships without guarantee of making it ingame to enthusiastic people tapped at some point after endless delays - notwithstanding compulsive whales?

We are, Burny. The communiteh. Give it 10 years or so.
 
The woes with Freelancer tanked the genre until recently. Only space game that really had legs was Freespace 2.

The genre tanked due to the 7th console generation and the nonstop rise of budgets. There were outliers, like Darkstar One and the X series, but the "casualisation" of the audience, rising budgets and a lack of a consolidated distribution platform (Steam), lead to such a disinterest that big publishers considered it a dead genre.
 

Burny

Member
We are, Burny. The communiteh. Give it 10 years or so.

The "communiteh" that doesn't even grill Roberts for the hard answers why Illfonic's work on StarMarine together with their money was thrown into a trash bin?

You meant to write 20 years, didn't you? Provided not more and more members of the "communiteh" get fed up and realize there are other ways to spend fistfuls of 100$ notes as gaming enthusiasts than to buy a bunch of virtual ships and then to wait about three years only to realize that - miraculously - the one and all feature patch that was supposed to finally introduce the required base game mechanic to even use the ship, got delayed two weeks before its projected and already long delayed release. Edit: But or course, CIG only missed it by a hair's width Honest! As little as three weeks before the expected release, nobody could've projected that the thing wasn't going to fly. Especially not, when you, like the backers, know how game development works!

Repeat the dance until 2020...

latest


Edit: .gif would be more appropriate if somebody worked Roberts into it, feeding dollar notes into the bonfire.
 
A Long Tale

I'd imagine that if it the faucet gets too strained, they will sell some of themselves to Tencent, like Frontier (I was waiting for that, after the lukewarm piss reception Planet Coaster got and the massive delays Elite has had).
I give it until the end of 2018 for operations to continue without serious strain.
 

Danthrax

Batteries the CRISIS!
A big reason I didn't download updates after 2.0 was that I was sick of redownloading 30GB every time a new patch came out every few weeks. On my old Internet, that took a day — if it didn't conk out partway through and require me to restart the whole thing.

So I really hope that delta patcher comes out with 3.0. If there's anything I'm willing to tolerate delays for, it's that. I understand that 3.0 will require a full redownload (technically a full download for me, as I'm on a new SSD now) but subsequent patches should be much easier to swallow with the delta patcher. I need it!
 
A big reason I didn't download updates after 2.0 was that I was sick of redownloading 30GB every time a new patch came out every few weeks. On my old Internet, that took a day — if it didn't conk out partway through and require me to restart the whole thing.

So I really hope that delta patcher comes out with 3.0. If there's anything I'm willing to tolerate delays for, it's that. I understand that 3.0 will require a full redownload (technically a full download for me, as I'm on a new SSD now) but subsequent patches should be much easier to swallow with the delta patcher. I need it!

Agreed, trying to minimize downloads has been a goal of mine as well. I hope this pans out well.
 

Raticus79

Seek victory, not fairness
I just saw that the person who has been posting those "no bamboozles forecasts" on reddit was actually one of the authors for a book on agile development.
https://www.reddit.com/r/starcitize...everyone_wishing_for_more_accurate_estimates/ (top comment)

That helps explain how those forecasts have been so good. There's some interesting clarification there on what CIG is providing in their "production schedule" (with optimistic tight timelines to avoid the problem of tasks expanding to fill time, and therefore more frequent revisions pushing things back) vs that poster's "release forecast" (pessimistic).

"Current Jul 28 forecast: Aug 31 - Sep 12, worst case Sep 26"
 

Danthrax

Batteries the CRISIS!
I just saw that the person who has been posting those "no bamboozles forecasts" on reddit was actually one of the authors for a book on agile development.
https://www.reddit.com/r/starcitize...everyone_wishing_for_more_accurate_estimates/ (top comment)

That helps explain how those forecasts have been so good. There's some interesting clarification there on what CIG is providing in their "production schedule" (with optimistic tight timelines to avoid the problem of tasks expanding to fill time, and therefore more frequent revisions pushing things back) vs that poster's "release forecast" (pessimistic).

"Current Jul 28 forecast: Aug 31 - Sep 12, worst case Sep 26"

Yeah I've seen that, too. I think that week of Sept. 11 will be spot-on.
 

Geist-

Member
I just saw that the person who has been posting those "no bamboozles forecasts" on reddit was actually one of the authors for a book on agile development.
https://www.reddit.com/r/starcitize...everyone_wishing_for_more_accurate_estimates/ (top comment)

That helps explain how those forecasts have been so good. There's some interesting clarification there on what CIG is providing in their "production schedule" (with optimistic tight timelines to avoid the problem of tasks expanding to fill time, and therefore more frequent revisions pushing things back) vs that poster's "release forecast" (pessimistic).

"Current Jul 28 forecast: Aug 31 - Sep 12, worst case Sep 26"

That's pretty cool. I'll have to remember to check his posts regularly.
 

Zabojnik

Member
The "communiteh" that doesn't even grill Roberts for the hard answers why Illfonic's work on StarMarine together with their money was thrown into a trash bin?

You meant to write 20 years, didn't you? Provided not more and more members of the "communiteh" get fed up and realize there are other ways to spend fistfuls of 100$ notes as gaming enthusiasts than to buy a bunch of virtual ships and then to wait about three years only to realize that - miraculously - the one and all feature patch that was supposed to finally introduce the required base game mechanic to even use the ship, got delayed two weeks before its projected and already long delayed release. Edit: But or course, CIG only missed it by a hair's width Honest! As little as three weeks before the expected release, nobody could've projected that the thing wasn't going to fly. Especially not, when you, like the backers, know how game development works!

Repeat the dance until 2020...

No offense, but you seem to be taking things a tad too personally. I'm not going to discuss a two week delay, because it's frankly a laughable amount of time when measured against the scope of the beast. It's also perfectly and completely understandable, when you consider the junction CIG find themselves at with the release of 3.0. Like it or not, it really is a major release and what will constitute the basis for all things Star Citizen going forward, so the fact that unexpected hiccups and stoppers show up "at the last minute" isn't at all surprising. It really is the nature of game development, no humour intended.

As for everything else ... The vast majority of backers are actually not as stupid or gullible as the people from your camp (let's pretend things are just black, white or grey for a moment) seem to believe. Not everyone who supports CIG's efforts expects them to deliver on everything they promised, certainly not in what most people would consider a reasonable time frame. I know this may come as a shock to some people, especially overly positive and zealous fans, but it is what it is. Just as it is quite obvious to everyone with a working brain that there have been problems with the development of this game. Illfonic is one example and there are others, which have actually been well-documented and discussed, both here in the thread and elsewhere. How much of it is up to CIG's incompetence, how much due to the complexities of the task before them, well, that's up to the individual. Truth is often found in the middle and all that.

As I see it, the people who still very much believe in the project - of which there are a whole lot - do so because of a couple of reasons.

1) The openness of the development. Everything is there to see and understand, if you want to, so there really isn't a need for 'grilling CR about X'. Would it be fairer if CIG were brutally honest about the state of things? Absolutely. I too would prefer them to be. However, this is a business after all and they do have to sell their product, such as it is, if they have any hope of completing it, and doing so would be counter-productive. Certainly at such a delicate stage, with production in full swing.

2) The intoxicating passion on display. From CR, but more importantly from the hundreds of devs working their asses off on the game. Everybody is clearly giving it all and trying their best to turn this collective dream into a reality, imperfect as it may turn out to be, so I find it impossible to hold on to any sort of genuine anger, let alone hatred, when it comes to discussing and analyzing Star Citizen. (I won't go into the whole 'watching the game being developed is the game', since it's sure to #trigger some people and bring up questions of accountability, but that's actually a non-trivial aspect of SC for many backers, myself included.)

3) Tangibility. I know the project is not at the point (early) backers expected it to be by now, but there are signs of life. 3.0 is almost here and by October we should (hopefully) have a much better idea of the state of Squadron 42. Which I realize might seem almost like an afterthought to some, but it is why some of us backed Star Citizen in the first place.

4) It's almost a meaningless mantra at this point, but nobody is forcing anybody to buy anything, and all* of the money goes into the development of the game. Basic math. You may like it or hate it (I can guess which), but selling ships is how CIG is funding SC's development. It seems to be working so far. The moment they go overboard with it, veer into scam city, they will undoubtedly suffer for it, like everyone else before them. Because, again, people aren't actually that stupid. Some just have bigger dreams and are prepared to go the extra mile to see them realized
(or not)
, however partially.

I guess the point I'm trying to make is that the extreme reactions some people have towards Star Citizen's development seem a bit out there when compared to the realities of the project. Everybody hates the person spreading calm, often with good reason, but it seems to me that this is one case where taking a step back might provide a valuable perspective on things. Goes for members of both camps.

*Ferraris excluded
 

~Cross~

Member
The problem with the schedule isn't just that they are extremely hopeful of nothing going wrong and everything going as expected, its that they will often times have several things get delayed and somehow the end product still remains the same date.

They had a PR guy say that this isn't their fault since thats just the automated data they get from their project management software, but I've never seen something like milestones getting delayed and the software not automatically adjusting dates because of it.

October release is still a real possibility despite his "worst case" scenario. There is no breathing room between the Evocati and PTU time tables and he assumes that testing would be no more rigorous than before when they've already mentioned that the complexity of 3.0 is causing problems.
 
I just saw that the person who has been posting those "no bamboozles forecasts" on reddit was actually one of the authors for a book on agile development.
https://www.reddit.com/r/starcitize...everyone_wishing_for_more_accurate_estimates/ (top comment)

That helps explain how those forecasts have been so good. There's some interesting clarification there on what CIG is providing in their "production schedule" (with optimistic tight timelines to avoid the problem of tasks expanding to fill time, and therefore more frequent revisions pushing things back) vs that poster's "release forecast" (pessimistic).

"Current Jul 28 forecast: Aug 31 - Sep 12, worst case Sep 26"

I guess the point I'm trying to make is that the extreme reactions some people have towards Star Citizen's development seem a bit out there when compared to the realities of the project. Everybody hates the person spreading calm, often with good reason, but it seems to me that this is one case where taking a step back might provide a valuable perspective on things. Goes for members of both camps.


I don't know what you guys are up to, but I would rather believe the posters that tell me it is never going to work or that the real release is 4-5 years off. This stuff about getting information from people who developed games and that optimistic timeline is just elitist thinking. Go back and look at the posters in this thread that post with real gusto and firm handle on reality. Those are the ones we should believe. I mean.... look at freelancer for gods sake!! Chris Roberts bit off more than he can chew, and you should be ashamed of yourselves for presenting a view that puts blinders on the passengers of this train. They won't know when to leap from this crashing behemoth.
 

Zabojnik

Member
I don't know what you guys are up to, but I would rather believe the posters that tell me it is never going to work or that the real release is 4-5 years off. This stuff about getting information from people who developed games and that optimistic timeline is just elitist thinking. Go back and look at the posters in this thread that post with real gusto and firm handle on reality. Those are the ones we should believe. I mean.... look at freelancer for gods sake!! Chris Roberts bit off more than he can chew, and you should be ashamed of yourselves for presenting a view that puts blinders on the passengers of this train. They won't know when to leap from this crashing behemoth.

The point I was trying to make is exactly that you don't need to believe anybody. You can look at the state of SC's development, which I'd argue is as open as it gets, and get to a conclusion all by yourself. You don't have to listen to any hypers or doomers. In fact, if spreading the word, good or bad, about Star Citizen wasn't the primary motivation of some of the people posting in this thread, it wouldn't find itself in this rather sorry state. Why does everything need to be so dramatic, ffs.
 

Ganyc

Member
was this already posted?

Production Schedule and 3.0 by Will "Soulcrusher" Leverett
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/production-schedule-and-3-0

There’s been quite a bit of healthy discussion about our recent Production Schedule update, so I thought I’d share a few thoughts and comments:


Our Production Schedule updates that you see are right out of the same software that our production team uses. No edits, no censors, no marketing spin.

We’ve created this as a service to you to keep you informed of what we are working on, with the goal of providing estimated date ranges.
As with all estimates, they can change. When venturing off into uncharted territory, one does not always see or know all of the challenges ahead of them; they are often complete unknowns until they present themselves along the way.
We’ve pushed far past the technological boundaries that were previously considered impossible to build the foundation of the Star Citizen universe. Working on 3.0 has certainly introduced variables and challenges that we could never have anticipated, and these just do not always cater to a tidy date on a calendar.
As gamers, we are conditioned to consider all dates as static points in time that we can wrap our heads around and plan for in advance. The nature of this project does not neatly fit into that mold due to the complexity of what we’re building, and with what we learn about what's possible and needed along the way. These date ranges are dynamic according to the challenges presented to us at that time, and we actively maintain that to keep you up to date.
The scope of 3.0 is not insignificant, as Chris discussed in https://robertsspaceindustries.com/comm-link//15842-Letter-From-The-Chairman-The-Road-Ahead. It introduces a level of tech and infrastructure that’s an order of magnitude larger and more complex than all of our previous versions combined. There are thousands of new assets, millions of entities to manage, new UI, new features, multiple new backend services, etc. all being introduced in 3.0.
Integrating all of this has revealed to be MUCH more of a bug fixing project than anticipated, which obviously reshapes those estimates and changes those dates. Hammering in a level of polish that we’ve not aimed for before requires an additional adjustment of dates.
There’s certainly no malice behind it, and anyone who makes that claim is providing an uninformed opinion. Ask any project manager or developer who worked on sophisticated software or has been involved on a complex project with lots of dependencies and moving parts. They'll gladly share how challenging a task of estimates can be.
The heroic efforts of those creating and maintaining the Production Schedule should be commended. They represent our efforts to keep up with this complex and ever evolving ecosystem, and work tirelessly to keep you up to date through regular sweat and tears (and I think I saw blood once). It’s its own massive behemoth of a project, and they do it each week for you.  

It's just not in our DNA to hold updates and content back. We simply don’t do that. When it’s ready for primetime, it’s out the door for you to enjoy.


It’s also important to consider that what 3.0 meant a year ago is a shadow of what 3.0 means today. Back then, Planetary Tech would have offered a fraction of the freedom that it does in 3.0, and most of the numerous infrastructure updates going into it now did not exist. [WL: Edited previous sentence for clarity] Roughly speaking, the approach was that we’d be able to deliver four roughly built, predetermined, pre-scripted, landing zones. The reality is that those would have been rather limited, and ultimately, somewhat of a variation of what Area 18 ArcCorp is today in terms of features and functionality.


Today, 3.0 is about delivering an entirely explorable solar system with the backend services to make it dynamic. It’s about giving us the city and planet building tools to create for you the rest of the universe in an intelligent, scalable, efficient, and compelling manner. It’s about the first step in giving you the tools to create player outposts and communities. It’s about the streaming tech to allow you to take off from one moon, fly across the system, and land on an entirely different moon, the driving a freaking sweet buggy out of the back of your ship to race around the entire planet... all without a loading screen. It’s about giving you the ability to buy what’s on the web inside kiosks. It’s about usable turret gameplay, and Items 2.0 so you can customize your own ship with new components. It’s about picking objects and cargo so you can haul commodities across space as a trader and merchant. It’s about gutting a singleplayer engine to support thousands of players. It’s about infrastructure that we needed to develop because there are no off-the-shelf solutions for building an immersive experience like no other.


And that’s just part of what's in 3.0!


The entire company is working feverishly to get you 3.0. Our goal is to provide you with the most amazing gaming experience ever. We’ve learned that we can deliver something better than the original 3.0, something bigger, something pretty groundbreaking, something magnificent.


That doesn’t always keep to a schedule, but we think it’s ok to take the time to do it right.  
 
The point I was trying to make is exactly that you don't need to believe anybody. You can look at the state of SC's development, which I'd argue is as open as it gets, and get to a conclusion all by yourself. You don't have to listen to any hypers or doomers. In fact, if spreading the word, good or bad, about Star Citizen wasn't the primary motivation of some of the people posting in this thread, it wouldn't find itself in this rather sorry state. Why does everything need to be so dramatic, ffs.


Ohh... well..... Good point. Carry on, sir.
 
Surprised this thread was so quiet while the community was melting down, it's even hit gaming news sites:

Eurogamer: Star Citizens 3.0 release slips again

Although they seem to quote a fansite that hasn't been updated since early 2016 there, mistaking it for the official SC site.

Anyway, the most recent schedule update had teams being reallocated away from 3.0 development. Combine that with some statements from CIG that there was no Bugsmashers this week because they were crunching, and I think they realised that 3.0 wasn't going to be ready to show "as is" at Gamescom and are scrambling to work on another more scripted demo to have something to show.

Honestly, that means 3.0 will probably be delayed further, as there'll be fewer people on it over the next month. This chart will probably stay horizontal for a while.

tQWAfw1.png
 
Woof. That is a demoralizing burndown chart. I haven't read the progress report--have they said what's causing the velocity reduction?

That chart is not something you should take at face value. They are in the home stretch stage.

Go read the page instead of second hand. They should (all things considered) be in the early testing invite stage this month. Then the PTU later on. Because they can't keep pushing the date, unless they run into a huge blocker. Even then it would be risky perpectivly.

Lots of task seems o be in reach to finish and if they are taking to long they can move them out/turn them off and add then later in a patch.
 

mnannola

Member
Woof. That is a demoralizing burndown chart. I haven't read the progress report--have they said what's causing the velocity reduction?

In the latest progress report it seems they were pulling people off of certain items to help in other areas. Maybe pulling some people off to make content/videos/demos for Gamescon?
 
In the latest progress report it seems they were pulling people off of certain items to help in other areas. Maybe pulling some people off to make content/videos/demos for Gamescon?

Not exactly, their most likey pulling people off to work on other areas of need. Like they did with the UI hold ups and Render to Texture.
 

duckroll

Member
Gonna drop by again just to remind people that THIS is the sort of stuff we don't want on GAF:

Can someone have a calming word with cabbagehead? He's melting the fuck down over on reddit

EDIT: 400 posts in a day, all multi-page paragraph rants

Negativity's fine, trying to manufacture drama from offsite stuff isn't. Just a reminder. (No need to respond to this post.)
 
In the latest progress report it seems they were pulling people off of certain items to help in other areas. Maybe pulling some people off to make content/videos/demos for Gamescon?

Not exactly, their most likey pulling people off to work on other areas of need. Like they did with the UI hold ups and Render to Texture.

They have been doing that all this time. They put certain features on hold to work on elements that have other features that depend on them to work. Because of this it helps them get the elements up and running so they can fix any bugs that present themselves. The project reports also don't show the entire picture that happens between code complete and bug fixing. Take for instance it seems to take less than a week to fix orientation of cargo as shown in Bugsmashers but that means that there was a bug presented then resolved, despite it being a serious one.
 
They have been doing that all this time. They put certain features on hold to work on elements that have other features that depend on them to work. Because of this it helps them get the elements up and running so they can fix any bugs that present themselves. The project reports also don't show the entire picture that happens between code complete and bug fixing. Take for instance it seems to take less than a week to fix orientation of cargo as shown in Bugsmashers but that means that there was a bug presented then resolved, despite it being a serious one.

Realistically, their not going to show or write about everything. From across every single studio and or developer in high detail. That would be near impossible to update to the schedule and write/detail for that matter. So take those update as condensed versions of those reports. To make it simpler for them and simpler for the community.

Plus trying to get developers to explain their issues or possible issues, in a condensed fashion is not a skill. They learn in developers with like-minded experienced people that won't freak out if they hear it, let alone understand it and the possible solutions. There's a lot of information.
 

Raticus79

Seek victory, not fairness
Ben's going in for some eye surgery on Friday and posted some personal details here that put things in perspective:
https://www.reddit.com/r/starcitize..._is_heading_in_for_surgery_on_friday/dl2fk2a/

Ben Lesnick said:
Hey everybody! Thank you so much for the kind words. It's a very tough time right now, but having so much good energy from you means more than I can express.

If you'll indulge me, I can give a little background for the folks who were interested (in a way, it's what got me here!) I have a genetic condition called Stickler Syndrome, which causes your body to make some connective tissue incorrectly. It can cause a lot of different problems, especially with joints, eyes and ears.

In the case of eyes, it causes retina tears and detachments... and it also makes it very hard for doctors to repair that damage (the vitreous goo in your eye pulls the retina back off.) When I was in high school, I had a tear in my left eye and I had about a dozen surgeries to try and fix it. Unfortunately, it didn't work out.

Retina surgery is a nasty thing (or at least it was then) and part of it involves putting a bubble of gas or silicon in your eye that floats there to try and hold the retina on. And then you have to lie face down for months and months waiting to hope the re-attachment takes. A dozen surgeries with several month recovery times after each meant that I missed a couple years of my life.

By nature, fourteen year olds are stupid and of course none of my school friends really wanted to hang out with someone who couldn't move or see. So I became very lonely and depressed during those years... and I discovered the Wing Commander community, who didn't care that I was chatting on IRC suspended over a computer. And what's more they were such good people who genuinely seemed to care about my problems.

So that's really why I've been so dedicated to Wing Commander over the years! Everyone was so kind to me, the friends I made on the Usenet and IRC are still my closest friends in the world twenty years on. (As were the folks at Origin! I will never forget when a producer on Wing Prophecy found out I was sick and sent me one of the helmet props.)

When I started college (literally: the day I started college, after moving across the country) my right eye went. And everything started again... I had about twenty surgeries and was ultimately very lucky--they took. It was a long, painful recovery and I ended up starting school a couple years late. (And as stupid as it sounds, one thing that kept me going was knowing there was a new Wing Commander novel to read!)

All that work on the back of my eye meant making a mess of the front of my eye, and at the end of it all I needed to have an artificial lens implanted. That was 15 years ago, and my eyes have been blessedly stable ever since then.

Then at some point in the last few months, the lens I had implanted became detached and started falling 'down' into my eye. So what they're doing on Friday is removing this lens and putting in a new one. If all goes well everything will be just fine and I'll be able to see better than ever (modern technology has improved these things significantly!)... but it's considered a complicated procedure because they have to be very careful not to do anything that will damage my retina in the process and start this whole chain over again.

So I'm very anxious and scared at the moment, but I'm hopeful that everything will be just fine. All the love from the Star Citizen community, my Wing Commander buddies, my friends and family makes me feel so much more positive than I ever did years ago. I'll be patched and unable to see for 24 hours after the procedure, but I'm sure Ali and Jared will update everyone. But thank you all, so much.

https://en.wikipedia.org/wiki/Stickler_syndrome
 
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