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Resident Evil Revelations 1+2 confirmed for Switch

Shauni

Member
Good Lord, just saw that edit. Dying Light is a Far Cry 3 clone? Lol, alright man. I'm going to go enjoy TLOU, a total clone of Manhunt
 
BotW is more of a take on the overall Ubisoft Formula. It draws from Ubisoft's collective body of work. It just so happens that Ubisoft use the same design tropes in pretty much every game. The strongest source of influence is Far Cry 2/3/4, though. Same with Metal Gear Solid V.

I wouldn't entirely disagree with this. But it's not a "Far Cry clone" or even an "Ubisoft clone". Taking influences from other titles does not automatically place your game into the "clone" category.
 
What are you talking about? The game has TLOU's stealth system, mimics its HUD/inventory, borrows its aesthetics, and mimics its approach to AI companions. Even the character movement and camera was changed from RE6's Uncharted-style movement to be more like TLOU's movement and camera. They even slapped on overly heavy ambient occlusion that mimics TLOU's.

Virtually nothing you say is true here. You speak as if anything about The Last of Us was Naughty Dog's original. Every single element you mention The Last of Us ripped from other games before, including Resident Evil 4, as others have mentioned.
 

Shauni

Member
BotW is more of a take on the overall Ubisoft Formula. It draws from Ubisoft's collective body of work. It just so happens that Ubisoft use the same design tropes in pretty much every game. The strongest source of influence is Far Cry 2/3/4, though. Same with Metal Gear Solid V.

Hm, now I just don't know. You can't have typed this without some self-awareness it feels like. You trolling? I almost feel like you have to be at this point.


You're not really using the term "clone" correctly, Dr. Carroll. Most of the games you listed are not clones. BotW, for example, definitely shares some Ubisoft open-world elements and influences. It is not, however, a "Far Cry clone". A good example of a clone (a Gears of War clone, in this case) would be IRONFALL: Invasion.

Yeah, I mean, by his logic literally every game is a "clone" of another game lol
 
Good Lord, just saw that edit. Dying Light is a Far Cry 3 clone? Lol, alright man. I'm going to go enjoy TLOU, a total clone of Manhunt
That makes absolutely no sense. Dying Light is a Far Cry 3 clone. Homefront: The Revolution is a Far Cry 3 clone. Sniper Ghost Warrior 3 is a Far Cry 3 clone (with a huge dash of MGS V, which was itself heavily based on various Ubisoft games).

Dying Light is so blatant about it that it even features radio tower climbing, body patting looting animations that are identical to FC3's, and a free running system that is basically a refined and expanded version of what Far Cry 3 featured with some Mirror's Edge tossed in.

There's actually a very good article on how Dying Light wasn't "original", and was largely based on Ubisoft games, and how there's nothing actually wrong with that. http://kotaku.com/originality-in-video-games-is-overrated-1694829597
 

Dusk Golem

A 21st Century Rockefeller
Does the Remaster have online coop in story mode or raid mode?

They'll probably have online co-op for Raid Modes in both, but as the original games didn't have online co-op for the stories I doubt these will either.

That makes absolutely no sense. Dying Light is a Far Cry 3 clone. Homefront: The Revolution is a Far Cry 3 clone. Sniper Ghost Warrior 3 is a Far Cry 3 clone (with a huge dash of MGS V, which was itself heavily based on various Ubisoft games).

Dying Light is so blatant about it that it even features radio tower climbing, body patting looting animations that are identical to FC3's, and a free running system that is basically a refined and expanded version of what Far Cry 3 featured with some Mirror's Edge tossed in.

There's actually a very good article on how Dying Light wasn't "original", and was largely based on Ubisoft games, and how there's nothing actually wrong with that. http://kotaku.com/originality-in-video-games-is-overrated-1694829597

I think you need to re-evaluate what 'clone' means in gaming terms. Copying some stuff from one game doesn't make it a clone of another game, clone as a term was coined to games that were too close to another game it was obviously riffing off of, pulling things from another game doesn't make it a clone though. There is a way to pull systems and design things from one game into another and do them in a different way that makes it wearing its inspirations on its sleeves, but not a clone.
 

oti

Banned
They'll probably have online co-op for Raid Modes in both, but as the original games didn't have online co-op for the stories I doubt these will either.

Ah, OK. Online in Raid Mode would be enough for me. I'm only interested in Rev2, already played Rev1 on 3DS and enjoyed it.
 
I think you need to re-evaluate what 'clone' means in gaming terms. Copying some stuff from one game doesn't make it a clone of another game, clone as a term was coined to games that were too close to another game it was obviously riffing off of, pulling things from another game doesn't make it a clone though. There is a way to pull systems and design things from one game into another and do them in a different way that makes it wearing its inspirations on its sleeves, but not a clone.
I find that for many people it basically comes down to:

Game I like = Not a clone.

Game I don't like = Clone.

I've come to accept that there's really no difference. Games in general are pretty homogenized. A lot of AAA games are another game's skeleton with some minor tweaks and a new story and a new setting forming its flesh. There's nothing wrong with being a clone of another game, and people need to stop protecting games they like by pretending that developers don't wholesale rip off other developers. Usually with this convenient 2-3 year delay between Game A and Game B: I'm totes not a clone of Game A, guys.

Cough, Uncharted 2, 2009, cough, Resident Evil 6, 2012, cough.

Vampire: The Masquerade - Bloodlines is a Deus Ex clone. That's an extremely blatant example.

Someone earlier tried to refute RE1 being an Alone in the Dark clone by claiming it was iconic and resonated with people and stuff. But that's all irrelevant. Resident Evil 1 is Alone in the Dark with zombies. There is a blatant connection between the two games. Just as Turok 3, released two years after HL1, was a clone. Didn't matter that it had a female lead. Didn't matter that it had a black hole gun. Didn't matter that it had dinosaurs. It was an HL1 clone.
 

Shauni

Member
I find that for many people it basically comes down to:

Game I like = Not a clone.

Game I don't like = Clone.

I've come to accept that there's really no difference. Games in general are pretty homogenized. A lot of AAA games are another game's skeleton with some minor tweaks and a new story and a new setting forming its flesh. There's nothing wrong with being a clone of another game, and people need to stop protecting games they like by pretending that developers don't wholesale rip off other developers. Usually with this convenient 2-3 year delay between Game A and Game B: I'm totes not a clone of Game A, guys.

Vampire: The Masquerade - Bloodlines is a Deus Ex clone. That's an extremely blatant example.

Someone earlier tried to refute RE1 being an Alone in the Dark clone by claiming it was iconic and resonated with people and stuff. But that's all irrelevant. Resident Evil 1 is Alone in the Dark with zombies. There is a blatant connection between the two games. Just as Turok 3, released two years after HL1, was a clone. Didn't matter that it had a female lead. Didn't matter that it had a black hole gun. Didn't matter that it had dinosaurs. It was an HL1 clone.

Okay, you're trolling. No way you typed this nonsense straight. Got us good, though
 

Dusk Golem

A 21st Century Rockefeller
I find that for many people it basically comes down to:

Game I like = Not a clone.

Game I don't like = Clone.

I've come to accept that there's really no difference. Games in general are pretty homogenized. A lot of AAA games are another game's skeleton with some minor tweaks and a new story and a new setting forming its flesh. There's nothing wrong with being a clone of another game, and people need to stop protecting games they like by pretending that developers don't wholesale rip off other developers. Usually with this convenient 2-3 year delay between Game A and Game B: I'm totes not a clone of Game A, guys.

Vampire: The Masquerade - Bloodlines is a Deus Ex clone. That's an extremely blatant example.

Someone earlier tried to refute RE1 being an Alone in the Dark clone by claiming it was iconic and resonated with people and stuff. But that's all irrelevant. Resident Evil 1 is Alone in the Dark with zombies. There is a blatant connection between the two games. Just as Turok 3, released two years after HL1, was a clone. Didn't matter that it had a female lead. Didn't matter that it had a black hole gun. Didn't matter that it had dinosaurs. It was an HL1 clone.

How I view clones is more how shamelessly it imitates something, my liking of it doesn't matter. I don't think Last of Us is a RE4 clone for example, it was inspired by it but it's clearly its own thing. Resident Evil to Alone in the Dark as well, as Resident Evil was originally a remake of Sweet Home and a lot of its systems stem from there.

Resident Evil Clones were big for a while in the late 90s/early 2000s. From the PS1 era, some more direct 'clones' would be Chaos Break, Dino Crisis (lol...), Countdown Vampires, etc. They were games that are basically reskinned Resident Evil games, to me that's what a clone is. If it's something that's only marginally different than the source material, it takes a whole lot from the source material it is inspired by and basically plays nearly exactly like the game it is pulling from. Meanwhile, inspired by games take elements from what they're riffing a bit but make it into their own thing. The inspiration may still be seen but it can't be said that it plays very much like the original, it makes its own flourishes and directions or mixes things in an interesting way that separates itself even if it's still obvious what it's pulling from. Silent Hill and Fatal Frame, but one better example here I think is Deep Fear. Deep Fear was SEGA's initial attempt to compete with Resident Evil on the Saturn. It is very obviously inspired by RE, but it actually does a variety of things quite differently. So despite being very obviously inspired by Resident Evil, it's actually not quite a Resident Evil clone since it does some radically different things to separate itself.

That's how I view it, at least.
 
Okay, you're trolling. No way you typed this nonsense straight. Got us good, though
I'm old enough to remember when we called Duke Nukem 3D a Doom clone despite the fact it was very different in several important ways. We recognised that Duke Nukem 3D was based upon Doom, derived deeply from its design, and no amount of design changes could hide that. It did so many things differently to Doom, including featuring realism-oriented levels that were connected together in a logical way -- the precursor to stuff like Quake II and Half-Life, but it was deemed a Doom clone regardless.
 

Shauni

Member
I'm old enough to remember when we called Duke Nukem 3D a Doom clone despite the fact it was very different in several important ways. We recognised that Duke Nukem 3D was based upon Doom, derived deeply from its design, and no amount of design changes could hide that. It did so many things differently to Doom, including featuring realism-oriented levels that were connected together in a logical way -- the precursor to stuff like Quake II and Half-Life, but it was deemed a Doom clone regardless.

Cool story. Doesn't really matter to this conversation, but okay, it is a cool story.
 
Cool story. Doesn't really matter to this conversation, but okay, it is a cool story.
It's extremely relevant because the word "Doom clone" was coined to describe games that were actually pretty different to Doom, but featured design elements that clearly marked them as being touched by its influence. There were heaps of Build Engine games that did interesting things, and they were pretty much all regarded as "Doom clones". WWII GI went way beyond any of the Doom games attempted in terms of scope and scripting. It was a Doom clone.

And don't forget Blood. Pretty amazing game that did lots of novel and interesting things -- the kind of game "Doom clone" was coined to describe.

In this light, I see no issue with calling something like Dying Light a Far Cry 3 clone because it takes so many design elements from FC3. It bears that unmistakable fingerprint.
 

Shauni

Member
It's extremely relevant because the world "Doom clone" was coined to describe games that were actually pretty different to Doom, but featured design elements that clearly marked them as being touched by its influence. There were heaps of Build Engine games that did interesting things, and they were pretty much all regarded as "Doom clones".

And don't forget Blood. Pretty amazing game that did lots of novel and interesting things -- the kind of game "Doom clone" was coined to describe.

In this light, I see no issue with calling something like Dying Light a Far Cry 3 clone because it takes so many design elements from FC3. It bears that unmistakable fingerprint.

It doesn't matter because we weren't talking about those games, but okay, that totally proves it: TLOU is a Doom Clone.
 

Neiteio

Member
It's kind of a moot point when TLoU's core DNA is another Resident Evil game, RE4, anyways. Every modern-day TPS with an over-the-shoulder camera and manual aiming owes a credit to RE4 for popularizing said model. RE4 also had a two-character dynamic, with a capable adult man leading a less capable young girl.

Of course, TLoU differs sharply from RE4 in other ways — but so does RER2 differ sharply from TLoU, from the fact you can switch between its characters and its characters have different abilities, to the asymmetric gameplay scenarios built around this.

The clone talk is all quite meaningless in the end. TLoU is a great game and it's a nice compliment to RER2 to note the similarities, but the two games also stand on their own with their own distinct qualities that make them each special.
 

Shauni

Member
It's kind of a moot point when TLoU's core DNA is another Resident Evil game, RE4, anyways. Every modern-day TPS with an over-the-shoulder camera and manual aiming owes to a credit to RE4 for popularizing said model. RE4 also had a two-character dynamic, with a capable adult man leading a less capable young girl.

Of course, TLoU differs sharply from RE4 in other ways — but so does RER2 differ sharply from TLoU, from the fact you can switch between its characters and its characters have different abilities, to the asymmetric gameplay scenarios built around this.

The clone talk is all quite meaningless in the end. TLoU is a great game and it's a nice compliment to RER2 to note the similarities, but the two games also stand on their own with their own distinct qualities that make them each special.

You have to play them on a screen, so they're all just clones of Pong anyway
 
Every modern-day TPS with an over-the-shoulder camera and manual aiming owes to a credit to RE4 for popularizing said model.
This is certainly true, but I do want to point out that RE4's aiming system was neither innovative nor original in any conceivable way. If anything, Capcom's tank-control driven implementation was way clunkier than what other developers had done 3-4 years earlier.

Ubisoft's over the shoulder aiming for Splinter Cell, from 2002.

EzxwqAp.jpg


The over the shoulder aiming system for the laser sight shotgun and crossbow in Conker's Bad Fur Day, from 2001.
d5mXT4h.gif


Don't get me wrong. RE4 was an important and influential game. But, I mean, so was Splinter Cell. Which was released three years earlier. And launched a series of games which even up to 2012's Blacklist preserve aspects of SC1's camera and aiming. The Metal Gear Solid series after MGS4 adopted an over the shoulder aiming system far more akin to Splinter Cell than something like RE4.

Like I said earlier, Ubisoft get a lot of credit for "inventing" stuff in the AC/FC titles that actually came from older games.
 

Neiteio

Member
So what we've established is that RER2 has some elements similar to the excellent TLoU, while also having as many (or more) elements that are unique to itself. And TLoU has some elements similar to the excellent RE4, while also having elements unique to itself. And RE4 has some elements unique to Splinter Cell while also having elements unique to itself.

I see a lot of great games being discussed here that share some similar elements and also each have many unique elements to prevent any of them from being clones of one another.

All of this is great, but it'd be cool to discuss RER2 again. RER2 is a great game and I'm hyped to play it again on Switch.
 
All of this is great, but it'd be cool to discuss RER2 again. RER2 is a great game and I'm hyped to play it again on Switch.
Fair enough. And yea, I think Rev2 is a game that will prove extremely well suited to the Switch. I dunno how they're planning on handling the co-op, since making players cooperate has been an issue for a long time, but being able to sit across the room from your friend and play Revelations 2 together would be great. I think Raid mode is something that is really well suited to mobile devices, as well. Something fast paced that someone can spend 15 minutes playing and then come back to later. I know the Switch isn't officially a portable console, but that's a huge part of its appeal.

The Vita version of Rev2 was an absolute disaster. Which was such a disappointment. Hopefully they get it right this time. There's a risk they'll push these games out the door too fast to capitalize on the hunger of Switch owners for fresh games to play. It's critical that these games don't run like shit. And it's also critical that their interfaces are tailored for the smaller screen.
 

Truant

Member
Playing through R1 on PC now, and the game is surprisingly good for a low budget title. I'm around halfway, beat the big armored boss in the lookout area.

If R2 is better, then I'm in for a treat.
 
Rev 2 is pretty shameless in its attempts to be a low budget TLOU. I don't know why people would deny it with how blatant the cloning of its mechanics are.

Don't get defensive because it not very original, lots of great games are shameless clones.
 

Neiteio

Member
Rev 2 is pretty shameless in its attempts to be a low budget TLOU. I don't know why people would deny it with how blatant the cloning of its mechanics are.

Don't get defensive because it not very original, lots of great games are shameless clones.
Some ideas are similar, but I don't recall TLOU having two pairs of characters with unique abilities you switch between for asymmetric gameplay. RER2 does everything TLOU does, gameplay-wise, and a fair bit more. To say it's a clone is to ignore half its unique ideas.
 

Lonely1

Unconfirmed Member
How? People are calling REv2 a TLoU ripoff? Games borrow improvements made by their predecessors all the time. Including the sacrosanct TLoU. And the games are sufficiently different anyway... Puzzles and Combat are better in REv2. There are 4 playable characters with different abilities. While TLoU is more narrative driven and has the polish to pull it off. Seriously, I never considered even the idea of REv2 being a TLoU clone, its absurd.

Or should have Nintendo patented context sensitive actions after OOT and Inforgames survival horror? Come on, guys.
 
Some ideas are similar, but I don't recall TLOU having two pairs of characters with unique abilities you switch between for asymmetric gameplay. RER2 does everything TLOU does, gameplay-wise, and a fair bit more. To say it's a clone is to ignore half its unique ideas.

Rev 2 gameplay isn't some evolution of a previous RE. It directly lifted from TLOU which was a recent huge hit. Similar is the wrong word, exact same is the correct term for majority of them.

Pointing out minor differences to say "See not a clone" is being really obtuse since it clearly not a literal statement.

Listen mode being done via Nat doesn't stop it being the same mechanic (you press a button and see enemies through walls), and the major gameplay elements which are in use constantly work exactly as they do in TLOU. The small differences are either still same mechanic or optional and non required because the TLOU mechanics work for it instead.
 

Neiteio

Member
Rev 2 gameplay isn't some evolution of a previous RE. It directly lifted from TLOU which was a recent huge hit. Similar is the wrong word, exact same is the correct term for majority of them.

Pointing out minor differences to say "See not a clone" is being really obtuse since it clearly not a literal statement.

Listen mode being done via Nat doesn't stop it being the same mechanic (you press a button and see enemies through walls), and the major gameplay elements which are in use constantly work exactly as they do in TLOU. The small differences are either still same mechanic or optional and non required because the TLOU mechanics work for it instead.
I don't remember using Joel's listen mode to spot invisible enemies, or weakpoints hidden inside enemies, and then having to switch to Ellie and direct her where to shoot. In fact, I don't remember switching between Joel and Ellie at all. That's because, well, I didn't. TLoU doesn't play like RER2. Not beyond the the most reductionist similarity of stealth takedowns and crafting that were already present in other titles prior to TLoU anyways.

Point is, when RER2 takes an idea from TLoU but then quadruples the complexity of its application, it's not a clone, it's an evolution. Although hey, I don't mind you calling it a clone. To be compared to TLoU is a compliment.

And I would say RER2 has something in common with RE, namely puzzles and the TPS blueprint popularized by one of its predecessors, RE4, which certainly had influence on TLoU and other modern TPS titles.
 

Lonely1

Unconfirmed Member
If every game played like Gears you might has a point.

But they don't. So you don't.

Innovations introduced by Gears set the standard of future TPS, including the Uncharted Series and, gasp, TLoU.

Point is, when RER2 takes an idea from TLoU but then quadruples the complexity of its application, it's not a clone, it's an evolution.

Why does Joel and Elli have super hearing anyway?
 

oti

Banned
I really hope RE6 will be ported next. I love that game, especially Mercs.

Here are some pretty screens I took on PS4:

I really want to play RE6. 😫
Unfortunately the Capcom Humble Bundle didn't include Dead Rising for Germany so I didn't buy it.
 
I don't remember using Joel's listen mode to spot invisible enemies, or weakpoints hidden inside enemies, and then having to switch to Ellie and direct her where to shoot. In fact, I don't remember switching between Joel and Ellie at all. That's because, well, I didn't. TLoU doesn't play like RER2.

Optional, minor differences.

Are barely any invisible enemies in the game, they a tiny part of it. You don't actually even need switch character to see and kill them either, looking for them knocking into boxes or using smoke bombs or or even just a short fire spread identifies them. In fact this is what the game encourages during Claire chapter 4 hence it supplying the items you need to do it.

Majority of game the gameplay and implementation of the gameplay is what it cloned from TLOU.

Stealth, stealth kills, scavaging parts, crafting on the fly, see through walls, partner stunning enemy for you to follow up, smoke bombs letting you melee kill aware enemies etc etc.

It not like Rev 2 just reuses general concepts, stealth, crafting etc. It does them exactly the same style as TLOU.

Minor, optional differences doesn't change the shameless amount of copying that is forefront to the game. Majority of the time you're playing TLOU. It a clone.
 

GavinUK86

Member
Playing through R1 on PC now, and the game is surprisingly good for a low budget title. I'm around halfway, beat the big armored boss in the lookout area.

If R2 is better, then I'm in for a treat.

I thought R2 was even better so you're in for a treat.
 

Neiteio

Member
Optional, minor differences.

Are barely any invisible enemies in the game, they a tiny part of it. You don't actually even need switch character to see and kill them either, looking for them knocking into boxes or using smoke bombs or or even just a short fire spread identifies them. In fact this is what the game encourages during Claire chapter 4 hence it supplying the items you need to do it.

Majority of game the gameplay and implementation of the gameplay is what it cloned from TLOU.

Stealth, stealth kills, scavaging parts, crafting on the fly, see through walls, partner stunning enemy for you to follow up, smoke bombs letting you melee kill aware enemies etc etc.

It not like Rev 2 just reuses general concepts, stealth, crafting etc. It does them exactly the same style as TLOU.

Minor, optional differences doesn't change the shameless amount of copying that is forefront to the game. Majority of the time you're playing TLOU. It a clone.
You encounter the invisible enemies (which btw, don't exist in TLoU) multiple times in every Barry chapter after they're introduced in Ch. 2. A wide variety of scenarios, too, including pitch-black rooms such as the city hospital where you don't have other tools or environmental fixtures to rely on.

Funny you mention Claire's Ch. 4: That's her end-game where you run into them without Natalia's vision, and that's kinda the whole point. It's a permutation on a challenge.

Also, you're conveniently ignoring the other application: The ability to locate the weakpoints inside the Revanants, which Barry and Natalia encounter in every chapter in the game.

Of course, there's another difference that looms even larger: The fact your characters have asymmetric abilities and you switch between them, including sequences where they are split up and must work together from opposite parts of the level.

But sure, keep fixating on how a fraction of each idea is also in TLoU, even though it's used differently.

Not a clone.
 

dlauv

Member
I'm old enough to remember when we called Duke Nukem 3D a Doom clone despite the fact it was very different in several important ways. We recognised that Duke Nukem 3D was based upon Doom, derived deeply from its design, and no amount of design changes could hide that. It did so many things differently to Doom, including featuring realism-oriented levels that were connected together in a logical way -- the precursor to stuff like Quake II and Half-Life, but it was deemed a Doom clone regardless.

FPS games were holistically categorized as Doom Clones at one point in time. It's archaic and the nomenclature was dropped due to inaccuracy, because many of the games simply weren't, albeit derivative.
 
Optional, minor differences.

Are barely any invisible enemies in the game, they a tiny part of it. You don't actually even need switch character to see and kill them either, looking for them knocking into boxes or using smoke bombs or or even just a short fire spread identifies them. In fact this is what the game encourages during Claire chapter 4 hence it supplying the items you need to do it.

Majority of game the gameplay and implementation of the gameplay is what it cloned from TLOU.

Stealth, stealth kills, scavaging parts, crafting on the fly, see through walls, partner stunning enemy for you to follow up, smoke bombs letting you melee kill aware enemies etc etc.

It not like Rev 2 just reuses general concepts, stealth, crafting etc. It does them exactly the same style as TLOU.

Minor, optional differences doesn't change the shameless amount of copying that is forefront to the game. Majority of the time you're playing TLOU. It a clone.
None of that was original when it was in TLOU, either...
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
I had never heard of the Revelations games before this announcement so I just looked them up and the co-op looks neat. That's exciting.
 
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