Yeah, I think RER1's final area might be my favorite in the series.Not as memorable as, though. One of the most atmospheric locales in RE IMHO.Queen Dido
Yeah, I think RER1's final area might be my favorite in the series.Not as memorable as, though. One of the most atmospheric locales in RE IMHO.Queen Dido
Look at the part of the wall lit up by the flashlight in this gif. The walls usually look better, but the HD upgrade didn't catch everything.
We're all looking at the wall, right?
Not sure, but... uh, why would you want to skip the Claire/Moira stuff? You won't understand the Barry/Natalia stuff without it.Anyway, is it possible to skip cutscenes in R2? I have no interest in the claire/moira stuff.
Edit: joke has been made.
Anyway, is it possible to skip cutscenes in R2? I have no interest in the claire/moira stuff.
Yeah, RER2 is arguably Moira's story more than any other character. Her development is on point.Moira gets really good/likable though.
If you skip cutscenes in Rev2, you're not going to understand a lick of the plot, and it's very much a plot-driven game. It's Capcom's version of TLOU.Anyway, is it possible to skip cutscenes in R2? I have no interest in the claire/moira stuff.
If you skip cutscenes in Rev2, you're not going to understand a lick of the plot, and it's very much a plot-driven game. It's Capcom's version of TLOU.
RER1 still looks great despite its 3DS origins, imo, except for the occasionally weak wall texture.
Look at the part of the wall lit up by the flashlight in this gif. The walls usually look better, but the HD upgrade didn't catch everything.
Ideally RE4/5/6 in one $60 collectionWhat do we get next if this passes the Cacpom test? RE5?
Welp, nevermind.
The game an unabashed TLOU clone, just as RE6 lifted set pieces from Uncharted 2/3. Although in some senses it's basically TLOU+Alan Wake. They even borrowed Alan Wake's dodging system, plus the flashlight burning system.I mean, it's not really. It has a grumpy old man helping a little girl and has some parts where stealth is ideal, but I promise you aren't going to walk away from thinking it's all that much like TLOU.
The game an unabashed TLOU clone, just as RE6 lifted set pieces from Uncharted 2/3. Although in some senses it's basically TLOU+Alan Wake. They even borrowed Alan Wake's dodging system, plus the flashlight burning system.
Yes, it is. How is it not?Yeah, it isn't.
Yes, it is. How is it not?
It doesn't borrow "some" elements. It borrows a whole lot of elements to the point the game looks like TLOU, and plays like TLOU. It's a TLOU clone. There's nothing wrong with a game being a clone of another game. I know some people get defensive when a game is called a clone of another game, but that's what is it. We're talking about a game where a grizzled older man creeps around throwing bottles and stabbing enemies in the neck. Oh, and you can see enemies through walls. It couldn't be more transparent if it tried. And we know Capcom studied Naughty Dog's work because Resident Evil 6 is a game where they basically cut and pasted set pieces from Uncharted 2. Where do you think the helicopter boss battle on a rooftop with a grenade launcher came from? Or the tank chase in china?Borrowing some elements from other games doesn't make it an "unabashed clone" of another game.
Welp, nevermind.
My post wasn't meant to completely disregard your question but I don't know the answer and that honestly I really disliked Moira at first but she seriously became one of my series favorites.
Barry Burton is going to die eventually. All the RE characters age in real time. Introducing new characters is tricky, and making them family members of existing ones helps smooth over the transition. That's why Jake Muller is Wesker's son, for example.I hate her very inclusion since im not a fan of incorporating needless family members in to the story. I didnt like it with Claire and I certainly dont like it with Barry's daughter of all people. The fact that i cant stand her design doesnt help matters.
Why? It's Natalia's ability, and integral to the Barry/Natalia gameplay loop, where you identify enemy positions with Natalia and kill them stealthily with Barry. Would you rather the game made you fight invisible enemies without a character who can see heat signatures/whatever it is she's seeing? When playing as Claire/Moira, you have no such ability.Regardless, seeing enemies through walls makes the game a non-starter for me anyway.
Spoiler question about Moiradoes she die?
Game has two endings. Ending is decided by a player action in Episode 3.Spoiler question about Moiradoes she die?
The game an unabashed TLOU clone, just as RE6 lifted set pieces from Uncharted 2/3. Although in some senses it's basically TLOU+Alan Wake. They even borrowed Alan Wake's dodging system, plus the flashlight burning system.
Compelling argument. Care to explain how the game is not influenced by TLOU to the point of being a clone? "No it isn't" is not an argument.Haha, fuck no it isn't.
That's like saying Duke Nukem 3D isn't a Doom clone because it's "actually fun".The biggest difference is Revelaitons 2 is actually fun.
Compelling argument. Care to explain how the game is not influenced by TLOU to the point of being a clone? "No it isn't" is not an argument.
That's like saying Duke Nukem 3D isn't a Doom clone because it's "actually fun".
Barry Burton is going to die eventually. All the RE characters age in real time. Introducing new characters is tricky, and making them family members of existing ones helps smooth over the transition. That's why Jake Muller is Wesker's son, for example.
Why? It's Natalia's ability, and integral to the Barry/Natalia gameplay loop, where you identify enemy positions with Natalia and kill them stealthily with Barry. Would you rather the game made you fight invisible enemies without a character who can see heat signatures/whatever it is she's seeing? When playing as Claire/Moira, you have no such ability.
I pointed out that skipping the cutscenes in Revelations 2 is silly because it's a story-driven game -- basically Capcom's version of TLOU, and someone argued that Revelations 2 is not actually like TLOU. Which is wrong because the game is a blatant TLOU clone. I know the word "clone" makes some people antsy, but Revelations 2 is a game that clearly wants to be TLOU. The gameplay changes between RE6 and Revelations 2 all serve to make the game more TLOU-esque, while the changes between RE5 and RE6 were largely making the game more Uncharted-esque. Revelations 2 looks like TLOU, plays like TLOU, and is overtly styled after TLOU. It's a fantastic game, but that doesn't change what is blindly obvious.I think constant comparisons is unneeded. I mean, Last of Us took a lot from Resident Evil 4, the directors even admit it, so it is what it is? Games take stuff from each other, big whoop.
What are you talking about? The game has TLOU's stealth system, mimics its HUD/inventory, borrows its aesthetics, and mimics its approach to AI companions. Even the character movement and camera was changed from RE6's Uncharted-style movement to be more like TLOU's movement and camera. They even slapped on overly heavy ambient occlusion that mimics TLOU's.Almost as compelling as your argument of calling it a TLOU clone without providing any further explanation.
It doesn't borrow "some" elements. It borrows a whole lot of elements to the point the game looks like TLOU, and plays like TLOU. It's a TLOU clone. There's nothing wrong with a game being a clone of another game. I know some people get defensive when a game is called a clone of another game, but that's what is it. We're talking about a game where a grizzled older man creeps around throwing bottles and stabbing enemies in the neck. Oh, and you can see enemies through walls. It couldn't be more transparent if it tried. And we know Capcom studied Naughty Dog's work because Resident Evil 6 is a game where they basically cut and pasted set pieces from Uncharted 2. Where do you think the helicopter boss battle on a rooftop with a grenade launcher came from? Or the tank chase in china?
It's like playing the first Resident Evil and saying, "Nope, this totally isn't an Alone in the Dark clone." Or playing Turok 3/Area 51 and saying, "This isn't a Half-Life 1/2 clone."
Butt texture is 8K, while wall texture is 120p
I pointed out that skipping the cutscenes in Revelations 2 is silly because it's a story-driven game -- basically Capcom's version of TLOU, and someone argued that Revelations 2 is not actually like TLOU. Which is wrong because the game is a blatant TLOU clone. I know the word "clone" makes some people antsy, but Revelations 2 is a game that clearly wants to be TLOU. The gameplay changes between RE6 and Revelations 2 all serve to make the game more TLOU-esque, while the changes between RE5 and RE6 were largely making the game more Uncharted-esque. Revelations 2 looks like TLOU, plays like TLOU, and is overtly styled after TLOU. It's a fantastic game, but that doesn't change what is blindly obvious.
I'm not sure why this makes people so defensive. We're talking about a series here that has basically never had an original bone in its body. It's a great series. I love Resident Evil. But it is derivative as hell.
TLOU is not the 1st stealth 3rd person shooter, just the one with the highest production values
I've played them both. I played TLOU after Rev2, though. Where do you think Capcom got Revelation 2's stealth, combat, character movement, weapon quick selection system, enemy detection system, and general aesthetic? They sure as heck didn't get them from any of the other RE titles.You've either never played Rev2, TLOU, or both, since none of those examples are even close to what we're talking about here.
What on earth are you talking about?Or don't realize that games existed before Naughty Dog. It's true, Google it.
Never said it was. If you'll read carefully, you'll see I said that the changes made between RE5 and RE6 drove the series towards an Uncharted 2-style of game design. Heavy use of set pieces, some of which are basically lifted verbatim from one of the Uncharted games, and elements such as constantly boosting the other character up or holding things up for them to pass through -- the notorious "co-op doors" in RE6 are basically an Uncharted design element made more blatant. Also character movement was drastically altered between RE5 and RE6.Also Resident Evil 5 wasn't making the game more Uncharted
Which is exactly what I said. There's nothing wrong with games being clones of other games.It's not bad for games to take stuff from other stuff, it's how the medium progresses
So did Ubisoft. But we call games Far Cry 3 clones for a reason. I never said Uncharted was particularly original, BTW. It stole a lot from Tomb Raider. It's pretty crazy, actually, how much Uncharted's more iconic set pieces resemble the ones from Tomb Raider: Underworld.and Naughty Dog made a company of taking stuff from other stuff but executing it well.
I never said RE5 was anything like Uncharted. Secondly, where exactly do you think RE6's focus on set piece design came from? The set pieces that were identical to ones from Uncharted 2 or 3 -- are you saying after the release of Uncharted 2, Capcom made a game that played like Uncharted 2 by sheer coincidence? And you also saying that 2 years after TLOU was released, Capcom releasing a game that looked like TLOU and played like TLOU was coincidence?Edit: I didn't even see the quoted above about RE5 and 6 being made to be more Uncharted-esque. Lol as fuck.
No it doesn't. Turok 3 is a clone of Half-Life because it blatantly wants to be Half-Life and has a long list of things ripped from Half-Life. It doesn't mean the game is literally a "direct copy" of Half-Life. Homefront: The Revolution is a Far Cry 3 clone because its core formula is taken directly from Far Cry 3. All the things it does different don't matter.I'd also say it's very misleading to say RER2 is a "clone" of TLoU, since that implies a direct copy.
Moving on from this ridiculous conversation:
I wonder if they'll be so bold as to release this in October to capitalize on Halloween. October is already jam-packed with releases including Mario Odyssey, Evil Within 2, Wolfenstein II, Assassin's Creed Origins, etc.
They said "Late 2017," right? I'm thinking November might be more realistic.
Apparently The Last of Us was the first over-the-shoulder third person action game. I wasn't aware.
I would say that Revelations 2 was most influenced by.....Resident Evil 4.
RER2 definitely gave me a TLOU + RE4 vibe. It's like...a slower, more human RE4, in that respect?
RER2 definitely gave me a TLOU + RE4 vibe. It's like...a slower, more human RE4, in that respect?
Apparently The Last of Us was the first over-the-shoulder third person action game. I wasn't aware.
I would say that Revelations 2 was most influenced by.....Resident Evil 4.
Who said it was? Half-Life wasn't the first FPS game, but it had key design elements that turned up in other games -- games that could reasonably be called Half-Life clones.Apparently The Last of Us was the first over-the-shoulder third person action game.
Dying Light is a Far Cry 3 clone. The fact it's also a successor to Dead Island is beside the point. Homefront: The Revolution is also a Far Cry 3 clone. The mechanical differences and the fact it's actually a spiritual successor to Half-Life 2 is beside the point. I love Indiana Jones and the Infernal Machine, which is a Tomb Raider clone that surpasses the old Tomb Raider games in pretty much every way. Still a Tomb Raider clone. That Tomb Raider was a ripoff of Indiana Jones in the first place is beside the point.It definitely borrowed some stuff from TLOU, and I think the director even acknowledged it, but calling it a clone in any sense is just nonsense.
Yes, I am. Or do you disagree that something like Homefront: The Revolution is a Far Cry 3 clone?You're not using the term "clone" correctly.
BotW is more of a take on the overall Ubisoft Formula. It draws from Ubisoft's collective body of work. It just so happens that Ubisoft use the same design tropes in pretty much every game. The strongest source of influence is Far Cry 2/3/4, though. Same with Metal Gear Solid V.BotW, for example, definitely shares some Ubisoft open-world elements and influences. It is not, however, a "Far Cry clone".