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LawBreakers' peak concurrent Steam playerbase dropped to 431 today [Up2: Down to 302]

Budi

Member
One of the best shooters I ever played and it's weird that so many are laughing at this. That said, the PS4 population is doing well.
For the first time I'm proud of Playstation players =P And ashamed of my fellow PC gamers. (Well that's not the first time)
 
How is F2P going to fix this game? You all think this is the solution.

The problem is the game is an over saturated market where Overwatch reigns supreme.

Did all the MMO's competing with WOW that went FTP save their game? Nope they are all dead and the studios gone bar a few exceptions that still have a monthly fee

Clearly the solution is to not put hero characters in your game. That way people will stop comparing you to OW and you might have a success.
 

VexyWexy

Member
If it's true that the PS4 version has a healthy population that's some sweet irony considering Cliffy was originally shitting on the idea of a console version of his game.
 
Are these threads really necessary? Why do people have such a fascination on ragging on this games player count? FFS.

some people have never waited in a table/lobby/server for a match in their life

it's okay if some games aren't super popular. that's how you get variety/innovation/experimentation instead of devs always being forced to appeal to the lowest common denominator and make pay-to-win business models just to boost player counts
 

Gator86

Member
Are these threads really necessary? Why do people have such a fascination on ragging on this games player count? FFS.

people are allowed to make threads about games doing poorly, or well, whether the games are bad, or good. this is a thing we allow.

please note that if you get passive aggressive in response to this post and spam threads in direct response, it will not end well for anyone.

Lawbreakers is made by a well-known game dev with an outspoken personality, is in one of the most popular genres, and has done impressively poorly for a game almost universally recognized as good. There's lots of reasons to talk about its performance.
 

MUnited83

For you.
some people have never waited in a table/lobby/server for a match in their life

it's okay if some games aren't super popular. that's how you get variety/innovation/experimentation instead of devs always being forced to appeal to the lowest common denominator and make pay-to-win business models just to boost player counts
Well, it's not really "okay". At this rate it will take a month or two and the game will literally be dead, and "waiting in the lobby" wouldn't help you much.
 

sense

Member
There was a period if I remember correctly when he used to say pc is where it's at and was sort of dissing on consoles in general so it would be kinda funny if PS4 players ended up buying more and sort of are keeping the game alive. Say what you want about cliffy though, it does seem like a decent game that they worked hard on so I do not wish for it to fail or anything. Hope it succeeds for them in the long run.
 

Cmagus

Member
Clearly the solution is to not put hero characters in your game. That way people will stop comparing you to OW and you might have a success.

This game isn't really about the characters but gameplay imo the thing is though things have changed since the old school shooters and now a lot of people do expect fleshed out characters with deep backstory. I really don't care about the characters in LB tbh and I kind of like it that way and just enjoy the gameplay which is pretty exciting. I really like the characters in Overwatch they're really well done and imo one of the biggest selling points of that game but I find the gameplay just isn't exciting for me and feels kind of bland.
 

Budi

Member
Nah, there's way, way more shitposting in the PUBG threads.
Are there posts wanting the game to fail like we have here?
Do we know the numbers on PS4 though?

This game deserves the low numbers anyway



I dont think the dev has the luxury to be picky
Why would a great game that brings something fresh to the table and is moderately priced deserving to fail?
There was a period if I remember correctly when he used to say pc is where it's at and was sort of dissing on consoles in general so it would be kinda funny if PS4 players ended up buying more and sort of are keeping the game alive. Say what you want about cliffy though, it does seem like a decent game that they worked hard on so I do not wish for it to fail or anything. Hope it succeeds for them in the long run.
There was also a time when Cliffy was "shit talking" on the piracy on PC =D Some people are holding a grudge on that too. I also like to talk shit about pirates so I didn't mind. And I think this is also very accurate, like most of the things he usually says. Maybe too direct when gamers expect that they should be treated with silk gloves, while they are free to shit on every game dev and game in existence. And the quote was right before Steam really even took off and brought PC gaming up.

In 2008: ”The person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know [BitTorrent] to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC."
 
Competing directly with CoD
Modern Warfare Remastered - seriously 160 in MP right now
.
But for reals CoD
Black Ops 2
has 1045 players right now.
But CoD
Black Ops 3 has 2751
.

For the record I'm just joshin. Game seems neat, it's just competing with the biggest of big dogs. It needs a really good selling point, which I personally don't see at the moment.
 
Well, it's not really "okay". At this rate it will take a month or two and the game will literally be dead, and "waiting in the lobby" wouldn't help you much.

matchmaking requires a certain critical mass of players to work. if the population is too low, they just need to move away from real-time matchmaking systems

i've played games where the player count drops to literal 0 at certain hours of the day, and they're still not at end of life
 

keuja

Member
Needs a free weekend at the very least, stat. Could really help an apparently strong game like this.

Yep. I'm curious about the game. But if they don't give me the opportunity to try it without shelling out money, it's a sure no buy since I already have Overwatch and am still happy with it...
 

Budi

Member
it took me less than 5 seconds to find a match on pc earlier today
US, SEA, EU? I haven't got those 5 second matches in last few days anymore. About minute or 2 in the worst case. But sometimes I just change to US-East if I'm playing unconventional times. The 130 ms I have in US doesn't really hinder me at all. Been seeing players dominating with similar ms too.
 

Alienfan

Member
There are almost more people in this thread than the current player count for lawbreakers - yikes. I could see the game doing well once they switch to free to play
 

JOKERACN7

Member
Cliffy was like "I think we've made the Dark Souls of FPS" lol
His another dumb statement was that he claimed they've made this "mature" game unlike Overwatch which is "catering to anime fans" smh
 

Demoskinos

Member
Lawbreakers is made by a well-known game dev with an outspoken personality, is in one of the most popular genres, and has done impressively poorly for a game almost universally recognized as good. There's lots of reasons to talk about its performance.

The more people just talk about player count numbers the more that does to just drive off potential new buyers who want to get into the game. Yes, there is validation to talking about the performance of a game but with Lawbreakers. Yes, we knew it was doing bad out of the gate.

There is just a level of fetishisation over the scrutiny of the player counts that is extremely irksome.

And also No, Bosskey isn't a well known game developer. They are actually quite small. Which is something that frequently gets left out of these conversations especially when people throw it up against battleborne as a performance marker. Battleborne was a game published by 2k with an insane marketing budget. Lawbreakers is made by a small indie studio and they put a fraction of the marketing and development budget into this thing as a result.

They knew the market they were getting into here. They knew it was going to be a uphill climb and that's been stated by them a few times that their goal is to make lawbreakers a long term project. And hey maybe they do pivot at some point and do F2P or something again. But this week by week play by play of the player counts doesn't add to the conversation in any meaningful way. And until there is a new meaningful update regarding the status of the game I don't see what is to be gained here other than just continuing to pile on this game.
 

Demoskinos

Member
If it's true that the PS4 version has a healthy population that's some sweet irony considering Cliffy was originally shitting on the idea of a console version of his game.

Its very easy to see it doing better on PS4. What other twitch based shooters are there on the PS4 right now? None really. Thats a huge leg up if what you are looking for in a shooter is a faster paced experience. As much as I do love the game I do have to admit if Quake Champions was on PS4 I would be tempted to play that instead.

And that is their main competition here. Titanfall 2 in a similar manner also did much better on PS4 for much of the same reason.
 

oo7

Member
Xbox Launch would have helped a bit. Not sure how much cost is involved launching on another system. Poor Cliffy. You gave me Gears :(
 

Gator86

Member
The more people just talk about player count numbers the more that does to just drive off potential new buyers who want to get into the game. Yes, there is validation to talking about the performance of a game but with Lawbreakers. Yes, we knew it was doing bad out of the gate.

There is just a level of fetishisation over the scrutiny of the player counts that is extremely irksome.

And also No, Bosskey isn't a well known game developer. They are actually quite small. Which is something that frequently gets left out of these conversations especially when people throw it up against battleborne as a performance marker. Battleborne was a game published by 2k with an insane marketing budget. Lawbreakers is made by a small indie studio and they put a fraction of the marketing and development budget into this thing as a result.

They knew the market they were getting into here. They knew it was going to be a uphill climb and that's been stated by them a few times that their goal is to make lawbreakers a long term project. And hey maybe they do pivot at some point and do F2P or something again. But this week by week play by play of the player counts doesn't add to the conversation in any meaningful way. And until there is a new meaningful update regarding the status of the game I don't see what is to be gained here other than just continuing to pile on this game.

I mean, I and other people have given reasons why people still talk about the game's market performance issues. As a fan of Titanfall 2 (GOTY 2016), I am incredibly familiar with people obsessing over player numbers and sales. It sucks when it's a game you want to succeed, but that doesn't mean people shouldn't talk about it.

Sure, some people are just laughing at it bombing because they dislike Cliffy, but that's part of the bargain when you want to be a loudmouth developer like him.
 
His another dumb statement was that he claimed they've made this "mature" game unlike Overwatch which is "catering to anime fans" smh

I still don't understand what is wrong with that opinion. I don't agree that it's catering to anime fans, but I really have no idea why anyone would think that's an inflammatory, offensive, or dumb thing to say.
 

Laughing Banana

Weeping Pickle
I still don't understand what is wrong with that opinion. I don't agree that it's catering to anime fans, but I really have no idea why anyone would think that's an inflammatory, offensive, or dumb thing to say.

You must be blind to not be able to see how that comment was meant to be derogatory, come on dude.
 

ZeoVGM

Banned
It's an okay hero shooter with bland and boring characters. If the game itself is just alright and it can't stand on unique and memorable characters, a pretty damn important aspect of the genre, why would anyone want to play?
 

teepo

Member
US, SEA, EU? I haven't got those 5 second matches in last few days anymore. About minute or 2 in the worst case. But sometimes I just change to US-East if I'm playing unconventional times. The 130 ms I have in US doesn't really hinder me at all. Been seeing players dominating with similar ms too.

us east
 
You must be blind to not be able to see how that comment was meant to be derogatory, come on dude.

"Overwatch feels like it's kinda skewed to, you know, like..an anime-type vibe, right?"

That's pretty much the exact quote he used. In a separate interview he was talking about the whole "mature" thing. Two separate interviews, two contexts that are pretty much removed when you put them together. I think it's disingenuous and kind of pointless, but whatever.

As someone that doesn't care for anime but likes the character designs in Overwatch, I just don't see how that's derogatory. Isn't it entirely possible that maybe there are people out there that don't care for that aesthetic and dont necessarily have to shit on that aesthetic just because they don't like it? I just think it's weak to think that, just because maybe that's not the style he likes and the style he's going for, that automatically means he's shitting on people that like it.

What is so offensive about people thinking a game caters towards an anime audience? Unless you are making assumptions about anime audiences, I don't see how that's offensive in the slightest.
 
I honestly think the characters tone was a mistake and pushed people away.

I'm not saying it needed to be Overwatch likable-Pixar-ish, but there are a lot of ways to go with characters appeal but this earlier 2000's macho-badass-cursing doesn't work anymore.

David Jaffe did the same mistake with Drawn to Death.

Both games, Lawbreakers and Drawn to Death, have cool mechanics and bring something fresh, but their creators are stuck in themes that were popular 10 years ago, themes overused since their last successful games with this same approach and appeal.

People grew up, the language on their games didn't.
It's time to move on.
 

drotahorror

Member
I probably would have bought it if it was just a TDM/DM shooter. The team oriented objectives are the same reason I can't stand Overwatch. I'm not good enough to carry, and none of my friends want to play these games, so the team aspect sucks for me. Then if I do decide to play solo, in OW's case, I have to play a support or tank cuz no one else will. In LB's case, it'll feel like I'm the only one playing the objective.


So I bought Quake Champions. Shits all over OW and LB.
 

E92 M3

Member
It's an okay hero shooter with bland and boring characters. If the game itself is just alright and it can't stand on unique and memorable characters, a pretty damn important aspect of the genre, why would anyone want to play?

Characters are the LEAST important aspect of a shooter. The game is beyond alright - it's extremely good. Also, I really like the characters - some remind me of Twisted Metal a lot.
 

cantona222

Member
Such games require commitment. Whoever is willing to commit seems to be already commiting to Overwatch and cannot commit somewhere else.
 
I feel really bad for these devs, you can tell they put a lot of work into it. It's a game I'm interested in, but just don't have the time for right now. If it was Free to Play I would probably give it a try, but even then I probably wouldn't stick around unless it was really amazing. There's just too many games for me to play right now.

I really don't get all of the Overwatch comparisons in here though. That game is really becoming the new Dark Souls. And not in the "ha ha this is the Dark Souls of shooters" way but in the "people won't stop comparing everything to it even when it's really not relevant" way. It's annoying. I guess they're both discounted team-based FPS but the comparisons really stop there, and they clearly aren't targeting the same demographic.
 

Ban Puncher

Member
uS8Dpml.gif
 

jg4xchamp

Member
Shame because I find the game to be an absolute blast to play. It could use a few more maps; and maybe even a server browser over matchmaking. But otherwise supremely satisfying to play.
 

Trup1aya

Member
If it's true that the PS4 version has a healthy population that's some sweet irony considering Cliffy was originally shitting on the idea of a console version of his game.

It is extremely ironic, as he mentioned PC and PS4 were chose for 'business reasons- they couldn't afford to do 3 versions and Xbox has the lowest pop...

I guarantee more than 500 Xbox gamers would play this daily.
 
The Dark Souls of shooters is just on life support. So many missteps Cliffy took. But considering the team size it's still an achievement.
 
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