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Media Create Sales: Week 34, 2017 (Aug 21 - Aug 27)

Aostia

El Capitan Todd
I'd also throw Bandai Namco on the pile, who averages about one dedicated device game announcement per week, less than 10% of which end up on Switch.


It is way easier to count decent third parties on switch than the other way around

If you are going to list everything party that is ignoring the console it could take a lot
 
What about PS4? Capcom had what, Strider in the first year for that? Switch has better support when aligned lol.

Don't do this Kyoufu. You're destroying the narrative that Capcom are assholes who are trying to dick over Switch owners.
Capcom was at the e3 showing before PS4 launched promising an exclusive in Deep Down
SFV's exclusivity was teased very early on.
Xbox One launched with DR3 as an exclusive.
3DS launched with a competent modern Street Fighter port which went on to sell a million units.
Promised Resident Evil games as well.
While Wii U support dried up relatively quickly, it still got MH3U at launch and ports of RE Revelations fairly early on.

Capcom deserves criticism in this thread about the Japanese gaming market for ignoring what will become the dominate gaming platform in the country and failing to establish an audience early on.
 

Man God

Non-Canon Member
Capcom dropped Wii U hard. They probably could have made some decent money with MH4U/Generations ports which would have done slightly better in the west and they didn't even bother with Revelations 2 or RE 4 HD, or hell anything RE that they put on the PS360.

I own the entire Capcom catalog on the Wii U which you can tell because they still go on sale every now and then and I check to see if I missed anything.
 
Capcom dropped Wii U hard. They probably could have made some decent money with MH4U/Generations ports which would have done slightly better in the west and they didn't even bother with Revelations 2 or RE 4 HD, or hell anything RE that they put on the PS360.

I own the entire Capcom catalog on the Wii U which you can tell because they still go on sale every now and then and I check to see if I missed anything.

Even before the first year was over, it was clear that the Wii U wasn't a viable platform. Nintendo tried to give it a boost with The Wind Waker HD, Super Mario 3D World and a bunch of other games, but it already was too late. At the time, they may have made some money out of a Wii U port of MH4G or whatever, but the same people could also work on something that would result in much higher revenues. And that's what they did, just like everyone else, and I don't blame them.
 

Malakai

Member
I didn't say there was a direct correlation, and sales prove quite often that being a generation behind is pretty irrelevant, yes. I suppose the point was the 3DS feels like it's 3-4 entire generations of hardware behind the current day to me, and the Vita 2-3, and the Switch one. Basically my expectations and others have changed since its release, and games releasing today on the 3DS in my opinion are releasing in a subpar format on bad hardware. But that's more a personal take, so it is what it is. I can see the 3DS has a better LTD sales total than last year, and along with the PS4 is running the show in the monthly top charts, but that doesn't mean all these games are successes just because they're in the charts either.

I'm going to do you one better: My expectations and others have changed since the PS2 release. Games releasing today on the PS4 in my opinion are releasing in a subpar format due to being stationary ONLY on bad hardware due to not being portable.

“doesn’t mean all these mean are successes just because they’re in the charts either.”


Yeah, there's definitely some good reasons I guess, like you say, it's just harder for a consumer to get it I guess. I think that when you have flagship titles like the recent mainline DQ which are underperforming on the platform, that's probably not a great signal about its future. There is money to be made, but my point was going forward, definitely in another 2-3 years, the 3DS really doesn't have much left in it - so if you're going to start developing new games, starting development for the 3DS might not work out much longer.

How is the 3DS version of Dragon Quest is underperforming? What are the metric of this underperformance? Total units? Margins? I mean it was a fucking afterthought after someone at Square-Enix realized that the TV-centric single player PS4 version wasn't going to hit 3 million on its own. But before this we saw Square-Enix releasing Dragon Quest spin offs after Dragon Quest spin off that skipped the 3DS in favor of the PS3/Vita/PS4 combo. And to top it off Square doesn’t even bother publishing their Nintendo output in the West but yet they can publish Vita games in the West?

According to hearsay, there isn't anything that plays off Dragon Quest IX (i.e. no online gameplay and no character customization).
 

Malakai

Member
Even before the first year was over, it was clear that the Wii U wasn't a viable platform. Nintendo tried to give it a boost with The Wind Waker HD, Super Mario 3D World and a bunch of other games, but it already was too late. At the time, they may have made some money out of a Wii U port of MH4G or whatever, but the same people could also work on something that would result in much higher revenues. And that's what they did, just like everyone else, and I don't blame them.

Good circular reasoning right there. Don't release games on a platform that doesn't have games even if those released games actually did sale?
 

Sandfox

Member
Capcom was at the e3 showing before PS4 launched promising an exclusive in Deep Down
SFV's exclusivity was teased very early on.
Xbox One launched with DR3 as an exclusive.
3DS launched with a competent modern Street Fighter port which went on to sell a million units.
Promised Resident Evil games as well.
While Wii U support dried up relatively quickly, it still got MH3U at launch and ports of RE Revelations fairly early on.

Capcom deserves criticism in this thread about the Japanese gaming market for ignoring what will become the dominate gaming platform in the country and failing to establish an audience early on.

A lot of those ended poorly for Capcom lol.

Capcom really isn't all that important outside of MH, but maybe my standards are just too high.
 

Principate

Saint Titanfall
They were Nintendo's primary console core gaming partner since at least the GameCube era, so you have 15+ years of built up emotion attachment formed during people's youth.

Level-5 is a way more relevant partner here that's yet to announce a game, but you'll notice very little consternation in comparison given the types of products they make.

Eh level 5 litterally just struck goal gold a few times. and haven't managed to do so since Yokai watch and I don't think they're half as important as your implying even in comparison to Capcom.

Cacom routinely shipped 4.1-4.2 million sellers on the 3DS that's a way bigger impact that Level 5 have had in japan nor globally on the 3DS. Considering level 5 have already burnt out that cash cow already i'm not getting even slightly sure why your placing them on that level of importance.

In the purely theoretical scenario that MHW was Switch exclusive same with all it's sequels like the previous generation even with a franchise contraction it would still outsell Level 5's output on the device. Even in the scenario that level 5 manage to produce another cash cow. If they hadn't the comparison would be even more pointless.
 

LordKano

Member
So, I stumbled upon this article from a few months ago about the state of Unreal Engine 4, Japanese games and Switch :
http://gematsu.com/2017/04/20-unreal-engine-4-games-development-switch-japan
We're about five months later and the situation hasn't really changed, as in, from the number of 20 titles, we ony know about four of them (counting Dragon Quest XI, even though it's not confirmed). Most of the remaining games are most likely upcoming new releases, since there are few japanese UE4 games that would makes sense to port over. Do you think we'll see a bunch of them at TGS ?
 

NateDrake

Member
So, I stumbled upon this article from a few months ago about the state of Unreal Engine 4, Japanese games and Switch :
http://gematsu.com/2017/04/20-unreal-engine-4-games-development-switch-japan
We're about five months later and the situation hasn't really changed, as in, from the number of 20 titles, we ony know about four of them (counting Dragon Quest XI, even though it's not confirmed). Most of the remaining games are most likely upcoming new releases, since there are few japanese UE4 games that would makes sense to port over. Do you think we'll see a bunch of them at TGS ?

Now we know of 5 games - NMH, Yoshi, Bloodstained, DQXI, and SMT.
 

Nirolak

Mrgrgr
Eh level 5 litterally just struck goal gold a few times. and haven't managed to do so since Yokai watch and I don't think they're half as important as your implying even in comparison to Capcom.

Cacom routinely shipped 4.1-4.2 million sellers on the 3DS that's a way bigger impact that Level 5 have had in japan nor globally on the 3DS. Considering level 5 have already burnt out that cash cow already i'm not getting even slightly sure why your placing them on that level of importance.

In the purely theoretical scenario that MHW was Switch exclusive same with all it's sequels like the previous generation even with a franchise contraction it would still outsell Level 5's output on the device. Even in the scenario that level 5 manage to produce another cash cow. If they hadn't the comparison would be even more pointless.
Well, let's look at the series' trajectory on 3DS in Japan.

Primary Games:
Monster Hunter 3 Ultimate [All Versions]: 1,929,447
Monster Hunter 4: 3,862,413
Monster Hunter 4 Ultimate [All Versions]: 2,693,561
Monster Hunter Generations: 3,120,442
Monster Hunter XX: 1,661,830

Spin-Offs:
Monster Hunter Stories [All Versions]: 330,576
Monster Hunter Diary: Poka Poka Airu Village DX: 117,232

And for the heck of it, the total of sales.

Total: 12,053,671

And then since you wanted to compare it to Level-5's full output:

Professor Layton and the Miracle Mask: 396,914
Inazuma Eleven Go: Light / Shadow: 455,172
Girls RPG: Cinderella Life: 33,989
Guild 01: 34,072
Little Battlers eXperience: Explosive Boost: 205,922
Time Travelers: 22,162
Professor Layton Vs. Phoenix Wright: Ace Attorney: 332,292
Inazuma Eleven Go: Chrono Stones - Wildfire / Thunderflash: 444,100
Fantasy Life [All Versions]: 379,211
Inazuma Eleven 1 + 2 + 3!! Endou Mamoru Densetsu: 66,369
Professor Layton and the Azran Legacy: 252,805
Yo-kai Watch: 1,294,133
Little Battlers eXperience W: Ultra Custom: 80,773
Little Battlers eXperience: Wars: 100,361
Inazuma Eleven Go Galaxy: Big Bang / Supernova: 277,207
Yo-kai Watch 2: Bony Spirits / Fleshy Souls: 3,169,858
Yo-kai Watch 2: Psychic Specters: 2,632,550
Yo-Kai Watch Busters: Red Cat Team / White Dog Squad: 2,167,915
Yo-Kai Sangokushi: 563,395
Yo-Kai Watch 3: Sushi / Tempura: 1,480,727
Yo-Kai Watch 3: Sukiyaki: 738,046
Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy: 115,88
The Snack World: TreJarers: 138,545

Total: 15,266,518

I don't know. Monster Hunter seemed to be going down pretty steadily. We can compare it to the PSP era to see that there was even more decline.

Main Titles:
Monster Hunter Freedom [All Versions]: 1,122,604
Monster Hunter Freedom 2: 1,723,187
Monster Hunter Freedom Unite [All Versions]: 4,223,523
Monster Hunter Freedom 3 [All Versions]: 4,835,761

Spin Offs:
Monster Hunter Diary: Poka Poka Airu Village [All Versions]: 593,475
Monster Hunter Diary: Poka Poka Airu Village G: 279,334

Total: 12,777,884

I think it takes a pretty optimistic view of Capcom's franchise management to assume that they would be putting out continual 4-4.2+ million sellers given literally every franchise they make is in steep decline compared to its high (or long since dead). Monster Hunter hasn't even been at that level in Japan since the PSP era.

Mind, I'm not opposed to the view that Level-5 is past their prime, but I don't think it's clear that Monster Hunter is a more dependable and rock solid line-up addition than they would be. They've managed to launch three hit franchises so far. When was the last time Capcom made a 1+ million selling in Japan new IP?
 

Eolz

Member
How is it if you compare all Capcom 3DS titles to all Level 5's ones? Since it's just MonHun vs Level 5 there.
 

Principate

Saint Titanfall
Well, let's look at the series' trajectory on 3DS in Japan.

Primary Games:
Monster Hunter 3 Ultimate [All Versions]: 1,929,447
Monster Hunter 4: 3,862,413
Monster Hunter 4 Ultimate [All Versions]: 2,693,561
Monster Hunter Generations: 3,120,442
Monster Hunter XX: 1,661,830

Spin-Offs:
Monster Hunter Stories [All Versions]: 330,576
Monster Hunter Diary: Poka Poka Airu Village DX: 117,232

And for the heck of it, the total of sales.

Total: 12,053,671

And then since you wanted to compare it to Level-5's full output:

Professor Layton and the Miracle Mask: 396,914
Inazuma Eleven Go: Light / Shadow: 455,172
Girls RPG: Cinderella Life: 33,989
Guild 01: 34,072
Little Battlers eXperience: Explosive Boost: 205,922
Time Travelers: 22,162
Professor Layton Vs. Phoenix Wright: Ace Attorney: 332,292
Inazuma Eleven Go: Chrono Stones - Wildfire / Thunderflash: 444,100
Fantasy Life [All Versions]: 379,211
Inazuma Eleven 1 + 2 + 3!! Endou Mamoru Densetsu: 66,369
Professor Layton and the Azran Legacy: 252,805
Yo-kai Watch: 1,294,133
Little Battlers eXperience W: Ultra Custom: 80,773
Little Battlers eXperience: Wars: 100,361
Inazuma Eleven Go Galaxy: Big Bang / Supernova: 277,207
Yo-kai Watch 2: Bony Spirits / Fleshy Souls: 3,169,858
Yo-kai Watch 2: Psychic Specters: 2,632,550
Yo-Kai Watch Busters: Red Cat Team / White Dog Squad: 2,167,915
Yo-Kai Sangokushi: 563,395
Yo-Kai Watch 3: Sushi / Tempura: 1,480,727
Yo-Kai Watch 3: Sukiyaki: 738,046
Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy: 115,88
The Snack World: TreJarers: 138,545

Total: 15,266,518

I don't know. Monster Hunter seemed to be going down pretty steadily. We can compare it to the PSP era to see that there was even more decline.

Main Titles:
Monster Hunter Freedom [All Versions]: 1,122,604
Monster Hunter Freedom 2: 1,723,187
Monster Hunter Freedom Unite [All Versions]: 4,223,523
Monster Hunter Freedom 3 [All Versions]: 4,835,761

Spin Offs:
Monster Hunter Diary: Poka Poka Airu Village [All Versions]: 593,475
Monster Hunter Diary: Poka Poka Airu Village G: 279,334

Total: 12,777,884

I think it takes a pretty optimistic view of Capcom's franchise management to assume that they would be putting out continual 4-4.2+ million sellers given literally every franchise they make is in steep decline compared to its high (or long since dead). Monster Hunter hasn't even been at that level in Japan since the PSP era.

Mind, I'm not opposed to the view that Level-5 is past their prime, but I don't think it's clear that Monster Hunter is a more dependable and rock solid line-up addition than they would be. They've managed to launch three hit franchises so far. When was the last time Capcom made a 1+ million selling in Japan new IP?

Umm outside of a title that was litterally released shortly after the release of the said system's successor MH X was actually the highest selling MH entry on the 3DS. Compare and constrast with Yokai Watches downward trajectory. The fact MH on it's own compares so well to Level 5's entire catalogue in Japan their strongest terriory says it all.

I'm still not seeing why your seeing Level as a bigger partner remotely. Add in World wide sales. For all of Capcom's faults this is some serious undestimation of their selling potential. Fact of the matter is not even they run down the selling potential of their franches anyway close to the degree Level 5 does.
 
Cool, thanks to Nintendo Everything, we have a minor update of Fate/Extella on Switch (we know the 2nd week in Famitsu that was missing).

http://nintendoeverything.com/japans-best-selling-games-of-july-2017/

The current full bit including it's debut month digitally is:

07./00. [NSW] Fate/Extella: The Umbral Star (Marvelous) {2017.07.20} - 10.167 / NEW
00./07. [NSW] Fate/Extella: The Umbral Star (Marvelous) {2017.07.20} - 1.852 / 12.019

24./00. [NSW] Fate/Extella: The Umbral Star (Download) (Marvelous) {2017.07.20} - 1.109 / NEW

Thought it was worth sharing. I'm updating my site's sales collection for this and last week as I type.

I do have a concern though. Here's Okami's Top 30 digital count for July, why isn't Minecraft Switch there? No way it did less than 300 downloads.

Now we know of 5 games - NMH, Yoshi, Bloodstained, DQXI, and SMT.

Yoshi wat? o_O

Edit: Oh my fucking god it's true! o_O

http://ca.ign.com/articles/2017/06/14/e3-2017-yoshi-switch-developed-with-unreal-engine-4
 

Nirolak

Mrgrgr
How is it if you compare all Capcom 3DS titles to all Level 5's ones? Since it's just MonHun vs Level 5 there.

3DS Totals:
Level-5 (All Games): 15,266,518
Monster Hunter Only: 12,053,671
Capcom (All Games): 15,660,518

They were pretty equivalent in aggregate.

Umm outside of a title that was litterally released shortly after the release of the system's successor it was ones sucessor MH X was actually the highest selling MH entry on the 3DS. Compare and constrast with Yokai Watches downward trajectory. The fact MH on it'd own compares so well to Level 5's entire catalogue in Japan their strongest terriory says it all.

I'm still not seeing why your seeing Level as a bigger partner remotely. Add in World wide sales.

Okay, but if we're going to orient around worldwide sales, then notable declines in Japan followed by strong growth in the West would suggest that Capcom is not making an unreasonable decision here, and I'd switch my argument to pointing out that Nintendo has much, much worse holes in their support line-up than Capcom given we're now presumably looking at Western publishers as well.

I agree Yo-Kai Watch was never particularly relevant outside Japan, and died out faster, but surely the ability to produce anything new that's successful is actually pretty important when looking forward.

Similarly, my assessment of Koei Tecmo in Japan would be a lot lower now than it would have been five years ago, and that stays true as we go back five years a couple more times.

There is an argument to be had that none of third parties are actually all that relevant in Japan at this point given the amount of decline they've all been seeing, especially given almost none of them have been able to produce new hits, but at that point, we should only assume Nintendo's first party matters in the grand scheme of things here, and what Capcom is doing is pretty small potatoes in comparison, instead of obsessing about it for months or years on end.
 

Principate

Saint Titanfall
3DS Totals:
Level-5 (All Games): 15,266,518
Monster Hunter Only: 12,053,671
Capcom (All Games): 15,660,518

They were pretty equivalent in aggregate.



Okay, but if we're going to orient around worldwide sales, then notable declines in Japan followed by strong growth in the West would suggest that Capcom is not making an unreasonable decision here, and I'd switch my argument to pointing out that Nintendo has much, much worse holes in their support line-up than Capcom given we're now presumably looking at Western publishers as well.

I agree Yo-Kai Watch was never particularly relevant outside Japan, and died out faster, but surely the ability to produce anything new that's successful is actually pretty important when looking forward.

Similarly, my assessment of Koei Tecmo in Japan would be a lot lower now than it would have been five years ago, and that stays true as we go back five years a couple more times.

There is an argument to be had that none of third parties are actually all that relevant in Japan at this point given the amount of decline they've all been seeing, especially given almost none of them have been able to produce new hits, but at that point, we should only assume Nintendo's first party matters in the grand scheme of things here, and what Capcom is doing is pretty small potatoes in comparison, instead of obsessing about it for months or years on end.
Yes but the argument has nothing to do with Capcom decision to orientate worldwide MHW's platforms. That's why i dealt with hypetheticals. Your arguement was that was that Level 5 was a important partner for Nintendo. My point is that since they have similar domestic sales and Capcom has by all accounts better worldwide sales . That assessemnt is plainly incorrect. It's not even like Level has many major growth franchises. Capcom's franchises are frankly worth more to Nintendo globally than Level 5's.
 

foxuzamaki

Doesn't read OPs, especially not his own
Why do Nintendo fans always get so dramatic about Capcom.

They've been a pretty cautious company these last few years. Of course they're not going to jump on a new platform immediately with a ton of support. They're not EA or Ubisoft.
Capcom has simutaniously been some of the best and some of the worse 3rd party support for Nintendo ever since gen 6,
 

Nirolak

Mrgrgr
Yes but the argument has nothing to do with Capcom decision to orientate. That's why i dealt with Hypetheticals. Your arguement was that was that Level 5 was a important partner for Nintendo. My point is that since they have similar domestic sales and Capcom has by all accounts better worldwide sales . That assessemnt is plainly incorrect. It's not even like Level has many major growth franchises. Capcom's franchises are frankly worth more to Nintendo globally than Level 5's.

Okay, sure, but I'm talking about Japan given this is a Media Create thread.

You're arguing about something I'm not saying.
 

Principate

Saint Titanfall
Okay, sure, but I'm talking about Japan given this is a Media Create thread.

You're arguing about something I'm not saying.

But even in Japan they're comparable so you plainly can't say level 5 is the more important partner regardless. At most if your generous you could say their equivalent (Though technically by the smallest of margins you could say capcom is more mportant domestically).

I just don't see what that point is even based on.
 

Nirolak

Mrgrgr
But even in Japan they're comparable so you plainly can't say level 5 is the more important partner regardless. At most if your generous you could say their equivalent.

Okay, sure. People are making five to ten times the fuss about Capcom compared to Level-5 despite them being equivalently relevant in the Japanese market. I feel this is because people are way more invested in Capcom's games and their history as Nintendo's core gaming partner dating back to the GameCube.

Did you have any other hairs you wanted to split today?
 

foxuzamaki

Doesn't read OPs, especially not his own
I'd also throw Bandai Namco on the pile, who averages about one dedicated device game announcement per week, less than 10% of which end up on Switch.
Yeah every week we get more and more band so games announced, a lot of which are anime licenced games like Naruto and such in which they would usually try to put on many systems as they can and that a lot won't come out until 2018 but not even a hint of a switch version for them
 

Principate

Saint Titanfall
Okay, sure. People are making five to ten times the fuss about Capcom compared to Level-5 despite them being equivalently relevant in the Japanese market. I feel this is because people are way more invested in Capcom's games and their history as Nintendo's core gaming partner dating back to the GameCube.

Did you have any other hairs you wanted to split today?

Hey I'm not the one who made an point based on an inherently false basis. If Capcom has slightly better domestic and worldwide sales then i can't be faulted for struggling to see what your arguement is even based on.

it would be one thing if Level 5 had better growth potential. But i even struggle to see that.
 

Nirolak

Mrgrgr
Hey I'm not the one who made an point based on an inherently false basis. If Capcom has slightly better domestic and worldwide sales then i can't be faulted for struggling to see what your arguement is even based on.

Okay, let's try reading the actual discussion chain:

Why do Nintendo fans always get so dramatic about Capcom.

They've been a pretty cautious company these last few years. Of course they're not going to jump on a new platform immediately with a ton of support. They're not EA or Ubisoft.
They were Nintendo's primary console core gaming partner since at least the GameCube era, so you have 15+ years of built up emotion attachment formed during people's youth.

Level-5 is a way more relevant partner here that's yet to announce a game, but you'll notice very little consternation in comparison given the types of products they make.
Yup. Level 5 is really the worst offender, if you will. Huge success on Nintendo portables and as of now absolutely nothing announced for Switch. But a lot more people care about Monster Hunter than Layton or Yokai Watch.
I honestly don't think this is very hard to follow.

Someone asked why I thought Nintendo fans would discuss Monster Hunter for months on end. I proposed it's because it holds a very relevant position for their personal interests along with the company's history with Nintendo. I compared this to Level-5, who doesn't make games that are nearly as relevant to most GAF posters, especially on the 3DS.

You decided you wanted to debate me over saying that I felt Level-5 was notably more important, and then started arguing about global sales. Okay, yes, I assess Level-5 as a company with a brighter future in Japan than Capcom, because I think Capcom's going to decline a lot more in Japan. I could be wrong. I guess I could have stamped all my Media Create thread posts with "In Japan" more as well.
 

KAORIII

Neo Member
It's fun to see that Level-5 and Capcom sold 30m software on 3DS, which was almost the same with Nintendo on 3DS, and was more than the software of vita combined with ps4.

Ok, now this is the real problem: The number of companies which is relevent in japan is too little. Besides level-5 and capcom, I think we should take SE and bandainamco into consideration, and that's all. Only four. Companies like sega or NIS just haven't any big titles in japan right now, and companies like altus just has one big title (which is persona), so they are all irrelevant in japan.

That's mean, if two of them have big problems right now, I think the Japanese game industry must have some big problem too, so maybe it can explain why people are so nervous in this thread.
But calm down, I always feel that japan will be fine :)

sorry for my poor english :)
 
Okay, sure. People are making five to ten times the fuss about Capcom compared to Level-5 despite them being equivalently relevant in the Japanese market. I feel this is because people are way more invested in Capcom's games and their history as Nintendo's core gaming partner dating back to the GameCube.

Did you have any other hairs you wanted to split today?

I'll quote myself from the previous page:
Personally, I think Capcom deserves the criticism. The last Nintendo handheld had an impressive Street Fighter IV version on launch day, an impressive Resident Evil spin-off a few months in to prepare for a big already-announced traditional exclusive Resident Evil game, and a sequel to a beloved series (yes, it was eventually canceled, but it's a project that had a significant amount of time put into it before it was canned).

The next Nintendo handheld had a $40 version of a 26-year-old game a few months in and nothing else announced. Nothing released on launch day, and the stuff that was announced afterwards was a cheap late 3DS port exclusive to a single territory with no full-fledged new installment for it in sight, then a really late cheap port of one of those 3DS games announced before that system's launch, and a late port of a budget game from last gen.

I'll stick with my interpretation that Capcom screwed the pooch. I don't think Level-5 screwed the pooch as much. Their thing is games for kids, and they were looking at a $300 device. Kids don't really tend to be early adopters of those. They could have released and announced ports/cross-gen games, but it's not like they're showing strong support of other platforms either at the moment. If they had announced a Youkai Watch 3 port for Switch then Youkai Watch 4 for the PS4, then it would have been a screwed-the-pooch situation.
 

Nirolak

Mrgrgr
It's fun to see that Level-5 and Capcom sold 30m software on 3DS, which was almost the same with Nintendo on 3DS, and was more than the software of vita combined with ps4.

Ok, now this is the real problem: The number of companies which is relevent in japan is too little. Besides level-5 and capcom, I think we should take SE and bandainamco into consideration, and that's all. Only four. Companies like sega or NIS just haven't any big titles in japan right now, and companies like altus just has one big title (which is persona), so they are all irrelevant in japan.

That's mean, if two of them have big problems right now, I think the Japanese game industry must have some big problem too, so maybe it can explain why people are so nervous in this thread.
But calm down, I always feel that japan will be fine :)

sorry for my poor english :)
This was actually one of my favored topics a few years ago as we were entering this generation.

My biggest concern was that the actual players involved no longer had enough relevance in the dedicated space to push consoles/handhelds to notable sales heights, especially compared to the past.

I'll quote myself from the previous page:
I do think that's a reasonable argument. Level-5's core audience plausibly isn't going to be on Switch for a while, and they haven't seemingly decided not to develop for it versus just not developing for it yet.
 

Principate

Saint Titanfall
Okay, let's try reading the actual discussion chain:




I honestly don't think this is very hard to follow.

Someone asked why I thought Nintendo fans would discuss Monster Hunter for months on end. I proposed it's because it holds a very relevant position for their personal interests along with the company's history with Nintendo. I compared this to Level-5, who doesn't make games that are nearly as relevant to most GAF posters, especially on the 3DS.

You decided you wanted to debate me over saying that I felt Level-5 was notably more important, and then started arguing about global sales. Okay, yes, I assess Level-5 as a company with a brighter future in Japan than Capcom, because I think Capcom's going to decline a lot more in Japan. I could be wrong. I guess I could have stamped all my Media Create thread posts with "In Japan" more as well.
Fair enough. I consider level 5 being a way more relevant partner a tad exaggeration considering the actual success of both publishers on the 3DS actually was and I believe Nintendo agrees. Ths is an entirely personal point but I consider level 5 to be far too volatile even in comparison to Capcom. While they may come up with a new yokai watch level success they may not and even if they do, they will without a doubt run it into the ground within a few years.
 

Nirolak

Mrgrgr
Fair enough. I consider level 5 being a way more relevant partner a tad exaggeration considering the actual success of both publishers on the 3DS actually was and I believe Nintendo agrees.
On a global scale at least I would certainly agree. Things like Resident Evil 7, while they don't sell like Resident Evil games used to, do still put up significant numbers, and as it stands today, I can't point to any concrete evidence that a Switch exclusive line of Monster Hunter games wouldn't maintain at least 4+ million worldwide or that Level-5 will recover on at least some level.

Mind, at this point, I'm not sure we'll ever know, since even if they do make a Switch exclusive Monster Hunter, it will probably have its Western sales notably impacted by the existence of World.
 

Minsc

Gold Member
I'm going to do you one better: My expectations and others have changed since the PS2 release. Games releasing today on the PS4 in my opinion are releasing in a subpar format due to being stationary ONLY on bad hardware due to not being portable.

“doesn’t mean all these mean are successes just because they’re in the charts either.”

That's what remote play is for isn't it? People play PS4 games on Vitas don't they? :)

How is the 3DS version of Dragon Quest is underperforming? What are the metric of this underperformance? Total units? Margins? I mean it was a fucking afterthought after someone at Square-Enix realized that the TV-centric single player PS4 version wasn't going to hit 3 million on its own. But before this we saw Square-Enix releasing Dragon Quest spin offs after Dragon Quest spin off that skipped the 3DS in favor of the PS3/Vita/PS4 combo. And to top it off Square doesn’t even bother publishing their Nintendo output in the West but yet they can publish Vita games in the West?

According to hearsay, there isn't anything that plays off Dragon Quest IX (i.e. no online gameplay and no character customization).

We had a thread about the PS4 version's performance exceeding expectations and the 3DS falling below expectations a little while ago, but I see upon revisiting it the title and narrative changed a little. So I'm not so sure any more, perhaps the 3DS is no longer under performing like it was said originally in that thread.
 

Vena

Member
On a global scale at least I would certainly agree. Things like Resident Evil 7, while they don't sell like Resident Evil games used to, do still put up significant numbers, and as it stands today, I can't point to any concrete evidence that a Switch exclusive line of Monster Hunter games wouldn't maintain at least 4+ million worldwide or that Level-5 will recover on at least some level.

Mind, at this point, I'm not sure we'll ever know, since even if they do make a Switch exclusive Monster Hunter, it will probably have its Western sales notably impacted by the existence of World.

That's an interesting point (and I think I mentioned something to this extent before when the word of "a portable MH is on its way" first floated around), would Capcom even go to the same lengths for a timely worldwide release of a Switch MH (or at all)?

If they go for full GAaS on MHW, releasing a Switch entry which (in as of so far hasn't really been a GAaS hotbed) would directly undercut if not outright undermine MHW's GAaS model. You generally do not want to cut-off the long revenue tail of GAaS games, so this would raise a major self-conflict of competing products of the same brand in the same market. Of course, this would be true globally but the impact would probably be the biggest in the West and the market on which World is definitely going to lean to make up its sales/costs with GAaS.

Huh. That's kind of a mess, isn't it. I guess I see why Chris was making fun of Capcom for thinking of MH as if it were Mario. I don't know how well two of this franchise could actually co-exist, and certainly wouldn't be "good" if one or both adopted GAaS.

Would World kill any interest in a portable, lower-fidelity MH on the Switch in the west? In Japan, I'd expect a landslide in favor of the handheld, but the West I am not so sure.
 

Principate

Saint Titanfall
On a global scale at least I would certainly agree. Things like Resident Evil 7, while they don't sell like Resident Evil games used to, do still put up significant numbers, and as it stands today, I can't point to any concrete evidence that a Switch exclusive line of Monster Hunter games wouldn't maintain at least 4+ million worldwide or that Level-5 will recover on at least some level.

Mind, at this point, I'm not sure we'll ever know, since even if they do make a Switch exclusive Monster Hunter, it will probably have its Western sales notably impacted by the existence of World.

No doubt which is why I dealt largely in hypotheticals. With world I'm not sure what MH sales potential on the switch even is. Without world I'd have expected at most a million unit drop from the 3DS entiries. Now who know.
 

Chris1964

Sales-Age Genius
Week 34, 2017 (Aug 28 - Sep 03)

Bic Camera lotteries September 03

Nintendo Switch Splatoon 2 Set - 2.100 (13 stores)
Nintendo Switch Neon Blue/Neon Red - 0 (0 stores)
Nintendo Switch Gray - 500 (3 stores)
Total - 2.600 (16 stores)

Code:
+--------------------------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
|                          |  Week 26  |  Week 27  |  Week 28  |  Week 29  |  Week 30  |  Week 31  |  Week 32  |  Week 33  |  Week 34  |  Week 35  |
| Bic Camera store   (No.) |06.26-07.02|07.03-07.09|07.10-07.16|07.17-07.23|07.24-07.30|07.31-08.06|08.07-08.13|08.14-08.20|08.21-08.27|08.28-09.03|
|                          | -5 stores | -3 stores | -2 stores |+preorders |           |           |           |           |+preorders |           |
+--------------------------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
| Ikebukuro Main     (007) |         * |         * |         * |       276 |       300 |       300 |       300 |         0 |       400 |       300 |
| Ikebukuro West     (017) |        20 |        40 |        20 |        20 |       100 |         0 |         0 |         0 |         0 |         0 |
| Yuurakuchou        (014) |        54 |       120 |        63 |       138 |       500 |       300 |       300 |         0 |       400 |       300 |
| Shinjyuku West     (016) |        40 |        80 |        45 |        40 |       250 |       150 |       150 |         0 |       200 |       150 |
| Shinjyuku Bicqlo   (116) |        30 |        60 |        31 |        66 |       250 |       150 |       150 |         0 |       200 |       150 |
| Shinjyuku East     (111) |        20 |        40 |        20 |        20 |         0 |         0 |         0 |         0 |         0 |         0 |
| Shibuya East       (008) |        20 |        40 |        20 |        20 |       100 |         0 |       100 |         0 |       100 |         0 |
| Shibuya Hachiko    (004) |         * |        40 |        10 |        19 |         0 |         0 |         0 |         0 |         0 |         0 |
| Akasaka            (117) |        20 |        40 |        20 |        20 |         0 |         0 |         0 |         0 |         0 |         0 |
| Akiba              (121) |       110 |       180 |        85 |       150 |       200 |       200 |       200 |         0 |       300 |       200 |
| Tachikawa          (012) |        30 |        60 |        30 |        55 |       100 |       200 |       200 |         0 |       300 |       100 |
| Seiseki            (110) |        20 |        40 |        20 |        30 |         0 |         0 |         0 |         0 |         0 |         0 |
| Hachijoji          (114) |        19 |        35 |        20 |        60 |       100 |         0 |       100 |         0 |       100 |       100 |
| Kawasaki           (038) |        65 |       130 |        65 |       140 |       500 |       300 |       300 |         0 |       400 |       300 |
| Shin-Yokohama      (104) |        20 |        40 |        20 |        40 |       100 |         0 |       100 |         0 |       100 |         0 |
| Yokohama West      (005) |         0 |         0 |         0 |        10 |         0 |         0 |         0 |         0 |         0 |         0 |
| Fujisawa           (037) |        20 |        40 |        20 |        55 |       100 |         0 |       100 |         0 |       100 |       100 |
| Sagami-Ono         (108) |        20 |        40 |        20 |        35 |         0 |         0 |         0 |         0 |         0 |         0 |
| Kashiwa            (035) |         * |         * |         * |        50 |       100 |         0 |       100 |         0 |       200 |       100 |
| Kashiwa Funabashi  (109) |        20 |        40 |        20 |        35 |         0 |         0 |         0 |         0 |         0 |         0 |
| Ohmiya             (034) |        21 |        40 |        20 |        50 |       100 |         0 |       100 |         0 |       200 |       100 |
| Takasaki           (091) |        20 |        20 |        20 |        30 |       100 |         0 |       100 |         0 |       100 |         0 |
| Mito               (115) |         * |         * |        20 |        21 |       100 |         0 |       100 |         0 |       100 |         0 |
| Sapporo            (015) |        26 |        55 |        22 |        58 |       200 |       200 |       200 |         0 |       200 |       200 |
| Niigata            (106) |         * |        40 |        20 |        30 |       100 |         0 |       100 |         0 |       100 |         0 |
| Hamamatsu          (105) |        19 |        40 |        20 |        30 |       100 |         0 |       100 |         0 |       100 |         0 |
| Nagoya Station     (033) |        20 |        40 |        20 |        45 |       100 |         0 |       150 |         0 |       135 |       100 |
| Nagoya JR          (120) |        25 |        40 |        20 |        50 |       100 |       200 |       150 |         0 |       135 |       100 |
| Kyoto              (101) |        20 |        20 |        40 |        30 |       100 |         0 |       100 |         0 |       100 |         0 |
| Osaka Nanba        (013) |        30 |        60 |        30 |        45 |       200 |       200 |       200 |         0 |       300 |       200 |
| Okayama            (102) |        20 |        40 |        20 |        35 |       100 |         0 |       100 |         0 |       100 |         0 |
| Hiroshima          (119) |        20 |        40 |        20 |        30 |       100 |         0 |       100 |         0 |       100 |       100 |
| Kyushu Tenjin      (018) |        20 |        40 |        20 |        30 |       100 |         0 |       100 |         0 |       100 |         0 |
| Kyushu Kagoshima   (107) |        20 |        40 |        20 |        35 |       100 |         0 |       100 |         0 |       100 |         0 |
+--------------------------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
| Splatoon 2 Set           |(00)     0 |(00)     0 |(00)     0 |(34)     * |(10) 1.800 |(08) 1.800 |(17) 2.700 |(00)     0 |(14) 2.300 |(13) 2.100 |
| Neon Blue/Neon Red       |(**)     * |(**)     * |(**)     * |(**)     * |(10) 1.700 |(01)   200 |(05)   600 |(00)     0 |(04) 1.200 |(00)     0 |
| Gray                     |(**)     * |(**)     * |(**)     * |(**)     * |(07)   800 |(01)   200 |(04)   500 |(00)     0 |(08) 1.170 |(03)   500 |
+--------------------------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
| Total                    |(**)   789 |(**) 1.580 |(**)   841 |(**) 1.798 |(27) 4.300 |(10) 2.200 |(26) 3.800 |(00)     0 |(26) 4.670 |(16) 2.600 |
+--------------------------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
| Media Create             |    25.805 |    26.256 |    31.906 |    98.999 |    89.314 |    61.933 |    87.798 |    22.277 |    69.654 |           |
| Famitsu                  |    24.736 |    36.143 |    25.154 |   102.581 |   105.697 |    69.686 |    77.146 |    22.154 |    85.503 |           |
| Dengeki                  |    25.442 |    32.769 |    24.462 |    93.611 |    90.522 |    57.300 |    76.479 |    43.592 |    80.950 |           |
+--------------------------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
 
ßig;247741421 said:
It's the same chart, Okami just sorted it by downloads. Minecraft needed over 13,128 downloads to make it into the top 30.

I knew both were from Famitsu, but yeah Okami did sort it by download only. I see your point, makes much more sense now. :p

...

Why doesn't Okami post the full retail numbers like NE? Some crucial data in there we'd miss otherwise lol! :p
 
SS

ßig

Unconfirmed Member
I knew both were from Famitsu, but yeah Okami did sort it by download only. I see your point, makes much more sense now. :p

...

Why doesn't Okami post the full retail numbers like NE? Some crucial data in there we'd miss otherwise lol! :p

I second this request :p
 

casiopao

Member
Level 5 for me is more important for Nintendo more due to the sheer number of product it releases on Nintendo platform. It also had very diverse genre which could pull more diverse consumer into Switch vs Capcom which is much more centraled toward hard core gamers.
 

Kyoufu

Member
Would World kill any interest in a portable, lower-fidelity MH on the Switch in the west? In Japan, I'd expect a landslide in favor of the handheld, but the West I am not so sure.

It's a good question. I think Capcom would be pleased with a strong domestic seller on Switch and a strong overseas seller on the other platforms. If World brings in new fans then that could even help the Switch game's performance worldwide. It wouldn't sell anywhere near as well as a multiplatform title in the west but that's obvious.

But if World does really well and has strong post-release support and a potential G expansion in 2019 then it'd be interesting to see if the Switch title would clash with World. Interesting times for a Monster Hunter fan like myself.
 
I don't think Level-5 screwed the pooch as much. Their thing is games for kids, and they were looking at a $300 device. Kids don't really tend to be early adopters of those. They could have released and announced ports/cross-gen games, but it's not like they're showing strong support of other platforms either at the moment.

Very true. My guess is that we'll see the first Level-5 games next year with Inazuma Eleven Ares and Youkai Watch 4. They seem to do a new mainline YW game every other year now, so that's why I expect that to happen. I would guess that both will be multiplatform with 3DS. Software sales and new third-party announcements for the system are dropping pretty hard, but the big hits like Dragon Quest and Pokémon still manage to sell gangbusters. If they can do some cross-platform functionality like Monster Hunter XX, I could see that being a viable option.
 

jonno394

Member
Very true. My guess is that we'll see the first Level-5 games next year with Inazuma Eleven Ares and Youkai Watch 4. They seem to do a new mainline YW game every other year now, so that's why I expect that to happen. I would guess that both will be multiplatform with 3DS. Software sales and new third-party announcements for the system are dropping pretty hard, but the big hits like Dragon Quest and Pokémon still manage to sell gangbusters. If they can do some cross-platform functionality like Monster Hunter XX, I could see that being a viable option.

Nah, i can't see Inazuma getting a 3DS version, especially with all the comments about the game running on a higher quality system. Switch/mobile is more likely imo.
 

kinger256

Member
As far as I know, famitsu doesn't have a way of getting the Eshop numbers, so they are just estimates. I usually take any Nintendo games with a grain of salt.

Every number from Media Create and Famitsu are estimates too. Is there a specific reason or example why we shouldn't be giving credence to digital numbers in comparison to the physical numbers?
 

LordKano

Member
Hino already said that Ares is not a 3DS game and has been not very subtly teased for Switch.

Every number from Media Create and Famitsu are estimates too. Is there a specific reason or example why we shouldn't be giving credence to digital numbers in comparison to the physical numbers?

Because physical numbers are accurate.
 

Delio

Member
It's a good question. I think Capcom would be pleased with a strong domestic seller on Switch and a strong overseas seller on the other platforms. If World brings in new fans then that could even help the Switch game's performance worldwide. It wouldn't sell anywhere near as well as a multiplatform title in the west but that's obvious.

But if World does really well and has strong post-release support and a potential G expansion in 2019 then it'd be interesting to see if the Switch title would clash with World. Interesting times for a Monster Hunter fan like myself.

See that potential G expansion makes me question if they even need the Switch game. I mean on going World support + G Expansion could coast them through this generation of MH until next gen. I do feel like a Switch game might run into World G (if they do that and not just make it a DLC expansion). I agree tho interesting times as a MH Fan and im cool with whatever they do.
 
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