Storm conditions seems to be Forza 7's big thing this year - are you thinking of that OT? We had storms already in pCARS (pretty epic ones) but do have snow storms this time around.
I guess pCARS 2's USPs this time are full seasonal weather, LiveTrack 3, rally cross, ice racing, top marques, and useable joypad controls.
There's a free biscuit to anyone who can shoehorn that lot into one snappy title.
Agreed. I'm still confused by it.Have we had confirmation about The motorsport pack being exclusive to those who pre-order the season pass?
That shit is awful.
Have we had confirmation about The motorsport pack being exclusive to those who pre-order the season pass?
That shit is awful.
Only if people feed into it by buying into the pre-order culture which as we all know is rampant in gaming.Agreed. I'm still confused by it. Pre-order bonuses are nothing but emotional blackmail.
Interested in this, but seeing as I have Forza 7 preordered, I think I'm going to hold off to see what the VR support is like this time.
Interested in this, but seeing as I have Forza 7 preordered, I think I'm going to hold off to see what the VR support is like this time.
Haven't tried it personally, but looking at the plethora of VR YouTube videos and impressions it's a big step up from the first game.
It looks incredible anyway.
This video is about VR and settings:
https://www.youtube.com/watch?v=dGc1mbFFGkY
Is there a review embargo for this? When should we start expecting reviews?
Is there a review embargo for this? When should we start expecting reviews?
15:00 CEST, September 18th.
I think it's two weeks, so they should have the code right now.I *think* the D1P is going out to reviewers with the game about a week before release. I can't imagine SMS or BN have put any embargoes in place for the review code, they seem pretty confident it'll review well. The only concern is old or patch-free code getting reviewed.
In the Forza 7 demo thread I said that their demo date is clever, right before the pCARS2 release. Guess SMS aren't all that dumb eitherNice, just before the Forza 7 demo
I think it's two weeks, so they should have the code right now.
I want to try the Forza 7 demo. I tried playing Apex, but performance was atroicious and my wheel setup didn't work, so I gave up. I doubt it will last for more than a few days in my drive, though.
Eek, didn't realise the D1P had already been completed. I don't know how true it is but a little WMD2 birdie told me that there was still a lot of tweaking work to do in balancing things like the AI behaviour (eg slow first-corner speed, first-corner pile-ups, odd lap times in different weathers, AI aggressiveness etc etc) and still quite a few audio bugs, graphical glitches etc. If this is true and the D1P is already finished two weeks early for review purposes then is a revised D1P going to be out for release to the public? Or are these issues (if they indeed exist) only going to be addressed at a later date?
What was meant to be D1P is done, or so we've been told. Of course, like with any game this size and complexity, there're still ways to improve/polish/balance. Whether a new D1P or an early patch will land soon after release, that I don't know.Eek, didn't realise the D1P had already been completed. I don't know how true it is but a little WMD2 birdie told me that there was still a lot of tweaking work to do in balancing things like the AI behaviour (eg slow first-corner speed, first-corner pile-ups, odd lap times in different weathers, AI aggressiveness etc etc) and still quite a few audio bugs, graphical glitches etc. If this is true and the D1P is already finished two weeks early for review purposes then is a revised D1P going to be out for release to the public? Or are these issues (if they indeed exist) only going to be addressed at a later date?
My wheel doesn't work with it, so I can't have all this incredible fun you talk about :-/With locked 60 fps, Forza Apex is a looker, and incredibly fun.
I want to try the Forza 7 demo. I tried playing Apex, but performance was atroicious and my wheel setup didn't work, so I gave up. I doubt it will last for more than a few days in my drive, though.
What was meant to be D1P is done, or so we've been told. Of course, like with any game this size and complexity, there're still ways to improve/polish/balance. Whether a new D1P or an early patch will land soon after release, that I don't know.
First corner pile-ups I have not seen for a while, but then again, I don't tend to play against the AI all that much. In my latest experience (on the last day we had the game), the behaviour of the AI was quite good on first lap, if a bit slow in general. This was at Brands Hatch, could be better or worse in other circuits. In general, the game is in good state, IMO, very solid. Nothing like PC1 at release, or even at final patch. Still, like I've said before, it will need some patches that will iron out all the smaller problems/fix some obscure bugs and add extra polish in general.
My wheel doesn't work with it, so I can't have all this incredible fun you talk about :-/
I've read Forza 7 supports double hardware inputs, so here's hoping I can make it work.
Maybe it is me, I don't know. After PC1 I learned quite a few things of game development and how I should I approach WMD2. I've seen quite a few WMD members panic in the latest weeks, probably giving too much thought to problems that maybe are not all that important in the grand schemes of things. Like, I'm not happy with scroll bars in the game. Except car and track selection screens, all other scroll bars are as bad as in PC1. But is it really all that important? I guess not. I mean, I would like all these small details to be perfect on release, I understand reporting some problems and seeing them in the game when it releases doesn't feel good, but I'm also aware of the realities of game development. As much sense as it makes for all players to say: Hey, wait some extra months to add polish, it's not that easy for independent studios such as SMS. I guess it's even harder for the devs than it is for WMD members not being able to fix these small things before release because there are more important things to fix/create/make work.Ah, that's good to hear. My insider was a little concerned about the final polishing pass, but maybe most of it has already been dealt with. I don't think it was anything game-breaking.
Seeing the gargantuan franchise they've built, I can't blame them for picking the route they are in.There's probably a solid simulation of serious motorsport buried in there somewhere just itching to be unleashed but Turn 10 just don't seem interested in that market.
Thing is, I was a die-hard FM fan on the Xbox, 360 and One. I actually bought an Xbox One purely for Forza. My love for the franchise felt genuine at the time but was probably largely down to lack of choice on that platform. It's not even in my top ten of racing games now.
There's probably a solid simulation of serious motorsport buried in there somewhere just itching to be unleashed but Turn 10 just don't seem interested in that market.
Yeah, it took me a long time to realise that FM would never be the game I wanted it to be.Seeing the gargantuan franchise they've built, I can't blame them for picking the route they are in.
Starting to gain some real hype for PCars2.
The first one was OK, but didn't feel right to me on the controller and had some nasty screen tearing on some tracks.
If Slightly Mad has managed to fix the controller issues and performance is stable without tearing this will end up being my main sim. Forza seems to be focused on improvements for the scorpio hardware and GT Sport has its focus squarely on the online component, which allows PCars2 the perfect opportunity to overtake them both.
I think it's two weeks, so they should have the code right now.
I think it sounds slightly worse than RaceRoom, looks better than GTS during gameplay, is more organic than AC, competitively is nowhere near as organised as iRacing and is far, far, far more diverse than Forza.Can´t believe it´s finally happening. I´m hoping that it sounds like RaceRoom, looks like GTS, drives like AC, competes like iRacing and it´s diverse like Forza.
I think it sounds slightly worse than RaceRoom, looks better than GTS during gameplay, is more organic than AC, competitively is nowhere near as organised as iRacing and is far, far, far more diverse than Forza.
Graphically it's quite disappointing IMHO. Not bad, just not as good as the competition.Excellent video by VVV showing a development build on PS4 : https://www.youtube.com/watch?v=lSt1HdKHIQo
I think it sounds slightly worse than RaceRoom, looks better than GTS during gameplay, is more organic than AC, competitively is nowhere near as organised as iRacing and is far, far, far more diverse than Forza.
Since they made us believe that the first PCars was coming to the WiiU until the last minute, is this coming to Switch?
Excellent video by VVV showing a development build on PS4 : https://www.youtube.com/watch?v=lSt1HdKHIQo
Graphically it's quite disappointing IMHO. Not bad, just not as good as the competition.
Since they made us believe that the first PCars was coming to the WiiU until the last minute, is this coming to Switch?
The trouble here is, the amount of data required for the Live Track 3.0, along with the improved car physics there so much going on that they've gone for a balance to keep the data flowing.
Excellent video by VVV showing a development build on PS4 : https://www.youtube.com/watch?v=lSt1HdKHIQo