Trust is such a valued commodity in today's world.
So once again I ask you:
Do you stand with Mobius?
Lol it really does feel like a repeatFeels good to return to the good ol' Versus days.
Feels good to return to the good ol' Versus days.
Feels good to return to the good ol' Versus days.
Feels good to return to the good ol' Versus days.
Feels good to return to the good ol' Versus days.
Feels good to return to the good ol' Versus days.
I know it's not Versus but you should've put that triggered event from FFXV where Noctis squeezes through a cave with Cloud squeezing through a demolished area
Talking to my friend working at SE a few days ago:
Me: "Why haven't you people fired Nomura yet?"
Him: *laughs* - "...He promised Kingdom Hearts 3 is coming out next year!"
Feels good to return to the good ol' Versus days.
Your friend sounds not hopeful about 2018 being the year of Kingdom Hearts content.
Been dying for this combat system to see the light of day ever since it was revealed all those years ago. Dazzle me, Nomura!
Feels good to return to the good ol' Versus days.
Feels good to return to the good ol' Versus days.
Wow he actually does work at Square Enix! I thought you were having a joke or something!He thought the game would ship in 2017 when I talked to him last year. I think he just gave up trying to guess a date. He doesn't know much anyways, he's in sales now (used to be in marketing).
Please no.*calling Kagari* Lol
Feels good to return to the good ol' Versus days.
Talking to my friend working at SE a few days ago:
Me: "Why haven't you people fired Nomura yet?"
Him: *laughs* - "...He promised Kingdom Hearts 3 is coming out next year!"
Combat is not going to be the same though. But am keen to learn how the new systems for 7r work. Nomura said he wants to reveal combat details in his next showing.in 2025
Going off of the gameplay trailer for VII:R and what was shown of Versus, the combat is going to be extremely similar. They both were KH-like at their core, had on-the-fly character switching, command menu-based combat, etc. The gameplay trailer even got some cries of "Versus lives!" here on GAF, though of course you're right that the two combat systems won't be EXACTLY the same.
I mean, one will actually get finished mirite
Also didn't realize Nomura said combat details were next up, that's always my favorite stuff! 2025 can't come soon enough.
Been dying for this combat system to see the light of day ever since it was revealed all those years ago. Dazzle me, Nomura!
Feels good to return to the good ol' Versus days.
Versus's system was planned to be more free and more similar to KH (double jump, warp strikes, etc). FF7's on the other hand looks more reserved (tied to ATB somehow, and probably no double jump degree of movement). I'll be able to explain better once we know more, but even at this early stage, they look different enough.
It's not the same combat system though.
Agree to disagree, the similarities are significant in my opinion. I'm pretty sure the ATB element is just for the special attacks seen in the trailer, though it's gotten a facelift since, and there was nothing suggesting any sort of restricted attack or magic usage. Considering Nomura even stressed that the game was action-based earlier this year and that all the footage revealed so far looks very KH/Versus, I'd expect it to lean pretty heavily towards that combat style. Even if it's slower-paced than KH, which I think is reasonably likely, it's bringing to the table the most important things from its systems.
Yeah, I know the game is action based and I do see your perspective as well. If one sees the systems broadly, both have command menus, both have free (unlimited) basic attacks, both have free movement, it does seem similar. However the main system that drives FF7r, i.e., ATB based action, is what is not similar to Versus (KH). The pace of the combat might feel more like Lightning Returns. The pace of the combat is a very important part of something feeling completely different. Since both are action games, I'm just giving more weightage to the systems for differentiation.
But anyway, it's better if we revisit this once we know more about FF7r.
Sounds like possibly a case of both of us being correct, and I see your perspective as well, so I'll just look forward to talking more once we know more as you suggest. I hope to see some gameplay trailer breakdowns from you like back in the day concerning Versus/XV, those were easily my favorite threads!
Haha, yeah I'll be sure to do themif I'm still alive by then.
"With previous systems we've always had a great problem in trying to create a seamless environments. Field space has always been limited and loading often interrupts the flow of play. In this game our aim is to eliminate all obvious loading and to create an unlimited field. I want somebody to be able to shoot at you from within a house and for battles to move from outside to inside fluidly." - Nomuraon VersusXIII 2007
Your grandchildren will make the thread
What do you mean "music"?Imagine the visuals, polish, music, and animation of XIII but with different writers, directors, and level designers.
Long may Nomura reign in the chaos of our hearts. The one, true, and only visionary at SE.Peopl still keep falling for the PSX 'gameplay' trailer.
Guys, this is unhealthy. Has the FFXV reveal at E3 taught you nothing. The combat in that trailer won't make it to the final game. One of the obvious red flag was the guard scorpion battle screenshots where Nomura said they had recorded footage yet half year has passed and 3 major events and no sight of it.
If they're pulling development in-house for quality and scheduling reasons, they presumably were unhappy with the current quality and development schedule.
If they're pulling development in-house for quality and scheduling reasons, they presumably were unhappy with the current quality and development schedule.
At this point, can Square go back to making 16-bit and 32-bit style JRPGs? I'd gladly take a FFXVI in either of those styles if it meant that it'd be out a lot sooner, and arguably more enjoyable than FFXV. It's clear that HD development isn't working out well for them.
Nomura's talent worked the best under Sakaguchi. He is like an untamed wild beast right now who has the potential under the right producer but given free reign, he absolutely wrecks every project under him.Long may Nomura reign in the chaos of our hearts. The one, true, and only visionary at SE.
Time is a flat circle.
Earlier this year I was trolled with a supposed interview of Nomura saying how VIIR hadn't yet entered full production, made a thread about it. It was actually an old Versus interview. :|
A few months pass and we get this thread about how this game still hadn't entered full production lol.
At this point, can Square go back to making 16-bit and 32-bit style JRPGs? I'd gladly take a FFXVI in either of those styles if it meant that it'd be out a lot sooner, and arguably more enjoyable than FFXV. It's clear that HD development isn't working out well for them.
Agree to disagree, the similarities are significant in my opinion. I'm pretty sure the ATB element is just for the special attacks seen in the trailer, though it's gotten a facelift since, and there was nothing suggesting any sort of restricted attack or magic usage. Considering Nomura even stressed that the game was action-based earlier this year and that all the footage revealed so far looks very KH/Versus, I'd expect it to lean pretty heavily towards that combat style. Even if it's slower-paced than KH, which I think is reasonably likely, it's bringing to the table the most important things from its systems.
See above, it's pretty darn close in my opinion.
Sometimes you've just got to Dilly Dally Shilly Shally.
It'll come out, just watch. I expect Part I by 2020.
Feels good to return to the good ol' Versus days.