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Star Wars Battlefront II |BETA| Execute Pre-Order 66

Lucifon

Junior Member
Anyone who says there is no black crush issue on Xbox is dead wrong. This video clearly shows the difference in contrast between the two consoles. I continue to see this same difference in other comparison videos as well.

Maybe I'm missing something but I'm struggling to see any black crush on the video here. Slightly darker image for sure but I've sat staring at individual dark elements for detail loss from one to the other and can't spot any. The change in brightness is likely to simply just be how things have been set up slightly differently.
 
I for one am glad this is not Battlefield. It's actually fun to play.
Yeah, while I do wish they'd life certain aspects and ideas and the feeling of a 'war' from Battlefield, critiquing the game for not being like a different franchise rings pretty hollow to me.

This game is far from perfect and this beta is kind of all over the place but 'it's not Battlefield' with a list of how it isn't just seems like nonsense. Different audience. I play Battlefield. I don't want this game to be a 1:1 with a Star Wars skin.
 

N7.Angel

Member
Bought it on Xbox because i want to play it on X in November but damn the game is ugly as fuck in standard Xbox One S, looks even worse than the first one, awful.

The gameplay is way better though, really like how this one play.
 

Voidwolf

Member
Are all the people saying the graphics look bad playing on console? The first Battlefront doesn't look so hot either on them, especially on the Xbone. This game looks incredible, noticeably better than the previous entry and Battlefield 1 on PC with Ultra settings.

Remember you're playing a beta, the final product will most certainly look and perform better than what we're testing now. And I don't believe the beta even has Pro support so to judge its looks on either console at this stage is moot.



What's up with the graphics?
Ultra settings on Battlefield 1 I run at a locked 60fps with some dips to the mid 50s here and there. It looks stunning.
Ultra settings on Battlefront 2 and it looks so bad. I'm hitting around 130fps. Did they downgrade some things? It's not just the CA. Lots of stuff looks bad.
Aside from the CA, the game certainly doesn't look worse than the first. It very clearly looks better than BF1 (both of them). And even knocking the game for having the CA and the vignette filter is entirely down to player preference, not an outright fact that the graphics are worse (granted, 99% of the community seems to agree they do not like these filters).

As for the performance, I mean, we are playing a beta. It being a Frostbite game, I fully expect it to run great at release or sometime afterwards. It could also just be your rig not playing well with it. I've got everything on Ultra, TAA, and Resolution Scale at 150% and my FPS on Theed averages near 150 and I'm getting around 180 on the Fondor space map. Takodana however runs pretty bad sometimes. I've seen it dip to 90fps and it occasionally stutters. But considering how great Endor and Argonne Forest run in their respective games, I'm sure these performance issues will get ironed out.
 
Are all the people saying the graphics look bad playing on console? The first Battlefront doesn't look so hot either on them, especially on the Xbone.
Yeah, that's not true. Almost everyone praised the IQ of the first game in 2014. It was very clean and sharp.
 

XandBosch

Member
Saw a thread on reddit about hero queuing and I think that would be nice. Most of the time I reach 5k as part of the top 3, if you miss out, it's this constant process of checking whether or not one is available.

Also, with the 5k battlepoints we won't see heroes in the early phases. Not sure how to feel about that, I actually liked seeing them in all phases of the game.

I do think battlepoints are flawed at the moment. Almost everyone saves for a crack at the hero and I have only seen the AAT and LAAT once so far. I tried the MTT once, but it's a farcry from the AT-AT and noone really shows themselves at the grand road in the middle.

Can't say I had the same experience last night. Lots of wookies being used, lots of jet troopers, lots of starfighters in the air, etc.
 

sloppyjoe_gamer

Gold Member
Played a bit last night on my PS4 Pro. Gameplay was fun, but how is it possible that the first Battlefront looks so much better than this? Quite surprised at the lack of oomph in the graphics. It doesnt look bad at all, but im quite surprised at how unpolished it looks in the beta.

Have they commented at all about this?
 
Played a bit last night on my PS4 Pro. Gameplay was fun, but how is it possible that the first Battlefront looks so much better than this? Quite surprised at the lack of oomph in the graphics. It doesnt look bad at all, but im quite surprised at how unpolished it looks in the beta.

Have they commented at all about this?

Wait until the final product releases. Battlefield 1 didn't look so good during its beta, but it was massively improved once it released.
 

Lagunamov

Member
Where is the cheapest price to get this one in PC? It came to my radar after playing to the beta, I was not planning even to buy it.
 

Croatoan

They/Them A-10 Warthog
Yeah, while I do wish they'd life certain aspects and ideas and the feeling of a 'war' from Battlefield, critiquing the game for not being like a different franchise rings pretty hollow to me.

This game is far from perfect and this beta is kind of all over the place but 'it's not Battlefield' with a list of how it isn't just seems like nonsense. Different audience. I play Battlefield. I don't want this game to be a 1:1 with a Star Wars skin.

OG battlefront was just 1942, or BF:V with a star wars skin and third person mode. EA Battlefront can't even succeed at emulating OG BF.

Why would you not want superior features, better gunplay, destruction, 64 players? Like, who cares if that is from battlefield or not. Those features would make this game better.
 

XandBosch

Member
OG battlefront was just 1942, or BF:V with a star wars skin and third person mode. EA Battlefront can't even succeed at emulating OG BF.

Why would you not want superior features, better gunplay, destruction, 64 players? Like, who cares if that is from battlefield or not. Those features would make this game better.

I hate the gunplay in Battlefield and that's part of the reason I don't play it. It's spongy, not tactile at all, and shaky. That's the best way I can describe it. Destruction comes down to the license - I'm pretty sure they're not allowed to show the Theed palace being blown to bits and shit like that, I'm pretty sure they confirmed that at some point. Either way, it's not a big deal to have it missing, is every shooter without destructive environments now shit without it? This way you can get to know the maps and really work your way around them. That's hard to do when they're ever-changing. I agree it would be cool, but it's not necessary.
 
OG battlefront was just 1942, or BF:V with a star wars skin and third person mode. EA Battlefront can't even succeed at emulating OG BF.

Why would you not want superior features, better gunplay, destruction, 64 players? Like, who cares if that is from battlefield or not. Those features would make this game better.
Battlefield's gunplay has been crap recently. The gunplay of the 2015 Battlefront was almost perfect.

Also, destruction is overrated. I don't really like it anymore.
 
OG battlefront was just 1942, or BF:V with a star wars skin and third person mode. EA Battlefront can't even succeed at emulating OG BF.

Why would you not want superior features, better gunplay, destruction, 64 players? Like, who cares if that is from battlefield or not. Those features would make this game better.
It's an empty criticism. "Make this game exactly like your other franchise just with different art" isn't something I acknowledge as being a worthwhile discussion. You want Battlefield? Go play Battlefield.
 

XandBosch

Member
Battlefield's gunplay has been crap recently. The gunplay of the 2015 Battlefront was almost perfect.

Also, destruction is overrated. I don't really like it anymore.

Agreed. I will say that I loved the gunplay in the first Battlefront, because it felt a lot like old Battlefront. Arcadey, but still taking some skill to land kills over other players.

I do respect that they've taken it in a different direction this time though. It definitely feels less like Mario Kart and more in the direction of Forza, if that makes sense. Each weapon feels vastly different and I feel like I can really get good with a specific gun type. The first game was a little one-note in that regard.

But agreed.
 

sloppyjoe_gamer

Gold Member
Couple other points im remembering from last night when i played...

1. Heros have unique emotes which is cool, but the emotes for the regular characters are pretty lacking. WTF where is the Ion Shock emote, which was one of the best ones in Battlefront 1.


2. Load times many times after i die take way too long....used to hitting square and immediately getting back in. In this one, many times i sit with a 8-10 second timer after i pick my class.
 

Pizza

Member
I, for one, have zero interest in Battlefield: Star Wars

Battlefront is its own thing, and 2 feels like a really good step forward from 2015 in regards to the spirit of the old games. Toss in Conquest and enough heroes to not have them be cross-era and it's golden.

I like hold to crouch a ton once I got used to it: I dodge roll constantly and the amount of times I got wrecked for an impromptu squat in 2015 is embarrassing

My only complaint is that I got annihilated the one time I tried ship, but I'll just have to get good since people are saying the controls are better than 2015, and I loved the ships there
 

Xater

Member
Battlefield's gunplay has been crap recently. The gunplay of the 2015 Battlefront was almost perfect.

Also, destruction is overrated. I don't really like it anymore.

There is no gunplay here. It's just hold down to shot. It's shit.
 

Eggbok

Member
My heavy class and all the unlocks associated with it just vanished between matches. I was rank 8 heavy and now got put back to 4 boo!!!!!!!!!!!
Even the cards I got from crates for the heavy class are completely gone, why me!
 

Sygma

Member
I for one am glad this is not Battlefield. It's actually fun to play.



Totally agree with this. They need to take a look at battle points. Whenever I want to pick Darth Maul or Rey, the slots are always full and this is always at the Palace phase. :(

I mean BF 1 in operations is pretty amazing to play
 
I wish we could get away from design like the Theed Palace fights map wise. Linear corridors where you have to force yourself through hallways filled with blaster fire. It's like no multiplayer game these days has any interest in a good old fashioned gunfight anymore--it's forcing everyone through these bottlenecks or having one hundred pieces of cover everywhere, making visibility a shitshow at all times and having to commit yourself to a position without any intel.
 

Voidwolf

Member
Yeah, that's not true. Almost everyone praised the IQ of the first game in 2014. It was very clean and sharp.

The game came out in November 2015 and is noticeably blurry on the Xbox especially, my cousin has it and I've played with him countless times. PS4 looks a bit better but when you stop to look at the details you can clearly see things were dialed back.

To make it clear, I'm comparing the quality of the first game to that of the PC version. Not saying the game looked like garbage but that they aren't the best looking games on either console and they weren't at the time of their release either. I don't expect Battlefront 2 to dethrone either console's greatest looking games.
 

Xater

Member
about those loot crates,,

Is this the only way to unlock weapons in the game?

You can also craft them. Like the gun for the specialist you can unlock here costs 600 of whatever that currency is called. You get that currency also out of crates though. So far I am at 50. It's garbage.

This post means nothing. Every shooter is "hold down to shoot".

There is no gunplay because it involves nothing more than that. Ther eis no recoil or any other factors that would make up such a thing as gunplay. It's zero skill , uninteresting garbage. And if you say this is better than whatever BF1 has you are high my friend.
 

Raide

Member
Jesus hell the star cards are daunting.

Is there a way to upgrade the officer's turrets?

I have seen nothing so far that mods the turrets, apart from maybe the cooldown card. Would be cool to have mods to make the turrets a little more versatile.
 

belvedere

Junior Butler
You can also craft them. Like the gun for the specialist you can unlock here costs 600 of whatever that currency is called. You get that currency also out of crates though. So far I am at 50. It's garbage.



There is no gunplay because it involves nothing more than that. Ther eis no recoil or any other factors that would make up such a thing as gunplay. It's zero skill , uninteresting garbage. And if you say this is better than whatever BF1 has you are high my friend.

Just so I'm clear, there's no weapon unlock progression system? For example, in Battlefield 1 if I wanted to unlock an assault class weapon I had to level up the assault class. There were also medals/missions where you could unlock weapons in the expansions by getting kills with specific weapons.

Is that totally gone in Battlefront 2?

I have seen nothing so far that mods the turrets, apart from maybe the cooldown card. Would be cool to have mods to make the turrets a little more versatile.

Definitely. Right now they are fairly useless.
 
The game came out in November 2015 and is noticeably blurry on the Xbox especially, my cousin has it and I've played with him countless times. PS4 looks a bit better but when you stop to look at the details you can clearly see things were dialed back.

To make it clear, I'm comparing the quality of the first game to that of the PC version. Not saying the game looked like garbage but that they aren't the best looking games on either console and they weren't at the time of their release either. I don't expect Battlefront 2 to dethrone either console's greatest looking games.
Apologies on the date. Graphics were near universally praised for a large multiplayer shooter at release. The one consistent talking point about it was accuracy to source material and visuals.
There is no gunplay because it involves nothing more than that. Ther eis no recoil or any other factors that would make up such a thing as gunplay. It's zero skill , uninteresting garbage. And if you say this is better than whatever BF1 has you are high my friend.
It's an arcade shooter trying to appeal to the widest demographic possible. I don't really get what type of game you were expecting.
 
There is no gunplay because it involves nothing more than that. Ther eis no recoil or any other factors that would make up such a thing as gunplay. It's zero skill , uninteresting garbage. And if you say this is better than whatever BF1 has you are high my friend.
Battlefront 2015 had a flat-steep skill curve. If you played it long enough you'd know.

Battlefront II 2017 adds recoil and spread.

Battlefield 1 has incredibly nothing gunplay. None of the guns feel good to use.
 

Xater

Member
Just so I'm clear, there's no weapon unlock progression system? For example, in Battlefield 1 if I wanted to unlock an assault class weapon I had to level up the assault class. There were also medals/missions where you could unlock weapons in the expansions by getting kills with specific weapons.

Is that totally gone in Battlefront 2?

You either get the cards or you use your funny money from the crates that's it. That even goes for weapon attachments. The only thing your level seems to do is unlocking more card slots for your abilities.

Battlefront 2015 had a flat-steep skill curve. If you played it long enough you'd know.

Battlefront II 2017 adds recoil and spread.

Battlefield 1 has incredibly nothing gunplay. None of the guns feel good to use.

I palyed the first one enough to know how bad it is.

Spread and recoil in this game are meaningless. Just go for whatever does the most damage.

And good to know that you are high.
 

Voidwolf

Member
There is no gunplay because it involves nothing more than that. Ther eis no recoil or any other factors that would make up such a thing as gunplay. It's zero skill , uninteresting garbage. And if you say this is better than whatever BF1 has you are high my friend.
Every blaster in BF2015 has different levels of damage output, fire rate and every weapon class has different effective ranges so it's a downright lie to say there is 0 gunplay. It may not be as apparent as Quake or Halo, but there is most definitely a degree of gunplay and skill involved.

If you come at me mid to long range with the SE-14C and I've got a DL-44 or DT-12, I'll win that fight every time, assuming our ability to aim is equal. Up close it'd be a matter of whether I'm skilled enough to land a headshot and another anywhere else before you can land a full burst and a half with your blaster, if you are skilled enough to make every bolt hit me that is.

There's definitely gunplay and skill involved and weapon choice makes a difference. But that tends to get missed if you're rushing into the meat grinder during a match.

Battlefront 2015 had a flat-steep skill curve. If you played it long enough you'd know.

Battlefront II 2017 adds recoil and spread.

Your first point is accurate but Battlefront 2015 does have spread, the cross hairs just don't expand to show it. So while your accuracy is affected it's still easy to aim.


Apologies on the date. Graphics were near universally praised for a large multiplayer shooter at release. The one consistent talking point about it was accuracy to source material and visuals.
I agree that it was a fantastic looking game and no one can deny it's accuracy to the source material, both audio and visual. I feel confident in saying that the final version of this game will look fantastic on the X and Pro.
 

belvedere

Junior Butler
You either get the cards or you use your funny money from the crates that's it. That even goes for weapon attachments. The only thing your level seems to do is unlocking more card slots for your abilities.

This is utterly bewildering. I guess I get having skins and alternate melee weapons (like in Battlefield 1) unlock via loot crates, but main fucking weapons? How does this make sense? Not only does it make the game feel like a F2P mobile game, but it potentially requires countless hours to customize a class/build to your liking.

I'm saying this as an avid player of Battlefront 1, btw. While the game had its faults, there haven't been many games in the last 2-3 years that I've sunk more time into.
 
This is utterly bewildering. I guess I get having skins and alternate melee weapons (like in Battlefield 1) unlock via loot crates, but main fucking weapons? How does this make sense? Not only does it make the game feel like a F2P mobile game, but it potentially requires countless hours to customize a class/build to your liking.

I'm saying this as an avid player of Battlefront 1, btw. While the game had its faults, there haven't been many games in the last 2-3 years that I've sunk more time into.
It can take countless hours to customize a class/build to your liking in plenty of shooters. I don't get my ideal build in a Call of Duty until I've prestiged at least once. We also don't know what the 'pace' of earning boxes and materials will be or how many different ways/challenges there will be.
 

belvedere

Junior Butler
It can take countless hours to customize a class/build to your liking in plenty of shooters. I don't get my ideal build in a Call of Duty until I've prestiged at least once. We also don't know what the 'pace' of earning boxes and materials will be or how many different ways/challenges there will be.

But we had a choice in what to unlock and when we could unlock it. If I'm understanding this system right, I can only hope that the loot crates randomly drop the abilities, weapons and upgrades I require for the class I'm customizing.
 
But we had a choice in what to unlock and when we could unlock it. If I'm understanding this system right, I can only hope that the loot crates randomly drop the abilities, weapons and upgrades I require for the class I'm customizing.
...and currency to craft what you want. Aren't the crates class specific? It's not like if you're a heavy you're going to be getting specialist gear in that crate.

The first games had a big carrot on a stick problem for a lot of people, this system at least for me, makes it feel like I'm progressing and earning things the more and better I play with a class.
 

rashbeep

Banned
Are all the people saying the graphics look bad playing on console? The first Battlefront doesn't look so hot either on them, especially on the Xbone. This game looks incredible, noticeably better than the previous entry and Battlefield 1 on PC with Ultra settings.

Remember you're playing a beta, the final product will most certainly look and perform better than what we're testing now. And I don't believe the beta even has Pro support so to judge its looks on either console at this stage is moot.

Aside from the CA, the game certainly doesn't look worse than the first. It very clearly looks better than BF1 (both of them). And even knocking the game for having the CA and the vignette filter is entirely down to player preference, not an outright fact that the graphics are worse (granted, 99% of the community seems to agree they do not like these filters).

the Takodana map seems to look worse than Endor to me.
 

vakarian32

Member
After Battlefield 1 I was hoping they would add a server browser to the PC version. I guess they don't give a shit about the PC community in lower populated regions, this is gonna be DOA in Aus just like the previous one.
 

belvedere

Junior Butler
...and currency to craft what you want. Aren't the crates class specific? It's not like if you're a heavy you're going to be getting specialist gear in that crate.

The first games had a big carrot on a stick problem for a lot of people, this system at least for me, makes it feel like I'm progressing and earning things the more and better I play with a class.

I honestly have yet to craft a single item, so I can't speak to how efficient/inefficient that process will be.

And yes there's class specific crates, but aren't those random? Unless the crates generate based on your playtime with a specific class, it doesn't help matters if I can't even get a crate for the class I want to customize.
 
Battlefield's gunplay has been crap recently. The gunplay of the 2015 Battlefront was almost perfect.

Also, destruction is overrated. I don't really like it anymore.

Perfect?? No way.

Battlefront's guns are all bullet hoses. No recoil whatsoever. Makes it way too easy to kill people.

At least Battlefield actually feels like your firing a gun.
 

Raide

Member
...and currency to craft what you want. Aren't the crates class specific? It's not like if you're a heavy you're going to be getting specialist gear in that crate.

The first games had a big carrot on a stick problem for a lot of people, this system at least for me, makes it feel like I'm progressing and earning things the more and better I play with a class.

It does seem like crates are class specific, so that helps to focus on your main class. Also the scrap for crafting is there but I wonder how much they will tweak it so players can craft at a suitable pace.

The first BF was awful for carrot on stick because the vast majority of players found one carrot with explosive shot on it and played the rest of their time like that.
 
I honestly have yet to craft a single item, so I can't speak to how efficient/inefficient that process will be.

And yes there's class specific crates, but aren't those random? Unless the crates generate based on your playtime with a specific class, it doesn't help matters if I can't even get a crate for the class I want to customize.
When I play as a class, and level up the class, the crate I get is specific to that class and only has items for that class.
The first BF was awful for carrot on stick because the vast majority of players found one carrot with explosive shot on it and played the rest of their time like that.
Yeah, the new star card system seems like an improvement in every way over the previous game where it was just 'jetpack or personal shield' on every single character.
Perfect?? No way.

Battlefront's guns are all bullet hoses. No recoil whatsoever. Makes it way too easy to kill people.

At least Battlefield actually feels like your firing a gun.
They are two different types of shooters.
 

The1Ski

Member
I wish we could get away from design like the Theed Palace fights map wise. Linear corridors where you have to force yourself through hallways filled with blaster fire. It's like no multiplayer game these days has any interest in a good old fashioned gunfight anymore--it's forcing everyone through these bottlenecks or having one hundred pieces of cover everywhere, making visibility a shitshow at all times and having to commit yourself to a position without any intel.

I wonder if it's a design choice since so many of the blaster fights in the movies are like that. Lasers going both ways in a hallway is iconic Star wars
 
Anyone else annoyed by the stuttering on PS4? It happens so often, just panning around is enough to see that it isn't smooth. Very disappointing, as the first game performed really well.

I noticed that on Xbox One as well, didn't remember any issues like that with the first game. Hoping I'm not gonna feel like I "need" an Xbox One X or a PS4 Pro for this game to run smoothly. I'll probably just hold off on playing it if that's the case.
 

Ardenyal

Member
Pretty underwhelmed. Not sure why dice won't just slap star wars onto battlefield 1 mechanics. Like why is this game so different from bf1 and bf4? This is why dice would fuck up a br mode. They think they have to reinvent the wheel every time.

Battlefront 2 should have just been battlefield 1 with star wars maps, vehicles and weapons.

Why is this so hard for them to understand?

Fuck the battlefield sniper shelves, mortar spam, vehicle camping and every other bullshit mechanic of battlefield.

Edit: also bringing bf gun mechanics over? Heck that too! suppression and random spray all over the place because someone sneezed your way.
 

belvedere

Junior Butler
When I play as a class, and level up the class, the crate I get is specific to that class and only has items for that class.

Yeah, the new star card system seems like an improvement in every way over the previous game where it was just 'jetpack or personal shield' on every single character.

Maybe there's a glimmer of hope then. I only got to spend a couple of hours with it yesterday so I'm hoping by sticking with a class and scrapping (that's possible, right?) I may be able to customize the classes to my liking.
 
Don't worry belvedere, he's talking horseshit.

You can craft exactly the star card you want with crafting parts (the currency in the top-right corner). You get crafting parts from crates and it's only 40 crafting parts to craft the common tier of your star card of choice. It's progressively more expensive to craft the higher tiers.

No one is talking horseshit but you.

How do you get crafting parts? By dumb luck from loot crates, it's the same thing as randomly getting lucky and hitting the card you want, there is no set amount of time or xp it will take you to acquire enough crafting parts. It could take you 3 hours to get 100 parts, it could take me 8. That's random based loot, and it's exactly what were talking about, unlike the false crap your spreading.
 
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