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Noooooooo. My SR was degraded to C.
Edit: Wait what, wrong thread
Edit: Wait what, wrong thread
So it end in a few hours.
Thanks for the reply.
Weird, I couldn't do this a month outside of launch.
Anyone else play Specialist and stand at the back with your binoculars and see how many assist points you get doing nothing? I had a sandwich and still racked up loads of points just scanning through walls.
Yup, they really rack up when you light up targets for a hero. On ps4 pro binos will bug and show yellow blocks when viewing.
As an aside, parts of Frostbite is showing its age. Cards , weapons etc. suffer from the same glitches as games past. They forget theyve been acquired as continue to show up as new several times.
How do we think the PC player base will be this time around? I just built a new PC and would love to get this there, but I don't want to struggle to find matches
Game was DOA on PC? Never had a problem finding matches on PS4, I actually played a bunch last night.
Do we know when the beta ends?
The only reliable way to enforce player behavior in a game is to make it fun. It's objectively more fun to run around in squads than it is solo in Battlefront 2. That's not the case for Battlefield, where one player can easily wipe a squad if they get the drop on them.That's part of the problem as well. Adding those things might not always mean there will be teamwork, but it would still be a part of the game itself. At the moment with Battlefront 2, it feels like it's not even a consideration of the game. They might be few and far between at times in battlefield but they aren't as hard to find as you suggest. In the time i've played Battlefield plenty of people have done those things - they definitely aren't something unexpected when they occur. There is far, far more interaction with other players than Battlefront allows you to have and that makes it feel like more of a cohesive experience.
It being so easy to die and therefore you're better huddled near the other players in Battlefront does not make it a team game. There's a big difference between just not lone-wolfing and actually working together as a team by interacting with other players. All those smaller elements that are missing from the game make it feel too far simple and your actions ultimately something just for yourself. Battlefield and the original Battlefronts had more depth to them because they have those smaller mechanics in place, Battlefront 2 gets the broad gameplay mostly right but misses the mark in a few significant ways because it doesn't think of anything but the short-term.
I finally got to play the Slave 1 last night and oooooohhhhh yes, that bomb was SOOOO good.
I would bait people to follow me around a ship or something, then let the bomb loose as soon as I turned a corner so anyone in pursuit wouldnt have enough time to fly away. My best attempt at this netted 4 kills.
I love the game, but the loot box inclusion in its current form (I accept that there's no way EA will ever remove loot boxes completely sadly) makes me horribly conflicted about a purchase.
Hopefully DICE reach out and listen to the concerns.
Anything is better than a season pass that divides the community.
I really hope they change the way lootboxes work and player progression in general
It was over man, sorry.Is it still open on Xbox One? at what time does it end on CST?
We won't know the full damage of the boxes until launch. Anything is better than a season pass that divides the community.
the thing that was confusing to me was the leveling system...so you get 1 primary level and each one of your ships, characters also has their own individual level?...so what's the point of the main level number then?...for example I reached the Level 10 cap for the beta...but my Bomber ship was Level 5...so what's the point of the Level 10?
Doesn't seem too weird to me. It's basically your gear-level.The leveling up and progression felt really weird but I mostly ignored it and kept playing. Having a rank that does nothing (unless it's credits or boxes with each rank) and then having a weird class rank that just seems to work with what cards you have unlocked, is odd to say the least.
the range on those seismic charges seem pretty big as well...
I feel like several of the star cards need to be nerfed. They fucked up a bunch of the percentages. No one should ever be immune to all damage at any point ever.
I don't get the outrage about this particular card upgrade, his rocket barrage is like 2-3 second long and has a fairly significant cool down. Is there something else to it I'm missing? Some of the other cards are in need if a serious Nerf, but I just don't see how this is game breaking.yeah some of the star cards upgrades are ridiculous...100% damage resistance for Boba Fett when he's using his rockets I think was one of them...a few others also have really high numbers...if this is the case in the final release then the pay to win people will dominate
The pay to win people are so in effect paying for our season passes so we don't have to. If they end up with an item here or there that gives them a small advantage, well, I just can't bring myself to be all up in arms about that.yeah some of the star cards upgrades are ridiculous...100% damage resistance for Boba Fett when he's using his rockets I think was one of them...a few others also have really high numbers...if this is the case in the final release then the pay to win people will dominate
The pay to win people are so in effect paying for our season passes so we don't have to. If they end up with an item here or there that gives them a small advantage, well, I just can't bring myself to be all up in arms about that.