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Gran Turismo Sport demo coming Oct. 9

Did anyone watch nascardude's stream with the 30 lap endurance race......that was intense, never seen AI race so well in a car game, let alone GT.

Honestly think this is going to be the best Gran Turismo game of all time. Everything is so polished. The singleplayer looks more varied than ever, from long races with pitstops, to something like a time attack overtaking traffic in Tokyo motorways. Love how everything you do in the game gives you some kind of progression. UI is slick and intuitive.

Really appreciate the community aspects. Spent like an hour going through everyone's scape pics and liveries, checking out people's feeds and reblogging them. Also spent a long time just staring at all the scape pics....even without the cars they are stunning pictures.

Went online and was surprised at people actually attempting to race clean and this was in the E class.

Then there's the little things like the great OST, all the car culture you can learn about, and stuff like the pit crew hanging of the rails and waving at you as you come to the finish line or this:

https://www.youtube.com/watch?time_continue=7&v=c68diqk3Ed4

Can't wait for it to release. Also, fuck Stage 6 event 1
 

GHG

Gold Member
So, is there no option of a driving line that actually tells when to not accelerate and brake? I know shit about racing games so I pretty much need that to play

This all yellow line is useless.

No you don't. There's an option that brings up the word brake at the bottom of your hud when you need to brake and then the markers tell you where you need to be aiming your car. You can build from there and start to learn.
 

Syntsui

Member
No you don't. There's an option that brings up the word brake at the bottom of your hud when you need to brake and then the markers tell you where you need to be aiming your car. You can build from there and start to learn.
Well shit, this will definetely scare a lot of people.
 
I really hope they fix this Options menu crash soon, the in-race BGM tracks are horrible. Love the menu music though.

Can you unlock more tracks in the demo, or are we stuck with three? I've generally enjoyed GTS so far, feels like classic old school GT, but haven't really cared for the tracks compared with DriveClub. I'd like something a bit more lush and foresty.
 

GHG

Gold Member
I know but that's not a really good alternative. Is there no blue/white/red line that every single racing game ever made in the last decade have?

Dude do you have an interest in learning to get better at these games or do you want to follow a line for the next 10 years like you have been for the last decade?
 

dracula_x

Member
some additional details:

1. it seems, users will able to upload their videos too:

KkVqYcM.png


2. if there's a car behind you, then you'll see shadow on the screen (on the left or right side)

rL8GLju.png


---

lol, so random:

yCM3Zhl.png
 

Gestault

Member
Dude do you have an interest in learning to get better at these games or do you want to follow a line for the next 10 years like you have been for the last decade?

I say this as someone who generally avoids assists: This is a mindlessly stubborn reaction for a videogame. There's, full stop, a clearer solution that someone might want if they're using an assist in the first place. You can politely not respond if you're going to criticize a person for playing a game to their preference.

Your response is the exact attitude that scares people away from playing and talking about games they might enjoy.
 

Angst

Member
Did the first six driving school missions and one arcade race. This is everything I hoped it would be. Can't wait to connect my new G29 and race more.

I just hope they release more tracks... Spa, La Sarthe, Laguna Seca, Suzuka etc.
 
some additional details:

1. it seems, users will able to upload their videos too:

You can already, though I haven't checked how. If you go to the Discover area (left-hand button on the home screen) you can see user replays (+ photos, scapes, etc) that were uploaded.

I say this as someone who generally avoids assists: This is a mindlessly stubborn reaction for a videogame. There's, full stop, a clearer solution that someone might want if they're using an assist in the first place. You can politely not respond if you're going to criticize a person for playing a game to their preference.

Your response is the exact attitude that scares people away from playing and talking about games they might enjoy.

Normally I might agree with you, but GT is a simcade racer that has always leaned more towards the sim side. This game wants you to learn how to drive properly; that's the reason there's license tests. The Brake indicators do a good job of educating people without following a magic line where they can shut their brain off. There's plenty of arcade-focused racers where this is perfectly acceptable. GT expects more of players.
 

Syntsui

Member
Dude do you have an interest in learning to get better at these games or do you want to follow a line for the next 10 years like you have been for the last decade?
I want to learn the courses and the usual line every racing game has is a great tool to help that.

Don't be a dick, racing is not my thing but I got pretty decent in GT5 once I got used to the courses thanks to the usual racing line.

There is no defense for not having it.
 

Angst

Member
I want to learn the courses and the usual line every racing game has is a great tool to help thatm

Don't be a dick, racing is not my thing but I got pretty decently in GT5 once I got used to the courses thanks to the usual racing line.

There is no defense for not having it.
I see your point, but the issue is that having a line usually only makes people follow the line and not learn the track, using the visuals to identify brake points etc. Game is better off not having a line IMO.
 

bombshell

Member
2. if there's a car behind you, then you'll see shadow on the screen (on the left or right side)

There's some useful functions when you press left/right on dpad, for example one press right from default is a very useful radar that tracks cars behind and to both sides of your car.
 
Well shit, this will definetely scare a lot of people.

The whole purpose of GT Sport is to get people to become more skilled at the craft. I also feel that the driving line is crutch to make it easy. It will require some effort, but learning the courses is going to be extremely rewarding. The driving school in GTS sounds like it was made for people like you.
 

E92 M3

Member
No, it's a full GT with a focus on online racing while still having a fleshed out singleplayer.

No it's not like prologue. It's the first entry in the next generation of Gran Turismo.

Where the old titles SP would focus on experiencing the journey of a racing driver, Sport is there to actually teach you how to become a racing driver. And when you are comfortable move towards racing online against others.

Thanks, t'was worried it would be a half measure.
 

Tomeru

Member
No way the full game is only 43g's. No way.

Driving line is usualy a double edged sword, becuase while it tells you the optimal line, it quickly becoming driving the line instead of the course - and if it's a "dynamic" line, then you battle with when to break instead of using your head and eyes. Better ways to learn exist.
 

Mutagenic

Permanent Junior Member
Ok, I can switch wheels from T500 back again - only needed 1 minute of driving the demo, but I gave it 10 and two different cars to be sure. Feels absolutely awful, AWFUL. Worse than I remembered it from the Beta, but it's probably the same. To believe that Kaz is talking about FFB force linearity of the new Thrustmaster wheel when GTS obviously has no idea about the steering feel of a racecar. This soft-progressive yuk... in both cars Golf GTI road version and Lexus Gr4, which should be hard and direct. It's good that there doesn't seem to be lag between physical and onscreen steering wheel(like in many other sim-lites), but it might as well just be only visual as the car basically ignores how fast you move the wheel.

Sorry about the negativity, I'm gonna shut up now. You guys go and have fun with it.

Oh yea, one last thing: Great menus, music and presentation. Liked everything outside of the driving.
Only 10 minutes? Don’t you want to stick with it for a bit and see if your opinion might change a little?
 

Crayon

Member
The sport mode is so fun but I'm getting a lot of erros, drops and hangups.maybe 6 or 7 so far.

Hmm. Looks like another one.
 

zelas

Member
So, is there no option of a driving line that actually tells when to not accelerate and brake? I know shit about racing games so I pretty much need that to play

This all yellow line is useless.

It really is kind of dumb. What sucks is that it takes a step back from what previous GT games had done already.
 

Syntsui

Member
The whole purpose of GT Sport is to get people to become more skilled at the craft. I also feel that the driving line is crutch to make it easy. It will require some effort, but learning the courses is going to be extremely rewarding. The driving school in GTS sounds like it was made for people like you.
I understand the purpose of the game perfectly, I just think they removed the best learning tool previous GT had to make people get better and offered poor options in it's place.

That said, time to grind and get better.
 
Only 10 minutes? Don't you want to stick with it for a bit and see if your opinion might change a little?

I have about 25h in the beta and 5-6h in the beta forums making suggestions, pointing things out, discussing stuff.

Edit: Also, everyone who played Assetto Corsa and Project CARS 2 (or other PC sims) only needs 1-2 minutes to understand that spending more time won't get you used to the FFB and make it feel ok. You either are ok with it right away or you're not.
 

GHG

Gold Member
I say this as someone who generally avoids assists: This is a mindlessly stubborn reaction for a videogame. There's, full stop, a clearer solution that someone might want if they're using an assist in the first place. You can politely not respond if you're going to criticize a person for playing a game to their preference.

Your response is the exact attitude that scares people away from playing and talking about games they might enjoy.

I gave him the solution that the game presents. Some games have it and others don't, it's a design choice. Not every game needs to have it though. There's a whole 2 sections in this game that teach you how you should be approaching the game. One being the driving school and the other being Circuit experience where you can learn each track sector by sector and improve yourself.

I want to learn the courses and the usual line every racing game has is a great tool to help that.

Don't be a dick, racing is not my thing but I got pretty decent in GT5 once I got used to the courses thanks to the usual racing line.

There is no defense for not having it.

The racing line hinders your ability to memorise courses rather than help it. When it was a discussion at WMD as to whether it should be included in PCars or not there's a surprising amount of evidence that shows the driving line both doesn't improve players and also that it doesn't even help with player retention (people who rely on it either get bored or hit a skill wall sooner or later anyway).

As mentioned above the reason it's not in this version is because they have decided to go the route of teaching/training players to become competent at racing in this game (via the driving school and circuit challenge). For example, you can't follow a line if there are other cars in the way, you need to be able to intelligently get around the track as fast as possible. There are other ways to learn and it's not like the game is simply saying "good luck". There are other solutions.
 

Echoes

Member
As a casual racing fan, I've been playing Forza since FM2 and to this day I don't know any of the tracks, because I always follow the braking line and thus don't feel particularly challenged. It's very convenient...to a fault. I decided to race without the map in FM7, and to disable the braking line once I feel I'm good enough at the track, and it made me feel like I'm playing a different game where the goal isn't to 'win' but to learn and improve. I see the braking line the way I see Easy Mode in Mega Man 9 now, a mode that fundamentally changes the game and the player's approach to it. I do get it, but I'm glad I was able to move past it.

I personally like that the braking assist in GTS is just a text warning (although I wish I can push it to the middle of the screen). It strikes me as the better compromise.
 
I see your point, but the issue is that having a line usually only makes people follow the line and not learn the track, using the visuals to identify brake points etc. Game is better off not having a line IMO.

Agreed. Its like playing DMC or Bayonetta on those automatic modes. Its only training you in bad habits.

What GT sport has now is an okay middle ground.

Same with Drivrclub and those flag markers.

Follow the line is such a lazy thing for the developers to implement. Also, youd be surprised at how fast your brain adjusts and memorises the course.
 

ghibli99

Member
So when you go to the showrooms, are those all the cars that will be available to purchase? Like two-three production Bimmers plus the GT variants? A CTR and NSX for Honda? Hopefully there are many more...

Only did the available license tests and the scapes mode. GT has always had great photo tools.
 

nw3

Member
Racing line massively hampers engagement.

Those hooked on racing line, just pick a relatively straightforward track e.g. Brands Hatch Indy. Pick a well -handling car (e.g. Porsche gt4 clubbie).

Once you know the corners, start to learn the braking point of each corner, i.e. when do you need to apply the brakes with full force to stop in time, deep into the corner, and be able to then turn and hit the corner apex?

Just work on all the corner entries, get those right so you know all the braking points, only then start to add corner exit, using the full width of the track, smooth gradual throttle to make sure you don't unbalance the car.

That's kind of it! Two biggest tips:
- smooth inputs (steering, braking, throttle)
- vision: always be focused on as far as u can in the distance...totally different to road driving

I often do track days in my Porsche 993, including Brands Hatch, Donnington etc. Works it real life..it'll work in GT!!
 

jayu26

Member
Agreed. Its like playing DMC or Bayonetta on those automatic modes. Its only training you in bad habits.

What GT sport has now is an okay middle ground.

Same with Drivrclub and those flag markers.

Follow the line is such a lazy thing for the developers to implement. Also, youd be surprised at how fast your brain adjusts and memorises the course.
I know to a lot of people we can sound like snobs but it really is better to learn with markers rather than slavishly following a line.
 

xion4360

Member
You put it in rest mode? That sped it up for me.

Yup going into rest mode always speeds up downloads for me too.. like by a lot.

as for the driving line.. there is a driving line in the game but it doesnt change color to tell you when to stop.. but that combined with the brake indicator works well enough doesnt it? I mean theres more to racing games than just following the line isnt there.

Anyway, the tutorial sections of the game seem to teach you everything there is to know about racing so hopefully you pick up enough skill to not need to rely on the magic follow me line.
 
Got disconnected while it was matching players and now I just have a black screen with a cursor in the middle. Had to force close the game.
 
Downloaded, played 2 stages, of coursed sucked horribly, & deleted.

Reminds me of the same frustrations in Drive Club, where you're always a hairpin away from wiping out.

I did love GT back in the glory days of PS2 & PS3, but I grew out of it I guess?

Now back to playing Witcher 3..

Great Tutorials and Tips, hope this helps.

10 Driver Mistakes in Racing Games
https://www.youtube.com/watch?v=8FC4ZEVbe2Q

Racing games - Tips and Advices (Part 1)
https://www.youtube.com/watch?v=xZ6i4INmISE&t=15s

Racing games - Tips and advices (part 2)
https://www.youtube.com/watch?v=mx2BOnJ7Nsk

How to Deal with Corners
https://www.youtube.com/watch?v=z3Re0eRtpzM

Racing Games - Some little tips
https://www.youtube.com/watch?v=3Nl7vvjePLc

How to be fast in Racing Games
https://www.youtube.com/watch?v=uIaxLYl9VqM
 
Seems really canny. Just a shame, like fighting games, I just can’t really play them very well and they end up being more frustrating than fun. But I still enjoyed what I played.
 
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