ElBoxyBrown
Banned
Blame the woman who is in charge of getting the movies made. Yes, it's somehow her faultI blame Kathleen Kennedy for this.
Blame the woman who is in charge of getting the movies made. Yes, it's somehow her faultI blame Kathleen Kennedy for this.
AAA single players games are basically dead, right?
Can Disney take Star Wars exclusivity away from EA and give it to someone else please.
Fund another studio within CDPR and have them develop a quality game. I don't know. But I simply don't understand how happy could they be with the mishandling of the franchise in the games department.
AAA single players games are basically dead, right?
DEJAVU
Oh wait, wrong meme, sorry
Can Disney take Star Wars exclusivity away from EA and give it to someone else please.
Don't ask for Dead Space back. It'll be awful and filled with lootboxes.
AAA single players games are basically dead, right?
10 years deal.
Started in 2013/2014, it will end 2023/2014.
I know people's reaction is to blame EA for wanting to put in loot boxes and make it a PUBG clone or whatever, and it's entirely possible/plausible that that's the direction they take it in now, but they wouldn't just close down the entire studio this far into production if all they wanted to do was retool the game into a GaaS.
Like this coupled with Jason's tweet and the length of development time with almost nothing to show for it points to more fundamental problem within the studio, and the game people are crying about might not have ever come together at all. Hard to say until more details about the state of the game come out.
But it's not players unknown battleground or cod numbers so it would be a failure
A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project.
Sony and Nintendo are still trying though. We did get Horizon this year and Switch is swimming in single player gold right now.
Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.
If you're talking about a cinematic game with a duration of ~8h and without an open world then yes. Those games are dead in the AAA space.AAA single players games are basically dead, right?
She runs Lucasfilm. She helped select EA and choose to do an exclusive license.Blame the woman who is in charge of getting the movies made. Yes, it's somehow her fault
Good for the people here praising GaaS as the salvation of gaming, I suppose.Welcome to your velvet GaaS gaming world, people. This is what you asked for and this is what you bought.
The reason for shutting down the studio was market trends aka loot boxes.Whats with all these hot takes of GAAS = PUBG/Destiny?
Anthem is already acting as EA's Destiny. Why do they need another? And how would PUBG Star Wars even work?
I'm sad to see Visceral go since I loved Dead Space 1 and 2, and I was legitimately looking forward to the Star Wars game.
Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.
I'm still very skeptical about DA4 actually coming out. All hope rides on Anthem.I actually agree. If whatever the next Dragon Age is and Anthem don't succeed Bioware is dead next