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EA shuts down Visceral, moves Star Wars game to EA Vancouver/others

shandy706

Member
Damn the bolded in the OP, screams that Hennig's game is being revamped to the GaaS model

Came to post


G a a S

giphy-downsized-large.gif
 
You have a Witcher icon and you couldn't think of that, which doesn't fall into either? =P

Witcher 3 was green lit over 6 years ago. Far before the market changed

Look at the postings for hiring on Cyberpunk. It's going to be an online GaaS title (though I expect a strong single player as well)

There will still be single player games. But they will ALL contain online focused things within them and if they don't then expect lots of MXT's
 
Can Disney take Star Wars exclusivity away from EA and give it to someone else please.

Fund another studio within CDPR and have them develop a quality game. I don't know. But I simply don't understand how happy could they be with the mishandling of the franchise in the games department.

I'm sure there's some kind of clause that would let Disney void the contract, but I doubt it would be pretty.

Besides, as long as EA is bringing in the money with their SW games, I doubt Disney cares.

So here's hoping to many failed Star Wars games.

(okay maybe that last part is a bit extreme, but I'm really salty right now)
 

Audioboxer

Member
I don't like the sounds of the "revamp" for Amy Henning's Star Wars game. Sounds to me like they're saying, "yeah we need to put more loot boxes in it & not make it a mostly SP game". Ugh.......

That's exactly what they are saying

Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.

Henning was on board for Uncharted, she knows how to make a fucking focused and quality linear SP experience. Trying to get people to pay for loot boxes and MT "shortcuts" in a linear SP experience ain't soo easy. Say what you want about Uncharted/TLoU MP, but loot boxes and MTs were never making the SP portion.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
This news is pissing me off so bad Im on the verge of cancelling my Battlefront 2 preorder.
 

jmizzal

Member
"Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore."

In other words it was single player, lets force in multiplayer with Micro transactions and loot boxes
 

Wulfram

Member
This closure makes me wonder what will happen to the future of Dragon Age 4. Does dragon age now have to have loot boxes or some persistent online world?

It had loot boxes in DAI.

No one cared much because they were in the crappy multiplayer part, but they tried to replicate the ME3MP model.
 
The AAA industry is increasingly leaving me behind, I must accept that at the ripe age of 24 I'm an old man and must depend more and more on indies.
 

Danjin44

The nicest person on this forum
Thankfully we have Japanese games, Sony first part and Nintendo first party that still make single player games.
 

nynt9

Member
Are people now more convinced that the single player focused AAA game is too expensive for big publishers or do we need more studios to shut down before people realize that?
 

Boke1879

Member
Witcher 3 was green lit over 6 years ago. Far before the market changed

Look at the postings for hiring on Cyberpunk. It's going to be an online GaaS title (though I expect a strong single player as well)

There will still be single player games. But they will ALL contain online focused things within them and if they don't then expect lots of MXT's

Yea people are daft if they think Cyberpunk won't include this stuff as well.
 
Yeah. Look at Switch's lineup: Mario Kart, Arms, Splatoon. Nintendo is riding the GaaS train high, and will be even higher when they release Smash.

Sony is the only one left behind, and I'm afraid they are gonna pay for it.
Then look at BotW, Mario Odyssey
 

Iorv3th

Member
Damn focus testers. Also GaaS crap.

More people need to go the kamiya approach

I think the whole focus-group thing is not the way to make a game, because you start to bring in other people's opinions and lose some of the originality. For Viewtiful Joe, we brought in some kids to a focus test and asked them, "What do you think of the characters?" And all the kids said, "Oh, his head's too big," or "Silvia's annoying, I just want to kill her." They were just trashing the game, so I just got pissed off and said I'm not changing anything.
 

Sanke__

Member
I guess they couldn’t figure out where to put the loot boxes

I can’t believe I ever let myself waiver in my stance of fuck EA

Well.....fuck EA

More appropriately the market kills another dev. EA is just another corporation following market trends. Gaming first and foremost is a business and SP games are becoming less and less prominent.

Lol
The problem is that EA is so consistently terrible at following “market trends” and always seems to be a few years behind

With video game development taking as long as it does you can’t just follow current “market trends”, you have to anticipate what the market will be like in the future.

In their shitty analysis of their now post 2019 game, they want it to be like a Ubisoft game from last gen.
 

kiguel182

Member
This is the second third person action game in the Star Wars universe to get cancelled. Clearly it just isn’t going to happen.
 

Jb

Member
Ugh, can't imagine how tough this must be for the folks at Visceral who worked for years on this project and have nothing to show for it :/
Really hope they quickly find jobs they're happy with.

Maybe Hennig could join Clint Hocking in his quest to go from cancelled project to cancelled project at every big studio there is.
 
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