the_master
Member
We already spoke lengthly about the graphics and the reveal, but past that. I can see many, many cool things that I am lookig forward to.
-Great acting. The pilot feels great and his relationship with the MC is very promising. I want to see much more of it.
-Back to a Halo ring, fuck yeah!
-Gigantic envionments and draw distance. The sense of scale was great. This was very important in the main trillogy.
-Wild life in the ring. Animals everywhere giving life.
-Grunt murdering. The first shots at the grunts reveal good damage reactions and the grunts voices are back. Very pleased about this.
-Combat dialog. The banished speak english again (or the aprolriate human language) so we can understand them. This makes the ai seem smarter and more interactive (they should have never made them ununderstandable)
-Warthog sounds really awesome compared to previous ones
-Warthog power slide seems to feel great
-Warthog air control. In that cool jump, the warthog seems stable but there is also a moment where player input seems to move it. I am all in for it, more control allows for more possibilities (I would give the vehicle some initial torque on a jump so you have to correct it, get some challnge) I hope we can also upgrade vehicles and that one of them is a small boost if you land flat
-weapon properties. Ot is cool to see the 3properties of eaxh weapon.
- the elites are back with the original armor. I hope they improve their energy shields.
- Brute drop pods. They lool cool and the fire feels very brutish and awesome.
-Damage reactions. One of the greatest thing was to see the brute being shot in the legs and stumble, breacking the charge. They also get interrupted when the helmet is destroyed. If the stumble is the only new adition, I will take it. I hope there are more damage reactions, interruptions and staggers. Also partial destruction would be really cool.
- Grapple hook. Opens up for more gameplay and more actions. I hope they would speed it up a bit and make some enemies come to you instead of you to them.
-New weapons. They are all welcome. Most of the new weapons seem cool.
-sprint and slide. I think they have great potential. I hope you can slide for longer and use it tactically.
-side clamber. We could see how the mc climbs a box that he hits sideways. This will make navigating the levels more pleasant and comfortable. Also more badass.
- Damage feedback. It is now very very vissible. When you hit an enemy, they have massive particles, they scream and move. This is excellent! Feeling the power is vital.
- enemy interactons. Seeing the brutes toss grunts at you is a good direction for npc on npc interaction. I hope they make them collaborate and interact much more!
-Picking and Tossing objects, at least this explosive barrels. It may add another layer to our strategy.
-Art direction. I think they are going where they should, away from the gritty realism and more towards Halo 3, where the game was at its best in a style that looks good decades later.
Clean HUD. I am very glad they went away from the halo 5 clutter. This one seems clean and functional. I hope they reduce the health recovery hexagons though.
-The brute vilain. Also love this guy how he talks, his voyce, his personality... Again excellent acting.
Even with all the disappointment of the reveal, I al really looking forward to this game. It can be a great one.
I hope we see much more soon.
-Great acting. The pilot feels great and his relationship with the MC is very promising. I want to see much more of it.
-Back to a Halo ring, fuck yeah!
-Gigantic envionments and draw distance. The sense of scale was great. This was very important in the main trillogy.
-Wild life in the ring. Animals everywhere giving life.
-Grunt murdering. The first shots at the grunts reveal good damage reactions and the grunts voices are back. Very pleased about this.
-Combat dialog. The banished speak english again (or the aprolriate human language) so we can understand them. This makes the ai seem smarter and more interactive (they should have never made them ununderstandable)
-Warthog sounds really awesome compared to previous ones
-Warthog power slide seems to feel great
-Warthog air control. In that cool jump, the warthog seems stable but there is also a moment where player input seems to move it. I am all in for it, more control allows for more possibilities (I would give the vehicle some initial torque on a jump so you have to correct it, get some challnge) I hope we can also upgrade vehicles and that one of them is a small boost if you land flat
-weapon properties. Ot is cool to see the 3properties of eaxh weapon.
- the elites are back with the original armor. I hope they improve their energy shields.
- Brute drop pods. They lool cool and the fire feels very brutish and awesome.
-Damage reactions. One of the greatest thing was to see the brute being shot in the legs and stumble, breacking the charge. They also get interrupted when the helmet is destroyed. If the stumble is the only new adition, I will take it. I hope there are more damage reactions, interruptions and staggers. Also partial destruction would be really cool.
- Grapple hook. Opens up for more gameplay and more actions. I hope they would speed it up a bit and make some enemies come to you instead of you to them.
-New weapons. They are all welcome. Most of the new weapons seem cool.
-sprint and slide. I think they have great potential. I hope you can slide for longer and use it tactically.
-side clamber. We could see how the mc climbs a box that he hits sideways. This will make navigating the levels more pleasant and comfortable. Also more badass.
- Damage feedback. It is now very very vissible. When you hit an enemy, they have massive particles, they scream and move. This is excellent! Feeling the power is vital.
- enemy interactons. Seeing the brutes toss grunts at you is a good direction for npc on npc interaction. I hope they make them collaborate and interact much more!
-Picking and Tossing objects, at least this explosive barrels. It may add another layer to our strategy.
-Art direction. I think they are going where they should, away from the gritty realism and more towards Halo 3, where the game was at its best in a style that looks good decades later.
Clean HUD. I am very glad they went away from the halo 5 clutter. This one seems clean and functional. I hope they reduce the health recovery hexagons though.
-The brute vilain. Also love this guy how he talks, his voyce, his personality... Again excellent acting.
Even with all the disappointment of the reveal, I al really looking forward to this game. It can be a great one.
I hope we see much more soon.