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Hogwarts Legacy PC Performance Thread

hollams

Gold Member
So the day 1 patch releases tomorrow? They gave us early access to the game without a patch that fixes many issues just seems a bit wrong especially since it was an extra cost. Luckily it isn't truly unplayable but they still should have released the patch along side the early access period.
 

MMaRsu

Banned
Here are a few tweaks for Windows that can reduce stuttering:

The most important is disabling Control Flow Guard, since this is a DX12 game.
Open Exploit Protection via your Windows Search bar. Then, click On the Program Settings Tab and click On The “+ Add programs to customise”. Then, click On Choose Exact File Path, find game's exe and open it. Afterwards, you’ll have to navigate its Program Settings, scroll down to “Control Flow Guard”, put check mark in “Override System Settings”, turn it Off and Apply. Restart your PC.

Next, open the game. Then the Task Manager. Look for the game executable, then click on Open File Location. This is important, because UE4 creates 2 exe files for each game and we want the right one.
Right click on the game's executable, then properties, then the Compatibility tab. Then click on Disable Full Screen Optimizations.
Then click on Override high DPI scaling Behavior. Choose Application. Apply these settings and restart the game.

Thx man, I think this actually helped a bunch

But then I saw that Raytracing Shadows was somehow turned on (when I didnt turn that on in the first place) and the quality was on Ultra

When I turned that off now I get 100+ fps lmao

Thx bud
 

yamaci17

Member
So the day 1 patch releases tomorrow? They gave us early access to the game without a patch that fixes many issues just seems a bit wrong especially since it was an extra cost. Luckily it isn't truly unplayable but they still should have released the patch along side the early access period.
I don't think supposed patch can help majority. Steam survey database says that %70 of total gamers are on 16 GB RAM budget, and game requires more than that at 720p low settings somehow. Its not even properly enough at 1080p. Either a flag or profiler is active and chomping RAM, or be prepared for the catastrophic %50-60 Steam review score.
 
So the day 1 patch releases tomorrow? They gave us early access to the game without a patch that fixes many issues just seems a bit wrong especially since it was an extra cost. Luckily it isn't truly unplayable but they still should have released the patch along side the early access period.
This is how early access always works. Everyone treats the official release date as the real release date, because it is. Early access isn't the release date. Nvidia never releases their Game Ready driver for a game on the early access date and never have. They always release their driver following the official release date. Day 1 patches are just that, on day 1. Not day -3.

I purposely didn't pay for the Deluxe version because the other included stuff didn't interest me and I know how early access always works like this. Tomorrow hopefully I'll be playing on official release date with the day 1 patch, and Nvidia quietly dropped the driver which contains the "Game Ready Profile" for this game yesterday. (Nvidia was presumably not interested in being dragged into the culture wars over this game, and didn't highlight the presence of the profile in the release notes. But it's there.)
 
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ChazGW7

Member
Nvidias driver for yesterday did fuck all for the performance in my experience. I don't think that Game Ready Profile is anything more than turning on generic driver flags/features they switch on for all game releases. Hopefully we will get a more extensive optimisation in the somewhat near-future from both AMD and Nvidia.

I'm also hoping there will be a patch tomorrow from the devs, but there's been no confirmation on whether the build we are playing in early access does or does not contain the ever elusive 'Day 1 patch'

5800X3D / 3080 / 32GB ram
 
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rofif

Banned
Here are a few tweaks for Windows that can reduce stuttering:

The most important is disabling Control Flow Guard, since this is a DX12 game.
Open Exploit Protection via your Windows Search bar. Then, click On the Program Settings Tab and click On The “+ Add programs to customise”. Then, click On Choose Exact File Path, find game's exe and open it. Afterwards, you’ll have to navigate its Program Settings, scroll down to “Control Flow Guard”, put check mark in “Override System Settings”, turn it Off and Apply. Restart your PC.

Next, open the game. Then the Task Manager. Look for the game executable, then click on Open File Location. This is important, because UE4 creates 2 exe files for each game and we want the right one.
Right click on the game's executable, then properties, then the Compatibility tab. Then click on Disable Full Screen Optimizations.
Then click on Override high DPI scaling Behavior. Choose Application. Apply these settings and restart the game.
The fact that there is even consideration to do this... and that it could help with shader compilation is completely off-putting to me.
Not that it's hard to click few buttons but because I am not moving my finger fixing any of that. Fixing everything on windows you paid for and game you paid for.
I am fixing stuff my whole work week. The thought of going back home and fixing more things makes me sick.
Maybe it's my fault as an engineer lol.

Fxing old, 10-20 year old games? Sure. That is understandable. But new releases on windows 11 shoved down our throats? That feels wrong.
I would hope steamOS gets a say someday.
 
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winjer

Member
The fact that there is even consideration to do this... and that it could help with shader compilation is completely off-putting to me.
Not that it's hard to click few buttons but because I am not moving my finger fixing any of that. Fixing everything on windows you paid for and game you paid for.
I am fixing stuff my whole work week. The thought of going back home and fixing more things makes me sick.
Maybe it's my fault as an engineer lol.

Fxing old, 10-20 year old games? Sure. That is understandable. But new releases on windows 11 shoved down our throats? That feels wrong.
I would hope steamOS gets a say someday.

This does not fix shader compilation.
The CFG tweak reduces the overhead from streaming data, as this feature verifies what the game is doing.
The other 2 tweaks are for improving frame pacing.

User with NVidia GPUs, might also want to turn off HAGS in windows settings. This will reduce micro-stutter.

Now, you are right that users should not have to go through so much work to make games run better.
Still, for someone using Windows, they are worth the effort, as seen by the reports of a few users here.
 

rofif

Banned
This does not fix shader compilation.
The CFG tweak reduces the overhead from streaming data, as this feature verifies what the game is doing.
The other 2 tweaks are for improving frame pacing.

User with NVidia GPUs, might also want to turn off HAGS in windows settings. This will reduce micro-stutter.

Now, you are right that users should not have to go through so much work to make games run better.
Still, for someone using Windows, they are worth the effort, as seen by the reports of a few users here.
oh for sure. If I was playing the pc version,. I would probably consider this.
It is good we can fix that partially at the very least
 
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winjer

Member
oh for sure. If I was playing the pc version,. I would probably consider this.
It is good we can fix that partially at the very least

With each passing year, it's necessary to make more and more tweaks to Windows, to make it run well enough.
MS is adding so much bloatware, so much useless features and some bad features, that it's a pain to set it all up.
A few years ago, I would take about an hour to install Windows and set it up to my liking.
Las month I did a clean install of Windows 11, but it took me half an afternoon to get it kind of right. It's so much crap from MS to deal with, it's unbelievable.
 

rofif

Banned
With each passing year, it's necessary to make more and more tweaks to Windows, to make it run well enough.
MS is adding so much bloatware, so much useless features and some bad features, that it's a pain to set it all up.
A few years ago, I would take about an hour to install Windows and set it up to my liking.
Las month I did a clean install of Windows 11, but it took me half an afternoon to get it kind of right. It's so much crap from MS to deal with, it's unbelievable.
exactly.
Win95 and 98 is still there hidden layers and layers under the surface. Networking panel, formatting panel, audio cnotrol panel... and most other settings.
You have to go through layers of terrible ui (like new audio panel) to get to the old, good stuff that was easy to read and control. They are just adding and building on top
 

winjer

Member
exactly.
Win95 and 98 is still there hidden layers and layers under the surface. Networking panel, formatting panel, audio cnotrol panel... and most other settings.
You have to go through layers of terrible ui (like new audio panel) to get to the old, good stuff that was easy to read and control. They are just adding and building on top

Not really. Those used the Win9X kernel. That was abandoned in the last century, being replaced with the NT kernel, on 2000 and XP.
But of course, some features were ported and upgraded to newer versions.

The issue today is not legacy features Windows still has. But the amount of bloatware, spyware and useless stuff that is bundled with Windows 10 and 11.
 

GymWolf

Member
This does not fix shader compilation.
The CFG tweak reduces the overhead from streaming data, as this feature verifies what the game is doing.
The other 2 tweaks are for improving frame pacing.

User with NVidia GPUs, might also want to turn off HAGS in windows settings. This will reduce micro-stutter.

Now, you are right that users should not have to go through so much work to make games run better.
Still, for someone using Windows, they are worth the effort, as seen by the reports of a few users here.
What is hags?
 

Buggy Loop

Member
Game is clearly buggy but, I found this interesting

https://www.techpowerup.com/review/hogwarts-legacy-benchmark-test-performance-analysis/


performance-rt-3840-2160.png


Motherfucking Intel A770 managed to find its way between a 3090 and 3080 in ray tracing ! Lol vastly surpassing a 7900XTX 😳

While rasterization it falls back to normal under a 3070

performance-3840-2160.png


Intel’s got good tech for RT
 
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GHG

Member
Game is clearly buggy but, I found this interesting

https://www.techpowerup.com/review/hogwarts-legacy-benchmark-test-performance-analysis/


performance-rt-3840-2160.png


Motherfucking Intel A770 managed to find its way between a 3090 and 3080 in ray tracing ! Lol vastly surpassing a 7900XTX 😳

Intel’s got good tech

It was clear from the start that when they got their drivers sorted they would have a good product on their hands. Still a long way to go for them but things are looking much more promising.
 

Neo_game

Member
Surely there is some bug with RT in AMD cards. 6fps and behind 3060 lol. Nice to see Intel doing great. There is no reason why they can't make a good 500$ gpu. They just need to do well in older games , newer, DX12 games their performance seems pretty good.
 

Irobot82

Member
So this may be a bias or whatever, but new drivers and the fix someone mentioned earlier with the security stuff seems like my game is running much better.
 

Buggy Loop

Member
Surely there is some bug with RT in AMD cards. 6fps and behind 3060 lol. Nice to see Intel doing great. There is no reason why they can't make a good 500$ gpu. They just need to do well in older games , newer, DX12 games their performance seems pretty good.

Man i hope for them

It’s a console port for one, with RT effects on RDNA 2.. so why the hell does it suck so much on AMD, there’s only so much optimization you can do with DXR, it’s not like dx11 days where Nvidia / AMD would literally bypass developer bugs with drivers. Intel is not really known for their drivers as of now, especially not at launch game.

So weird
 
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I tried enabling RTX but was getting too many frame drops. Without it I'm mostly running at solid 130-140fps. RTX on I was seeing about 60-90fps inside Hogwarts.

RTX is nice but the game still looks great without it so I'm gonna leave it off. I know 60-90fps isn't bad lol but I can't deal with it dropping so heavily even with a Gsync monitor. I might try locking the game to 60fps and see how it goes. It's not like I really need this game to be at such a high frame rate.
 

Irobot82

Member
Man i hope for them

It’s a console port for one, with RT effects on RDNA 2.. so why the hell does it suck so much on AMD, there’s only so much optimization you can do with DXR, it’s not like dx11 days where Nvidia / AMD would literally bypass developer bugs with drivers. Intel is not really known for their drivers as of now, especially not at launch game.

So weird
I'm willing to bet when AMD releases game ready drivers those number will change by quite a bit.
 
Nah, standard edition launch is in about 16 hours. Im still not convinced there's a day 1 patch, but I hope I'm wrong.
Oh ok.

I'm confused. Someone said we don't have the patch but apparently if you buy it digitally it's already included? Maybe I'm reading stuff wrong lol.

PC players are still to get a patch. That's correct right?
 

ChazGW7

Member
Oh ok.

I'm confused. Someone said we don't have the patch but apparently if you buy it digitally it's already included? Maybe I'm reading stuff wrong lol.

PC players are still to get a patch. That's correct right?
From what I have read, no one knows anything and are just speculating. Us deluxe edition players might be playing a build of the game that already includes the 'Day 1 patch', or we might not be and it'll come tomorrow. There's been no clarification from WB on whether there is a patch to come, or if we already have it in game. So its just a wait and see what happens.
 

SlimySnake

Flashless at the Golden Globes
2.5 hours till midnight launch. What the hell is that 15 fps with RT on benchmark??? I paid $800 for this fucking graphics card.

So what settings should I be using? RT reflections on? RT shadows and AO off? DLSS quality at 4k? Or 1440p native? Does RT make a big difference?
 

hollams

Gold Member
2.5 hours till midnight launch. What the hell is that 15 fps with RT on benchmark??? I paid $800 for this fucking graphics card.

So what settings should I be using? RT reflections on? RT shadows and AO off? DLSS quality at 4k? Or 1440p native? Does RT make a big difference?
The game actually launches on PC tomorrow at 10am Pacific.
 

whyman

Member
I don't think supposed patch can help majority. Steam survey database says that %70 of total gamers are on 16 GB RAM budget, and game requires more than that at 720p low settings somehow. Its not even properly enough at 1080p. Either a flag or profiler is active and chomping RAM, or be prepared for the catastrophic %50-60 Steam review score.
Im at 16 gig ram and it runs fine with a 3070 in most areas on a mix of low/medium/high but I am fairly convinced the port is bad. I don’t know why but some areas will trigger lag no matter the settings. Seen reports from people with way better systems saying the same. Memory leaks?
 

yamaci17

Member
Im at 16 gig ram and it runs fine with a 3070 in most areas on a mix of low/medium/high but I am fairly convinced the port is bad. I don’t know why but some areas will trigger lag no matter the settings. Seen reports from people with way better systems saying the same. Memory leaks?
Not necessarily, I think game is not leaking anything. It just streams a lot of stuff from SSD and that seems to cause hickups when it does so. This is especially apparent on Hogsmeade.

Castle runs mostly fine, but when you enter a new room or hall, it stutters for a bit, loads some stuff, and then it is fairly stable. This really calls for DirectStorage or a smarter texture streaming technique. But we know what happened with Forspoken when they did that, game simply streams super lowres textures when it is under VRAM pressure.

Sampler Feedback, RTXIO, DirectStorage, all kinds of stuff is there. I'm sure a decent compromise can be found for both RAM and VRAM starved systems for this game. It somehow runs on Series S, fairly good at that, 900p/60 FPS with decent graphics and 1080p/40 FPS if 900p is low for your tastes. I'm pretty sure this game uses a more advanced streaming technique on Series S to accomodate for the lower amount of budget. My guess would be that DirectStorage or some sorts. I cannot quite say for sure though. All I know is that if Series S does not show the similar stutters when going from hall to hall, then it means it simply uses a better streaming technique. There really is no possible way to fit all data in its memory budget.



I've seen this post but I wonder how common it is or an outlier. I ever see any kind of texture streaming in Hog Legacy on PC, it really tries to load high quality textures at all times, unlike Forspoken.

I like this idea, but a middle compromise can be welcome too. I'd prefer some slow texture loading here and there if it means that it will get rid of asset loading stutters.
 
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GymWolf

Member
The stutter is really not that severe on my end, the game is 95% playable.

And i didn't even tried the winjer trick.
 
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sertopico

Member
Once I got in the little town to do shopping for the first time the game got almost unplayable on my system and RT on. It stutters really really bad, sometimes I can get the lost performance back by hitting esc and navigating the game menus, I think memory gets flushed this way.

They really messed up with VRAM usage, excluding all those that do not have 12+ GB of VRAM. Forget about everything on ultra with rt on. Reflections are also not that great tbh, they are really low res and shimmer the whole time, not to mention RTAO which is still screen spaced somehow?

Config:
10700k
32GB RAM
3080
Win 11
1440p

Well, I found a good deal for a new 4090, paid 1700 euros for it. Still a lot but better than 2200.
 
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Only on gaf you'll find people buying gpus to play unoptimized/garbage pc ports at launch instead of waiting. Luckily gaf is a small irrelevant community, else this shit would get abused by devs/nvidia.
 

sertopico

Member
Only on gaf you'll find people buying gpus to play unoptimized/garbage pc ports at launch instead of waiting. Luckily gaf is a small irrelevant community, else this shit would get abused by devs/nvidia.
I guess you're referring to me, I was planning to get one already, and surely not because of this game. Was just waiting for the right deal. It's a pure coincidence I found the 4090 at that price these days.

Don't get triggered for nothing. :messenger_blowing_kiss:
 

GymWolf

Member
Not necessarily, I think game is not leaking anything. It just streams a lot of stuff from SSD and that seems to cause hickups when it does so. This is especially apparent on Hogsmeade.

Castle runs mostly fine, but when you enter a new room or hall, it stutters for a bit, loads some stuff, and then it is fairly stable. This really calls for DirectStorage or a smarter texture streaming technique. But we know what happened with Forspoken when they did that, game simply streams super lowres textures when it is under VRAM pressure.

Sampler Feedback, RTXIO, DirectStorage, all kinds of stuff is there. I'm sure a decent compromise can be found for both RAM and VRAM starved systems for this game. It somehow runs on Series S, fairly good at that, 900p/60 FPS with decent graphics and 1080p/40 FPS if 900p is low for your tastes. I'm pretty sure this game uses a more advanced streaming technique on Series S to accomodate for the lower amount of budget. My guess would be that DirectStorage or some sorts. I cannot quite say for sure though. All I know is that if Series S does not show the similar stutters when going from hall to hall, then it means it simply uses a better streaming technique. There really is no possible way to fit all data in its memory budget.



I've seen this post but I wonder how common it is or an outlier. I ever see any kind of texture streaming in Hog Legacy on PC, it really tries to load high quality textures at all times, unlike Forspoken.

I like this idea, but a middle compromise can be welcome too. I'd prefer some slow texture loading here and there if it means that it will get rid of asset loading stutters.


I had many instances where my pc was loading ground texture with some retard, and i have a blistering fast ssd.
 
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