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IGN Survey (62,000 Surveyed): Gamers aren't excited by motion controls.

What will it bring to the table that it hasn't already by being present in another generation (and not even the selling point of the system)? We've already had all sorts of uses from it and most of it isn't good.

The biggest third-party game of the generation controlled better with a Wiimote.
 
Were they intended to talk over as the default way of controlling games? I don't think you can prove that. I think they were intended to sell hardware and make money, which they did. Quite a lot of both. Cry about it.

Yeah, they did, good for them. Like all fads, they are exploding and taking over the world one day, then back to being a small niche the next.

It's not like I'm crying about it, I'm quite happy motion controls are being relegated to the backwaters that they belong in.

The biggest third-party game of the generation controlled better with a Wiimote.

No, it controlled better with a mouse.
 
Readers of a site that regularly bashes motion control gaming don't like motion control gaming. Shocker!

I think motion control has its place alongside traditional control, especially as the technology (and developer understanding of it) improves. Give me a split controller with a full array of buttons and I'll be happy. Move pretty much got this right, just too late and without any support.
 

Derrick01

Banned
I don't get it. The Xbox360 was my go-to console during the earlier years of this gen. Now its lost pretty much all of its steam for me, even to the point where people are now expecting the microsoft e3 conference to be a joke because, well..

index.php

Well we're also expecting it to be a joke because their last 2 conferences were jokes too, but yes Kinect is the reason why they are jokes.

I'm with you though the 360 was by far my go to gaming machine for the first 5 years of the generation but starting in 2011 I was convinced MS wasn't working for me anymore and I had to sell the 360 and make a gaming PC. That was an amazingly good decision in many ways though and in that way I'm glad MS focused on motion garbage, because PC gaming is great.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Should pointer controls really be considered motion controls? Seems like that is more mouse simulation than motion control.

It's not mouse simulation, at least for most FPS and TPS games. Games that control aiming with the mouse generally fix the reticle to the center of the screen, and you use the mouse to move the center around the environment. Wiimote aiming generally is of the "bounding box" type to some extent, where you aim at different places on the screen and only change your view of the environment when you're within a certain distance of the edges. It's a significantly different feel.
 

Izick

Member
I mean, it's not that hard to figure out. People don't like it because there's dearth of quality software that utilize it, and for the most part, it usually comes off as a hindrance.
 

Ra1den

Member
While I hate motion controls, they do work very well in some games. Metroid Prime 3 handled beautifully, the best controlling FPS I've ever played. Not necessarily the EASIEST to make precision shots, but it replicated the shooting experience best.

Haven't played Skyward Sword yet, but I also liked them in Twilight Princess.

Nevertheless, I think we would be better off without them. Because they are shovelware magnets.
 

Yagharek

Member
I'm generally a big fan of motion controls when well implemented. Skyward Sword, Metroid Prime Trilogy, PES/Winning 11 Playmaker, Wii Sports to name a few.

I generally have little to diminishing interest in next gen systems that don't at least take that as a starting point to improve, hence I'm almost unlikely to touch a ps4/xb3 at all.

As for touch screen controls, I'm fine with them but only if its resistive touch. Capacitive touch and my fingers do not work together. Maybe my skin is too dry or maybe I'm the chosen one for scientology, I don't know.

The touch only games may be good, but theyre no good to me if I cannot play them at all.

I would give multitouch resistive games a go, if such a thing were feasible.
 
It's not mouse simulation, at least for most FPS and TPS games. Games that control aiming with the mouse generally fix the reticle to the center of the screen, and you use the mouse to move the center around the environment. Wiimote aiming generally is of the "bounding box" type to some extent, where you aim at different places on the screen and only change your view of the environment when you're within a certain distance of the edges. It's a significantly different feel.

Just because games use the mouse in the way you describe doesn't mean it couldn't be done Wiimote style. Manipulating an onscreen cursor isn't really what I would call motion controls, since it could be done with a mouse, joystick or gamepad.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Just because games use the mouse in the way you describe doesn't mean it couldn't be done Wiimote style. Manipulating an onscreen cursor isn't really what I would call motion controls, since it could be done with a mouse, joystick or gamepad.

Well in theory any motion control could be (and has been) badly emulated by another control scheme, and vice versa.

So define motion controls.
 
Well we're also expecting it to be a joke because their last 2 conferences were jokes too, but yes Kinect is the reason why they are jokes.

I'm with you though the 360 was by far my go to gaming machine for the first 5 years of the generation but starting in 2011 I was convinced MS wasn't working for me anymore and I had to sell the 360 and make a gaming PC. That was an amazingly good decision in many ways though and in that way I'm glad MS focused on motion garbage, because PC gaming is great.

I've been thinking about getting back into PC gaming, especially with all this insane Diablo hype (never played a single Diablo game). Haven't done any of it in the last 8 years or so. I'm just scared of all the money I have to cough up to feasibly enjoy it. Add to that the fact that due to having a full-time job and living with my gf not even giving me enough time for console gaming, I don't know when I'll ever get back to it.
 

Izick

Member
*Gollum voice*

Remember, if you disagrees with the igns you hates the igns, but if you likes their opinions, you loves thems!
 

Unicorn

Member
Ignoring that Skyward Sword was completely designed around motion control...
Dual analogs didn't make Halo great. What's your point?

My point is why fix what's not broken. If the motion controls don't transcend the experience, why shoe-horn them in?

RE4 was already perfect with analog sticks.
 
My point is why fix what's not broken. If the motion controls don't transcend the experience, why shoe-horn them in?

RE4 was already perfect with analog sticks.

Obviously it wasn't, because it plays a million times better when using a pointer. Just like every single game that involves aiming a cursor.
 

Mrbob

Member
Next gen is going to be interesting. If the Big 3 have a big casual focus, and casuals aren't buying consoles anymore (according to Pachter), then who is going to buy these consoles? Certainly not me if the focus is all about motion.

I've been thinking about getting back into PC gaming, especially with all this insane Diablo hype (never played a single Diablo game). Haven't done any of it in the last 8 years or so. I'm just scared of all the money I have to cough up to feasibly enjoy it. Add to that the fact that due to having a full-time job and living with my gf not even giving me enough time for console gaming, I don't know when I'll ever get back to it.

Don't go broke buying a PC, but if you get the money it's worth it. Not only for the best versions of games, but there are a TON of indie games not on consoles that are awesome. Beyond this, you'll save money on software too as you can find it for cheaper.
 

Unicorn

Member
Obviously it wasn't, because it plays a million times better when using a pointer. Just like every single game that involves aiming a cursor.

opinions be opinions, man.

I'm all for motion controls when they suit the game. Zack and Wiki, Great way to make a "point and click" game evolve.

Making the wiimote a makeshift mouse is not what I think helps the case of motion controls being welcomed.
 
K

kittens

Unconfirmed Member
The Wii U tablet has me far more excited for motion controls, honestly. Using the controller as a movable window into the gaming world excites me to no end. It's distinctly different than waggle, and sounds a lot more compelling to me.

That combined with the touch screen (though it should be multitouch) has me really interested. E3!
 
Well in theory any motion control could be (and has been) badly emulated by another control scheme, and vice versa.

So define motion controls.

If the only thing moving when you control a game is your wrist, then it's not motion controls.
 

subversus

I've done nothing with my life except eat and fap
let's make a GAF survery! I'm sure it will be representative of the whole audience.
 

Izick

Member
The Wii U tablet has me far more excited for motion controls, honestly. Using the controller as a movable window into the gaming world excites me to no end. It's distinctly different than waggle, and sounds a lot more compelling to me.

Yes. Plus, it can only add to the game(play), not take away.
 
Yeah, they did, good for them. Like all fads, they are exploding and taking over the world one day, then back to being a small niche the next.

Ahahaha, "fads." Quite a fad Nintendo had there, eh? Lasted a long, long time for a fad. Was a success with a large group of former non-gamers who've now moved to the Kinect for more "fad" goodness, too!

Back to reality: Nintendo has done almost nothing to support the Wii for a long time. They're focusing on the 3DS and on Wii U development. This is something that happens at the end of every single hardware generation: you stop pushing the old console and start focusing on the new ones. The lack of third-party support since... ever, that sure hasn't helped, either.

On top of that, Nintendo took a deliberate gamble making the Wii standard definition and it paid off, but only to a point. Eventually HD penetration was so high that the Wii started looking less attractive than the competition, especially the Kinect. Some say Nintendo made a mistake, but those obscenely large piles of cash disagree. They made a deliberate choice with the Wii's SD tech, and now we're seeing the consequences of that choice.

Of course, for someone like you, the Wii dropping in sales at any point ever is proof of a "truth" you want badly to believe: nobody cares anymore about this thing you don't like (motion controlled gaming), and they never really did, and soon the industry will start giving you more of what you think you're entitled to.

How do you know the Wii U won't be a success? You "knew" the Wii was going to be destroyed in sales. But it didn't, did it? You were mad about that. Mad that developers spent time and money and other resources developing games with controls schemes you didn't and don't like. And now you think things will return to "normal" next generation. I can hardly wait to read the whiny posts from people like you when that doesn't happen.

And man, at least try to hide your fanboy bias. You're all fine with Kinect being successful, but you're dripping with venom about Nintendo's motion control future? Please.

It's not like I'm crying about it, I'm quite happy motion controls are being relegated to the backwaters that they belong in.

Oh I think maybe you're tearing up just a little bit.

Bitter tears from the delusional and entitled: once again, the most entertaining thing about this gen.

My point is why fix what's not broken. If the motion controls don't transcend the experience, why shoe-horn them in?

RE4 was already perfect with analog sticks.

And somehow, this is the most pathetic post in the thread yet.
 

JoseJX

Member
Can anyone name me a great motion controlled game? Anyone?

It wasn't the best game, but the Godfather for Wii totally sold me on motion controlls. They were implemented so well in that game. Using a garotte was awesome, and the pointer made for some great gun-play. Between this game and RE4, I really thought there would be a ton of really solid 1st and 3rd person action games on the Wii. I was wrong. :/

I'd still be in the "like" motion controls group though, so I guess I'm in the minority.
 

Massa

Member
...

Oh I think maybe you're tearing up just a little bit.

Bitter tears from the delusional and entitled: once again, the most entertaining thing about this gen.

The most entertaining thing about next gen so far is the Wii U's New Controller, with all its buttons and analog sticks.
 

BigDug13

Member
It's fine for games that seem to really be designed for it, like Wii Sports. I couldn't see having fun getting drunk and playing Wii Bowling with a standard controller.

But the "try to shoehorn waggle into every game of every genre" thing is stupid.

Madden Wii wasn't better than Madden 360/PS3 because of any kind of quarterback throwing simulation or whatever.
 
Motion controls are only liked by people who fit either one of three categories,

1) Don't know any better and just enjoy it because it's there. The casual crowd.

2) Extreme Nintendo fanboys who think because the Wii sold well it's good for gaming and will ignore flaws because of fanboyism.

3) Core gamers who like to go against the common view of core gamers. Most core gamers hate iOS games and motion controls, but these gamers ignore all of the problems those bring because it's cool to go against the grain. They typically act in a douchey manner in their posts and have avatars of something incredibly dumb/weird or some dude or chick posing in some kind of suggestive pose. You know who you are.
 

speedpop

Has problems recognising girls
Super Mario Galaxy was pretty snazzy.

Motion controls are only liked by people who fit either one of three categories,

1) Don't know any better and just enjoy it because it's there. The casual crowd.

2) Extreme Nintendo fanboys who think because the Wii sold well it's good for gaming and will ignore flaws because of fanboyism.

3) Core gamers who like to go against the common view of core gamers. Most core gamers hate iOS games and motion controls, but these gamers ignore all of the problems those bring because it's cool to go against the grain. They typically act in a douchey manner in their posts and have avatars of something incredibly dumb/weird or some dude or chick posing in some kind of suggestive pose. You know who you are.

That's a bit judgmental. What about those who adored the football games on Wii? Or where a FPS was almost replicating M&KB control methods?
 
Motion controls are only liked by people who fit either one of three categories,

1) Don't know any better and just enjoy it because it's there. The casual crowd.

2) Extreme Nintendo fanboys who think because the Wii sold well it's good for gaming and will ignore flaws because of fanboyism.

3) Core gamers who like to go against the common view of core gamers. Most core gamers hate iOS games and motion controls, but these gamers ignore all of the problems those bring because it's cool to go against the grain. They typically act in a douchey manner in their posts and have avatars of something incredibly dumb/weird or some dude or chick posing in some kind of suggestive pose. You know who you are.

image.php
 
Motion controls are only liked by people who fit either one of three categories,

1) Don't know any better and just enjoy it because it's there. The casual crowd.

2) Extreme Nintendo fanboys who think because the Wii sold well it's good for gaming and will ignore flaws because of fanboyism.

3) Core gamers who like to go against the common view of core gamers. Most core gamers hate iOS games and motion controls, but these gamers ignore all of the problems those bring because it's cool to go against the grain. They typically act in a douchey manner in their posts and have avatars of something incredibly dumb/weird or some dude or chick posing in some kind of suggestive pose. You know who you are.

My favorite controller is made of straw.
 

Madao

Member
i wonder what % of those surveyed know the difference between motion controls and pointer controls.

because one is meh and the other is great. motion+ makes the meh ones okay.
 
I think people are confusing pointer controls with motion controls. IIRC, Resident Evil 4 and Metroid Prime never used motion, except for some scenes when you had to do things like unlock a door.

Pointer controls are plain and simply awesome, and can make most games better. Think of the following games: House of the Dead 2/3/Overkill, Resident Evil 4, Sin and Punishment 2, Metroid Prime 3, or any other shooting game on the Wii. The pointer control is waaay better than dual analog for most of those games, in many people's opinions. They also make navigating menus a breeze.

Motion controls are great when you have a game designed around them (Skyward Sword, Wii Sports, Boom Blox, the underrated Wii Sports Resort), they can be amazing.

However, motion control is harder to apply to every game. Many games have tacked on motion controls where they're really not necessary, and are either 1) imprecise, or 2) able to be substituted by a button. Look at DKC:Returns, where the rolling should have been a button, but was instead a Wii remote shake.

For that reason, I can see why people aren't excited for motion controls.

Edit: Not only was I post #99'd, but while writing the post, others have brought up the point. :p
 
This data means absolutely NOTHING. It is based on IGN readers. How is that representative of total population? And what's the point of having more than 60,000 respondents? They could get more reliable data with 100 respondents if the population was more representative. (this part is actually making me angry since IGN boasts about it)

Also saying that 24% own a motion device and actually enjoying it is misleading. Out of people that own motion devices 38% enjoy them (24% out of 63% that own one). I don't think I've ever seen more meaningless statistic.
 
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