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Wii U Thread - Now in HD!

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€349 seems ridiculous - if the US price ends up $299...

Is the €69 games from the same link?
bodyisready.gif
Random off topic: where is this from?
 

D-e-f-

Banned
It's all over guys. They've seen through us.


From the 'Pics that make you laugh' thread.

Did anybody else think of this? ->


Right. What I don't think we have confirmation for is the Pro Controller, unless I've had my head in the clouds for the last few months.

I think that was also confirmed. Some people here said they knew it was on because they used the controller at the Wii U demo tours.

Correct. Pro Controller has rumble. Confirmed by hands on session.

Was this confirmed?

Of course not. Just the usual pessimistic outlook.

All that is factually known about GTA V comes from the announcement trailer and those screenshots. Not a single piece of information regarding release and platforms has been released.
 

kitsuneyo

Member

D-e-f-

Banned
€349 seems ridiculous - if the US price ends up $299...

Is the €69 games from the same link?

Random off topic: where is this from?

It's very simple:

if {349,99 EUR};
then {349,99 USD};

the inverse will be true as well.

and yes, some major retailers actually do charge 69 EUR for HD console games. that's why it's stupid to buy games from them but so few people seem to care about saving money.
 

ikioi

Banned
So, as I have no PS3 or Xbox360 figures, I benchmarked the only Windows machine I had access to: my HTPC. It's a custom built AMD A6-3500. I used the same Wwise version (2012.2) and the built in profiler (average over 60 samples). I tested the exact same effects using the default settings. Baseline is 0.2785%.

Mono delay, default settings: 0.2825% (0.04% increase)
Peak limiter, default settings: 0.3572% (0.08% increase)

So this is what I came up with:

Code:
Wwise 2012.2 CPU Load (lower is better)

               |   Wii U | A6-3500 |
------------------------------------
Peak Limiter   |   0.20% |   0.08% |
Delay          |   0.07% |   0.04% |

It seems a mid range 2011 PC CPU is roughly twice as fast as the Wii U CPU. Not exactly surprising, considering the A6 chip alone draws more power than the whole Wii U. Maybe I should make a new thread with instructions on how to replicate the results? More data would help.

While i appreciate you going to so much effort to put the the Wii U's Wwise performance into context. I don't believe it's wise (pun intended :p ) to use it as any form of indication of the Wii U's CPU performance.

Ultimately the performance of an application is not just dependant on how powerful the hardware it's running on is, but a whole host of othe factors. These factors would include things like firmware, devleopment kit maturity, APIs, hardawre documentation, compiler and debug tools, developer talent and resources, etc etc.

This is the very reason why i've taken almost everything people have said about the Wii U's performance with a grain of salt, especially the CPU. When i heard the negative comments a well known member made on Beyond3D about the CPU being weak, i wanted to ask the following questions:

Is this engine a port from PS360 or developed for the Wii U?

How mature are Nintendo and IBM's development kits/compilers?

How long has the game/engine been in development on the Wii U?

When was the last time hardware or APIs were changed by Nintendo, and did these changes effect your devleopment?

How mature are the Wii U's APIs?

How mature is the firmware on the Wii U?

Have Nintendo, IBM, and ATi provided suitable documentation about the hardware's achitecture and performance?

Has the developer had any experince devleoping games on other platforms that feature similar hardware architecture and instruction sets to the Wii U?

End of the day raw processing power doesn't mean much if developers can't harness it. IMHO the Wii U's processor is likely radically different from the Xenos/Cell, and due to shitty documentation, development kits, and lazy developers doing quick ports, the processor is not being used right now to its potential.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
I don't know if it fits here, but the "crunch time" Retro artist from the closed thread posted this on his Facebook page:

luHkz.jpg
The small 'puzzle' in the pic is way too elementary, but still a nice touch.
 
December 7th is when most people I know do Christmas shopping, though some do it earlier, so they might be missing out. I can't see it launching any earlier than that though, due to the sheer lack of info we have. If they were smart and wanted it to sell, they'd release globally. But that's not their MO.
 

daakusedo

Member
With metroid prime, retro was more doing their own thing than being faithful to the metroid serie. But that was still a great universe.
That's why I'm all for them doing a new game when they can expand on that and without having to work with any existing franchise.
Them doing some cinematic thing like mentionned earlier, scared me, more than polygonal reggie.
 
With metroid prime, retro was more doing their own thing than being faithful to the metroid serie. But that was still a great universe.
That's why I'm all for them doing a new game when they can expand on that and without having to work with any existing franchise.
Them doing some cinematic thing like mentionned earlier, scared me, more than polygonal reggie.

They still managed to be faithful to the Metroid series. They had loads of references in the pickups you got, the environments you visited. Hell, they even brought back the spider ball from Metroid II! Given how difficult Metroid Prime Trilogy is to track down, here's hoping they release it digitally in HD for Wii U <3
 
I don't know if it fits here, but the "crunch time" Retro artist from the closed thread posted this on his Facebook page:

luHkz.jpg

Heavily violent, gothic, sidescroll-platforming, steampunk Zelda, with themes around isolation and the morality of humanity... and Abe from Abe's Oddysee. Oh and pretty music. And the undead.
 

Jackano

Member
What about the asterisk? Probably that the date is subject to change?

rd88rt4.png

7th december sounds possible, at least it's the traditionnal friday day release. The * in the same kind of material I reported a few ago from a GAME store is probably a limited stock warning.
I will walk around several stores this sunday to see.
 
So I got bored and curious to what this actually looked like.

Average japanese sell-through for publishers, based on garaph data. "Best" editions removed from both sets of data. Only publishers that were on both platforms.

http://i.imgur.com/bTntf.jpg

Stand-outs for the Wii were Level-5, Taito and D3 Pub. Capcom, Square-Enix and Namco Bandai also respectably similar. I'd probably expect more forthcoming third party from them.

I wish there was a way to graph average sales relative to development effort. Sure, Taito's results look great for the Wii, but what if their average Wii game cost ten times as much to make as their average PS3 game, or vice-versa? PS3 certainly got the (vastly!) higher profile Konami games, for instance, so we're not getting much of a feel for ROI with this chart.

It's a cool chart, though. :)
 

10k

Banned
Does Monolith creating a technically impressive game for the Wii imply that given more powerful HD hardware they'd generate something as relatively impressive? And vice versa.

I think SotC was considered quite technically good(?) but Team ICO are struggling with HD development.

Meanwhile were Crash Bandicoot and Jak and Daxter considered technically impressive for their time compared to what Naughty Dog have done with Uncharted?
Crash Bandicoot looked so good that Japanese developers claimed naughty dog got an updated dev kit that was more powerful and devs started complaining until ND proved they used the same dev kit as everyone else.
 
I wish there was a way to graph average sales relative to development effort. Sure, Taito's results look great for the Wii, but what if their average Wii game cost ten times as much to make as their average PS3 game, or vice-versa? PS3 certainly got the (vastly!) higher profile Konami games, for instance, so we're not getting much of a feel for ROI with this chart.

It's a cool chart, though. :)

Agree that it's a cool chart, but it's hard to read meaning into it. If you think about a publisher like SEGA... released lots of big success stories on Wii - the sonic games, the olympics, they had less successful exclusives like Samba di Amigo, Mad World, Let's Tap etc. but on the HD consoles they had all of the XBLA/PSN stuff that didn't come to WiiWare, the realistic London 2012 olympics game, Phantasy Star, Condemned, Bayonetta etc. Konami barely released anything on the Wii, so I'm not surprised to see the differential so high with them. Square Enix's performance is remarkable really -- they showed good support for Wii to be fair, but it didn't get titles like Final Fantasy XIII, it's quite obvious they can probably afford to give Nintendo that kind of support and see success.
 

BDGAME

Member
That Li Mu Bai is clearly a fraud.

He writes what people want read and uses terms used in most common threads to people think he really understand something.

Do not bring news from him over here.
 
Agree that it's a cool chart, but it's hard to read meaning into it. If you think about a publisher like SEGA... released lots of big success stories on Wii - the sonic games, the olympics, they had less successful exclusives like Samba di Amigo, Mad World, Let's Tap etc. but on the HD consoles they had all of the XBLA/PSN stuff that didn't come to WiiWare, the realistic London 2012 olympics game, Phantasy Star, Condemned, Bayonetta etc. Konami barely released anything on the Wii, so I'm not surprised to see the differential so high with them. Square Enix's performance is remarkable really -- they showed good support for Wii to be fair, but it didn't get titles like Final Fantasy XIII, it's quite obvious they can probably afford to give Nintendo that kind of support and see success.
It's also not the whole picture since it's only Japan sales. Sega makes a good example as they've sold orders of magnitude more software on Wii than PS3 worldwide, but the majority of that is in the west and even in Japan their top brand (Mario & Sonic Olympics) is discounted due to the nature of it's distribution deal. To give a sense of scale, Sega's top Nintendo oriented brand (Mario & Sonic) had sold 19 million units across Wii & DS as of the end of 2011, while their top PlayStation focused brand (Yakuza) had only managed 5 million across PS2, PSP and PS3.
 

Oersted

Member
That Li Mu Bai is clearly a fraud.

He writes what people want read and uses terms used in most common threads to people think he really understand something.

Do not bring news from him over here.

who´s li mu bai anyway? never heard of him to be honest
 
That Li Mu Bai is clearly a fraud.

He writes what people want read and uses terms used in most common threads to people think he really understand something.

Do not bring news from him over here.

Yeah, everything from that guy screams fake that tries to please wishful fan thinking.
 

Kacho

Member
Oh, yeah. The thing is a week away now. I'm putting all of my hopes and dreams into a Monster Hunter 3GU announcement. I want to set myself up for colossal disappointment. It's more fun that way.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Expecting anything beyond launch is foolish.

Not saying there won't be anything shown beyond launch details and games, it just shouldn't be expected.

I'm perfectly fine seeing more of Nintendoland (considering we don't know much about it), getting OS/online details, launch date/price, and launch software. But I'm fully expecting to see a glimpse of 2013 software at some point this year. If not here, then in one of the future 2012 Nintendo Directs. It just seems more likely for NOA to show it here instead of an American-focused Nintendo Direct.
 
Expecting anything beyond launch is foolish.

Not saying there won't be anything shown beyond launch details and games, it just shouldn't be expected.


Problem is most people don't buy consoles at launch just for launch games. A lot the purchasing demand is from the prospect of future titles announced.

With the mediocre launch titles and no incite to future titles, Nintendo really expects to sell out?
 
poor WiiU fans... the suffering is almost over... stay strong.

There's no easy way out

There's no shortcut home


damn now I got this song stuck in my head
LLShC.gif
 

HeySeuss

Member
We might get some teasers for 2013 games, but I think we will get a system blowout. This conference is 6 hours and I expect it will be filled with good info that we want. I think they will get detailed info on MiiVerse, how the NFC applications could be handled, and a basic framework of their online strategy for DD and gaming.

And I'm sure to be let down by Nintendo once again.
 
4 real.

Wait for a Nintendo Direct early next year/end of this year to learn about 2013 releases.

Next week will have price and new footage for launch games.
Nintendo Direct shows afterwards will have more footage for launch window games in 2013 and delayed games.
At the end of launch window, when people ask them where the new announcements are, they will ask you to wait for E3.

Really, there has been zero indication that Nintendo has drastically changed their announcement policies that would make E3 ,,obsolete'' and provide some crazy surprises elsewhere. It's some nice plea made up because this years conference was crappy. But at the end of the day, it's more likely this shoddy E3 was simply a shoddy E3 rather than that they have some crazy masterplan ready. It's time to face reality and realize that Nintendo simply managed to start the next generation in the least exciting way possible, instead of preparing for disappointment over and over and over...
The best thing one could hope for now is that they get their shit together until next years E3.

Problem is most people don't buy consoles at launch just for launch games. A lot the purchasing demand is from the prospect of future titles announced.

With the mediocre launch titles and no incite to future titles, Nintendo really expects to sell out?

Yep, it's a ridiculous strategy to not give possible lunch buyers any confidence in the future. They might just have nothing ready, or they are in arrogant mode again. In the long run, it should be better if they not succeed with such a plan. Apparently they've learned all the wrong lessons from the 3DS. ,,Slap NSMB on it and we'll be fine lol''
 
Problem is most people don't buy consoles at launch just for launch games. A lot the purchasing demand is from the prospect of future titles announced.

With the mediocre launch titles and no incite to future titles, Nintendo really expects to sell out?

Don't know what Nintendo expects.

I assume we will find that out next week.
 
Satoru Iwata said:
Finally, another issue is that the visibility of the future software lineup is unclear. During E3, titles for the overseas markets were highlighted and the titles we introduced then were only the ones to be available at the launch time and within the launch window period, which might make you wonder, “What will become of the software in the next year?” It is our intention to convey a strong message this fall with the information about the price and the launch date and then to create momentum good enough to convince our consumers to buy (the Wii U), but currently, there must be some concerns. Overall, we believe that the current share price has been determined based on what I mentioned today. In the near term, with the introduction of the Nintendo 3DS XL followed by new software titles in July and August, the most important issue is to what degree we can change the business momentum of the Nintendo 3DS in the world. Then, subsequently, when we launch the Wii U, we intend to announce the next step by saying what will happen in the future, and by doing this, we would like to change the evaluation in the market.”

In Iwata,I trust hope.
 
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