Yes.
A lot of people owe me an apology.
For what?, I can't remember many arguments on main RAM bandwidth in that thread..
Yes.
A lot of people owe me an apology.
Ahahaha, what are you like 12 ? .
AC3, Black Ops 2, Mass Effect, etc. all seem to be inferior to current gen counterparts. Is there any game that's superior on Wii U at launch?
AC3, Black Ops 2, Mass Effect, etc. all seem to be inferior to current gen counterparts. Is there any game that's superior on Wii U at launch?
AC3, Black Ops 2, Mass Effect, etc. all seem to be inferior to current gen counterparts. Is there any game that's superior on Wii U at launch?
it's weird right? People have to be 13 or older to register in this site so I don't know what he's doing here?
You're like a fail version of cyberheater lol. At least he's getting the console.
Mine is on it's way from gamespot.com.
so all that hype about the wii u being a next gen console didn't pan out?
shocking.
ooh that's cool.
Any reason why you're getting one when the ports aren't even up to par?
Courtesy of dark10x
So, I can say again: And, unoptimized for "exotic" memory architecture shows it's ugly head.
the half-res shadowmap in this batman WiiU screenshot would can be explained with memory architecture
on X360 you rasterize shadowmap in eDRAM and move it to Main RAM for futur use like a texture
on WiiU you rasterize shadowmap in eDRAM too but in some cases it's probably better to leave the shadowmap in the eDRAM for futur use directly from the eDRAM (because unlike X360, WiiU eDRAM is probably a video memory space for ROP and TMU and can be used by texture/map for help Main ram) and in this way liberate some Main ram bandwitdh but eDRAM is a limited space, this can explaine low res choice.
it will be the same dilemma for MSAA, i think they will be lot of 720p without MSAA
The Wii U ended up more powerful than PS3/360 so it did pan out.so all that hype about the wii u being a next gen console didn't pan out?
shocking.
The Wii U ended up more powerful than PS3/360 so it did pan out.
Don't be dense, it will be. It's only launchIt did?
It did?
It did?
Explanation for other low res shadowmaps:
http://forum.beyond3d.com/showpost.php?p=1680158&postcount=3207
Seems like it would be using the memory space as in intended.
It's pretty obvious you're set on your opinion and plan on ignoring facts stating the contrary like the message right above with an explanation
Courtesy of dark10x
So, I can say again: And, unoptimized for "exotic" memory architecture shows it's ugly head.
Business as usual. You've been following the WUSTs and you know that most people who seriously partook in the conversation back then were expecting the edram pool to ease the stress on main RAM and allow nintendo to go with a streamlined DDR3 setup. I could go dig out some conversations involving Fourth Storm, Thraktor, wsippel, BG et al, but I don't see a point in doing so.
System is choking on Batman during the Giant Bomb stream. Add another game to the shit list.
Just a guess here but is that at exactly the same place it "chokes" on other systems by any chance?
I really don't even take you seriously anymore. You post too many rash things and then ignore anyone who calls you out on it.
No, it's by far the worst performing version of the game.
Everything I've said has been accurate and unbiased.
AC3, Black Ops 2, Mass Effect, etc. all seem to be inferior to current gen counterparts. Is there any game that's superior on Wii U at launch?
Do you have a video of Batman by the way?, side by side with other versions would help since I've never played it.
While you're at it can you show me the comparison pics you looked at that drove you to make this comment earlier:
Not sure if posted here yet.
https://twitter.com/anandshimpi/status/270289178242195456
"2GB DDR3 800MHz datarate, I believe with a 64-bit wide interface"
Could someone elaborate?
OK YOU GOT ME IT'S JUST ME TROLLING. OH WAIT.
http://www.neogaf.com/forum/showpost.php?p=44491848&postcount=1163
Do you have a video of Batman by the way?, side by side with other versions would help since I've never played it.
While you're at it can you show me the comparison pics you looked at that drove you to make this comment earlier:
Quaz is a pretty smart dude but I'm not really sure what he's saying there since it's broken English.
GT side by side (Wii U looks better graphically)
http://www.youtube.com/watch?v=_G0LBu9KzBY
IGN Review.
http://www.youtube.com/watch?v=G-qJIFznV80
IGN review doesn't seem to harp on about framerate? Maybe GiantBomb's Wii U is broke lol. Hope for a patch otherwise.
Was posted in the other thread. No idea how he could nail down a data rate, surely nothing there could tell him that info. Doubt it but I'm still interested in reading his article when it comes out.
Where's the textures on Wii U at 1:11?
So, I can say again: And, unoptimized for "exotic" memory architecture shows it's ugly head.
Where's the textures on Wii U at 1:11?
Where's the textures on Wii U at 1:11?
Looking at the shadow on the floor, it just seems to have a rather limited distance until shadow resolution drops and not general a lower resolution?
Don't be dense, it will be. It's only launch
Man, I love these excuses. And it's driver's fault that his Ford focus can't win on a track against Pagani Zonda.
Why wouldn't third party games built for the system not look better? Ignoring lazy devs (which EVERY console has) do you really expect most third parties to use only 20% of the system every time for the next 5 years? Just think about how long that is...I don't think anyone truly doubts that the Wii U will shine a lot brighter in a year or two... but I think most people are just disappointed it's not strong enough to show it right away... and if you don't care about Nintendo franchises the third party games aren't likely to ever look better than PS360...
Haha... ouch.
As for it looking "better"... the rest of the video didn't look convincingly better. Catwoman looked shinier, but that's because she has additional armor on... hence Armored Edition.
Why wouldn't third party games built for the system not look better? Ignoring lazy devs (which EVERY console has) do you really expect most third parties to use only 20% of the system every time?
These are dynamic shadow maps, not pre-baked shadows, so no, they don't work like this. What you see on these screens is lower resolution of the shadow map, period.
So, tell us the real reason then.
So is every dev who worked on a Wii U launch game lazy?
Another to add to the list: Trine 2 seems to be missing some effects found on the 360 and PS3 versions.