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Dead or Alive 5 |OT| Put a little bounce in your sidestep!

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Stick's always going to be an uphill battle. It depends on if you find it more comfortable to continue to use it or going back to a controller.


HermitArcader said:
Found a copy of the PS3 Collector's Edition on sale on play.com, used my playpoints up and got it for a decent price. Not going to use the download code myself will see about selling the 12 swinsuits (is there a buy/sell thread on NeoGaf?) to anyone who want it for less than the asking price on PSN.

I'd love to take it. $20 PSN good for you? (I'd essentially be overpaying but that's about how much the Collector's edition was. $80, wasn't it?
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Didn't notice that, god damn. Ill never understand the mindset of someone who goes online solely to cheat like that.

On another note, I love the sound effects in this game. They sound exaggerated and loud, makes it sound like a kung fu movie.
 
Look at the Connection counter. Dude abused lag switch because he got bodied twice in extreme lag.
I'm not so sure. The guy is legitimately good at the game - I don't think he'd need to cheat.

But then again, when I played him in lobby with you guys, I had the same lag problems (and only with him). Maybe some people aren't satisfied with being merely good and have to go full Lance Armstrong ;_;
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I'm not so sure. The guy is legitimately good at the game - I don't think he'd need to cheat.

So then why is his connection 3-1 sporadically. Dude is lagswitching/torrenting to cheat. Otherwise his connection would be a solid 1-2 if lagging 3 if not for the majority of the round.
 
I think it's just that transition in the stage and Team Ninja's shitty net code. It could have been someone in my house causing the lag as well. The guy is legitimately good and there isn't some switch next to your console you hit to make it lag like that. Kneeing in lag is a bitch though. I wouldn't be surprised if the guy was actually Lopedo.
 

Skilletor

Member
So then why is his connection 3-1 sporadically. Dude is lagswitching/torrenting to cheat. Otherwise his connection would be a solid 1-2 if lagging 3 if not for the majority of the round.

The dude is good. It's probably just a shitty connection.

I've fought him with a solid connection pre-patch and got destroyed.
 
I think it's just that transition in the stage and Team Ninja's shitty net code. It could have been someone in my house causing the lag as well. The guy is legitimately good and there isn't some switch next to your console you hit to make it lag like that. Kneeing in lag is a bitch though. I wouldn't be surprised if the guy was actually Lopedo.
I thought Lopedo mains Jann Lee.
 

DR2K

Banned
Nah he cheats. He lag switched the fuck out of me. He'll make it so that he can mash a string regardless of safety and continue infinite pressure. Then if you break out of it, he'll mash his parry and rinse and repeat.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Nah he cheats. He lag switched the fuck out of me. He'll make it so that he can mash a string regardless of safety and continue infinite pressure. Then if you break out of it, he'll mash his parry and rinse and repeat.

Hmm could be. I was talking about the same guy last week:

It just got all laggy during the current match I'm spectating. No way that guy libra is playing is lag spiking...right?

Yeah, I don't mean you- I'm talking about our friend who keeps owning everybody. He's too good to need to cheat though.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Nah he cheats. He lag switched the fuck out of me. He'll make it so that he can mash a string regardless of safety and continue infinite pressure. Then if you break out of it, he'll mash his parry and rinse and repeat.

See, I'm willing to cast doubt if it was a solid 1-2 connection during most of that round, but given I'm seeing 3 at the start, he mashes out a combo, then it goes into slideshow city? Yeah, no... I think it's a standby like Halo 2 of old.

There's no reason a match should be going from 3-1 randomly during a whole round like that unless their connection is EXTREMELY bad.
 

Squire

Banned
5bCgw2Q.jpg


Hmm. I might go digital on this. Especially if there's no CE in the US/EU (though there probably will be. Maybe.)
 
Hm, thankfully I don't really do any of the pervy shots, but I don't see why if they can do a FB upload we cannot just export screenshots to XMB.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Hm, thankfully I don't really do any of the pervy shots, but I don't see why if they can do a FB upload we cannot just export screenshots to XMB.

You can set the album it uploads to to show only to you, BTW.
 
That TN company stuff on the bottom of those PS3 photos, seems like an unnecessary annoyance.
I'll likely play for a bit, once the beach stage becomes available on XBL.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
That TN company stuff on the bottom of those PS3 photos, seems like an unnecessary annoyance.
I'll likely play for a bit, once the beach stage becomes available on XBL.

It's there for the Youtube upload (unless you have a capture card) as well. It replaces the long legal discalimer DOA3-U-4 had in the Itagaki era. So if that's the trade off, I can't really complain. But yeah, it's mostly stupid.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Stick's always going to be an uphill battle. It depends on if you find it more comfortable to continue to use it or going back to a controller.




I'd love to take it. $20 PSN good for you? (I'd essentially be overpaying but that's about how much the Collector's edition was. $80, wasn't it?
Is DoA5 a controller friendly game? I've got choice between the regular 360 controller which I am used to, and a street fighter 4 fight pad.
 

Dantis

Member
Just tweeted this to TN:

BCUzeBdCEAA7gCU.jpg:large

Haha!

I love how you do things like this and then say "What? Why are you getting mad at me, I'm not even trolling!"

I'm not saying you're a bad person, but man, some of the things that you say are seriously so lame. You should really just stop playing.
 

Mesharey

Member
I *think* the new update will be available for Xbox and PS3 in 12/2, I used Google translation to translate TN's twitter account, so I'm not really sure.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
If you think redemption is possible for the problems you see, might as well be specific in pointing out the issues - doing that and being funny don't have to be mutually exclusive.

We already know what he wants: DOA 3.1.2-3-4...

But he isn't going to get that, and it's been obvious with DOA4/4portable/5/5portable.

So he'll sit here in these threads and whine about it instead of playing Virtua Fighter 5 (you know the game he oh-so-has-fun in) instead of posting here.

Like I said: Shticks gotten old.
 

Loona

Member
We already know what he wants: DOA 3.1.2-3-4...

But he isn't going to get that, and it's been obvious with DOA4/4portable/5/5portable.

So he'll sit here in these threads and whine about it instead of playing Virtua Fighter 5 (you know the game he oh-so-has-fun in) instead of posting here.

Like I said: Shticks gotten old.

Oh... and I thought the "KoF peaked in 98" brigade could be counterproductive in promoting their fave series - so what's the problem with VF5FS that keeps someone here instead?

Even if DoA5 isn't the peak in the series, I figure it can't hurt for Team Ninja to at least experiment a bit, if the different things they did for 5 don't quite work out - I favor KoF over this series, bit even if I don't like all the games in that series, I at least respect the balls old and new SNK had in messing around with the formula once in a while, the stuff that doesn't quite work out eventually dissapears in later games, there's no reason why it can't happen here too.

That being said, for all the praise DoA3.1 gets, might as well be specific about the things that one got right that DoA5 is missing, all I see is different game iterations being mentioned, not features, so something about the fan criticism isn't being as well communicated as it could, and if I hang around here and don't get it yet, what are the odds of Team Ninja getting it, considering the language and geographic barrier?
 

Skilletor

Member
Oh... and I thought the "KoF peaked in 98" brigade could be counterproductive in promoting their fave series - so what's the problem with VF5FS that keeps someone here instead?

Even if DoA5 isn't the peak in the series, I figure it can't hurt for Team Ninja to at least experiment a bit, if the different things they did for 5 don't quite work out - I favor KoF over this series, bit even if I don't like all the games in that series, I at least respect the balls old and new SNK had in messing around with the formula once in a while, the stuff that doesn't quite work out eventually dissapears in later games, there's no reason why it can't happen here too.

That being said, for all the praise DoA3.1 gets, might as well be specific about the things that one got right that DoA5 is missing, all I see is different game iterations being mentioned, not features, so something about the fan criticism isn't being as well communicated as it could, and if I hang around here and don't get it yet, what are the odds of Team Ninja getting it, considering the language and geographic barrier?

Team Ninja has been consulting with FreeStepDodge and top tournament players in America. Dr. Dogg suggested lots of things that would make DoA5 a better competitive game, but he was pretty much ignored. It's not a language barrier. Team Ninja and the competitive fan base have different ideas about what make a game good.
 

Dantis

Member
Team Ninja has been consulting with FreeStepDodge and top tournament players in America. Dr. Dogg suggested lots of things that would make DoA5 a better competitive game, but he was pretty much ignored. It's not a language barrier. Team Ninja and the competitive fan base have different ideas about what make a game good.

I think DOA has always been a game for non-competitive players like myself, and DOA5 is no different. Fighters are pretty much either competitive or non-competitive, and as much as they try, I don't think anyone has really catered to both (Maybe Smash Melee? I dunno).
 

Loona

Member
Team Ninja has been consulting with FreeStepDodge and top tournament players in America. Dr. Dogg suggested lots of things that would make DoA5 a better competitive game, but he was pretty much ignored. It's not a language barrier. Team Ninja and the competitive fan base have different ideas about what make a game good.

Maybe a case of TL;DR and not enough people mentioning the same things?

Even not being too immersed in the smash world, it's clear that for their series, if there was one thing that could be changed to automatically improve the experience, random tripping would be the natural choice (with a possible 2nd feature to adjust being the ability to trigget quick recovery on landing from jumps, IIRC) - for DoA(5), what would it be?
A focused message could help, I think.
 
Maybe a case of TL;DR and not enough people mentioning the same things?

Even not being too immersed in the smash world, it's clear that for their series, if there was one thing that could be changed to automatically improve the experience, random tripping would be the natural choice (with a possible 2nd feature to adjust being the ability to trigget quick recovery on landing from jumps, IIRC) - for DoA(5), what would it be?
A focused message could help, I think.

I always felt like one thing DOA needed, especially being based on VF, is throwing when in states other than standing or recovering from an attack. For instance, you could crumple someone and usually had enough time to perform certain throws based on the state it put them in (stomach crumples would cause a temporary crouch state, even though you couldn't do anything other than a throw escape). VF5 actually removed this and made me kind of sad.

It would be interesting to use Ayane's 4H+K (the wide swinging kick thing) and while they crumple onto their back have the option to throw them or continue with a combo.
 

Skilletor

Member
I think DOA has always been a game for non-competitive players like myself, and DOA5 is no different. Fighters are pretty much either competitive or non-competitive, and as much as they try, I don't think anyone has really catered to both (Maybe Smash Melee? I dunno).

The thing is, there aren't very many changes needed to cater to both. The glitch right now that prevents struggling out of sit down stuns is the best thing to happen to the game, but they're going to remove it.

I don't agree with the assessment, though. Community is what makes a game competitive. If enough people showed up for DoA as is, that would be enough. The changes that I and many others want would probably be more to bring other competitive players to DoA, as opposed to bringing in more DoA players who want to get better.

If that makes any sense. haha

Maybe a case of TL;DR and not enough people mentioning the same things?

Even not being too immersed in the smash world, it's clear that for their series, if there was one thing that could be changed to automatically improve the experience, random tripping would be the natural choice (with a possible 2nd feature to adjust being the ability to trigget quick recovery on landing from jumps, IIRC) - for DoA(5), what would it be?
A focused message could help, I think.

Oh, they recieved the message. Sit down stuns and critical bursts are a direct response to what many players wanted. Unfortunately they allow you to struggle out of sitdown stuns and critical bursts have to be performed so deep in to the stun threshold that they're pretty much useless.

The E3 build had these things and they were removed from the final version.
 

Dantis

Member
The thing is, there aren't very many changes needed to cater to both. The glitch right now that prevents struggling out of sit down stuns is the best thing to happen to the game, but they're going to remove it.

I don't agree with the assessment, though. Community is what makes a game competitive. If enough people showed up for DoA as is, that would be enough. The changes that I and many others want would probably be more to bring other competitive players to DoA, as opposed to bringing in more DoA players who want to get better.

If that makes any sense. haha

Sure, but that's arguing semantics. I mean, it's relatively easy to find a ranked match online right now, so is the game competitive?
Obviously when I say a 'competitive' fighter I mean one which practices balance and technique over accessibility. By bringing in more competitive players, you'd be leaving out more casual players. No online fighting commmunity has both.
 

Skilletor

Member
Sure, but that's arguing semantics. I mean, it's relatively easy to find a ranked match online right now, so is the game competitive?
Obviously when I say a 'competitive' fighter I mean one which practices balance and technique over accessibility. By bringing in more competitive players, you'd be leaving out more casual players. No online fighting commmunity has both.

I really couldn't care less about online. When I say competitive community, I mean the people who build offline communities, show up to tournaments, have gatherings, etc. When it comes to that, online play is simply a supplement, not a replacement. I can find a ranked match, but it might be the Lei Fang player who has his controller on turbo trying to get achievements. Online is important in building a community, but not necessary. It makes it harder.

People aren't playing DoA because of the stun system. Simple as that. Team Ninja obviously wants their game to be considered a competitive fighter, else they wouldn't have it at IPL, wouldn't have had the producer at various tournaments pre-release, wouldn't have thrown the tournament event up to release.

And how many casuals will even notice that they can't struggle out of sitdown stuns? How many casuals know what a slow escape is?

The changes most are asking for would go unnoticed by most. Balance, technique, and accessibility aren't mutually exclusive.
 

Dantis

Member
But surely struggling out of stuns isn't your only problem?

And you might not care about online, but game developers sure do. How many sales do they get by being a hit amongst the hardcore tournament going crowd? I have no idea what the attendance numbers for EVO are, but I'd guess it's a few thousand?

Not to mention that previous DOA games haven't been aimed at the hardcore of the FGC. It's not so simple as "Fix the balance and people will play it". Just look at Persona Arena.

EDIT: But anyway, my meaning is that whilst DrDogg may have suggested ways to improve the game as a 'proper' fighting game, TN aren't going to implement them if it hinders the experience for their established audience.
 

Skilletor

Member
But surely struggling out of stuns isn't your only problem?

And you might not care about online, but game developers sure do. How many sales do they get by being a hit amongst the hardcore tournament going crowd? I have no idea what the attendance numbers for EVO are, but I'd guess it's a few thousand?

Not to mention that previous DOA games haven't been aimed at the hardcore of the FGC. It's not so simple as "Fix the balance and people will play it". Just look at Persona Arena.

EDIT: But anyway, my meaning is that whilst DrDogg may have suggested ways to improve the game as a 'proper' fighting game, TN aren't going to implement them if it hinders the experience for their established audience.


No, the inability to get any kind of damage once I have successfully netotiated my opponent's defense is my problem. The way sit-down stuns are now alleviate that.

I have no interest in a debate of casual/competitive. I have had this conversation far too many times and it goes nowhere. :) I accept the game as it is. I was just commenting on the questions being presented. I care about online, as that's the only way I can play against people. I was talking about a competitive scene for the game, something DoA does not have.

The game was once pretty much what I'm asking for, so it seems a little odd to say it doesn't fit in with the established audience.

http://www.youtube.com/watch?feature=player_embedded&v=K-F7SZI9ByA

And that's all I have to say about that. :)
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I think DOA has always been a game for non-competitive players like myself, and DOA5 is no different. Fighters are pretty much either competitive or non-competitive, and as much as they try, I don't think anyone has really catered to both (Maybe Smash Melee? I dunno).

Exactly. Grape wants it to be competitive but Team Ninja is "LOL NO"ing that. Why does he continue to harp on it? They heard it with the DOA5 run-up, they ignored it. You can keep bitching about it but going "TEAM NINJA SUX" over and over and over and over with no points included in it gets old.

This current conversation is what Grape should be doing instead of posting stupid images that don't really provide feedback to them besides "I HATE YOUR GAME LOLZ"
 
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