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XBOX ONE Reveal: UI faked from the start. Very choppy, and CBoaT

aeolist

Banned
But the eSRAM is causing the issues.

And Sony isn't using the eSRAM..

the embedded RAM is a different section of the die than the GPU

if the GPU is causing yield quality issues then downclocking it might let them use the lower-quality chips being produced

if the eSRAM is causing issues downclocking the GPU will do nothing to fix them

is that clear enough?
 

thuway

Member
Yes he has good sources and doesnt play games with Gaffers....He was right about several of the new console details before they were leaked or revealed...Hes reputable...

I've had things wrong before too. I was led to believe there would be "special sauce"- when in reality all that was an audio processor, ES RAM, and move engines. I also was told sizes of the PS4 box that were totally false as well. Like I said, I'm not stating this as fact, but I've heard this issue from a source who is in the know, and I'm HAPPY to be wrong. I don't put myself out there for no reason.
 
Sadly this use case won't work. The Xbox doesn't have a built in dvr and isn't able to program your existing one. It's pretty much only useful in a live TV setting...

I've been over this a few times. The use case can work and probably will work. There is nothing to stop them from adding "Record Current Show" as a voice command and it send the record IR command to your cable/satellite box. Any IR command that your cable or satellite box can receive should be easily programmed as a mapped voice command. People are overlooking that the DVR can and will still function while you're using it through the Xbox One.
 

Zukuu

Banned
I've had things wrong before too. I was led to believe there would be "special sauce"- when in reality all that was an audio processor, ES RAM, and move engines. I also was told sizes of the PS4 box that were totally false as well. Like I said, I'm not stating this as fact, but I've heard this issue from a source who is in the know, and I'm HAPPY to be wrong. I don't put myself out there for no reason.

but... the cloud!
 

StevieP

Banned
how would sub-1080 not be completely unacceptable at this point?

Get used to it. Across all future platforms

thuway said:
I've had things wrong before too. I was led to believe there would be "special sauce"- when in reality all that was an audio processor, ES RAM, and move engines. I also was told sizes of the PS4 box that were totally false as well. Like I said, I'm not stating this as fact, but I've heard this issue from a source who is in the know, and I'm HAPPY to be wrong. I don't put myself out there for no reason.

Before you guys jump on thuway, keep this in mind: being a "third hand" source (or even a second-hand source) aka a "leak" is prone to being lead astray sometimes, or sometimes getting unclear or misunderstood information. What he says is not told to play with gaffers' minds (as some other posters attempt to) but to share as much as he can, right or wrong (and often right).
 
I've heard the same about the ESRAM (as I shared with another poster who mentioned as such in this thread), and truthfully I think that's where all of the yield issues are coming from. Whether they need to downclock something to improve yields for it is a different story, but MS' APU is much more complicated and required a lot more engineers at AMD/ATI for a reason.

Yea, it's definitely the more complex design of the two. I think they much rather come in understocked at launch, though, if it came to that, rather than mess with the GPU clocks.

People are....drawing conclusions from that video?


Really?

Just one conclusion. "So obviously this is an early build."

http://www.youtube.com/watch?v=ifa9Q7ATfVA#t=1m54s
 

aeolist

Banned
How would a problem in yields concerning ESRAM necessitate a drop in clock rate on the GPU? Wouldn't heat generally be the issue that would cause a drop in clock?

yes, generally transistor leakage would be the problem here, resulting in higher voltages being needed to reach the clockspeed goal which means higher TDP

i also really doubt that the GPU alone could cause problems like this, it would probably affect the whole chip. yield issues tend to be defective transistors which would require fusing parts of the chip off and providing less CPU/GPU compute or usable eSRAM space
 

ascii42

Member
I've been over this a few times. The use case can work and probably will work. There is nothing to stop them from adding "Record Current Show" as a voice command and it send the record IR command to your cable/satellite box. Any IR command that your cable or satellite box can receive should be easily programmed as a mapped voice command. People are overlooking that the DVR can and will still function while you're using it through the Xbox One.

That would work. Anything more complicated than that would likely require MS to do customization for specific DVRs. (or you could just use your remote like you always have)
 

teiresias

Member
the embedded RAM is a different section of the die than the GPU

if the GPU is causing yield quality issues then downclocking it might let them use the lower-quality chips being produced

if the eSRAM is causing issues downclocking the GPU will do nothing to fix them

is that clear enough?

Unless, like someone mentioned before, it has to do with heat from the GPU dissipating across the die and affecting the ESRAM performance. That's about the only thing I can see that it could be. Memory structures are repetitive and fairly easy to layout on a die once you have the cells designed for the process being used. It's just a matter of placing them to account for the speeds of the interface needed and their tolerance to heat. I don't really know anything about AMD's process or ESRAM in particular (or what they look like laid out in transistor form for a chip design) so my ability to speculate is fairly limited - that and I haven't done any VLSI work in like FOREVER!!
 
Yea, it's definitely the more complex design of the two. I think they much rather come in understocked at launch, though, if it came to that, rather than mess with the GPU clocks.

And if they come in understocked and it causes them to have massive shortages while PS4 is in ample supply?

I see them downclocking rather than taking that risk...Sony has too many advantages at this point.
 

onQ123

Member
I am not trying to bring out the MS Defense Force at me, but I've heard GPU clocks might be downgraded. 8-900 gigaflops for gaming. The APU is big. This isn't 100% confirmed though and is being done to improve yields.

CBoat do you mind adding anything?

thuway
The Bird speaks the truth


Matrix+-+Not+Like+This.gif
 

ascii42

Member
Yea, it's definitely the more complex design of the two. I think they much rather come in understocked at launch, though, if it came to that, rather than mess with the GPU clocks.

Perhaps, that would seem to be the better choice, unless they are really scared of another RROD type situation.
 

aeolist

Banned
Unless, like someone mentioned before, it has to do with heat from the GPU dissipating across the die and affecting the ESRAM performance. That's about the only thing I can see that it could be. Memory structures are repetitive and fairly easy to layout on a die once you have the cells designed for the process being used. It's just a matter of placing them to account for the speeds of the interface needed and their tolerance to heat. I don't really know anything about AMD's process or ESRAM in particular (or what they look like laid out in transistor form for a chip design) so my ability to speculate is fairly limited - that and I haven't done any VLSI work in like FOREVER!!

yes basically i am saying that none of this is really making any sense

also i'm pretty sure it's TSMC's 28nm process, not AMD/Globalfoundry's
 

Biker19

Banned
I am not trying to bring out the MS Defense Force at me, but I've heard GPU clocks might be downgraded. 8-900 gigaflops for gaming. The APU is big. This isn't 100% confirmed though and is being done to improve yields.

Uh-Oh. That rumor is quite shocking.
 

th4tguy

Member
So you firmly believe that Microsoft is incapable of releasing a product that performs poorly at launch? That's a pretty bold statement.

I absolutely think its possible. I just don't think it's likely. I do question how smooth it will be. i get noticeable lag bringing up the guide on my tv just using my cable box. that will still hold back the One no matter how fast it is.
 
1) I'm sure it's not as fast
2) It's not on an APU (CPU and GPU on one chip)
3) The GPU isn't as powerful as the one in the Xbone.

Whatever the Wii-U has, I think it's either EDRAM or 1T-SRAM, which is not true SRAM, but an EDRAM variant. The Xbox One apparently has 6T-SRAM, which I believe takes up significantly more space on die compared to EDRAM, but I think offers the advantage of being less of a hassle to cost reduce over time, or something to that effect.
 
i also really doubt that the GPU alone could cause problems like this, it would probably affect the whole chip. yield issues tend to be defective transistors which would require fusing parts of the chip off and providing less CPU/GPU compute or usable eSRAM space

yes basically i am saying that none of this is really making any sense

So it would make sense if the rumor were partially incorrect and it is in fact a certain number of CU's being made inactive, resulting in the .8-.9 tflops, rather than a down clock?
 

Xenon

Member
Someone should make a new thread on the down-clock. This one should be reserved for people bitching about the performance of XBO media features that didn't want in the first place.
 

raven777

Member
One of the few things I was impressed about the reveal was super responsive UI, so this is disappointment.

Wonder by the release they will be able to improve it to match the presentation.
 

DopeyFish

Not bitter, just unsweetened
Wasn't it more due to the poor design of the X clamp which caused the board to arch enough for the solder joints to break?

Well, it was a combination of the two

If they were using the lead based solder used on Xbox, there would have been zero issues.

The reason they used X clamp was because when the system is upright, it puts less strain on the motherboard as opposed to using 4 bolts like on PC

But because of the lead-free solder weakening under temperature stress, it caused fractures in the solder leading to eventual failure - X-clamp was kind of focusing the stress inside the mounting joints as opposed to stressing the outside of the joints
 

Respawn

Banned
Nope, I don't speak nearly as often on here about what I know for certain on the new Xbox. In fact, I try not to be the subject of any leaks, because I'd more or less be betraying someone's trust, but in the case of this most recent thing about a downclock of the GPU, I literally begged permission to say definitively that it's absolutely not true.

The only thing that's true is that they are having a bit of a headache with the ESRAM. THAT is certainly true, but (all speculation after this) I think that's more down to the manufacturing difficulty of the ESRAM and yields, not actually using a finished and working version of the GPU for software related purposes.



LOL. Nice dig :)

You came to the rescue quick eh there insider?
 
Not really. Most next gen engines are scalable and they can just not aim for 1080p. XBO supposedly has a pretty nice scaler chip that would help with being sub-1080.





Whoops. Could have sworn he quoted someone else. Thuway has been damn reliable and not a part of the secret sauce stuff. The only thing he was wrong about was dimensions for the PS4 and he owned up to that fast.

Ah, I confused him with someone else then, there were so many 15 minute of fame rumor spreaders a while ago.
 

Dai101

Banned
Well, it was a combination of the two

If they were using the lead based solder used on Xbox, there would have been zero issues.

The reason they used X clamp was because when the system is upright, it puts less strain on the motherboard as opposed to using 4 bolts like on PC

But because of the lead-free solder weakening under temperature stress, it caused fractures in the solder leading to eventual failure - X-clamp was kind of focusing the stress inside the mounting joints as opposed to stressing the outside of the joints

Yup. Also is not only the 360. The ps3, and several models from different makers of laptops have the same issue. Particularly the more affected for this are the Compaq/HP V1XXX,V2XXX and V3XXX series for the former and the DVXXXX series for the later
 
I am not trying to bring out the MS Defense Force at me, but I've heard GPU clocks might be downgraded. 8-900 gigaflops for gaming. The APU is big. This isn't 100% confirmed though and is being done to improve yields.

CBoat do you mind adding anything?


Aren't yields improved with more time?

MS have made their case that the One is very different to the PS4, why don't they delay the release to improve yields and launch at a later time with the "all in one entertainment box".
 
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