Barack Lesnar
Banned
Quick attempt.
lmao, well done
Quick attempt.
So much bullshit in that article.
- couldn't do it on current gen consoles but are making it for 360.
- impossible to do without cloud but are doing it on 360/PC/probably PS4.
Do they seriously expect people to fall for this stuff when they contradict themselves in the same article?
hopes dashed dreams shattered... Damn you GAF, Xbox loses again!!
its still a huge game and it comes out in 9-10 mos so yea. There will never by hype for this game. Ever.
Sarcasm? I can't tell. I'm still hyped for the game, and it probably won't matter in the grand scheme of things, but companies are so focused around these big reveals that to say that this isn't a big deal to them is foolish.
so if you don't have a live subscription what happens with cloud based games?
Ya, we used to call them servers. I'm glad MS renamed them.
SOE should have put that in their new PS4 trailers.
DCUO and Planetside 2 launching on the PS4 with the infinite power of the cloud!
Google can remove content from devices right? Cause I don't have the issue anymore. I have it set up to auto download for offline use so I think that's what they did. Unless it didn't auto download and I was loading every page from the web which I kind of doubt.
so if you don't have a live subscription what happens with cloud based games?
But those four days are important because Microsoft wanted to make a big splash at E3. It was scheduled for Monday, after the conference, I believe.
This game has everything they want.
- FPS
- Example of cloud gaming
- Exclusive
- Great studio
- Early generation game
They could make this game enormous if they wanted, and E3 was their big chance. Now, because of this, the reveal is "cool" instead of "HOLYSHIT DID YOU SEE THE MS CONFERENCE THAT GAME WAS AWESOME"
Looks like cloud computing is real huh.
very possible since now they have XBox Live service on Win8.
Nice way to push Win8 acceptance and start some meltdowns in PC community
But the mag will release before MS event?so it just like GOW:J thing in 2012 E3
I love this power of the cloud crap... I make a fortune off of the uneducated masses who believe they need this garbage. The "power of the cloud" is nothing but persistent online worlds (where gaming is concerned), and "resources" that can be tapped at all times.
Hence, the always online requirement. Which I provide It is like listening to people talk about SDN - always entertaining.
Thanks for insight<MS Employee but with no internal knowledge, so color me bias if you so desire>
I assume that the Xbox team has crafted APIs for the Xbox SDK that enables developers to quickly hook up azure access. Based on their claims that each game will have dedicated VMs, it appears that the devs don't have to do very much coordinated work to get up and running for compute tasks with azure. I assume they get an allotment of cycles, and devs can perform functions in the cloud and return computed tasks. Azure is a business that requires access around the globe, so the infrastructure is already there to be used. This promise (simplified, of course its actually much more work than this) merely means adding more physical machines and racks to their infrastructure around the globe.
From my own (app development) experience, Azure mobile stuff was really easy to work with. The azure team had very simple APIs that hooked into the windows phone APIs. I assume that either the xbox team or the azure team fused this into the Xbox SDK to enable similarly easy functionality. Devs could hook into the cloud computing infrastructure without the headache of manually crafting the backend (physical) infrastructure and instead could focus more on the code to do the tasks. Having this up and running can help shave off many weeks of 'waiting' during coding milestones. (This is of course assuming that it actually is very easy to get this up and running on azure--something I'm merely speculating based on Azure Mobile Services from my personal outside-of-work dev experience).
Xb1 software looking much more interesting than ps4 software right now to me
very possible since now they have XBox Live service on Win8.
Nice way to push Win8 acceptance and start some meltdowns in PC community
But those four days are important because Microsoft wanted to make a big splash at E3. It was scheduled for Monday, after the conference, I believe.
This game has everything they want.
- FPS
- Example of cloud gaming
- Exclusive
- Great studio
- Early generation game
They could make this game enormous if they wanted, and E3 was their big chance. Now, because of this, the reveal is "cool" instead of "HOLYSHIT DID YOU SEE THE MS CONFERENCE THAT GAME WAS AWESOME"
so if you don't have a live subscription what happens with cloud based games?
I just mean it is going to go by slow because I am looking forward to E3. It is like a kid looking forward to Christmas.What are you talking about? Yesterday we had Xbox One eSRAM yield issues with a 70+ page thread - today we got a leak on Respawns new game...
I'm pretty excited for the days to come - I can't imagine that we won't see more leaks / insider informations...
Ya, we used to call them servers. I'm glad MS renamed them.
LOL
It could be huge. MOBAs don't have campaigns, and are the new hotness.i can't imagine a game being too much of a megaton when it doesn't have a single player campaign component. I mean yeah the game could be big, but not as big as it could be with a nice SP.
I don't get it.
well this makes sense, respawn has a bunch of GoW devs as well.
I love this power of the cloud crap... I make a fortune off of the uneducated masses who believe they need this garbage. .
You've gotta be kidding me. So this is where we're headed, huh?
It seems like a new strategy is emerging going into next gen. Publishers' business models are so broken and they think DRM will save them - so they have a strategy of getting gamers to accept online DRM gladly: weigh down games with tasks too difficult for the hardware itself and then offload things like physics and AI calculations to cloud servers. Then they can tell consumers how staying connected to the internet at all time enables all these amazing features. Its SimCity writ large.
Convince me I'm overreacting here.
- Planned to target current gen, but realized that they couldn't run it
- Source Engine
i can't imagine a game being too much of a megaton when it doesn't have a single player campaign component. I mean yeah the game could be big, but not as big as it could be with a nice SP.
Couldn't they have just come out and say "we have a strategic partnership with Microsoft" versus contradicting themselves in one single article? I would've respected that. Now it's just PR poopspray.
God.Gears or God?
The team seems competent so I'm sure they will deliver us a good PC version.
Always nice to hear from people who enjoy their work, respect their customers and value the service they provide to others.
GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
Right now it's not on par yet. We know way too many PS4 games to even echo your sentiments.
One can't undermine this exclusive though so this is a good score for MSFT.
Cloud computing is platform agnostic. The statement about not being able make the game work on current consoles is weird though.
You've gotta be kidding me. So this is where we're headed, huh?
It seems like a new strategy is emerging going into next gen. Publishers' business models are so broken and they think DRM will save them - so they have a strategy of getting gamers to accept online DRM gladly: weigh down games with tasks too difficult for the hardware itself and then offload things like physics and AI calculations to cloud servers. Then they can tell consumers how staying connected to the internet at all time enables all these amazing features. Its SimCity writ large.
Convince me I'm overreacting here.