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The Order: 1886 is a filmic linear storybased 3rd person action adventure w/ shooting

JawzPause

Member
Poor choice of words for the description but from what I can gather it sounds like Uncharted, which I don't mind at all.
Not all games next-gen have to be open world, there is still room for linear games.
 

Pejo

Gold Member
Not gonna judge this one until i see gameplay videos. Some of my favorite games this gen could be called "filmic" if that's really a word to begin with. I just hope it's not all cover to cover shotbang. Would be amazing it if were DMC with a heavier focus on guns (maybe, not sure how that would play).
 

Nirolak

Mrgrgr
That's fair enough, but I'm wondering if in that situation he was saying that the story has a definite beginning and end point, as well as it being a linear experience and not a GTA or Red Dead style experience. I guess one would have to get more clarification from them on what they mean by the phrase. I'm guessing that it's going to be story based and that there's going to be lots of mo-cap done like Naughty Dog has done.

Ready at Dawn seems like the little brother to Naughty Dog (not saying that in a bad way), and wouldn't be surprised to see them brought in to be first party after this game (providing it sells).

I kind of just assume they mean they're putting a lot of effort into having it look cinematic both during cutscenes and gameplay.

That doesn't necessarily mean tons of QTEs and yanking control away from the player, but it's been associated with it enough this gen that I understand why some people are hesitant.

RaD was actually founded in part by Naughty Dog staff though so the similar values make sense.
 

StuBurns

Banned
Preproduction means vertical slice development, they need those things to be in it.

I'd argue it doesn't mean that at all. But the definition of something such as preprod isn't totally concrete.

But regardless of whether I disagree with your definition of preproduction, it can't be denied that if this concept started out in 2010 it's fairly likely it'll be a 2014 game.

I assumed, since you mentioned AC, you wanted an open world game on the same scale which I thought odd since RaD has a tenth of the people working on this than Ubi did on AC3. But you should have got this was a "fictional" setting from the reveal trailer.

Well... After discovering Sucker Punch has been functioning at under 80 people for their output this generation, I'd say that there isn't really a precedent set for the size of a team in relation to the ambition of their project.

I DID get it was fictional from the trailer, which is when I was first disappointed.
 

StuBurns

Banned
I'd argue it doesn't mean that at all. But the definition of something such as preprod isn't totally concrete.

But regardless of whether I disagree with your definition of preproduction, it can't be denied that if this concept started out in 2010 it's fairly likely it'll be a 2014 game.
What can't be denied is that they said it's in preproduction. If it's 2014 or not, I have no idea.
 

nampad

Member
So it is exactly what I wanted it to be. Pretty hyped about the game. I love the setting and really enjoy cinematic games.
 

prwxv3

Member
No. The game and story are both linear. They should just make a movie because that's what they want to do.

Jesus fucking Christ. Wanting a linear story and game does not mean they want to make a fucking movie. I'm sorry if I sound confrontational but what you just said is complete bullshit.
 
Jesus fucking Christ. Wanting a linear story and game does not mean they want to make a fucking movie. I'm sorry if I sound confrontational but what you just said is complete bullshit.

I'm starting to feel like this crusade against linearity is some kind of big in-joke or something.
 

Superflat

Member
Not surprising information, I guessed as much from the trailer. It'll be one hell of a looker, that's for sure.

Since they're going for the a story and character-driven game with cinematic qualities, they have their work cut out for them since they're going to be compared with other Sony studios that are known for those.

These kinds of games make up a tiny part of my gaming library tbh, just be choosy about your linear story based third person games. You don't have to play or be interested in all of them. It's easy to hate on the genre because there are a good amount of mediocre/bad ones, but the genre itself is not mediocre, imo.
 
Well this isn't Square Enix and the game isn't going dark for 3 years. Gamescom is 8 weeks away. Some of you guys need to chill.

Well, it literally was the only game Sony announced at E3 this year. It would've been nice if they actually gave us reasons to get excited about it instead of a vague trailer that isn't even representative of gameplay. It's not like they were short on time.
 
What can't be denied that they said it's in preproduction. If it's 2014 or not, I have no idea.

Listening to the interview... I just wouldn't trust that throwaway comment. Poor guy had been batting away difficult questions the whole of E3, there was no point him being there.

If they're 'pushing hard on every side' to paraphrase, you could argue they're already experiencing crunch. Meaning they're in production.

It's just not as clear cut a comment as you've presented it. With all due respect, because I agree with you like 90% of the time.
 

Chamber

love on your sleeve
'filmic experience' pretty much screams 'cinematic presentation over gameplay' to me, pretty much exactly what Ryse seemed to consist of.

The gameplay is third person action/adventure. That's the beginning and end of any gameplay description we have right now. Everything else is speculation based on what Ru said about the game's CAMERA.
 

StuBurns

Banned
Listening to the interview... I just wouldn't trust that throwaway comment. Poor guy had been batting away difficult questions the whole of E3, there was no point him being there.

If they're 'pushing hard on every side' to paraphrase, you could argue they're already experiencing crunch. Meaning they're in production.

It's just not as clear cut a comment as you've presented it. With all due respect, because I agree with you like 90% of the time.
Well, I hope it's 2014, regardless of if he's flummoxed or not.
 

Chamber

love on your sleeve
Well, it literally was the only game Sony announced at E3 this year. It would've been nice if they actually gave us reasons to get excited about it instead of a vague trailer that isn't even representative of gameplay. It's not like they were short on time.

Your issue is more with Sony's E3 conference then but The Order's announcement trailer is pretty standard. We know how the promotion cycle of a game typically works.

Could have been worse. They could have done what MS/Black Tusk did and showed off their studio logo.
 

Nikhil

Neo Member
Why all the hate towards these type of games? I love the feeling that I'm playing through and experiencing a story. Don't get me wrong, I like open-ended games as well, but it's nice to have a variety.
 

Nirolak

Mrgrgr
What can't be denied is that they said it's in preproduction. If it's 2014 or not, I have no idea.

I think it probably is.

A 12 month pre-production cycle followed by 12 months of production with a huge amount of staff is very common in the industry these days.
 

ZenaxPure

Member
The trailer made me think it was a multiplayer focused game, so this makes me a bit more excited for it. Will just depend on what the gameplay involves, they specifically say more than just shooting dudes so I guess we just have to wait and see. I really like the vibe they are shooting for, just need some gameplay to back it up!
 

Takuan

Member
Okay this is beyond ridiculous.

You guys haven't even seen a shred of gameplay and yet are already writing this game's future.
My hunch is we'll see a lot of neat effects, coupled with QTEs and formulaic shooting sections. It being completely linear doesn't really help its case, since it all but confirms the game is a one-and-done experience. I'm sure it'll have some tacked on multiplayer mode as everything does nowadays, but as usual, everyone will be playing COD/BF (or Destiny, or Titanfall).

I do expect it to look very pretty. Ready at Dawn did some terrific work on the God of War PSP games; couldn't believe what I was seeing in some scenes.
 

Chamber

love on your sleeve
Why all the hate towards these type of games? I love the feeling that I'm playing through and experiencing a story. Don't get me wrong, I like open-ended games as well, but it's nice to have a variety.

Just the vocal few. Uncharted 2 will probably win Game of the Generation on this forum so there's obviously tons of appeal for this game type.
 
They never mentioned gameplay they were talking about the look about the look of the game.

The gameplay is third person action/adventure. That's the beginning and end of any gameplay description we have right now. Everything else is speculation based on what Ru said about the game's CAMERA.

He uses 'filmic experience' to describe the game as a whole;
The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.
Such a phrase naturally sets alarm bells off in my head.

What he says about the camera stuff is utterly daft as well. There's another thread about the aspect ratio so I won't go into how dumb that is, but all the stuff about trying to create virtual lenses makes me suspect there's going to be quite a bit more 'movie' in this game than I'm comfortable with. It's all we've got to go on for now, but for the moment, consider me unimpressed.
 

Chamber

love on your sleeve
He uses 'filmic experience' to describe the game as a whole;

Such a phrase naturally sets alarm bells off in my head.

What he says about the camera stuff is utterly daft as well. There's another thread about the aspect ratio so I won't go into how dumb that is, but all the stuff about trying to create virtual lenses makes me suspect there's going to be quite a bit more 'movie' in this game than I'm comfortable with. It's all we've got to go on for now, but for the moment, consider me unimpressed.

It's a bit much for me to pick out a single phrase when they guy later went out to describe exactly what he's talking about.

Again, RAD are big fans of Uncharted and that kind of single player experience. If you don't like Uncharted, great but the comparisons to crap like Ryse and David Cage's point and click style fare are more than likely way off base.
 

El-Suave

Member
Good news actually although they already said this on camera at E3. From the setup a standard 4 player co-op game was just as likely. And those usually suck for single player users.
 
One quote from an interview has decided the game. The ridiculousness of it all.

Would be nice if you could point out a single reply where anyone has decided their opinion of the game. Me, I'm forming a negative impression of the game based on what one of its devs said in an interview promoting the game. Or is that not allowed?
 
What he says about the camera stuff is utterly daft as well. There's another thread about the aspect ratio so I won't go into how dumb that is, but all the stuff about trying to create virtual lenses makes me suspect there's going to be quite a bit more 'movie' in this game than I'm comfortable with. It's all we've got to go on for now, but for the moment, consider me unimpressed.

What I'm hoping for is that all these visual tricks help them achieve real gameplay that looks cinematic, rather than relying on cutscenes and QTEs to create something filmic.
 

vgJames

Banned
I don't mind a linear experience as long as it's focused and handled well. I don't want a hand-holding cut scene fest though.

However RaD have a good track record and this is their first big console project if I'm not mistaken so hopefully they'll make the step up well with Santa Monica's assistance.
 
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