umm for some reason it sounds like the STORY is linear not the GAME like a lot of you are thinking.
Idk
That's fair enough, but I'm wondering if in that situation he was saying that the story has a definite beginning and end point, as well as it being a linear experience and not a GTA or Red Dead style experience. I guess one would have to get more clarification from them on what they mean by the phrase. I'm guessing that it's going to be story based and that there's going to be lots of mo-cap done like Naughty Dog has done.
Ready at Dawn seems like the little brother to Naughty Dog (not saying that in a bad way), and wouldn't be surprised to see them brought in to be first party after this game (providing it sells).
It's been in development since 2010. It has an engine and assets both of which are used in the trailer. It's not in preproduction.
Source: http://www.gametrailers.com/videos/ugdcas/the-order--1886-e3-2013--an-altered-historyPreproduction means vertical slice development, they need those things to be in it.
Really? They said it's in preproduction.
No. The game and story are both linear. They should just make a movie because that's what they want to do.
Sony really needs to let them TALK about this game and assuage people's fears. It's ridiculous that we know so little about it.
Hopefully the reactions to Ryse will make them back the fuck away from this kind of game design.
Preproduction means vertical slice development, they need those things to be in it.
I assumed, since you mentioned AC, you wanted an open world game on the same scale which I thought odd since RaD has a tenth of the people working on this than Ubi did on AC3. But you should have got this was a "fictional" setting from the reveal trailer.
What can't be denied is that they said it's in preproduction. If it's 2014 or not, I have no idea.I'd argue it doesn't mean that at all. But the definition of something such as preprod isn't totally concrete.
But regardless of whether I disagree with your definition of preproduction, it can't be denied that if this concept started out in 2010 it's fairly likely it'll be a 2014 game.
I don't like those games.no. Sounds like Uncharted and TLoU so this will slay
They will. Just not today.
No. The game and story are both linear. They should just make a movie because that's what they want to do.
Jesus fucking Christ. Wanting a linear story and game does not mean they want to make a fucking movie. I'm sorry if I sound confrontational but what you just said is complete bullshit.
Then maybe they should've waited to reveal it until they were ready to talk about it. PR drip-feeds are such bullcrap.
I don't like those games.
This has nothing to do with the game design.
'filmic experience' pretty much screams 'cinematic presentation over gameplay' to me, pretty much exactly what Ryse seemed to consist of.
Well this isn't Square Enix and the game isn't going dark for 3 years. Gamescom is 8 weeks away. Some of you guys need to chill.
What can't be denied that they said it's in preproduction. If it's 2014 or not, I have no idea.
'filmic experience' pretty much screams 'cinematic presentation over gameplay' to me, pretty much exactly what Ryse seemed to consist of.
Kind of a mouth full.
Source: http://blog.us.playstation.com/2013/06/25/the-order-1886-ready-at-dawn-divulges-new-details/
Didn't they just hype up mapping a huge part of London for this game? But now its linear so...why...?
Well, I hope it's 2014, regardless of if he's flummoxed or not.Listening to the interview... I just wouldn't trust that throwaway comment. Poor guy had been batting away difficult questions the whole of E3, there was no point him being there.
If they're 'pushing hard on every side' to paraphrase, you could argue they're already experiencing crunch. Meaning they're in production.
It's just not as clear cut a comment as you've presented it. With all due respect, because I agree with you like 90% of the time.
Well, I hope it's 2014, regardless of if he's flummoxed or not.
Well, it literally was the only game Sony announced at E3 this year. It would've been nice if they actually gave us reasons to get excited about it instead of a vague trailer that isn't even representative of gameplay. It's not like they were short on time.
What can't be denied is that they said it's in preproduction. If it's 2014 or not, I have no idea.
My hunch is we'll see a lot of neat effects, coupled with QTEs and formulaic shooting sections. It being completely linear doesn't really help its case, since it all but confirms the game is a one-and-done experience. I'm sure it'll have some tacked on multiplayer mode as everything does nowadays, but as usual, everyone will be playing COD/BF (or Destiny, or Titanfall).Okay this is beyond ridiculous.
You guys haven't even seen a shred of gameplay and yet are already writing this game's future.
Why all the hate towards these type of games? I love the feeling that I'm playing through and experiencing a story. Don't get me wrong, I like open-ended games as well, but it's nice to have a variety.
They never mentioned gameplay they were talking about the look about the look of the game.
The gameplay is third person action/adventure. That's the beginning and end of any gameplay description we have right now. Everything else is speculation based on what Ru said about the game's CAMERA.
Such a phrase naturally sets alarm bells off in my head.The Order is a third person action adventure with shooting mechanics. Its very much story-based its a linear story-based game. Were trying to tell a story. Its what we call a filmic experience.
He uses 'filmic experience' to describe the game as a whole;
Such a phrase naturally sets alarm bells off in my head.
What he says about the camera stuff is utterly daft as well. There's another thread about the aspect ratio so I won't go into how dumb that is, but all the stuff about trying to create virtual lenses makes me suspect there's going to be quite a bit more 'movie' in this game than I'm comfortable with. It's all we've got to go on for now, but for the moment, consider me unimpressed.
One quote from an interview has decided the game. The ridiculousness of it all.
What he says about the camera stuff is utterly daft as well. There's another thread about the aspect ratio so I won't go into how dumb that is, but all the stuff about trying to create virtual lenses makes me suspect there's going to be quite a bit more 'movie' in this game than I'm comfortable with. It's all we've got to go on for now, but for the moment, consider me unimpressed.