• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Why can't the industry give us more games like TLoU?

daniels

Member
Everything I've seen and read about the game to me just doesn't come off as comparable to Valve, or the other developers I quoted, as they're more interested in gameplay systems rather then telling a story. Hence why they wouldn't make a game like this IMO.

Dan Whiteheads recent article about how he preferred State of Decays approach to survival action also summarised my thoughts on these kind of games.

Ridiculous
I like how you talk about gameplay/systems, story and "your thoughts on these kind of games".
But you never played the game and your thoughts that you stated of what Tlou is are wrong. You criticizes the in your own mind made up shit version of "last of us" and use the criticism against the real game you never even played.
 

Yawnier

Banned
I wouldn't compare the two at all. The sheer fun of using the Gravity Gun and the different ways you can use it in game is unrivalled.

I've not played TLOU nor do I intend to, but I'd say the game is essentially the stealth elements from UC 2 only an entire game based around those mechanics.

People, if you're going to make statements like this please say you have already played the game in the first place.
 
What is this? How is Sony more important than Naughty Dog in this equation?

I don't agree that Sony's involvement is *more* important than that of Naughty God, but they are in my opinion an excellent publisher because they're always supporting new IPs and appear to give their studios quite lot of creative freedom.

Case in point; letting the best staff from arguably their top studio break off after creating on of their most successful games ever (Uncharted 2), and spend the best part of 4 years creating a new franchise. Can you see MS doing that after Halo 3, or Nintendo following Mario Galaxy 2? I can't. That's why I find Sony to be an interesting publisher, and why I'll continue to support them for the foreseeable future.
 

McBradders

NeoGAF: my new HOME
The lack of sophistication in the mechanics makes me think otherwise despite how great the production values, story and characters are.

When they marry all of that great production with some truly outstanding player driven mechanics... well, I fear I might not be able to endure it.
 

Dreez

Member
The names in the opening credits are muy importante. It's just like how in the theatres only a few films stand out... many are fun to watch, few are memorable. Naughty Dog may very well be the Martin Scorcese of the gaming industry.

Actually maybe an Ang Lee lol. We need to see what they do next.
 
The names in the opening credits are muy importante. It's just like how in the theatres only a few films stand out... many are fun to watch, few are memorable. Naughty Dog may very well be the Martin Scorcese of the gaming industry.

Actually maybe an Ang Lee lol. We need to see what they do next.

Christopher Nolan
 

Hindle

Banned
So, exactly why are you ignoring all the people that are praising TLoU's gameplay and given very detailed descriptions of why that is? Just in this thread alone you have traveler detailing the differences between Uncharted and TLoU as well as pointing out how it's much closer to something like Splinter Cell: Chaos Theory. You seem to only value the opinions of those that reinforce your own perception of what it is even though those opinions are in the extreme minority.

I've read so much praise for this game and I know what it's strengths are and I still feel its very similar mechanically to UC. You're still funnelled through a series of linear environments until you reach the next cutscenes, albeit at a slower pace.

My positive view of the game is you do have options although limited they're still there. This IMO shows ND are startling to improve from a gameplay perspective. Obviously the graphics are amazing as well.
 

StuBurns

Banned
I don't agree that Sony's involvement is *more* important than that of Naughty God, but they are in my opinion an excellent publisher because they're always supporting new IPs and appear to give their studios quite lot of creative freedom.

Case in point; letting the best staff from arguably their top studio break off after creating on of their most successful games ever (Uncharted 2), and spend the best part of 4 years creating a new franchise. Can you see MS doing that after Halo 3, or Nintendo following Mario Galaxy 2? I can't. That's why I find Sony to be an interesting publisher, and why I'll continue to support them for the foreseeable future.
UC2 might be their most critically acclaimed title, but Sony have at least two bigger franchises, and they still got UC3. It's very cool, and I have huge respect for Sony as a publisher, but I don't think this was a big risk for them.
 

weevles

Member
Actually the less games with forced slow walk and unskippable real time cutscenes, the better.


The real time cutscenes were ok, but I had so many issues with TLoU from the lack of dodge/evade, no jumping or climbing, the "pixel hunting" for that one interactive bit that allows you to escape the encounter and move on to the next sequence, the trite story tropes that I could see coming a mile away.

I did like Ellie's dialog, the superb art direction, graphics, and presentation, and some of the way they handled the tension of the game, so those things can carry over to future games.
 

kitch9

Banned
I disagree. Production values are very linked to budget.

The Witcher 3 WILL be amazing and provide 50+ hours of story.

It cost £15m to put together.

Compare that to say the Call of Dudebro's series where you get 5 hours tops and they reckon they spend dozens of millions.
 

DR2K

Banned
The Witcher 3 WILL be amazing and provide 50+ hours of story.

It cost £15m to put together.

Compare that to say the Call of Dudebro's series where you get 5 hours tops and they reckon they spend dozens of millions.

You'll spend hundreds of hours playing multiplayer. The core of the game.
 
Cover shooter to whiwh you add ammo stress and customization. Ok. I don t see how it difers from uncharted but you seem to really want it to be different.
If you dont like shooting in a game,one advice: dont play U4 nor TLOU 2.
And yes, Mario 1,2,3,4,5,6,7... are about jumping.
 
I've read so much praise for this game and I know what it's strengths are and I still feel its very similar mechanically to UC. You're still funnelled through a series of linear environments until you reach the next cutscenes, albeit at a slower pace.

My positive view of the game is you do have options although limited they're still there. This IMO shows ND are startling to improve from a gameplay perspective. Obviously the graphics are amazing as well.

So, just like Half-Life 2 then.
 

Pjsprojects

Member
I think each console has it's own good games company's and pc also has a few that stand out.
I'm pretty far in to Metro last light and find this one of those top notch story games with a lot of depth. I have yet to buy Tlou as i'm waiting for a used copy's to filter down a bit more.
 

Pimpbaa

Member
I like TLoU a lot (haven't finished it yet), but I know I'm not going to play it again. This type of games are too disposable for me due to their narrative focus. I don't like watching the same movie over and over (maybe like once of year for my favorites), and the same goes for games. Yes I know this game has far meatier gameplay than some crap from Quantic Dream. But I don't think the gameplay is enough to make me play it again anytime soon. I've felt this way since they started using FMV in the Wing Commander games.
 
Cover shooter to whiwh you add ammo stress and customization. Ok. I don t see how it difers from uncharted but you seem to really want it to be different.

Have you played the game? The gameplay is nothing alike, the shooting is nothing alike, the controls for the character are nothing alike.
 

bangai-o

Banned
Maybe some people should actually play the game before spouting open their ignorant mouths.

The gameplay factor in the Uncharted games has always been into question with its auto-platforming and horrible gun battles. Gamers have brought up complaints about Last of Us also lacking real gameplay.

Game such as the Devil May Cry remake get crud for being a lacky version of Ninja Gaiden Black. FPS games get criticized for being linear. If a platformer doesnt have physics as good as Mario Galaxy then it is also criticized.

Why in the heck is Last of Us gameplay not able to be criticized, and when someone does, why are you are able to call someone ignorant for it?
 
The gameplay factor in the Uncharted games has always been into question with its auto-platforming and horrible gun battles. Gamers have brought up complaints about Last of Us also lacking real gameplay.

Game such as the Devil May Cry remake get crud for being a lacky version of Ninja Gaiden Black. FPS games get criticized for being linear. If a platformer doesnt have physics as good as Mario Galaxy then it is also criticized.

Why in the heck is Last of Us gameplay not able to be criticized, and when someone does, why are you are able to call someone ignorant for it?
How isn't someone ignorant for saying games don't have gameplay.
 

daniels

Member
The gameplay factor in the Uncharted games has always been into question with its auto-platforming and horrible gun battles. Gamers have brought up complaints about Last of Us also lacking real gameplay.

Game such as the Devil May Cry remake get crud for being a lacky version of Ninja Gaiden Black. FPS games get criticized for being linear. If a platformer doesnt have physics as good as Mario Galaxy then it is also criticized.

Why in the heck is Last of Us gameplay not able to be criticized, and when someone does, why are you are able to call someone ignorant for it?

So you think its fair to critizes gameplay even if you have not played the game and evidently have the wrong idea about it? Yeah i disagree...
 
God of War

God of War series sales as of June 2012: 21 million. Very interesting breakdown here, showing the series' biggest seller was GoW3 with 5.2 million sales -
http://www.eurogamer.net/articles/2012-06-05-god-of-war-series-has-sold-over-21-million-copies

Uncharted series sales as of April 2012: 17 million. Now there's no specific breakdown so I have to make some assumptions, but considering the Vita had a slow start I think it's fair to assume that at the time Golden Abyss had sold no more than 1 million copies. Even if it sold 2 million, that puts the other three instalments at an average of 5 million sales each, thus I think it's fair to call Uncharted the bigger and more important series for Sony. http://www.eurogamer.net/articles/2...-deception-game-of-the-year-edition-announced
 

Rising_Hei

Member
God of War series sales as of June 2012: 21 million. Very interesting breakdown here, showing the series' biggest seller was GoW3 with 5.2 million sales -
http://www.eurogamer.net/articles/2012-06-05-god-of-war-series-has-sold-over-21-million-copies

Uncharted series sales as of April 2012: 17 million. Now there's no specific breakdown so I have to make some assumptions, but considering the Vita had a slow start I think it's fair to assume that at the time Golden Abyss had sold no more than 1 million copies. Even if it sold 2 million, that puts the other three instalments at an average of 5 million sales each, thus I think it's fair to call Uncharted the bigger and more important series for Sony. http://www.eurogamer.net/articles/2...-deception-game-of-the-year-edition-announced
In two words: Gran Turismo

About UC gameplay... it's actually awesome and much better than its rivals (for example, Gears of War)
 
The gameplay factor in the Uncharted games has always been into question with its auto-platforming and horrible gun battles. Gamers have brought up complaints about Last of Us also lacking real gameplay.

Game such as the Devil May Cry remake get crud for being a lacky version of Ninja Gaiden Black. FPS games get criticized for being linear. If a platformer doesnt have physics as good as Mario Galaxy then it is also criticized.

Why in the heck is Last of Us gameplay not able to be criticized, and when someone does, why are you are able to call someone ignorant for it?

So in what ways was the gameplay lacking in TLoU, in your personal experience? Obviously you wouldn't be spouting nonsense like his without actually having played it...
 

Etnos

Banned
You mean linear "cinematic" experiences with ground breaking e-puppet acting?

Seriously speaking thou, I'm sure TLOU is a pretty good game, and Naughty dog is a terrific developer.

I for once haven't enjoy those kind of experiences in a long time, I don't like games that try to be movies, I like games that are comfortable with being Games and explore the Game side of a videogame (Deep Mechanics, Systems, Balance, Conditions etc..). I prefer games like SC2, Dota 2, Civ, X-com... game ass games.

I believe chasing the cinematic dream has sunk this industry into bloated budgets that produce superficial experiences.

Whenever I want to experience a good story, I go read a book.
 
In two words: Gran Turismo

Oh I know GT is Sony's biggest franchise (GT5 having recently cleared 10 million sales); I was pointing out why I didn't think the God of War series was bigger.

That being said, I'd also argue that the Uncharted series has been more important for the PS3 in terms of units sold and probably shifting hardware than the Gran Turismo series has.
 
You mean linear "cinematic" experiences with ground breaking e-puppet acting?

Why do people keep mentioning linearity like it's a) a flaw, and b) something only Naughty Dog does?

Seriously speaking thou, I'm sure TLOU is a pretty good game, and Naughty dog is a terrific developer.

I for once haven't enjoy those kind of experiences in a long time, I don't like games that try to be movies, I like games that are comfortable with being Games and explore the Game side of a videogame (Deep Mechanics, Systems, Balance, Conditions etc..). I prefer games like SC2, Dota 2, Civ, X-com... game ass games.

I believe chasing the cinematic dream has sunk this industry into bloated budgets that produce superficial experiences.

Whenever I want to experience a good story, I go read a book.

That's fair enough pal; if you're after something deeper with varied gameplay mechanics or tactical options then clearly ND are not the developer for you. But some of the shit people are coming out with in this topic is fucking laughable.

For what it's worth, I love a whole variety of games, from indie stuff through to platformers, arcade racers and FPSs. But third person action adventures are definitely one of my favourite genres, and when it comes to this ND can produce games that few others can hope to match.
 

Etnos

Banned
Why do people keep mentioning linearity like it's a) a flaw, and b) something only Naughty Dog does?



That's fair enough pal; if you're after something deeper with varied gameplay mechanics or tactical options then clearly ND are not the developer for you. But some of the shit people are coming out with in this topic is fucking laughable.

For what it's worth, I love a whole variety of games, from indie stuff through to platformers, arcade racers and FPSs. But third person action adventures are definitely one of my favourite genres, and when it comes to this ND can produce games that few others can hope to match.

See is not like I hate those "cinematic experiences", I was trying to answer OP question with my opinion: There are no more games like TLOU because of economics, they hard-expensive to make, they usually present with a poor value proposition (5 hour campaigns!?), compare that to free to play games like LOL or DOTA where you can literary spend a life without paying a dime.

It turns out not a lot of people is paying for AAA Cinematic experiences, they've been shallow, repetitive and expensive of late. Economy is just working as expected.
 

MCN

Banned
Is NeoGAF doing that thing again where everyone fawns over a particular game and claims every other game should be more like it? Same thing happened with Dark Souls and Sleeping Dogs.
 

Yawnier

Banned
Is NeoGAF doing that thing again where everyone fawns over a particular game and claims every other game should be more like it? Same thing happened with Dark Souls and Sleeping Dogs.

If the game is actually really good and liked by many people (all in TLOU, Dark Souls, and Sleeping Dog's case) I really don't see what is necessarily wrong with people saying that.

I mean to clarify, wanting every single last game in industry to be like TLOU or the other two games you mentioned is ridiculous, but to want to see more games out there influenced by them, I don't see much wrong with saying that. My opinion of course.
 

Fjordson

Member
The industry already does. The last of us doesnt really do anything we haven't seen before in games, especially if you've played other survival shooters like metro 2033. The level design is nothing special on top of that.

Its a good crowd pleaser with a good story, but acting like its some kind of landmark is foolhardy. Its like the people saying inception deserved oscars.
I'm enjoying it more than you seemed to, but I sort of agree. It's fun enough mechanically, and the story is compelling and well acted, but TLoU is far from the only one of its kind.
 

Zemm

Member
TLOU was good but I don't think I can handle all the hyperbole around it.

If you mean both ways - the people saying it's game of the forever and the people who try to shit on it because they saw a youtube video once or have no idea what they played (comparing the combat to Uncharted, haha) then I agree, it's getting fucking stupid.
 

StuBurns

Banned
God of War series sales as of June 2012: 21 million. Very interesting breakdown here, showing the series' biggest seller was GoW3 with 5.2 million sales -
http://www.eurogamer.net/articles/2012-06-05-god-of-war-series-has-sold-over-21-million-copies

Uncharted series sales as of April 2012: 17 million. Now there's no specific breakdown so I have to make some assumptions, but considering the Vita had a slow start I think it's fair to assume that at the time Golden Abyss had sold no more than 1 million copies. Even if it sold 2 million, that puts the other three instalments at an average of 5 million sales each, thus I think it's fair to call Uncharted the bigger and more important series for Sony. http://www.eurogamer.net/articles/2...-deception-game-of-the-year-edition-announced
But where they are now is irrelevant, the decision to give the UC2 directors a new project would have been made at the very least just after UC2 shipped, probably before though.
 
Maybe some people should actually play the game before spouting open their ignorant mouths.

Asshole says what now? If you asked, I would of told you I got an early copy and beat it on hard in about 14 hours. Here's this shit in a nutshell

Derivitive Story Moment > Push triangle to move shit > COMBAT ARENA!!! > Derivitive Story Moment > Push triangle to move shit > COMBAT ARENA!!! > Derivitive Story Moment > Push triangle to move shit > COMBAT ARENA!!! et al.

If this is the type of 'game' we need more of, gaming is in a sad place.
 
Top Bottom