That's what I'm saying. Couldn't they just scale back the eye candy to PS2/GC levels to achieve the 1080p/60fps. This would be acceptable to me, especially if they had hi-res textures.
I haven't been keeping up with the Wii U specs (BGAssassin or someone else would know more) but I know Nintendo worked on getting the latency down on the gamepad streaming. I don't know if latency is something Sony looked into with regard to PS4 streaming to Vita, but perhaps someone could shed some light on it. How much latency is acceptable and are next gen consoles able to meet the parameters? I know they weren't built for this in mind, but I'm curious if it's possible.
The latency I'm speaking of is input latency. Basically, it's the time it takes for you to send an input to a computer, and then for the display to reflect whatever action you've performed. The PS4 should have no problem with that part of it over HDMI (for video) and USB (for the head tracking) connections. Going wireless would require latency as low as that, while also sending the tracking data somehow (again making sure that everything is in sync). I think if it could be done, Oculus would have a prototype to show off by now. If not for the tracking, than at least for the video, using one of the off the shelf wireless video techs out there.
I'm not an expert on scaling by any means, but going from a lower resolution to a higher one, you're generally blurring the image somewhat to compensate for the pixels not mapping 1:1. With a VR HMD like the Rift, you're magnifying the image a lot (which is how it works). So basically, you'd be blurring the image and then magnifying that blurred image in your scenario. I don't know that it would be a good experience. I could be wrong though, since the experience is great even at the low resolution of the devkit.
So you wouldn't trust Sony to make a better HMD just because of a product which serves a completely different purpose? I guess a startup out-engineered Sony then?
Yes. Sony released
two heavy, uncomfortable HMD's without even realizing that overhead straps exist and that they can help the weight distribution. The method by which the display activates (a pad your head pushes on, if memory serves) is also counterproductive when you're trying to alleviate pressure points. The HMZ-T1/2 produces a nice image, but what's the point if the thing is horribly uncomfortable?
If that's their $800 HMD, I don't want to see their $300 (or less) HMD. No thank you. I realize that the Rift is less technically advanced (excluding the tracking) than an HMZ-T1/2, but not even adding in head straps despite all the complaints? Come on.