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X1 DDR3 RAM vs PS4 GDDR5 RAM: “Both Are Sufficient for Realistic Lighting”(Geomerics)

ekim

Member
What would it take for MS to have put in a more powerful GPU then the leaked specs stated. Is it remotely possible?

Only if they designed two different Silicons from the start and kept the second one secret to devs. The only thing I can imagine is a slight up-(or down)clock and maaaaybe the enabling of additional CUs which were disabled so far. But the latter is highly unlikely.
 
We're not looking at a PS3/360 situation where the former was so difficult to work with that it was not worthwhile from a cost/benefit point of view for much of the generation bringing the PS3 version up to par. That is why developers didn't put in the effort with the PS3 version, not just because it was harder to develop for per se and they really couldn't be arsed. Spending time on the PS3 version just represented man-hours and hence money that you probably wouldn't get returned by massively increased sales. PS4 and Xbone are both relatively straightforward architectures that are at least within the same ballpark spec-wise (by which I mean this is not a PS2/Xbox situation, or a Wii/PS360).

With a handful of exceptions, multiplatform titles this generation (and last) have generally lagged behind the best first-party exclusives, visually. That's just because you have to split development resources between two consoles and inevitably compromises have to be made in order to ship in a reasonable length of time and at a reasonable budget. If anything I would expect the gap between multiplatforms and exclusives to shrink on both consoles because of the architectural similarities between the two consoles making developing for two platforms relatively easier. I think suggesting that developers will put a lot more time and money into the PS4 version just to appease Sony fans and blame the discrepancy on a fictitiously difficult Xbone development environment is frankly somewhat absurd. If they were particularly worried about the gap between their efforts and Sony's first party they would have done it this generation.

Plus, I don't think that there really is any weight to the perception that Xbone is a prohibitively difficult development environment, outside of some extrapolation and spin by forum-goers of something that the chief architect of the PS4 said. There's no parallel with the PS3 because that was manifestly difficult to work with.

Again, that's not what I'm saying. I think publishers will have a better RoI with PS4 development because it is easier and doesn't require them to cram 1080p visuals into a 32MB space. It's nothing to do with publishers wanting to please one group of people above another, it is basically about them trying to maximise their return and with PS4 it will be easier to do so and any discrepancies can just be waved away in public as complex hardware or some other such bullshit.

Also, on PS4 if third party visuals are significantly worse than first party ones then the explanation of complex hardware won't hold water because it just isn't true. Whereas with Xbone they can say first parties can spend time and money maximising/optimising the eSRAM/DMAs/Cloud where they are unable to do so because of limited time and money.
 
The mods themselves are MS fanboys there, so that's why.
I hate when people like him misquote CBOAT to try discredit him. CBOAT only ever confirmed that they were having yield issues.

It's especially funny seeing as how often their 'insiders' are wrong and yet no one bats an eyelid.

That's pretty funny considering CBOAT never outright confirmed the downclock, only the yield issues. Beyond3D is beyond saving.
Bah, you bet me to the post and said it better.
 

oneils

Member
We're not looking at a PS3/360 situation where the former was so difficult to work with that it was not worthwhile from a cost/benefit point of view for much of the generation bringing the PS3 version up to par. That is why developers didn't put in the effort with the PS3 version, not just because it was harder to develop for per se and they really couldn't be arsed. Spending time on the PS3 version just represented man-hours and hence money that you probably wouldn't get returned by massively increased sales. PS4 and Xbone are both relatively straightforward architectures that are at least within the same ballpark spec-wise (by which I mean this is not a PS2/Xbox situation, or a Wii/PS360).

With a handful of exceptions, multiplatform titles this generation (and last) have generally lagged behind the best first-party exclusives, visually. That's just because you have to split development resources between two consoles and inevitably compromises have to be made in order to ship in a reasonable length of time and at a reasonable budget. If anything I would expect the gap between multiplatforms and exclusives to shrink on both consoles because of the architectural similarities between the two consoles making developing for two platforms relatively easier. I think suggesting that developers will put a lot more time and money into the PS4 version just to appease Sony fans and blame the discrepancy on a fictitiously difficult Xbone development environment is frankly somewhat absurd. If they were particularly worried about the gap between their efforts and Sony's first party they would have done it this generation.

Plus, I don't think that there really is any weight to the perception that Xbone is a prohibitively difficult development environment, outside of some extrapolation and spin by forum-goers of something that the chief architect of the PS4 said. There's no parallel with the PS3 because that was manifestly difficult to work with.

I tend to agree. Seems to me the incentive is not really there to polish up multiplatform games for the PS4 - unless it is trivial to do so.

First party games, though, we may see a big difference. But maybe after a couple of years?
 
The mods themselves are MS fanboys there, so that's why.

Dude needs to smash his fingers in a car door about 10 times so he can stop posting. What idiots.

I hate when people like him misquote CBOAT to try discredit him. CBOAT only ever confirmed that they were having yield issues.

It's especially funny seeing as how often their 'insiders' are wrong and yet no one bats an eyelid.


Bah, you bet me to the post and said it better.

Yep on both accounts.

That "someone else" is DeadlyVirus...

I thought he was addressing someone else before deadly virus. Oh well, don't care really. Lol.
 

Clockwork5

Member
this i the lightning you get with 8GB GDDR5 Ram..

UuCexBB.png


(j/k)

This is going to annoy me so much. Pardon my ignorance but does the light serve a purpose? I am going to want to put tape over that thing.
 

mrklaw

MrArseFace
problem is, sony 1st party does not demonstrate any extra power, yet.
it almost looks the other way right now.

We will see how things wrap up as we get closer to launch.


Lots of third parties were demoing on PS4. Killzone looks great. Knack is perhaps just an unambitious launch title and driveclub is either going to improve dramatically or be disappointing. But that's more on evolution than the PS4. I'm not about to declare Xbox more powerful just because Forza 5 took the safe route of cutting features and baking lighting. It all needs to shake out some more, but the specs suggest a clear benefit for the PS4
 

mrklaw

MrArseFace
We're not looking at a PS3/360 situation where the former was so difficult to work with that it was not worthwhile from a cost/benefit point of view for much of the generation bringing the PS3 version up to par. That is why developers didn't put in the effort with the PS3 version, not just because it was harder to develop for per se and they really couldn't be arsed. Spending time on the PS3 version just represented man-hours and hence money that you probably wouldn't get returned by massively increased sales. PS4 and Xbone are both relatively straightforward architectures that are at least within the same ballpark spec-wise (by which I mean this is not a PS2/Xbox situation, or a Wii/PS360).

With a handful of exceptions, multiplatform titles this generation (and last) have generally lagged behind the best first-party exclusives, visually. That's just because you have to split development resources between two consoles and inevitably compromises have to be made in order to ship in a reasonable length of time and at a reasonable budget. If anything I would expect the gap between multiplatforms and exclusives to shrink on both consoles because of the architectural similarities between the two consoles making developing for two platforms relatively easier. I think suggesting that developers will put a lot more time and money into the PS4 version just to appease Sony fans and blame the discrepancy on a fictitiously difficult Xbone development environment is frankly somewhat absurd. If they were particularly worried about the gap between their efforts and Sony's first party they would have done it this generation.

Plus, I don't think that there really is any weight to the perception that Xbone is a prohibitively difficult development environment, outside of some extrapolation and spin by forum-goers of something that the chief architect of the PS4 said. There's no parallel with the PS3 because that was manifestly difficult to work with.


The esram is by default more complex than the PS4 setup. The key is how automated is it to gain its benefits? If it works like a cache then it is no effort to use, but then you also don't have much control over it. Alternatively if you want more control to get better results,you need to put more effort in. And by your own comments, Multiplatform devs will go for the easy route where possible. It's perfectly possible that if Xbox one's memory system is in any way complex to use, some devs simply won't bother because the publishers won't pay for the time needed.
 

JaggedSac

Member
Seriously, he's right.

http://beyond3d.com/showpost.php?p=1763939&postcount=4710

http://beyond3d.com/showpost.php?p=1763889&postcount=4704

http://beyond3d.com/showpost.php?p=1763153&postcount=4649

Seriously, it's getting sad and the mods at B3D won't ban these idiots so the forum is basically becoming unreadable right now. Rangers/specialguy/Tyrone is in full on melt down mode right now grasping at as many straws as possible and juniors/newly registered posters who post "inside information" get taken seriously over there despite none of these ever turning out to be right.

Stuff like that gets posted on every forum. Gaf especially. There are people in the know and developers that post on that forum, the ones who are legit are known to be legit, just like on Gaf.
 

benny_a

extra source of jiggaflops
Stuff like that gets posted on every forum. Gaf especially. There are people in the know and developers that post on that forum, the ones who are legit are known to be legit, just like on Gaf.
The guy in the third link gets banned within a week every single time his ban expires on GAF. ;-)
 
Stuff like that gets posted on every forum. Gaf especially. There are people in the know and developers that post on that forum, the ones who are legit are known to be legit, just like on Gaf.

B3D used to mean something. Now it's just garbage fanboy wars. Well, a bunch of MS fans joined the place when the "head 2 heads" were being done, and showing huge advantages for 360 over PS3.
 

Freki

Member
Stuff like that gets posted on every forum. Gaf especially. There are people in the know and developers that post on that forum, the ones who are legit are known to be legit, just like on Gaf.

If shit like that get's posted on Gaf with no backup the user in question will be banned...
-> Gaf > B3D
 
I don't think third parties will put in the effort to make Ps3 versions of games better than the XBO versions, so I don't know that I expect to see huge differences between the XBO and PS4 visually in anything other than first party titles, and even then probably not until mid gen.

You can argue that we didn't really see anything on the 360 that matched UC2/UC3. Halo 4 and Gears 3 probably come the closest, but not quite imo.

I think decisions on which console should be made should be based on first party and indie support...which is why I'm leaning Ps4...but the visual difference is being overspoken by GAF I think.
 
Stuff like that gets posted on every forum. Gaf especially. There are people in the know and developers that post on that forum, the ones who are legit are known to be legit, just like on Gaf.

I think that used to be true, but lately it's just Dave Baumann spinning for AMD, developer participation went down at the very same time that the fanboys moved in.
 

twobear

sputum-flecked apoplexy
Again, that's not what I'm saying. I think publishers will have a better RoI with PS4 development because it is easier and doesn't require them to cram 1080p visuals into a 32MB space. It's nothing to do with publishers wanting to please one group of people above another, it is basically about them trying to maximise their return and with PS4 it will be easier to do so and any discrepancies can just be waved away in public as complex hardware or some other such bullshit.

Also, on PS4 if third party visuals are significantly worse than first party ones then the explanation of complex hardware won't hold water because it just isn't true. Whereas with Xbone they can say first parties can spend time and money maximising/optimising the eSRAM/DMAs/Cloud where they are unable to do so because of limited time and money.

But this reads to me that you are actually advocating that Xbone development is prohibitively expensive, not just that they'll put less effort in and blame it on that. I thought you were advocating that they'll just half-arse it and blame it on some imagined difficulties. To the best of my knowledge, Xbone isn't prohibitively difficult, merely marginally moreso than PS4.

To put it another way, during the PS2/Cube/Xbox generation, Xbox versions of multiplatform games were frequently slightly tarted-up up-ports of PS2 games that did not compete at all with the exclusive games on the platform. And Xbox was in a completely different league in terms of ease of programming compared with the PS2; an even larger gulf of difficulty than 360 to PS3 (at least the PS3 had pixel-shaders!). So Xbox was more powerful and easier to develop for, but developers still didn't put the time or the money into making the Xbox sing. Yes, there was a very large userbase disparity that generation. But unless you expect the userbase sizes to be similar to PS2 and Xbox this generation (some people seem to think that), then that would seem to point towards parity in development resources, not massive discrepancy,

Basically I can't see how you get to the position you're maintaining without thinking that for no particular reason, developers will privilege PS4 owners in a way that they've never privileged any other console buyers.
 
To be honest, that appears to be what every single forum has turned into. To say that isn't happening on Gaf is just friggen silly.

B3D tech/3D graphic related website.

It's just shitposting now.

Gaf is a gaming forum filled with all sorts of people. People will fight, but there is no reason for the shit posting at B3D.
 
The guy in the third link gets banned within a week every single time his ban expires on GAF. ;-)

Hey, specialguy is special. That's why he's always being banned!

To be honest, that appears to be what every single forum has turned into. To say that isn't happening on Gaf is just friggen silly.

The point i think he's trying to make is that beyond3d is supposed to be a technical forum, where most knowledgeable people would post about graphics and technology. Nowadays, it just seems delusional people are running the show over there.
Other forums, like NeoGAF, have all kinds of people, and isn't focused on the "tech" side of things in general. It's about games.
 

coldfoot

Banned
To be honest, that appears to be what every single forum has turned into. To say that isn't happening on Gaf is just friggen silly.
People can't post misinformation on GAF without being corrected, and if they insist on it, they'll get banned if they can't show credible proof. Having preferences of gaming systems is natural, it's the level of discussion and strict moderation that keeps hardcore fanboyism in check here.
 

JaggedSac

Member
People can't post misinformation on GAF without being corrected, and if they insist on it, they'll get banned if they can't show credible proof. Having preferences of gaming systems is natural, it's the level of discussion and strict moderation that keeps hardcore fanboyism in check here.

People can post whatever shit they want, I've seen it happen. They just can't say it is backed up by a source.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
It'd require them to redesign the entire SoC. If they wanted a beefier GPU, they would've done it a long time ago. At this point everything is set in stone.

Yes its possible but it isn't as easy as simply grafting on extra computer units and shaders and whatever. They would probably have to re-evaluate the entire system from the SoC itself to the power supply.

The more hilarious thing is that the APU is be fucking huge. We're talking about more than double the size of the PS4's APU in terms of transistor quantity. Can you imagine TSMC manufacturing these?

If this were true, they would have done it months and months ago. Plus there would have been leaks. It's pretty much confirmed as being a 3:2 / PS4:X1 performance ratio between the 2 GPU's. No chance of that changing at this point. Unless MS trolled us all this time?
Nope

Only if they designed two different Silicons from the start and kept the second one secret to devs. The only thing I can imagine is a slight up-(or down)clock and maaaaybe the enabling of additional CUs which were disabled so far. But the latter is highly unlikely.

So not very likely then. Okay.
 

pottuvoi

Banned
Having plenty of RAM doesn't guarantee sharp textures. Sure, it helps but aren't you limited by a number of TMUs in your GPU?
No, amount of TMUs has nothing to do with texture resolution.
Also texture size doesn't really matter to performance when using mipmaps. (well, outside more cache hits during more magnification.)

So, without texture streaming or virtual texturing, more memory allows sharper textures.

Problem is starting to become more about asset creation than it is to keep them in memory and rendering them.
 

aronmayo2

Banned
Can we all just hold hands and enjoy VIDEOGAMES, instead of arguing about the black rectangle that plays them?

Yes..the PS4 is more powerful. But no, it doesn't really matter unless the games are better. I just finished Crysis 3: the visuals were jawdroppingly good and my mind could barely comprehend what I was seeing...and yet, the game was plain BAD and unenjoyable because it wasn't fun or clever in any way. Graphics will never be as important as game design and I'm a believer in that more than ever after playing Crysis 3 and State of Decay back to back.
 
Can we all just hold hands and enjoy VIDEOGAMES, instead of arguing about the black rectangle that plays them?

Yes..the PS4 is more powerful. But no, it doesn't really matter unless the games are better. I just finished Crysis 3: the visuals were jawdroppingly good and my mind could barely comprehend what I was seeing...and yet, the game was plain BAD and unenjoyable because it wasn't fun or clever in any way. Graphics will never be as important as game design and I'm a believer in that more than ever after playing Crysis 3 and State of Decay back to back.

That's why we can have both.
 

RoboPlato

I'd be in the dick
I'm not sure why they're just focusing on RAM in this quote. No one was worried about RAM for lighting, there are many other factors to consider.
 

stryke

Member
Can we all just hold hands and enjoy VIDEOGAMES, instead of arguing about the black rectangle that plays them?

Yes..the PS4 is more powerful. But no, it doesn't really matter unless the games are better. I just finished Crysis 3: the visuals were jawdroppingly good and my mind could barely comprehend what I was seeing...and yet, the game was plain BAD and unenjoyable because it wasn't fun or clever in any way. Graphics will never be as important as game design and I'm a believer in that more than ever after playing Crysis 3 and State of Decay back to back.

It's a tech thread. A thread where we discuss tech. Debate about tech. Compare tech. Ask things about tech.

For some, it's actually important. Shocking I know..
 
The mods themselves are MS fanboys there, so that's why.

Wow, I didn't see this before. That's just really sad. One thing I like about GAF mods is that they have no platform allegiance, or if they do then they do a good job of not letting it get in the way of their mod duties.

They love to discredit CBoaT but they let shit like this slide:

"I have never said that the added ram or upclock was fact!I only told what my insider at Microsoft told me.He said they was told to come up with some easy cheap alternative to up the specs to please developers!So extra 4 gigs of ram was requested by serval developers!Microsofts own testing showed the GPU and ESRAM could be upclocked to 875 MHZ to 900 MHZ without much variance to the yields which remain inconsistent!So they presented there finding to those above them and are waiting for the green light!If the green light isn't given within in the next week,then most likely they will not happen!

You can chose to believe me or not,but my source has been 100% correct!I also work with an Xbox One development kit every work day!So as the hip hop saying goes haters gonna hate,lovers gonna love,and players going to play!

Ps
My track record includes telling you there was no downclock on GPU when the downclock rumor started!"

http://beyond3d.com/showpost.php?p=1764029&postcount=4724

Absolutely insane...
 
I thought PS2 was 32 MB RDRAM and 4 MB eDRAM.
Indeed. Although IIRC (and it's been a few years now) there was also 512k on the IOP, 256k more on the SPU (sound, no relation to the things in Cell), and some tiny amount in VU0 and VU1, 4k and 16k? I think the IPU worked out of main memory.

Damn that thing was fun. Fiendish, but fun.
 
Wow, I didn't see this before. That's just really sad. One thing I like about GAF mods is that they have no platform allegiance, or if they do then they do a good job of not letting it get in the way of their mod duties.

They love to discredit CBoaT but they let shit like this slide:

"I have never said that the added ram or upclock was fact!I only told what my insider at Microsoft told me.He said they was told to come up with some easy cheap alternative to up the specs to please developers!So extra 4 gigs of ram was requested by serval developers!Microsofts own testing showed the GPU and ESRAM could be upclocked to 875 MHZ to 900 MHZ without much variance to the yields which remain inconsistent!So they presented there finding to those above them and are waiting for the green light!If the green light isn't given within in the next week,then most likely they will not happen!

You can chose to believe me or not,but my source has been 100% correct!I also work with an Xbox One development kit every work day!So as the hip hop saying goes haters gonna hate,lovers gonna love,and players going to play!

Ps
My track record includes telling you there was no downclock on GPU when the downclock rumor started!"

http://beyond3d.com/showpost.php?p=1764029&postcount=4724

Absolutely insane...

Lmfao.
 
Even though I want to hear more about the RAM differences, at this point I want to start seeing some articles about the PS4's sound chip as well.
 
Yes its possible but it isn't as easy as simply grafting on extra computer units and shaders and whatever. They would probably have to re-evaluate the entire system from the SoC itself to the power supply.

The more hilarious thing is that the APU is be fucking huge. We're talking about more than double the size of the PS4's APU in terms of transistor quantity. Can you imagine TSMC manufacturing these?

I don't think so. The GPU in the Xbone is around 1.6 to 1.8B transistors (7770-7790). The GPU in the PS4 is around 2.8B transistors (7850). Jaguar cores are pretty much the same across the two. I think 1B is a safe, low estimate for 8 cores. 6T 32MB of ESRAM is going to be 1.6B transistors.

So we've got 3.8B for PS4, 4.4B for Xbone. That's not counting zlib, audio DSP, custom memory interfaces etc. across the two. With 5 billion transistors, it's impossible for the Xbone to be double the 3.8B count. At most, it's likely 25% more, but that likely doesn't even translate into 25% bigger because that ESRAM is going to pack tight in terms of die space.

Good for him, product manager != engineer. You can't perform higher than your theoretical maximum.

And none of the cards are performing near their theoretical maximum. They all have inefficiencies and unutilized or underutilized execution paths. Dave is making the argument that the Xbone is less susceptible to those issues because of the ESRAM. People have been making that argument since ESRAM was rumored, it's nothing new and generally accepted as fact. What's disputed is how much inefficiency it can actually compensate for.
 

nib95

Banned
The mods themselves are MS fanboys there, so that's why.

That guys a mod? What an idiot. At least he should do his research before posting. Side note, Cboat never said anything about a down clock, just that he'd heard about yield issues. Add to that he's been right on every single rumour he's ever posted bar one, that is Prince of Persia. So he has like a 99% accuracy rating.

Evidently BRiT from B3D doesn't know shit. No wonder that forum is going belly up and getting such a bad rep whilst it's at it.
 

Perkel

Banned
And none of the cards are performing near their theoretical maximum. They all have inefficiencies and unutilized or underutilized execution paths. Dave is making the argument that the Xbone is less susceptible to those issues because of the ESRAM. People have been making that argument since ESRAM was rumored, it's nothing new and generally accepted as fact. What's disputed is how much inefficiency it can actually compensate for.

It was accepted as fact that it's purpose is to patch terrible bandwidth of system. Not some "secret sauce" that will boost hardware in some way.
 
Getting crazy around here, people calling out fellow Gaffers as fanboys, delusional etc. That shit used to not fly around here. I've been pretty good about avoiding threads like this, once in awhile I pop into one and sadyoda.gif. I suspect the hammers will start to fall soon.

Anyway, I have no reason to think this guy is lying or even stretching the truth. That being said I suspect after the first two years the PS4's power will be more noticeable, at the beginning I'm expecting parity more or less in multiplats. Sony's first parties will continue to make beautiful games.
 
It was accepted as fact that it's purpose is to patch terrible bandwidth of system. Not some "secret sauce" that will boost hardware in some way.

Yes, it does patch the bandwidth, but it, in combination with the move engines, is specifically designed to keep those compute units fed. Anyone who has read the Vgleaks info on the move engines can see that's one of their purposes. If you don't believe they won't achieve that cause in at least some meaningful way over a plain 12 CU GPU, I don't know how to help you.

It's like adding a re-order or branch prediction buffer to a CPU. It's a well accepted method of boosting IPC.

It's still going to vastly underperform compared to the 18 CUs on the PS4, but it won't be a strict 50% boost, 33% reduction and will vary depending on the type of workload.
 
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