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Iwata: "Some developers have become pessimistic about Wii U"

Shiggy

Member
You know I have a 7 years old nephew. When he saw NSMBU last december he said, "we've got it on the wii". Two weeks ago I showed him the Mario 3D World trailer and he went nuts, like my girls did, asking his dad for a Wii U. That was prior to playing Artwork in Game & Wario, then it was his mom who asked me Wii U questions for the 1st time in months.

The more Nintendo games get released, the easier it will be to sell this console. This is quite simple. Assuming the console gets more affordable at one point.

Your nephew doesn't have a 3DS I assume?
 
GTAV timed exclusivity would have been huge. And I'm sure it wouldn't have cost Nintendo too much in the end. The publicity alone would be worth it.

It wouldn't have cost them too much? Rockstar would be ignoring the huge PS3/360 userbase that already love the series for a console with a tiny userbase. And you have to remember that GTA4 made 500m in its first week. That's when the PS3/360 usebases were relatively small compared to what they are now. We're now at the point where Activision is pulling in 500m in a day with Black Ops 2. So, it would've cost Nintendo an incredible amount of money to even secure GTA5 as a timed exclusive.
 
I still don't understand what marketing guru had the brillant release to release a current-gen console with a touchpad tablet less than a year before next-gen consoles arrive.

I mean, it doesn't take a rocket scientist to figure out that after a 8 year long life cycle, people are anxious for new hardware that push the boundaries of what games can accomplish, not the WII HD that should have been released all those years ago.
 

marc^o^

Nintendo's Pro Bono PR Firm
Your nephew doesn't have a 3DS I assume?
He has a 3DS. And the more people with a 3DS, the more chances Wii U has, because at one point they'll want more goodness from the franchises they own and love, the real deal like Mario 3D World, Donkey Kong or Smash are compared to the handheld versions.
 

Daingurse

Member
He has a 3DS. And the more people with a 3DS, the more chances Wii U has, because at one point they'll want more goodness from the franchises they own and love, the real deal like Mario 3D World or Donkey Kong are compared to the handheld versions.

I really don't think this is true, if anything it's the inverse that is true. If people are content with the 3DS offerings, that would if anything disincentive them towards spending $350 on a console. If people can get their Smash, DK, Zelda, MK and Mario fix on a piece of hardware they own, or on a more desirable cheaper product in general, why should they make the jump to the Wii-U? I honestly think the 3DS is hurting the Wii-U not helping it, the value proposition of the 3DS is far superior at this point.
 

marc^o^

Nintendo's Pro Bono PR Firm
I really don't think this is true, if anything it's the inverse that is true. If people are content with the 3DS offerings, that would if anything disincentive them towards spending $350 on a console. People can get their Smash, DK, Zelda, MK and Mario fix on a piece of hardware they own, or on a more desirable product in general. I honestly think the 3DS is hurting the Wii-U not helping it. The value proposition of the 3DS is far superior.
People buy consoles for games, franchises, first and foremost. 3DS a key factor of success to promote these franchises that are about to land on Wii U. The next logical step for 3DS owners seeking for more of these great games they like, is the sequels that are exclusive to Wii U: Mario 3D World, Donkey, Mario Kart, etc. The fact these games all include multiplayer and that most people already have wiimotes at home, makes it a nice value prop, once the entry price is lowered.
 

Daingurse

Member
People buy consoles for games, franchises, first and foremost. 3DS a key factor of success to promote these franchises that are about to land on Wii U. The next logical step for 3DS owners seeking for more of these great games they like, is the sequels that are exclusive to Wii U: Mario 3D World, Donkey, Mario Kart, etc. The fact these games all include multiplayer and that most people already have wiimotes at home, makes it a nice value prop, once the entry price is lowered.

I don't know man, we'll see, but I really don't agree. I don't think it's much of a natural progression, Gameboy was huge, but it didn't really rub off on the N64 for example. The only natural progression I see happening, is from handheld to handheld. Mobile is putting a dent in there too, but the dedicated handheld will continue to be a base for core gamers who like buttons.
 
One huge issue is the lack of example by nintendo for online play. None of their 1st party efforts on Wii U have online. Whether it's possible to even have a good online mode in Mario is irrelevant when the atmosphere on Wii U is that you just don't fucking play online period. Modern gamers cannot reverse back to only local multiplayer it's just impossible.

Another thing is the OS. Miiverse is cute, but today fucking 7 year olds use the interent daily so it just feels like a kinderkarten that might've worked a decade ago. I have no interest in messaging my friends because it's slow and cumbersome and what would I even message them for? To come and play nintendo games online with me? :D

Nintendo doesn't realise how fast technology and the online mentality of people move forward. The time for a kid friendly and safe device seems to be long past now in the avalanche of smartphones and tablets. Nintendo is a dinosaur on the online field and the Wii U will fall because of this.
This whole post really resonated with me a lot, but the bit in bold especially so. Nintendo wants to drag the "core" back to local, but it's never going back to that. We need some serious online efforts from Nintendo besides MK8. The crazy part is that they don't have to reinvent the wheel for this. Tons of stuff like 3D Mario, Donkey Kong and Pikmin 3 would be amazing with online and it wouldn't take away from the offline local multiplayer that many fans currently enjoy.
 

zoukka

Member
This whole post really resonated with me a lot, but the bit in bold especially so. Nintendo wants to drag the "core" back to local, but it's never going back to that. We need some serious online efforts from Nintendo besides MK8. The crazy part is that they don't have to reinvent the wheel for this. Tons of stuff like 3D Mario, Donkey Kong and Pikmin 3 would be amazing with online and it wouldn't take away from the offline local multiplayer that many fans currently enjoy.

And don't take me wrong I absolutely adore Nintendo for sticking with local multiplayer in their games. They are the only publisher focusing on this aspect of gaming. But you can't just ignore the biggest change in console gaming happening right now and expect to gather good will.

I really like the Wii U, but seeing Nintendo's great incompetence in reacting to modern gaming is sad indeed.
 

marc^o^

Nintendo's Pro Bono PR Firm
I don't know man, we'll see, but I really don't agree. I don't think it's much of a natural progression, Gameboy was huge, but it didn't really rub off on the N64 for example. The only natural progression I see happening, is from handheld to handheld. Mobile is putting a dent in there too, but the dedicated handheld will continue to be a base for core gamers who like buttons.
There was the huge Wii Sports factor, but DS success also helped Wii get traction.

By the time Mario Kart is released on Wii U, there will be 50 millions 3DS owners. It's an asset to have such an audience familiar with prequels of console games. Nintendo is using 3DS to promote Wii U on the eShop, soon on miiverse.

3DS currently has more value with more games and a big price difference. Time will blur these differences though. Nintendo games are finally coming on Wii U, and a price drop will come, at worst next year.
 
With the exception of the Wii, every Nintendo home console has sold worse than its predecessor:

NES - 62m
SNES - 50m
N64 - 33m
GC - 22m
-----
Wii U - 16-18m?

If you think of the Wii as an outlier I think Nintendo is finding the floor of people who want to play just Nintendo games and are willing to pay $300 for it.
It depends on how long Nintendo plans to keep the Wii U on the market.


Edit: nvm I was wrong
 

Heyt

Banned
Why would either of them be interested in Pikmin 3 - a franchise that wasn't on the Wii except for two remakes?

I'm talking about Mario Kart, etc Nintendo games that sold a lot (on both the DS and Wii). I'm not sure how you even interpreted that I was talking about Pikmin in the first place.

It was just an exaple. Those people are not spending 300$ on Mario Kart alone.

New Mario Bros. Wii sold more than the CoD that was released the same year and ended up selling more than 25 million units.

New Mario Bros U did not make the WiiU sell those 25 million units to the game's loyal fanbase because there isn't one.
 

disap.ed

Member
I think you're right on this. Wii U looks like it will never be a stand-alone console for the masses (does anyone at all have just a Wii U??), but something you'll have on the side of your other console/pc/handheld to play those - hopefully delightful - 1st and 2nd party console titles. And as such it the price needs to be set accordingly, and Nintendo will have to deliver at least a handful of niche hit and critically acclaimed games.

Does PC count? I only have a WiiU (and a Wii) beside this. Sold the PS3 before the PS4 announcement for a nice price. Won't buy the PS4 either on release, maybe later.
 

Daingurse

Member
Does PC count? I only have a WiiU (and a Wii) beside this. Sold the PS3 before the PS4 announcement for a nice price. Won't buy the PS4 either on release, maybe later.

Of course it does, you're definitely getting more coverage than you would with the Wii-U alone. I pity Nintendo only gamers this gen.
 

StevieP

Banned
I don't see how anyone needs to pity 3DS owners.

Or any platform owner for that matter for their choices in platforms.
It would be like saying "I pity people who play multiplatform games on PC instead of console". The PC experience, depending on your rig, is better in most ways - but you made the choice to play your games elsewhere. It is your choice to make.
 

Daingurse

Member
I don't see how anyone needs to pity 3DS owners.

If all you got is a 3DS, I'd still pity you, because that's a lot of games to miss out on. But I guess some people can be content with the sole offerings of that system, it is a solid platform with a variety of software. However, I am not one of them, my 3DS is complementary to my other systems and PC. I suppose it's the Wii-U only(?) owners, who I truly feel sorry for.
 

69wpm

Member
If all you got is a 3DS, I'd still pity you, because that's a lot of games to miss out on. But I guess some people can be content with the sole offerings of that system, it is a solid platform with a variety of software. However, I am not one of them, my 3DS is complementary to my other systems and PC. I suppose it's the Wii-U only(?) owners, who I truly feel sorry for.

Why would you feel sorry for somebody who made their own choice? I for one stopped playing on my Mac and only play on my Wii U at the moment. I don't have much time to play games anymore so for the 1-2 hours a day (and I don't play daily) I spent gaming the Wii U is more than enough. In my early gaming years I could spent 8 hours a day gaming, this has changed. I adapted to my personal changes and I don't need or want anybody to feel sorry for me.
 
This whole post really resonated with me a lot, but the bit in bold especially so. Nintendo wants to drag the "core" back to local, but it's never going back to that. We need some serious online efforts from Nintendo besides MK8. The crazy part is that they don't have to reinvent the wheel for this. Tons of stuff like 3D Mario, Donkey Kong and Pikmin 3 would be amazing with online and it wouldn't take away from the offline local multiplayer that many fans currently enjoy.

Pikmin would have been good online and I don't really think there's too much technically speaking stopping it from happening. I think it's a shame, really.

The platformers, on the other hand, are a different story. It's easy to say "it would be great with online" when you don't actually know what it would be like (and are probably assuming the experience would be comparable to local). It's not just Nintendo, either - Rayman Legends isn't going to include online co-op, too. And Ubisoft is no stranger to online - they shoehorned it into Assassin's Creed of all games. It makes me believe that there are actually technical problems with online platformers that makes the game less enjoyable when played online.

It was just an exaple. Those people are not spending 300$ on Mario Kart alone.

New Mario Bros. Wii sold more than the CoD that was released the same year and ended up selling more than 25 million units.

New Mario Bros U did not make the WiiU sell those 25 million units to the game's loyal fanbase because there isn't one.

It sure was an example, but the only way it could have been worse would be if you used X or Shin Megami Tensei x Fire Emblem instead of Pikmin.

I've already addressed your points earlier, but ill summarize them for you: a Wii U with only NSMBU looks very different to prospective buyers than one with NSMBU, 3D World, and Mario Kart. No one is paying $300 for Mario Kart. But they might if it had other games, too. People buy video game consoles to play video games (despite what GAF says about tech).
 
Re: Online vs. Local

Adding online isn't just a matter of "flipping a switch" a.k.a. we've decided there will be online and poof there is online. It requires some amount of development time, development resources, manpower, design, testing, etc.

You know how people complain about singleplayer games getting shoehorned multiplayer, because there's an opportunity cost and the time/money/effort spent on the multiplayer could be used on improving the singleplayer?

Try viewing looking at Nintendo's choice of including or not including online through a zero-sum (if you add something, you must also take something else away) lens. None of us have played it, but what part of Pikmin 3 would you be willing to sacrifice in exchange for online multiplayer?

Also, Nintendo loves "competitive co-operation" in its multiplayer, which really only works when you are face to face with the other players. Stealing all the powerups in NSMB is hilarious face to face, but it's griefing online. Actually, scratch that. How many times have you wanted to break up with your girlfriend or punch your friend in the nuts for stealing all the powerups? Now imagine it's some faceless homophobe 12 year old on the other end of an ethernet port.
 

Oersted

Member
He has a 3DS. And the more people with a 3DS, the more chances Wii U has, because at one point they'll want more goodness from the franchises they own and love, the real deal like Mario 3D World, Donkey Kong or Smash are compared to the handheld versions.

Have atleast some anecdotal evidence to back this claim up^^
 

Sami+

Member
Re: Online vs. Local

Adding online isn't just a matter of "flipping a switch" a.k.a. we've decided there will be online and poof there is online. It requires some amount of development time, development resources, manpower, design, testing, etc.

You know how people complain about singleplayer games getting shoehorned multiplayer, because there's an opportunity cost and the time/money/effort spent on the multiplayer could be used on improving the singleplayer?

Try viewing looking at Nintendo's choice of including or not including online through a zero-sum (if you add something, you must also take something else away) lens. None of us have played it, but what part of Pikmin 3 would you be willing to sacrifice in exchange for online multiplayer?

Also, Nintendo loves "competitive co-operation" in its multiplayer, which really only works when you are face to face with the other players. Stealing all the powerups in NSMB is hilarious face to face, but it's griefing online. Actually, scratch that. How many times have you wanted to break up with your girlfriend or punch your friend in the nuts for stealing all the powerups? Now imagine it's some faceless homophobe 12 year old on the other end of an ethernet port.

It's not a matter of giving and taking resources to allow it to happen, it's just budgeting. And honestly? In my opinion if they don't want to include online multiplayer, don't waste time with any multiplayer at all. By your logic, lack of local multiplayer connotes a better single player experience by default.

GTA IV is a good game without multiplayer, yet it was added and it was amazingly fun.

Tomb Raider is my GOTY so far, and I haven't even touched the multiplayer, yet it's there for people who want it and provides even more to the package.

Dragon Ball Raging Blast is a fairly poor - mediocre game, yet as a kid I put tons of hours into it thanks to the online multiplayer, and the sixty dollars I spent felt justified.

Call of Duty is what it is because of online/LAN multiplayer. No question about that.

Competitive Pokemon is infinitely more fun and accessible because it's possible to play online now. Otherwise I'd have about three people to play with, none of whom play competitive, thus sucking all of the fun out of the experience.

Do you think Animal Crossing New Leaf would be nearly as fun as it is without online multiplayer?

On the flip side, I'd have happily bought Star Fox 64 3D for some online multiplayer action. They announced it was local only, and my interest in the game vanished instantly. Simply put, I have nobody to play with because my school friends don't have 3DS', and the main selling point of the game is completely lost as a result.

Mario 3D World? Playing with my girlfriend could have been fun... but she lives in the UK. So there goes the main selling point of the game.

Pikmin? Lol. My parents don't like having people over, and when it happens, I'm certainly not going to be playing Pikmin. Online would have been cool.

I could go on.

Nobody is saying it's a simple to be flipped. It takes effort and resources, and when that happens, it will pay off. If a shitty money-grubbing Dragon Ball game can do it fairly well (I don't remember much lag, and it had headset support), I don't believe for an instant that it's out of Nintendo's hand. Rather, it's two things - Nintendo wants to keep their image of being simple family fun and like to distance themselves from competitive communities (see: "Hey guys you can't stream Melee at EVO kk?"), and they're cheap. It's as simple as that, and hey, that's fine. All it means is that I don't have to buy their consoles, because they clearly aren't made with me in mind.
 

Ikael

Member
Your analysis has a glaring omission: the price cut.

No, he is still right. The argument regarding the WiiU's price reminds me of some of my colleages at the University. Whenever we presented them for a plan in order to watch an art exhibition, they declined because "the entrance was too expensive". It was just 10 euros. Then one month latter, we found yet another cheaper one: 5 euros only. They kept thinking that it was yet "too expensive". When we finally found one art exhibition with free entrance, they simply "did not have enough time for this".

Bottom line is, when you have no interest or whatsoever in a product or activity, it will always be overpriced for you, period. And the WiiU's original sin is a badly concieved product. The public simply doesn't see the value of a gaming experience that they can have on their regular tablets (which btw, they already own). The WiiU would be "expensive" for them, in the same way that it would be "expensive" for you to have a free huge boat anchor in the middle of your living room, despite its nominal value. Yea, iron is valuable, but what would be its utility to you? Why the hell you would want one ginormous anchor taking space in the middle of your home? Why would you want a dedicated tablet gaming console? There are already other platafforms for tablet gaming experiences, and hell, even other plataforms for Nintendo gaming experiences too (3DS).


I don't think that this ship could be steered. At all. It was already on a crashing course the moment they decided to make its next console a game-specific tablet. Mysterious's analysis was spot on. The only option for Nintendo will be to grind its teeth, hold on into the WiiU, and wait for disrupting the market on the next generational jump. This generation is an already lost cause for them, pricedrop or not.
 
Re: Online vs. Local

Adding online isn't just a matter of "flipping a switch" a.k.a. we've decided there will be online and poof there is online. It requires some amount of development time, development resources, manpower, design, testing, etc.

You know how people complain about singleplayer games getting shoehorned multiplayer, because there's an opportunity cost and the time/money/effort spent on the multiplayer could be used on improving the singleplayer?

Try viewing looking at Nintendo's choice of including or not including online through a zero-sum (if you add something, you must also take something else away) lens. None of us have played it, but what part of Pikmin 3 would you be willing to sacrifice in exchange for online multiplayer?

Also, Nintendo loves "competitive co-operation" in its multiplayer, which really only works when you are face to face with the other players. Stealing all the powerups in NSMB is hilarious face to face, but it's griefing online. Actually, scratch that. How many times have you wanted to break up with your girlfriend or punch your friend in the nuts for stealing all the powerups? Now imagine it's some faceless homophobe 12 year old on the other end of an ethernet port.

To me, the problem isn't one game when viewed in a vacuum. The problem is that none of their first party offerings are supporting online. Yes, there is an opportunity cost. And when you weigh that in regards to one title, you might reluctantly walk away conceding "I don't like it, but I think we can let it go this time." But now here we are. New Super Mario, NintendoLand, Pikmin, and in the future Super Mario 3D World all feature multiplayer components, and all fail to support playing online. We probably won't see any support on this front until Mario Kart and Smash.

Now, I don't want to critique focusing on local multiplayer, as I think it's a good focus in an era where it is mostly neglected. For a family company, it's smart. But I do think a wanton disregard to pretty ignore what is considered a pretty basic piece of functionality doesn't reflect well on them, particularly at a time when they are struggling. Mind you, online Pikmin multiplayer probably isn't going to sell much more copies than an offline-only copy will, but I do think that this general attitude is unfortunate given that the current year is 2013.
 
People wanted the Wii because it allowed them 'to play tennis like in real life', they could have never even seen a game console before, but Wii was so 'easy' and intuitive, there wasn't just anything to explain. People wanted to try it as soon as they had seen it.

With WiiU, people don't want the tablet-controller, they just don't know what to make of it. And Nintendo is having a hard time selling them on the thing, simply because there really isn't anything so attractive or unique that could make people go out and buy.
 
Also, Nintendo loves "competitive co-operation" in its multiplayer, which really only works when you are face to face with the other players. Stealing all the powerups in NSMB is hilarious face to face, but it's griefing online. Actually, scratch that. How many times have you wanted to break up with your girlfriend or punch your friend in the nuts for stealing all the powerups? Now imagine it's some faceless homophobe 12 year old on the other end of an ethernet port.

I want online modes SO I can play with my friends. Time brings people apart, I still talk to plenty of people who I don't get to see nearly as often as I like, and they're still my friends.

Serious question: Why do people think that online gaming doesn't happen between people who know each other? Or between mature groups of people for that matter. I'm sure a lot of neogaf would make great marioing buddies, but I'll never get to find out because Nintendo is so reluctant to change.
 
I really don't think this is true, if anything it's the inverse that is true. If people are content with the 3DS offerings, that would if anything disincentive them towards spending $350 on a console. If people can get their Smash, DK, Zelda, MK and Mario fix on a piece of hardware they own, or on a more desirable cheaper product in general, why should they make the jump to the Wii-U? I honestly think the 3DS is hurting the Wii-U not helping it, the value proposition of the 3DS is far superior at this point.


Hmmm... Apart from more than one person being able to play a home console at the same time than with one person on the handheld, a better online system, and access to an indie library for games which are typically cheaper, why WOULDN'T they want a console if they had a 3DS? I can see that for some, they may be content with one system or the other, but I would suggest that there's plenty of room for both to succeed and co-exist. Also, the games on home consoles and handhelds are very different. LOZ: Skyward Sword is played with motion controls, while the DS Zelda titles were stylus-driven - that's just one example. Both were different visually, too. Further still, how would you explain the fact that NSMB on the DS and the Wii have both sold over 25 million copies? Or that more people own copies of Mario Kart Wii than the DS version, which has been out for longer, and has a higher user base? I don't see that one will hurt the other here.

I would rather put it to you that such games have very lengthy tails; that is to say that it isn't about how many people buy them in the first month, but how many will have bought them by the end of either system's life cycle - Mario Kart Wii, for example, has sold about 7 million copies since April 2011; quite an accomplishment when one considers how few Wii games there have been since then, and how many houses would give limbs for those numbers for cross-platform games, let alone on a single platform. It's been out for five years. Of course, none of that is to say that because it happened before, it will happen again - I'm just pointing out that the picture you presented has been far from the case.
 
Re: Online vs. Local

Adding online isn't just a matter of "flipping a switch" a.k.a. we've decided there will be online and poof there is online. It requires some amount of development time, development resources, manpower, design, testing, etc.

You know how people complain about singleplayer games getting shoehorned multiplayer, because there's an opportunity cost and the time/money/effort spent on the multiplayer could be used on improving the singleplayer?

Try viewing looking at Nintendo's choice of including or not including online through a zero-sum (if you add something, you must also take something else away) lens. None of us have played it, but what part of Pikmin 3 would you be willing to sacrifice in exchange for online multiplayer?

Also, Nintendo loves "competitive co-operation" in its multiplayer, which really only works when you are face to face with the other players. Stealing all the powerups in NSMB is hilarious face to face, but it's griefing online. Actually, scratch that. How many times have you wanted to break up with your girlfriend or punch your friend in the nuts for stealing all the powerups? Now imagine it's some faceless homophobe 12 year old on the other end of an ethernet port.
You've clearly never played Super Mario 3 and taken someone's turn to play a level by winning the battle stage. This is like, Griefing 101. Especially when powerups are at stake.

I like that you dismiss online by assuming everyone there is a 'faceless homophobe 12 year old'. I'm sure this is why Nintendo doesn't allow Mario Kart to be played online.
 

Heyt

Banned
It sure was an example, but the only way it could have been worse would be if you used X or Shin Megami Tensei x Fire Emblem instead of Pikmin.

Yeah It was a pretty bad choice :/

I've already addressed your points earlier, but ill summarize them for you: a Wii U with only NSMBU looks very different to prospective buyers than one with NSMBU, 3D World, and Mario Kart. No one is paying $300 for Mario Kart. But they might if it had other games, too. People buy video game consoles to play video games (despite what GAF says about tech).

People were buying Wii based on WiiSports alone, yet with Nintendoland being a simmilar and argebly better experience, the sales are not there.

They need a game that clicks first and the build upon that like they did with the Wii. Their expanded audience was expanded for all the videogames industry, not just for Nintendo's buisness. They'll go were they type of product they want is. Right now that's not Nintendo platforms.
 

Kai Dracon

Writing a dinosaur space opera symphony
Now, I don't want to critique focusing on local multiplayer, as I think it's a good focus in an era where it is mostly neglected. For a family company, it's smart. But I do think a wanton disregard to pretty ignore what is considered a pretty basic piece of functionality doesn't reflect well on them, particularly at a time when they are struggling. Mind you, online Pikmin multiplayer probably isn't going to sell much more copies than an offline-only copy will, but I do think that this general attitude is unfortunate given that the current year is 2013.

I think one serious problem Nintendo faces in the area of online multiplayer is general attitudes in 2013. See some above comments: some people feel online multiplayer is an absolute pre-requisite in *any* game with multiplayer otherwise multiplayer is a waste. In my experience, this attitude is very common today.

As a result, the current generation of gamers will always see Nintendo as behind the times so long as they release a single game which has multiplayer and it isn't online, because so many people have devalued local play. It's part of the shifting of society that's being reflected in video games - people becoming increasingly isolated from one another because they can fall back on the internet to maintain contact.

It may be difficult for Nintendo to appeal in contemporary times no matter how hard they try unless they abandon much of what they traditionally are good at (like face-to-face social multiplayer) and essentially go full-on western lifestyle for core games. I'm not sure they could do that if they tried, it's not in their company DNA. Nintendo is, in general terms, out of step not because they're doing anything "wrong" in principle. But culture, in the west at least, is currently incompatible with what they are.
 
People bought a wii for wii sports because there was nothing out there like the Wiimote in the mainststream. Unfortunately for Nintendo everyone and their mom has been poking at tablets for three years.
 

Brera

Banned
Sony started planning the PS4 in 2008.

Nintendo need to start planning now.

Their only silver lining is that they are still working to 4/5 year generations while Sony are working to 7-8 year gens.

Support the WiiU but don't busy your gut and play it safe while you restructure for the their next generation must be their game plan...
 
No, he is still right. The argument regarding the WiiU's price reminds me of some of my colleages at the University. Whenever we presented them for a plan in order to watch an art exhibition, they declined because "the entrance was too expensive". It was just 10 euros. Then one month latter, we found yet another cheaper one: 5 euros only. They kept thinking that it was yet "too expensive". When we finally found one art exhibition with free entrance, they simply "did not have enough time for this".

Bottom line is, when you have no interest or whatsoever in a product or activity, it will always be overpriced for you, period. And the WiiU's original sin is a badly concieved product. The public simply doesn't see the value of a gaming experience that they can have on their regular tablets (which btw, they already own). The WiiU would be "expensive" for them, in the same way that it would be "expensive" for you to have a free huge boat anchor in the middle of your living room, despite its nominal value. Yea, iron is valuable, but what would be its utility to you? Why the hell you would want one ginormous anchor taking space in the middle of your home? Why would you want a dedicated tablet gaming console? There are already other platafforms for tablet gaming experiences, and hell, even other plataforms for Nintendo gaming experiences too (3DS).

No, he isn't right, because there are some systems that have enjoyed remarkable turn-arounds due to the combination of games, which the Wii U will have eventually, and a legitimate price cut, and to write an analysis on the likelihood of a turn-around WITHOUT taking into consideration or even mentioning any price adjustment scenario results in a flawed analysis.

Having no interest in a particular merchandise is one thing, measuring its value against its cost and feeling that a purchase is worth it is quite another. For example, at one point I had no interest in the Playstation Vita, due to a plethora of reasons including its library and the whole memory card sham. However, I was among the first to purchase the Vita during the Assassin's Creed bundle (last Black Friday) because it was being sold at an acceptable price, but I decided to give it as a gift to someone (not because I didn't want the system for myself, but because I was running low on Xmas money and opted instead to surrender something I owned).

The Wii U, at the right price and with the right games available, can be viewed as an incredible value, even for those consumers not the least bit interested in the console right at this moment.
 
Re: Online vs. Local

Adding online isn't just a matter of "flipping a switch" a.k.a. we've decided there will be online and poof there is online. It requires some amount of development time, development resources, manpower, design, testing, etc.

You know how people complain about singleplayer games getting shoehorned multiplayer, because there's an opportunity cost and the time/money/effort spent on the multiplayer could be used on improving the singleplayer?

Try viewing looking at Nintendo's choice of including or not including online through a zero-sum (if you add something, you must also take something else away) lens. None of us have played it, but what part of Pikmin 3 would you be willing to sacrifice in exchange for online multiplayer?

Also, Nintendo loves "competitive co-operation" in its multiplayer, which really only works when you are face to face with the other players. Stealing all the powerups in NSMB is hilarious face to face, but it's griefing online. Actually, scratch that. How many times have you wanted to break up with your girlfriend or punch your friend in the nuts for stealing all the powerups? Now imagine it's some faceless homophobe 12 year old on the other end of an ethernet port.

So, to summarize your argument: adding online play requires extra resources that would detract from other aspects of the game (but local multiplayer doesn't) and online play is terrible anyway because you might run into griefers.

For what it's worth, I reckon that's exactly what the wise old sages (read: senior management) at Nintendo would have to say to one of their disciples asking why the company is so dead set against online functionality in their games. Although, to be fair, there must be at least some appetite for change in the company; something like Miiverse would have caused mass apoplexy in the upper echelons of Nintendo only a few years ago, but they must now realise how successful it's been in engaging their most hardcore fans.

I think one serious problem Nintendo faces in the area of online multiplayer is general attitudes in 2013. See some above comments: some people feel online multiplayer is an absolute pre-requisite in *any* game with multiplayer otherwise multiplayer is a waste. In my experience, this attitude is very common today.

As a result, the current generation of gamers will always see Nintendo as behind the times so long as they release a single game which has multiplayer and it isn't online, because so many people have devalued local play. It's part of the shifting of society that's being reflected in video games - people becoming increasingly isolated from one another because they can fall back on the internet to maintain contact.

It may be difficult for Nintendo to appeal in contemporary times no matter how hard they try unless they abandon much of what they traditionally are good at (like face-to-face social multiplayer) and essentially go full-on western lifestyle for core games. I'm not sure they could do that if they tried, it's not in their company DNA. Nintendo is, in general terms, out of step not because they're doing anything "wrong" in principle. But culture, in the west at least, is currently incompatible with what they are.

I like how people wanting online play in their video games is a symptom of the crumbling of Western society!
 

Dave Long

Banned
It might make sense for Nintendo to offer more "simple" experiences like Wii Sports again on the Wii U because I think one of the things people really liked about the Wii was how easy it was to pick up and play.

I have already argued on this board how NintendoLand is the Minesweeper/Solitaire of the Wii U (those two games included with Microsoft Windows taught people how to use a mouse) because it teaches people how to play "real" videogames with analog sticks and buttons. It's basically a primer for gaming as the hardcore folks know it. Nintendo just didn't market it that way, unfortunately.

I think there's still plenty of time for Nintendo to find a market for the console and they will as more games release that are made by them. Nintendo makes family friendly games and their consoles tend to find a nice home with families. At $350, it's not a family friendly price yet. It will get there, and they will ultimately enjoy reasonable success with Wii U.

One more thing... As the price comes down, one thing Nintendo really has going for them with a lot of purchasers is the bright, happy, fun that most of their games put on the screen. Everything about the company and the games they produce is a great alternative to what Sony and Microsoft portray as "gaming". It will always draw in an audience that can support the company going forward. I hope that never changes, to be honest.
 

Effect

Member
I don't think it's case of people devaluing local multiplayer because they are becoming more isolate but that a lot of people simply are incapable of taking part in it for a variety of reasons. Especially as they get older. The physical location between friends and family is an extremely significant factor that can not be overlooked. Nintendo does that far to often and I'm really sick of it.
 

Nozem

Member
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Dave Long

Banned
I don't think it's case of people devaluing local multiplayer because they are becoming more isolate but that a lot of people simply are incapable of taking part in it for a variety of reasons. Especially as they get older. The physical location between friends and family is an extremely significant factor that can not be overlooked. Nintendo does that far to often and I'm really sick of it.
You say this as though families don't exist. People who have children live under the same roof and couples are having children every single day. Nintendo has a huge market to sell the Wii U to that want to play videogames together in their home. Because you've outgrown it or other people who are still gaming past the age of 18 have outgrown it doesn't mean there aren't still millions who haven't!
 
You say this as though families don't exist. People who have children live under the same roof and couples are having children every single day. Nintendo has a huge market to sell the Wii U to that want to play videogames together in their home. Because you've outgrown it or other people who are still gaming past the age of 18 have outgrown it doesn't mean there aren't still millions who haven't!
There are also a fair number of households who have both. A wise company would court both markets with their first-party offerings.
 

marc^o^

Nintendo's Pro Bono PR Firm
There are also a fair number of households who have both. A wise company would court both markets with their first-party offerings.
There is an old saying to the effect that you should not bite more than you can chew. Nintendo is releasing an AAA family oriented lineup. If in parallel to that they plan a mass market price for the Wii U, then Wii U will sell. Then the bottom up lineup can/may occur.

As far as I'm concerned, I want my mature games on PS4, and my family games on Wii U.
I can't wait for the next Zelda and Metroïd games, but I know these games are exceptions on Nintendo consoles. I'm fine with that as I can afford another console.
 

Steph_E.

Member
Does PC count? I only have a WiiU (and a Wii) beside this. Sold the PS3 before the PS4 announcement for a nice price. Won't buy the PS4 either on release, maybe later.

Snap! I have a Wii U (and a Wii in a cupboard because I don't need it anymore to play Wii games). I also have a PC but haven't really used it much for games since I bought a Wii in 2007. I have never had a PS or Xbox of any description, and probably never will. It's not a case of being a Nintendo fanboy or anything, it's a case of I decided to get a game console, so I got one. I chose the Wii because the motion controls intrigued. When Nintendo produced a new console I upgraded to it. I play what games are available to me on what I own. If a company does not release a game on a platform I do not own I d on't lose any sleep over it - it just means they have lost a potential sale.
 
I don't know man, we'll see, but I really don't agree. I don't think it's much of a natural progression, Gameboy was huge, but it didn't really rub off on the N64 for example. The only natural progression I see happening, is from handheld to handheld. Mobile is putting a dent in there too, but the dedicated handheld will continue to be a base for core gamers who like buttons.
Yeah, but you never had something like a new great Zelda game coming out on Gameboy and Nintendo being like "We're putting the sequel on N64! GO GO GO"

Mario Kart 7 and Super Mario 3D Land have been out for nearly two years now. Anyone jonesing for a new entry in those series (the 8 million some people who've bought them) will find them on Wii U, only bigger and better. Donkey Kong Country Returns also just got a 3DS port, presumably to set up for the Wii U sequel. Link Between Worlds will probably release day and date with Wind Waker HD which could encourage cross sales of those games, especially if they offered a bonus like they're doing with Fire Emblem and SMTIV.

People who really enjoyed those games will follow the series to each console. Even if that doesn't include everyone who bought those games, there's already a market for them that will see an incentive to buy a Wii U to enjoy similar experiences.
 

Yado

Member
I don't think games like Pikmin and SM3DW would benefit from online play as much as the next Wii Sports title or Mario party. It would be incredibly stupid of Nintendo not to realize how much online play would enhance those franchises.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.

Needs to be an even steeper curve going from the same flatline up to August when any games come out all in America!

Wonder exactly how pissed Ubi is that Mario Kart isn't coming out this holiday season to boost hardware making for a bigger install base for Watch_dogs and AC4 sales. "YOU HAD ONE JOB, IWATA. ONE."
 

AntMurda

Member
Two points.

1. Buy a Nintendo console if you are a Nintendo fan. Well, there are a ton of Nintendo fans that simply put don' t get the specific software they are looking for anymore. You buy a Nintendo and you don't exactly get guarantee of a diverse line up of sequels from the NES, SNES, and N64 (Starfox, F-Zero, Pilotwings, WaveRace, Punch Out, Earthbound, etc) nor do you get a stream of high production core IPs like SONY either. What a betting man counts on is an 80% fill rate of Mario IP based games.

2. Buy a Nintendo console for families. Well most families aren't interested in owning multiple consoles. If dad wants to play EA Sports, Call of Duty, Grand Theft Auto, and the plethora of other leading titles then he can just buy Little Big Planet, Sly Cooper, Lego Marvel Heroes, or the other high quality children's games that exists in the market.

The market is getting smaller and smaller for Nintendo consoles. They sabotaged themselves.
 
I just hope Nintendo rides this thing out, whatever the sales end up being. By 2005, it was pretty clear Nintendo thought the GC was a bust and kinda washed their hands of it and started focusing on the Wii. They had one last big push in first-party software in 2004 (Pikmin 2, Metroid Prime 2 was rushed to the holidays, Jungle Beat came out in Japan, Paper Mario 2, Four Sword Adventures) and...that was it from Big N. They're lucky to managed to get RE4 as a time-exclusive in Jan. 2005, because it was a barren wasteland of first-party titles, with the GC slooowly limping to it's death until the Wii launched in late 2006. They even delayed TP long enough just so they could have a big game to launch with the Wii, tacked-on controls be damned.

Nintendo, this is the system you've chosen. God only knows why, but this is what you're gonna be making games for during the next 5 years. Make the best of it.
 
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