Dictator93
Member
I still think that the Xbone will have the bigger number of Flops in the end. Some tech folks are retarded.
uh.
really?
I still think that the Xbone will have the bigger number of Flops in the end. Some tech folks are retarded.
8 GBs of firmware? Seems excessive.
PS4: Manchester Utd
Xbone: Liverpool
WiiU: Crystal Palace
Have not read through the thread but the 8 gig of flash memory is a big deal.
That is for paging memory and not only is flash ram faster than a mechanical hdd having the page memory cache to a separate source than the hhd makes it faster.
SATA 2?!
That's the description of the two possible architectures of PS4 that Sony could produce. They opted not to go with 1 terabyte/sec architecture because developers asked for simplicity.
I'd guess it's cheaper than SATA 3. Anyway, it's more than enough for the blu-ray drive and the HDD. [edit: ops, beaten by SiRatul]SATA 2?!
PS4: Real Madrid
XBone: FC Barcelona
WiiU: Atletico de Madrid.
Probably holding a backup of primary system software in case you need to run a system restore or something to that effect. Also likely that it's oversized for future needs.
Majin Boo Arc
PC: Buu
PS4: SSJ3 Goku
XBONE: Majin Vegeta
PS3: Tenchinhan
360: Yamcha
WiiU: Krillin
Mhm.has this been posted?
More info on the Audio Chips DPUs
More info on Tensilica here: http://tensilica.com/
"Cadence's Tensilica processor cores excel in the SOC dataplane. That's where the hardest data-intensive work must be done to create the low-power, high-speed electronic devices consumers want today. We call these cores DPUs (dataplane processing units).
Because they're optimized for the power, performance, and area requirements, DPUs deliver 10-100x more performance than standard CPUs and DSPs. Other benefits include:
Easy customization with our patented automated tools.
Product differentiation each DPU can be unique, making it almost impossible to copy.
Reduced time to market dramatically less verification time.
Flexibility Because it's programmable you can make changes after tape-out.
PS4: Kojima
Xbone: Molyneux
Wii U: Dyack
It's not ram. Its nand, like ssd. Probably 2x-4x hdd speed depending on specs. Does not function as ram.
That would be useful if the HDD failed but because their not replaceable outside, presumably, shipping it to MS for replacement, it would be weird to dedicate hardware and added cost for HDD redundancy. Not saying your wrong, just still unsure.
PS4: Obi Wan KenobiNah, PC = Palpatine. Because nothing says PC like "POWEEERRRR! UNLIMITED POWER!!!"
Is this "204GB/s peak BW" the sum of various RAM bandwidths? If true the thread title is highly misleading. Not this bullshit again, Microsoft.
Microsoft has revised its own figures upwards significantly, telling developers that 192GB/s is now theoretically possible.
So how could Microsoft's own internal tech teams have underestimated the capabilities of its own hardware by such a wide margin? Well, according to sources who have been briefed by Microsoft, the original bandwidth claim derives from a pretty basic calculation - 128 bytes per block multiplied by the GPU speed of 800MHz offers up the previous max throughput of 102.4GB/s. It's believed that this calculation remains true for separate read/write operations from and to the ESRAM. However, with near-final production silicon, Microsoft techs have found that the hardware is capable of reading and writing simultaneously. Apparently, there are spare processing cycle "holes" that can be utilised for additional operations. Theoretical peak performance is one thing, but in real-life scenarios it's believed that 133GB/s throughput has been achieved with alpha transparency blending operations (FP16 x4).
That would be useful if the HDD failed but because their not replaceable outside, presumably, shipping it to MS for replacement, it would be weird to dedicate hardware and added cost for HDD redundancy. Not saying your wrong, just still unsure.
PS4: Zack
XBOX ONE: Slater
WIIU: Screech
Nope, because if you add them up, you still couldn't arrive at that number. It's something to do with the ESRAM, but what specifically hasn't been explained. Only thing coming close to an explanation is that DF article awhile back about Xbox One's memory performance, where it was suggested that the ESRAM can read and write simultaneously.
It was stated as being some new development info that Microsoft passed along to developers regarding the Xbox One.
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardware
Before the GPU upclock, though.
I still think that the Xbone will have the bigger number of Flops in the end. Some tech folks are retarded.
PS4: Manchester Utd
Xbone: Liverpool
WiiU: Crystal Palace
lol
We need to go deeper
Can someone translate this into a SSF4:AE 2012 tier list for me please?
the ESRAM is 204 gbs
the 8 GIGS of RAM is 60 gbs
it isn't because of the esram, it's because of the RAM itself.
in Trailer Park Boys terms,
PS4: Julian
Xbox One: Ricky
WiiU: Bubbles
PC: Jim Lahey
PS4 - Xbox 1
XBOX ONE - GC
Wii U - Dreamcast
I think I know what you mean, but I'm a little confused. Elaborate a bit?
Nice.
DBZ power level?
fixedPS4 - PS4
Xbox One - Xbox One
Wii U - Wii U
That's more accurate
the ESRAM is 204 gbs
the 8 GIGS of RAM is 60 gbs
it isn't because of the esram, it's because of the RAM itself.
Each CU is roughly 100 GFLOPS, reserving 1 CU for half the time would do the trick, or reserving 2 CU's for 25% of the time, all depending on resource availability. Of course the reality is that you won't see advanced audio outside of few choice first party exclusives for either platform.Semi-knowledge and implications from that:
Afaik you have to use a whole CU because you can't give multiple different instructions to different cores in one CU. So you are not able to get just 10gflops processing power from one CU while the rest of it does other stuff at the same time. You can switch context but that probably wastes cycles. You probably can use one CU for applying DSP effects to more than one channel by switching contexts though.
PS4: Obi Wan Kenobi
Xbox One: Mace Windu
Wii U: Jar Jar Binks
PC = USSR (brute strength)
PS4 = superior Japanese design
Xbone = USA trying to copy Japan
Wii U = Scotland, trying hard to be relevant when it isn't and only people in it like it. Is dying slowly, not a competitor in anything on any level.