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CBOAT's latest update

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viveks86

Member
-CBOAT made some more ambigiuos comments that were interpretted into console war lore.
*making non factual comments like 'yield problems'.. All chips have yield problem, chip fabrication business is about dealing with yield problems. All consoles have production and yield issues.
*1080p not going to happen for most Xbox One games.. I think thats common sense, no insider needed to call that.

I just dont see how this information could not have been deduced by anyone who regularly follows this stuff.

Huh? All of us have digestion problems at some point. Some of us have em more than others. Get it?

Also, the rest weren't that obvious to me though I regularly follow this stuff. I must be slow :(
 

fightfans

Neo Member
I just wanna say I canceled my Xbone preorder and change it to ps4 because of these news. I still wish I can use Xbone controller on ps4.
 

Hubble

Member
You had launch titles for the PS3 running at full 1080p. There is always a trade-off though, and if you spend your resources on getting a high resolution then you might not have enough left to do all the other cool things you want to do with the game. This hasn't changed and we might still get games running in 600p five years from now.

Good point. It's funny to see games with smaller scales like fighting or sports game that can't even run full 1080p. It's sad to say but I somehow doubt full 1080p with maximum eye candy will be the norm this generation for both consoles. I hope I'm wrong. As for differences, I'm going to wait until testing on the multiplats are done.
 
One thing I don't understand is Forza 5 is 1080p which surprised the crap out of me being a launch title. A LAUNCH title. I fully did not expect a launch title to be 1080p. After developers get more familiar with the system, wouldn't the XBO be able to do 1080p more easily?

I honestly am not convinced either the PS4 and XBO is fully capable in providing full 1080p with eye candy resolutions based on the hardware but consoles are much different than PCs, so we shall see. And I know I sort of contradicted myself.

All PS4 launch window titles run 1080p with at least 30fps so far other than Battlefield 4 which runs sub 1080p on both. I'd be very surprised if a WWS game ran less than 1080p@30fps
 

FINALBOSS

Banned
One thing I don't understand is Forza 5 is 1080p which surprised the crap out of me being a launch title. A LAUNCH title. I fully did not expect a launch title to be 1080p. After developers get more familiar with the system, wouldn't the XBO be able to do 1080p more easily?

I honestly am not convinced either the PS4 and XBO is fully capable in providing full 1080p with eye candy resolutions based on the hardware but consoles are much different than PCs, so we shall see. And I know I sort of contradicted myself.

Almost every PS4 game is 1080P...

Killzone SF is 1080P and 60FPS.
 

Tesseract

Banned
I still wish I can use Xbone controller on ps4.

14H0zJu.jpg
 

Hubble

Member
All PS4 launch window titles run 1080p with at least 30fps so far other than Battlefield 4 which runs sub 1080p on both. I'd be very surprised if a WWS game ran less than 1080p@30fps

Very interesting. Did not know that. MS needs to step their game up then on future releases.
 

Joni

Member
Good point. It's funny to see games with smaller scales like fighting or sports game that can't even run full 1080p. It's sad to say but I somehow doubt full 1080p with maximum eye candy will be the norm this generation for both consoles. I hope I'm wrong. As for differences, I'm going to wait until testing on the multiplats are done.

By definition, max eye candy and max resolution aren't combineable. Pushing one means limiting the other. This is something that will remain forever. If you doubled the power of a console or a PC, you could use that extra power for more eye candy, for a higher resolution or for a combination of both.
 

mrklaw

MrArseFace
It's true for the simple fact that Sony has had more consoles (causing their systems to be supported through 2 or even 3 gens) on top of the fact that MS previously lost a ton of money on the Xbox brand.

It's great that the PS3 is having a solid year. The system had a slow start and really didn't get the ball rolling until 2008/2009; I think that should be pointed out considering the fact that the 360 was getting constant big name core games before that time. 360 started big and ended slow this year but it's vice versa for the PS3.

But anyway, instead of making my point into a comparison, why can't you just accept what I said? MS obviously cares about core gamers -- if they didn't the launch lineup of the Xbox One would look much different. "Not caring as much as another company" =/= not caring at all.

Both next gen systems will have content for core gamers.

I agree - MS cares about core gamers *now*. But their track record with the 360 wouldn't give a fence sitter confidence that they will continue that support for the full lifetime of the consoles wheatears with Sony you would have that confidence.

Judging on launch titles and announced titles, I'd say MS has the stronger line-up. But if you're a core gamer that follows things at all, you'll know that Sony has state they have more games planned for 2014 than MS, they just haven't announced them all yet (whereas MS pretty much has). Add that to the confidence of long-term support and I'd say Sony has a stronger long-term hand
 
Errr .... based on what? That certainly wasn't true of a bunch of E3 builds.

Based on watching every video and reading every article on the internet about the console I most want?

Killzone Shadow Fall, Driveclub, NFS Rivals, Knack, Infamous, AC Black Flag, Destiny - DF Hands on all 1080p 30fps minimum
Call of Duty Ghosts - Eurogamer 1080p60fps
Watch Dogs - Gamespot unconfirmed 1080p but if they are targeting 30fps then it has to be 1080p.
Fifa 14 - futhead confirmed 1080p60fps, which is also safe to assume that Madden, NBA, etc.. will also run 1080p considering its same engine.

Do I need to go on?
 

mrklaw

MrArseFace
I doubt that. 50" sitting 13 ft away from the screen here.
I mean, yeah, side by side you might still be able to spot a difference, but it's incredibly tiny, almost nonexistent, certainly not one that would heavily impact visuals.
But the difference in terms of pixels per second is quite huge, it gives Devs a great deal of freedom, having to render 1.600.000 pixels as opposed to 2.000.000. I think its a very good deal.

I agree. And I think people need to be a little less critical of thing a like 900p, because I expect some ps4 games will start using that later in the generation. Either to keep up with PC engines pushing forward, or simply to allow for more time per pixel
 

mrklaw

MrArseFace
Bad comparison
1: this is rendered at 1080p (which is what matters for aliasing), then downsampled to 900p (improved IQ) then upscaled back to 1080p

So you don't get the extra jaggies and all you get is the scaling blur (and since you did it with photoshop there will be a sharpening effect added to hide the blur at edges)

If it was actually rendered at 900p you'd get more jaggies

2: it's a screenshot, in motion a game rendered at 900p will also have more pixel crawling and shimmering than at 1080p, and that IS very visible

People with poor eyesight might not notice the extra blur as much, but the extra pixel crawling, moiree on the fence in the back (seems killzone has no transparency AA at all, quite shameful for a supposed next gen game) and jaggies ARE very noticable in motion.


Somebody needs to record a clip of PC footage in 900p and 1080p and then upscale the 900p version to 1080p and upload them somewhere so we can play them and see. Maybe even do a version where you have them side by side.
Of course nobody will see real games like that - if you mostly get 900p games that's what you'd be used to.
 
I just wanna say I canceled my Xbone preorder and change it to ps4 because of these news. I still wish I can use Xbone controller on ps4.

How do you know you'll like the Xbone controller better than PS4? Have you tried them yet?

Even if you do, I'm sure you can find a cross-system adapter eventually.
 
Could MS's "whisper quiet" mandate be causing heating issues? That's the only thing I can think of as the box, heatsink, and fan look large enough.

Or maybe it's just rushed hardware design issues overall.
 

mrklaw

MrArseFace
I'd like some devs or more technical posters to comment on whether - if Xbox one settled on 900p for most titles - they'd be able to handle all the detail and a perfects per pixel that the PS4 would. Feels about right - 1080p is about 50% more pixels than 900p which matches well with 50% more CUs on PS4, 900p would fit better in the limited ESRAM, HUD can be native 1080p with the display planes, Xbox one has the same number of geometry engines as PS4.

If so, I'd be much more comfortable choosing an Xbox one for Multiplatform games if everything was on par other than resolution.
 

Rhindle

Member
Based on watching every video and reading every article on the internet about the console I most want?

Killzone Shadow Fall, Driveclub, NFS Rivals, Knack, Infamous, AC Black Flag, Destiny - DF Hands on all 1080p 30fps minimum
Call of Duty Ghosts - Eurogamer 1080p60fps
Watch Dogs - Gamespot unconfirmed 1080p but if they are targeting 30fps then it has to be 1080p.
Fifa 14 - futhead confirmed 1080p60fps, which is also safe to assume that Madden, NBA, etc.. will also run 1080p considering its same engine.

Do I need to go on?
I guess you do, because you've posted a bunch of articles about targeted and promised resolutions - for both platforms, no less - and not much evidence of confirmed shipping products. If you're going to make definitive statements like "All PS4 launch window titles run 1080p with at least 30fps" you'd better have some evidence to back that up.
 
Where's that Rob Ryan .gif when you need it?

I really hope Cb's not right about this but I fear he is and more's the pity because the last thing we need next gen is outdated tech holding us back. The WiiU might've caused that but it hasn't been adopted widely by 3rd party devs so I think we're safe from it, but if XB1 is widely developed for I think it may negatively affect the games. Sure they may be optimized for PS4 and have 1080p and better textures, but making a game better via optimization versus actually coding it that way from the start seems like we'd still be getting the short end of the stick as gamers.
 
I'd like some devs or more technical posters to comment on whether - if Xbox one settled on 900p for most titles - they'd be able to handle all the detail and a perfects per pixel that the PS4 would. Feels about right - 1080p is about 50% more pixels than 900p which matches well with 50% more CUs on PS4, 900p would fit better in the limited ESRAM, HUD can be native 1080p with the display planes, Xbox one has the same number of geometry engines as PS4.

If so, I'd be much more comfortable choosing an Xbox one for Multiplatform games if everything was on par other than resolution.

But eventually the PS4 games will run at 900p for bigger and better graphix. Then you're left with 720p on Xbone.
 

TGO

Hype Train conductor. Works harder than it steams.
I doubt that. 50" sitting 13 ft away from the screen here.
I mean, yeah, side by side you might still be able to spot a difference, but it's incredibly tiny, almost nonexistent, certainly not one that would heavily impact visuals.
But the difference in terms of pixels per second is quite huge, it gives Devs a great deal of freedom, having to render 1.600.000 pixels as opposed to 2.000.000. I think its a very good deal.
I'm not saying I can see every detail, but the difference side by side is there even at that distance, not enough to make a big deal out of
But it is there, but who sits 13ft away from their TV most Home Cinemas only allow 5ft distance so it's obviously not ideal unless you have a projector. And at 5ft it very noticeable.
I don't understand how someone can moan about certain games not being 1080p yet this is ok, makes no sense.
 

eso76

Member
I'm not saying I can see every detail, but the difference side by side is there even at that distance, not enough to make a big deal out of
But it is there

Ok, but i think a 25% performance boost in pixel rate is well worth the difference

Like i said, i think people need to be more liberal about resolution.
It's only one aspect of a graphics engine. People like to bring it up all the time because it's one you can attach a number to, so it becomes easy to measure and compare, but there's much more to a graphics engine.
There's many aspects you don't find written on the cover that are more crucial to visuals.
 
I guess you do, because you've posted a bunch of articles about targeted and promised resolutions - for both platforms, no less - and not much evidence of confirmed shipping products. If you're going to make definitive statements like "All PS4 launch window titles run 1080p with at least 30fps" you'd better have some evidence to back that up.
Based on pixel counting, Knack, Killzone, Driveclub, Infamous, Destiny, and Blacklight: Retribution are all 1080p. Of course, that's just from officially-released direct-feed gameplay as of now. With time still to go before launch, it's not impossible these numbers could change. But his claim is in the present tense, and you apparently have no evidence against it besides disputatiously meticulous cynicism.
 

Jack cw

Member
Ok, but i think a 25% performance boost in pixel rate is well worth the difference

Like i said, i think people need to be more liberal about resolution.
It's only one aspect of a graphics engine. People like to bring it up all the time because it's one you can attach a number to, so it becomes easy to measure and compare, but there's much more to a graphics engine.
There's many aspects you don't find written on the cover that are more crucial to visuals.
It becomes important because the device you have the image on has a native res. Ergo, the image quality will suffer, if there isnt pixel per pixel mapping. It determines the sharpness of the picture. Scaling will always result in worse image quality because missing information has to be produced out of nowhere.
 
Based on pixel counting, Knack, Killzone, Driveclub, Infamous, Destiny, and Blacklight: Retribution are all 1080p. Of course, that's just from officially-released direct-feed gameplay as of now. With time still to go before launch, it's not impossible these numbers could change. But his claim is in the present tense, and you apparently have no evidence against it besides disputatiously meticulous cynicism.

It's not new cynicism.

Remember earlier this year?

"Just wait, Sony will announce DRM."
 

Alien Bob

taken advantage of my ass
Ok, but i think a 25% performance boost in pixel rate is well worth the difference

Like i said, i think people need to be more liberal about resolution.
It's only one aspect of a graphics engine. People like to bring it up all the time because it's one you can attach a number to, so it becomes easy to measure and compare, but there's much more to a graphics engine.
There's many aspects you don't find written on the cover that are more crucial to visuals.

The problem is that if you start compromising with resolutions at the very start of the generation, you're only gonna go down from there. We already know that PS4 games won't stay at 1080p forever, but at least once they have to start downgrading to keep up with PC games or whatever they're starting from the top. Xbone games aren't, and they'll have to keep up too.

I don't think it'll be all that long before we encounter sub-720p xbone games, and "900p sweet spot" discussions will shift to PS4.
 
I don't think it'll be all that long before we encounter sub-720p xbone games, and "900p sweet spot" discussions will shift to PS4.

Man, I hope it's more an issue with early development on the Xbox1 than the theory both these consoles are not going to provide 1080p for long!
 
I'm no expert, so sorry if my question sounds kinda dumb. The problems Cboat is mentioning....is there any way MS can fix them ( with a mandatory day one update or something )? I mean, the units must be in production right now and time is running out. If there are problems regarding the reliability of their product they must be in panic mode right now.
 
Where's that Rob Ryan .gif when you need it?

I really hope Cb's not right about this but I fear he is and more's the pity because the last thing we need next gen is outdated tech holding us back. The WiiU might've caused that but it hasn't been adopted widely by 3rd party devs so I think we're safe from it, but if XB1 is widely developed for I think it may negatively affect the games. Sure they may be optimized for PS4 and have 1080p and better textures, but making a game better via optimization versus actually coding it that way from the start seems like we'd still be getting the short end of the stick as gamers.

cboats's comments are so vague they could be right or wrong about anything.

perfectly timed though to get the negatives flying and disrupt things further. It's all a bit suspicious to me as a relative outsider.
 

viveks86

Member
I'm no expert, so sorry if my question sounds kinda dumb. The problems Cboat is mentioning....is there any way MS can fix them ( with a mandatory day one update or something )? I mean, the units must be in production right now and time is running out. If there are problems regarding the reliability of their product they must be in panic mode right now.

There's no way to tell since we don't even know what the problem is. All Cboat said was there is some risk related to the up clock. Is it hardware, software, yield or business? No idea. A risk could very well just be that, a risk. It may never turn into an actual problem. So, it's all up in the air. The only thing Cboat seemed clear about is that we can kiss goodbye to 1080p for most xbox one titles.
 
There's no way to tell since we don't even know what the problem is. All Cboat said was there is some risk related to the up clock. Is it hardware, software, yield or business? No idea. A risk could very well just be that, a risk. It may never turn into an actual problem. So, it's all up in the air. The only thing Cboat seemed clear about is that we can kiss goodbye to 1080p for most xbox one titles.

Thanks for your reply. The fact that Cboat mentions risk, is enough for me to think there are serious issues. I'm concerned. I've preordered the Xbone and as a customer this news does not make me a happy customer.
 

Ysiadmihi

Banned
i don't think so, that's not what happened this gen.



i REALLY don't think so.

I don't know what's so unbelievable about either of these, tbh. Plenty of games this gen have been sub-HD or had very poor framerates, and that's on hardware that was powerful for its time.
 
The problem is that if you start compromising with resolutions at the very start of the generation, you're only gonna go down from there. We already know that PS4 games won't stay at 1080p forever, but at least once they have to start downgrading to keep up with PC games or whatever they're starting from the top. Xbone games aren't, and they'll have to keep up too.

I don't think it'll be all that long before we encounter sub-720p xbone games, and "900p sweet spot" discussions will shift to PS4.

You don't understand how computers work.
 
-CBOAT made some more ambigiuos comments that were interpretted into console war lore.
*making non factual comments like 'yield problems'.. All chips have yield problem, chip fabrication business is about dealing with yield problems. All consoles have production and yield issues.
*1080p not going to happen for most Xbox One games.. I think thats common sense, no insider needed to call that.

I just dont see how this information could not have been deduced by anyone who regularly follows this stuff.

yields are only problem if one does not get acceptable yields. There is general problems with getting good/acceptable/wanted yields. But when you got yields problem you do not get wanted yields.
I would not think it is common sense that most games would not be done at 1080p on XBO but after seeing forza direct feed I can understand it. It was quite jagged and in need of AA. The most impressive thing about it was gone.
 

Jack_AG

Banned
I'm no expert, so sorry if my question sounds kinda dumb. The problems Cboat is mentioning....is there any way MS can fix them ( with a mandatory day one update or something )? I mean, the units must be in production right now and time is running out. If there are problems regarding the reliability of their product they must be in panic mode right now.
Other than not being ready, I believe HW issues is just one reason why we aren't hearing of a lot of consoles ready for preorder.
 

Alvarez

Banned
Thanks for your reply. The fact that Cboat mentions risk, is enough for me to think there are serious issues. I'm concerned. I've preordered the Xbone and as a customer this news does not make me a happy customer.

To upclock is to increase the maximum output of a hardware component. This typically increases the amount of heat the component creates, and heat is capable of aging and killing hardware. The more heat that is generated over longer periods of time, the more likely that the hardware will eventually degrade or fail.

The dimensions of the Xbox One hardware, and its ability to contend with heat, will define how vulnerable it is to hardware degradation. User care will also aid the lifetime of any piece of hardware. Consoles are specifically designed to be turned on and off often (unlike computers), so turn your console off when it is not in use. Give the console a 15 minute break once every 3 hours. Store the console in a spacious, cool area. Avoid placing the console on an object or in a space that retains heat, such as carpet. Do not place a console in direct sunlight, and controlling the room temperature via air conditioning or a fan is helpful as well.

No matter how poorly designed a piece of hardware is, if you can keep it cool, you will extend its lifetime.

A big issue I foresee with the Xbox One is that it's advertised as a general entertainment machine. Its "always-on" features imply that it should be always on--but should it? Should an upclocked piece of hardware be left running for such long amounts of time? I suggest that Xbox One owners pay close attention to how much heat the console produces when you are not playing video games. If the console generates as much heat with its cable television feature as it does rendering video games, I would avoid leaving the television on for a long time. Hopefully this is not the case! Hopefully the console goes into some kind of smart "stand-by mode" during television playback.

In the event that the Xbox One does have common heat issues, yes, Microsoft absolutely does have the ability to disable the upclock. This could be done easily via a typical firmware update. Not only do they have the ability to disable the upclock, but any game can be altered (downgraded) via software updates to suit the hardware.

Also note that, while the Xbox One may not be capable of true 1080p for some games, they may be able to cheese it. They could, like some current gen games, crop out part of the image that would have been rendered to make the game (fake) "widescreen". This would allow the game to be 1080p and non-upscaled, at the expense of having black bars at the top and bottom of the screen. This fake type of widescreen can often reduce processing load by up to 25%.
 

RulkezX

Member
One thing I don't understand is Forza 5 is 1080p which surprised the crap out of me being a launch title. A LAUNCH title. I fully did not expect a launch title to be 1080p. After developers get more familiar with the system, wouldn't the XBO be able to do 1080p more easily?

I honestly am not convinced either the PS4 and XBO is fully capable in providing full 1080p with eye candy resolutions based on the hardware but consoles are much different than PCs, so we shall see. And I know I sort of contradicted myself.

As IQ goes UP , resolution is going to go DOWN.

All those pretty end of generation games we get come at the expense of frame rate and resolution.
 

Jack cw

Member
As IQ goes UP , resolution is going to go DOWN.

All those pretty end of generation games we get come at the expense of frame rate and resolution.


IQ means Image Quality, if the Resolution goes down then so does the IQ. Effects aren't IQ.

Not only that but history this generation has proven the exact opposite. Res went up as did the effects. Just take Oblivion on 360 with its 600p res and sub 30 fps and look at Skyrim - 720p and steady 30 fps with better streaming, better engine and physics and effects. Same goes for GTA, Halo, etc.
 
As IQ goes UP , resolution is going to go DOWN.

All those pretty end of generation games we get come at the expense of frame rate and resolution.

It's to be expected. Is anyone surprised by this? It's just weird that the XB1 is setting the bar so low right from the start.
 

danmaku

Member
In the event that the Xbox One does have common heat issues, yes, Microsoft absolutely does have the ability to disable the upclock. This could be done easily via a typical firmware update. Not only do they have the ability to disable the upclock, but any game can be altered (downgraded) via software updates to suit the hardware.

While this is possible indeed, it would be suicidal to force a downgrade once the console is out. Every game would need a patch, and the impact on their brand image would be devastating. They'd rather do what they did with the 360 and simply change the old unreliable consoles with the new ones when they melt.
 

Feindflug

Member
As IQ goes UP , resolution is going to go DOWN.

All those pretty end of generation games we get come at the expense of frame rate and resolution.

That's not true since some engines matured much better than others, and shitty frame-rates and/or res most of the time meant that the devs had the wrong priorities (Far Cry 3 comes to mind), if anything the logical thing is to improve things as the devs learn more the hadrware and not to push the tech to a point where you have to compromise performance and IQ.

In other words from teams like Ubisoft Montreal we can expect shitty frame-rates and res but from teams like Rockstar, Rocksteady or Epic I doubt we'll see anything other than at least competent results on next gen hardware even 5-6 years from now.
 

Jack_AG

Banned
One thing I don't understand is Forza 5 is 1080p which surprised the crap out of me being a launch title. A LAUNCH title. I fully did not expect a launch title to be 1080p. After developers get more familiar with the system, wouldn't the XBO be able to do 1080p more easily?

I honestly am not convinced either the PS4 and XBO is fully capable in providing full 1080p with eye candy resolutions based on the hardware but consoles are much different than PCs, so we shall see. And I know I sort of contradicted myself.
1. Its 2013. I expect nothing less.
2. Any game can hit 1080p on XB1. It all depends on how far devs want to push the platform.
3. KZ:SF, if:SS has your eye candy already at 1080p. More eye candy than the competition at 720/900, IMO.
 
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