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Forza 5: The monetization is even worse than you think.

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Warewolf

Member
This whole thing is so sour, I feel like an absolute chump for buying the Limited Edition. If there was an avenue for a refund I would be pursuing it whole heartedly. Considering their overall track record I didn't follow the development of FM5 at all and just bought on the assumption that I would get as much enjoyment out of the new title as I did the last three.

Serves me right for buying without researching I guess, pity that you can't expect transparency in marketing.

Certainly took a lot of the fun out of that first day, I've been kicking myself ever since because I redeemed the LE stuff without playing the game first.

What an utter shame.
 

HoTHiTTeR

Member
This whole situation is just unsettling. I remember when Turn10 and GAF had a harmonious relationship. It seemed like Che always made sure 'the people' had a voice. When I beta'ed FM3 I felt like I was a part of building a magical franchise that serviced it's fanbase, now I just feel like they killed off the competition and are out to milk us out of every last cent in our virtual wallets. The times sure are changing, or maybe I was just blind to the reality.
 

p3tran

Banned
Wait, they are selling tunes? As in, settings for cars that are posted on the internet? I guess people buying this game really deserve all the BS surrounding it.

lol dude no.
I guess most forza players have left this thread, so we are at "anything goes territory" :D

the players put their car designs and their car tunes for sale with game-earned credits to other players. (or gift if they want to)
and they are sold locked, so even if you buy them you cant really open up and see either the layers used to make the paint, nor the parts and settings for the tune. or inform the internet about them tunes ;)

this system worked very well and REALLY did wonders on creating an ecosystem within the game, where tuners would collaborate with painters, painters with painters etc.

now these above all up to forza 4.
I will have to wait one more day until I receive console+game, so I can see and judge for myself what was improved (if) and what was fucked (if)
 

Warewolf

Member
the players put their car designs and their car tunes for sale with game-earned credits to other players. (or gift if they want to)

Just a heads up, that has been straight up taken out of 5. You can share a design/decal/tune with the community but there is no gifting,storefront,collaboration or deciding on a set price for anything you create. There is a credit reward based on popularity of created content, The metric they use to calculate popularity is not surfaced at all and payment feels insubstantial to me.

Sounds like you are in the same position I was before I got the game, I would warn against optimism. Some of these changes have been a complete disappointment.
 

LeBoef

Member
Sounds good.

How about you just post it in the thread instead of sending a PM?

i've sent the pm.

i wasn't motivated to write it down in the thread, since a lot of things on gaf (which are correct) are just being ignored if the OT says different. i was caught off guard by nullpointer, that he read my words. so far i had the feeling that i am part of garfs ignore list. by default. :D

i can post the stuff after nullpointer has read and commented it, if you want so.


my goal was just to keep the topic clean of wrong assumptions. since these start in the OP, i felt that i can say as much as i want in the thread and someone else will start from zero after reading the OP. like fighting against windmills...
 
GT5 is pretty terrible in terms of gathering credits. I hated the fact that Polyphony took out repeatable championship car prizes and prize money.
 
i can post the stuff after nullpointer has read and commented it, if you want so.
Most of what you posted backs up the OP, except that you say that engine and drivetrain swaps are possible, there are leaderboards and that the tuning storefront does exist, but it has been revamped. Anybody want to chime in on this?

Everything else you describe as "correct" or have no comment or else you agree with the OP but have reservations, like "free play" being limited. Describing Free Play support in Forza 5 as limited is still correct and not in any way misleading as far as I can tell.

No need for my approval to post it here ;P
 
I think the problem here is it started with the whole mentality that top-end cars like the Lotus should be reserved only for the most dedicated players. From the reasoning quoted in the OP, it seems like they simply made these cars cost so much so the guys who put a month into the game don't feel jealous of the guy that can just pop in another $15. (So now they feel jealous of the guy spending $100? It clearly hasn't solved that perception.)

The in-game credits values were out of wack before the monetized alternate currency, I think it's just that putting a real-world price on it is making people think about it more. Taking out the gift cars and limiting rentals for free play just means that you're going to end up spending your credits on whatever you can afford to further your career instead of saving them for a dream car.

I know they want to try to make their game last the two years until the next installment, but I think it's unfair to the average consumer that just wants to see how that Lotus compares to Codemasters' F1 game.
 

IJoel

Member
Man, the lack of race car rewards is all sorts of screwed up. Who the heck makes these decisions in that team? Absolutely horrendous, and reviews should've hammered the game accessibility based on this alone.
 

Dead Man

Member
Ever heard of B-spec or sharing your B-spec drivers online? You could literally do nothing in GT5 and money would come rolling every day.

Unless you wanted to use your playstation for playing other games or didn't have friends that would use those drivers. Still a massive grindfest.
 

Warewolf

Member
Most of what you posted backs up the OP, except that you say that engine and drivetrain swaps are possible, there are leaderboards and that the tuning storefront does exist, but it has been revamped. Anybody want to chime in on this?

The way the community tunes work in FM5 is exactly the same as the new system for designs and decals. When you're in the upgrade menu for a specific car you press the view button for "Setup Manager" this is where you load your saved setups or any that you download from the community.

This is not a storefront. All tunes are free and they cannot be filtered. The selection is referred to as "recommended" so it is not clear if what you are seeing is every tune that is available for that car, or a random, incomplete selection from what is available. There is no way to determine what creators would be worth following because there isn't a way to see all tunes by any single creator whether you have chosen to follow them or not.

All of this functionality is so different from the storefronts as they previously were that it makes the implementation in FM5 a fundamentally different system. Storefronts have not been revamped they have been replaced.

It is also worth noting that the recommended tunes list is limited to the car you are trying to upgrade. There is no way to view or search tuning setups for cars that you have not bought.

The information in the OP reads correctly to me.
 

LeBoef

Member
Most of what you posted backs up the OP, except that you say that engine and drivetrain swaps are possible, there are leaderboards and that the tuning storefront does exist, but it has been revamped. Anybody want to chime in on this?

Everything else you describe as "correct" or have no comment or else you agree with the OP but have reservations, like "free play" being limited. Describing Free Play support in Forza 5 as limited is still correct and not in any way misleading as far as I can tell.

No need for my approval to post it here ;P

so here it is. left media quotes and marked parts as "personal opinions" out of it.
its 1:1 from the PM so keep that in mind: i talked to a person, not about the subject and you start reading it in the middle of the write up.

my parts are bold, rest from OT

@ Cipher Soze quote
Decimated car and track count, and the whole 'built from the ground up' talk is nothing but PR hot air.
> first topic is a very tough one. old tracks have been redone. that is a fact. but they re not redone from zero. they have overhauled them. bad cars from before haven't been taken to fm5 1:1. they have definitely put work into them.
so what is the point?
t10s PR by employees "we started from scratch" is BS. but also they didn't take things over from fm4.


No Public lobbies
> correct. no public custom lobbies. worst feature cut. they did that already in fm3! (another discussion: why do they laser scan tracks to become a better sim, if they cut such features out?)

No Clubs
> correct

No gifting of cars or paints (say goodbye to collabs)
> 1) no gifting cars is correct
> 2) paints are free now. not correct (see below)


Free Play has been stripped.
> tough one...
free play before: go onto a track, take any car. thats it
free play now: free customization of racing! like starting a multiplayer lobby.
BUT some cars are not available for rent (for free) like the modern F1 lotus. indy cars, classic F1, LMP1 cars are all available! special cars (defined by t10) are not available.
- so this is half an opinion by Cipher Soze and half a wrong assumption/ fact.


No Auction House or Storefront.
> 1) auction house is out. correct
> 2) storefront is revamped! you can still get designs and tunings from others player. but you dont buy them anymore. they are free. the seller gets cash every time his stuff is being used by others.
- its not a feature cut. its a system redone


Tuning has been dumbed down to an extent ( engine and drive swaps )
> I don't get this part. you can still swap engines and drive trains. maybe some special things at some manufactures are meant. but it is still ingame and every car i bought gave me the possibility to do so.

No community leaderboards. ( offset somewhat by rivals leaderboards )
- I don't understand this part. leaderboards are even integrated into the career mode. you can go to rivals and do hot laps (which was cut in FM3 & FM4) for every track & class. leaderboars are still a big part of the game

No affinity for car parts. ( WTF )
> correct

Intrusive monetizing offers which are eight times more expensive than FM4.
> never did the maths.

@ your note "(Note: There *is* free play support, but it seems to be limited)"
as said, its rather optimized and just cut by some car models.


@ Seanspeed quote

- Manufacturer affinity is gone. This was something that also could have used some tweaking, but was otherwise a very good idea. Before, you could basically get free upgrades quite quickly. That could have used changing. It was definitely too quick. But again, people liked the system and it didn't warrant taking out. The fact that you can use tokens to buy upgrades now makes it blatantly obvious what the intentions were here.
> it is not gone! with every level of manufacturer affinity you gain, you gain more % of income.

- Free Play no longer allows you to drive any car in the game. Before, while some cars were quite expensive, it didn't stop people from the enjoyment of driving them if they wanted to. You just wouldn't own the car, couldn't customize it or race it in career. This was a fantastic compromise, as you could test drive anything you wanted and even if you couldn't afford an expensive car you really liked, you could still get to experience it out on-track. With that gone, it really pushes at the car collector types to pay real money.
> correct. see my text before. most of the cars are still available.

- No buying/selling paints/setups/vinyls. You can still make some money off of this, but there will clearly not be any sort of ecosystem built around this like before. No reason for this to have happened. People *loved* the way it was.
> 1) no more buying of paints, setups, vynils. everything is for free.
> 1.1) selling of the told things is done on another way (as already said)
>2) personal opinion


- Buying cars and upgrades, the game definitely treats 'car tokens' as an equally viable way of bartering. Every step of the way, prices are given in credits and tokens, with equal font size and all, even going as far as having a little pop-up menu to 'confirm' whether you're going to buy with credits or tokens.
> i dont understand this part. yes, you can alway pay with credits or tokens. for everything. cerdit price is alway lower.
 
I think the problem here is it started with the whole mentality that top-end cars like the Lotus should be reserved only for the most dedicated players. From the reasoning quoted in the OP, it seems like they simply made these cars cost so much so the guys who put a month into the game don't feel jealous of the guy that can just pop in another $15. (So now they feel jealous of the guy spending $100? It clearly hasn't solved that perception.)
Yeah, I'm not sure how raising the prices to a dramatic extent really helps solve the problem when the problem itself is being able to just plop down real cash for the cars in the first place.

It reads to me as a dramatic increase in the ceiling of their prices purely because they can get more more revenue from the game's whales.

Can tokens be earned in game or are they something that can only be gotten with real money through microtransactions?
You earn credits in-game, which can also be used to buy the cars.
 

ViciousDS

Banned
Tokens are exclusively purchased with cash. Every car has an in-game currency price and an alternative token price.

I'm getting the game soon, so basically I can just play the game as I always have and never have.to pay real money to own all the cars outside the dlc ones?
 
I'm getting the game soon, so basically I can just play the game as I always have and never have.to pay real money to own all the cars outside the dlc ones?

yeah, I would never buy a single token
EDIT: but as we mentioned before, you won't be getting gift cars etc. so it will take longer to build up your garage
 

JetJetJaguar

Neo Member
Yes, they have put a high price on buying cars outright but... you can still level up and get what you want. It's clear that they want you to work to get the cars you want. I'm a Ferrari guy (but those Lamborghini's are starting to win me over!) and in two days I have been able to buy the Ferrari I wanted.
 

Izayoi

Banned
@ Cipher Soze quote
Decimated car and track count, and the whole 'built from the ground up' talk is nothing but PR hot air.
> first topic is a very tough one. old tracks have been redone. that is a fact. but they re not redone from zero. they have overhauled them. bad cars from before haven't been taken to fm5 1:1. they have definitely put work into them.
so what is the point?
t10s PR by employees "we started from scratch" is BS. but also they didn't take things over from fm4.
Sounds like this is speculation on your part.

Free Play has been stripped.
> tough one...
free play before: go onto a track, take any car. thats it
free play now: free customization of racing! like starting a multiplayer lobby.
BUT some cars are not available for rent (for free) like the modern F1 lotus. indy cars, classic F1, LMP1 cars are all available! special cars (defined by t10) are not available.
- so this is half an opinion by Cipher Soze and half a wrong assumption/ fact.
It should be worth noting that there are only 40 cars available total. Compared to the 400+ that were available in Forza 4, this seems a little wrong, don't you think? 1/10th of what was available in the previous game, and 1/5th of the total car count in Forza 5.

No Auction House or Storefront.
> 1) auction house is out. correct
> 2) storefront is revamped! you can still get designs and tunings from others player. but you dont buy them anymore. they are free. the seller gets cash every time his stuff is being used by others.
- its not a feature cut. its a system redone
I'm going to defer to the post above yours for this one.

This is not a storefront. All tunes are free and they cannot be filtered. The selection is referred to as "recommended" so it is not clear if what you are seeing is every tune that is available for that car, or a random, incomplete selection from what is available. There is no way to determine what creators would be worth following because there isn't a way to see all tunes by any single creator whether you have chosen to follow them or not.

All of this functionality is so different from the storefronts as they previously were that it makes the implementation in FM5 a fundamentally different system. Storefronts have not been revamped they have been replaced.
Completely contradicts your claims.

Intrusive monetizing offers which are eight times more expensive than FM4.
> never did the maths.
Good thing the math has been done for you multiple times, including in the OP.

@ your note "(Note: There *is* free play support, but it seems to be limited)"
as said, its rather optimized and just cut by some car models.
So, by your definition, "optimized" = "completely gutted"?

Good to know!

@ Seanspeed quote

- Manufacturer affinity is gone. This was something that also could have used some tweaking, but was otherwise a very good idea. Before, you could basically get free upgrades quite quickly. That could have used changing. It was definitely too quick. But again, people liked the system and it didn't warrant taking out. The fact that you can use tokens to buy upgrades now makes it blatantly obvious what the intentions were here.
> it is not gone! with every level of manufacturer affinity you gain, you gain more % of income.
You get a tiny boost in total credits gained as opposed to huge, deep discounts on (sometimes very expensive) parts. For the purpose that it served, it might as well be gone.

- Free Play no longer allows you to drive any car in the game. Before, while some cars were quite expensive, it didn't stop people from the enjoyment of driving them if they wanted to. You just wouldn't own the car, couldn't customize it or race it in career. This was a fantastic compromise, as you could test drive anything you wanted and even if you couldn't afford an expensive car you really liked, you could still get to experience it out on-track. With that gone, it really pushes at the car collector types to pay real money.
> correct. see my text before. most of the cars are still available.
You seem to have strange concepts of what certain words mean. "Most" = "1/5th of the cars in the game"? In what world?

- Buying cars and upgrades, the game definitely treats 'car tokens' as an equally viable way of bartering. Every step of the way, prices are given in credits and tokens, with equal font size and all, even going as far as having a little pop-up menu to 'confirm' whether you're going to buy with credits or tokens.
> i dont understand this part. yes, you can alway pay with credits or tokens. for everything. cerdit price is alway lower.
I'm sorry, but I feel like you're being intentionally obtuse here. The point is that it's shoving F2P shit in your face at every opportunity it gets. It's malicious.
 

Revson

Member
No gifting of cars or paints (say goodbye to collabs)
> 1) no gifting cars is correct
> 2) paints are free now. not correct (see below)

I don't think you understand what Cypher Soze meant by collabs.

Collabs are paints worked on by two or more painters. Most, if not all of the best painters in previous Forzas have done collabs with others. The removal of gifting makes this impossible. I don't see what your point about paints being free has to do with this.

They have effectively killed a large part of the community with the removal of gifting. Not everyone wants to share their paint or tune for free with everyone. How are people supposed to organize race series with different numbers/colors? If I want to work on a tune with someone, I have to read out the build and tuning settings to them, instead of just gifting the unlocked tune over like in previous Forzas.

Pretty much every change they made regarding how files are shared in Forza 5 is a terrible, ignorant mistake. I am completely in awe at how Turn 10 have managed to screw it up this badly.
 

Izayoi

Banned
I always have and never have.to pay real money to own all the cars outside the dlc ones?
Yes, but keep in mind that this would take hundreds (if not thousands) of hours as a result of T10 severely nerfing the game's economy. No gift cars, no auction house, reduced credit rewards across all races, and no manufacturer affinity for parts.
 

ZQQLANDER

Member
I paid for the LE Edition and for some reason I don't have any of the perks or car packs promised. Anyone else have any info on this? I've tried uninstalling and reinstaling to no avail.
 

QaaQer

Member
I paid for the LE Edition and for some reason I don't have any of the perks or car packs promised. Anyone else have any info on this? I've tried uninstalling and reinstaling to no avail.

Is it like the $50 seasons pass, where you pay for the pass then have to buy the cars with tokens bought with real money or credits earned in game?
 

ZQQLANDER

Member
Is it like the $50 seasons pass, where you pay for the pass then have to buy the cars with tokens bought with real money or credits earned in game?

The VIP and Day One car packs that came with the steel book. You also get 2x credit accumulation and 1250 tokens. Cars aren't in my garage. One of them is the Lotus 21.....
 
The VIP and Day One car packs that came with the steel book. You also get 2x credit accumulation and 1250 tokens. Cars aren't in my garage. One of them is the Lotus 21.....
In FM5 dlc is not added for use in free play. It is added to allow you to buy in career mode.

The cars for use in Free Play or online are a list of rentals plus cars you have bought in career mode.
page 2 of : source

I'm not sure that helps, but could you verify the price of tokens and post the costs; please, if you have a chance?
 
I could play through Dead Space 3 without ever needing to grind or feeling like being locked out of content.

If done right the those deals should only appeal to casual gamers who either don't feel like investing any time or think the game is too hard.

Tons and tons of people also enjoyed playing through Forza horizon without buying any tokens. It can most definitely work and doesn't inherently ruin game design

Just because you aren't spending money doesn't mean it isn't adversely affecting your gameplay experience.
 

Izayoi

Banned
The VIP and Day One car packs that came with the steel book. You also get 2x credit accumulation and 1250 tokens. Cars aren't in my garage. One of them is the Lotus 21.....
I've seen quite a few people asking about this. Maybe check with the guys in the OT?
 

ZQQLANDER

Member
I've seen quite a few people asking about this. Maybe check with the guys in the OT?

Thanks, yeah it seems to be a pretty widespread problem. The thread on the forza forum is 30 odd pages long. I'm sure Turn 10 will fix the problem, just kind of frustrating.
 
Are you not reading the thread or are you being willfully ignorant? It's DOES still affect people who choose not to use it. It's affects them when the credit accumulation system has changed to encourage people to spend real money to speed it up. It affects them when people don't push back and more and more games begin to use microtransactions. It affects them when publishers see a lack of puch-back and start to fleece consumers in other ways LIKE $20 DAY ONE DLC.

Quit being so damn obtuse.


Don't like it then don't purchase Forza 5. I am not the one being obtuse here, it is very simple logic.

This is dumb for a multitude of reasons, not least of which the fact that any game with a microtransaction system is balanced around the idea that they want you to spend more money.

Assume you're not going to buy any microtransaction content regardless, in any case, for any game. Game A has no microtransactions, while similar Game B does not.

Game B will always be more of a grind than Game A, because the publishers aren't going to put out microtransactions that they don't want anyone to buy. The very fact that gameplay-relevant microtransactions exist for a game alters the design of the game, so you're going to have a worse experience even if you don't buy anything.

This is a near universal truth.

I listed games that had the microtransactions, such as the newer battlefield games, Dead space, even AC black flag to name a few. Do the games seem "more" grindy than the ones before it? Not really. Does it break the game simply because the transactions are there? Not at all.

So your comparison of Game A versus Game B is flawed right from the jump because of practical examples on the market we can point to right now.

This tired old argument again?

Ever heard of the slippery slope? The boiling frog? Beware of minor change, as it leads to major consequences later on. Horse armor seems awfully innocent in comparison to this, doesn't it?

Actually know. This illustrates my point exactly. These changes were going to be an option for pubs and devs to exploit going forward. Nothing is going to stop that because there will always be a subset of people that will pay for this, despite other opinions of the value content of the purchase.

What speaks the loudest is the numbers. No if you feel this negatively impacts the game, get the word out, then DON'T PURCHASE THE GAME. Let the devs know you won't be purchasing the next one either if the progression system is not up to snuff (which I am surprised this wasn't singled out in the reviews).


Like this good man here.......

It's a fucking phone game.

Bought every Forza game day of release since the original. Won't be buying this ass backwards money-grubbing garbage.

If enough of the fans respond this way, we will see a tangible difference. C'mon we just went through this with the whole always online issue and the XB One. Money Talks.
 
No check this:
the Lotus E21 formula one car, one of Forza 5’s new star attractions keenly publicised by Microsoft as this is the first game in the series to feature open wheel racecars. What they failed to mention was the astronomical price of admission. In-game, it costs a whopping 6 million credits. Alternatively, at the time of writing you can buy it for 10,000 tokens – in real world cash, this equates to over £60.00. £60.00 for one digital racecar? No. Just no.

The average player, then, won’t ever be able to experience the pleasure of driving this car unless they’re prepared to grind through 60 hours-worth of laborious racing. And that’s before you take into account sifting through menus, tuning the car and practicing to stay competitive. In practice, you could be spending over 100 hours just to drive one car. Yes, there still needs to be a sense of progression and car rarity, but this is unfeasible.
oh wow. I went into the FM5 OT and bashed Codemasters for the middling PC ports of their F1 series but at least they didnt do this with their DLC classic cars from the 80/90s.

Sorry Codemasters. Your PC ports still annoy me to no end, but at least you didnt go down the road Microsoft has carved out for Turn 10.
 
Let's not try to tell eachother what to think or how to enjoy this game. It looks beautiful. From what have read the physics have been improved; the cars 'feeling' heavier making collisions and damage more realistic. My understanding is that this thread is about the monetization, how that effects an individual is completely subjective. There are features that might have needed to be removed due to this generation. So, trimmed down or gutted its hard to say racing fans is not going to enjoy this.

I'm sorry if I sound lieke a broken record but if somone would be so kind as to post the prices for tokens (I'd like to see both USD and Euros) because I want to know if there is an element of false advertise involved with the pricing scheme.

Again, its a great game and how knows who made or forced the decision to take on the microtransactions.




So 100$ for 8000 tokens and you can't even by one rare car? Fuck off with that nonsense.
No. Tokens =/= credits, I understand the confusion.
forza5c0as8.png

source
 

shem935

Banned
Let's not try to tell eachother what to think or how to enjoy this game. It looks beautiful. From what have read the physics have been improved; the cars 'feeling' heavier making collisions and damage more realistic. My understanding is that this thread is about the monetization, how that effects an individual is completely subjective. There are features that might have needed to be removed due to this generation. So, trimmed down or gutted its hard to say a racing fans is not going to enjoy this.

I'm sorry if I sound lieke a broken record but if somone would be so kind as to post the prices for tokens (I'd like to see both USD and Euros) because I want to know if there is an element of false advertise involved with the pricing scheme.

Again, its a great game and how knows who made or forced the decision to take on the microtransactions.





No. Tokens =/= credits, I understand the confusion.
forza5c0as8.png

source

rDGKTOI.png


oYfR8UG.png


From the OP
 

Hawk269

Member
I paid for the LE Edition and for some reason I don't have any of the perks or car packs promised. Anyone else have any info on this? I've tried uninstalling and reinstaling to no avail.

Same here. I verified, by hitting the start button or whatever it is called when you highlight the game and it says I have all the stuff downloaded, but in-game it shows nothing for me. I don't have my cars, tokens or the little crown next to my name. Others have reported this on the official forums and apparently they are aware of the issue, but the silence is irritating.

I also cannot believe that none of the tracks have an alternate time of day. In all the other versions of the games, there would be on some courses an alternate time of day, but in F5 this does not exist. I know it is the same track, but playing in different lighting conditions could help it not be so repetitive due to the low amount of tracks.
 

Zing

Banned
Is the game not enjoyable without buying extras? Has everyone saying this is "evil" and "hideous" played this game and found the cars that are freely available and unlocked via normal progress to be unenjoyable?

I don't understand why everyone is quoting the token prices when the developers straight up stated that those real money prices are intentionally inflated to discourage people from buying them and reward people who play the game to earn the cars.
 

lexi

Banned
Is the game not enjoyable without buying extras? Has everyone saying this is "evil" and "hideous" played this game and found the cars that are freely available and unlocked via normal progress to be unenjoyable?

The problem is it's not 'normal' progress. This is the same kind of monetized freemium model games have on iOS / Android, they DO NOT belong in a full priced console game.

I don't understand why everyone is quoting the token prices when the developers straight up stated that those real money prices are intentionally inflated to discourage people from buying them and reward people who play the game to earn the cars.

What a load of shit.
 

Thorgi

Member
Is the game not enjoyable without buying extras? Has everyone saying this is "evil" and "hideous" played this game and found the cars that are freely available and unlocked via normal progress to be unenjoyable?

I don't understand why everyone is quoting the token prices when the developers straight up stated that those real money prices are intentionally inflated to discourage people from buying them and reward people who play the game to earn the cars.

If they wanted to discourage people from spending additional money in the $60 game they made, they wouldn't have the option in the first place! It's not a deterrent, it's made because they know some asshole will spend that money.

And you don't need to play the game to understand why this is awful.
 

Jamesways

Member
The thought of grinding that many hours to buy one car is one thing, and I know serious racers won't have that big an issue with it. But the fact it's on the same 14 damn tracks?

That's what's really a bummer IMO.

Oh but hey, they'll probalby offer a few of the same tracks you've played forever in fm4 for cash (not completely rebuilt, just the track itself laser scanned, maybe. Or just the same configs with new shaders).


So that should break up the grind a bit. And make the game cost that much more (if you buy DLC). Maybe they'll offer the 50 DLC day one pack AND another 100 dollar track pack*.

*different times of day not included.
 

IISANDERII

Member
GT5 is pretty terrible in terms of gathering credits. I hated the fact that Polyphony took out repeatable championship car prizes and prize money.
I wonder if they did that in order to groom us for their own monetization scheme.
If it wasn't for the gifting/duplicating system[before they patched it out], I don't I'd have ever gotten all the premium cars in GT5.
 
Just because you aren't spending money doesn't mean it isn't adversely affecting your gameplay experience.

Of all the issues in Dead Space 3, the microtransactions were not one of them. I couldn't see how anything in the game was adversely affected by it. Hell, I liked the crafting system and felt it was a long time coming. May not have liked that bullets became better than the tools, which felt like something of a retcon, but that had nothing to do with the microtransactions.
 
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