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Forza 5: The monetization is even worse than you think.

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LevityNYC

Banned
None of you have every played EASHL online team play thing.

It takes FOREVER to grind your character to gain enough skill to have any chance online.

Conveniently, you can pay money to upgrade faster.

Welcome to 2010 everyone.
 

Malleymal

You now belong to FMT.
Is there a listing of all the cars that you can use when you open the game that do not need to be purchased? I have the game here sealed and want to see if they have the car I am buying on monday.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Te sheer fact that it exist shouldn't bother you at all if you are not going to pay for it.

This is dumb for a multitude of reasons, not least of which the fact that any game with a microtransaction system is balanced around the idea that they want you to spend more money.

Assume you're not going to buy any microtransaction content regardless, in any case, for any game. Game A has no microtransactions, while similar Game B does not.

Game B will always be more of a grind than Game A, because the publishers aren't going to put out microtransactions that they don't want anyone to buy. The very fact that gameplay-relevant microtransactions exist for a game alters the design of the game, so you're going to have a worse experience even if you don't buy anything.

This is a near universal truth.
 

Bedlam

Member
I get the strangest feeling they wouldnt have done anything if there was no backlash.
Yeah, I wouldn't be suprised if they update the car prizes and rewards in the future and give the same excuse.

"Oops, miscalculated those numbers. Will never happen again, we promise!! ^^ <3"
 

Bulk_Rate

Member
None of this would have happened if the public had accepted the DRM/limited used games paradigm, right? That's what CliffyB said. We only have ourselves to blame.
 

Shengar

Member
This is dumb for a multitude of reasons, not least of which the fact that any game with a microtransaction system is balanced around the idea that they want you to spend more money.

Assume you're not going to buy any microtransaction content regardless, in any case, for any game. Game A has no microtransactions, while similar Game B does not.

Game B will always be more of a grind than Game A, because the publishers aren't going to put out microtransactions that they don't want anyone to buy. The very fact that gameplay-relevant microtransactions exist for a game alters the design of the game, so you're going to have a worse experience even if you don't buy anything.

This is a near universal truth.

No it isn't you silly! It is not a lesser experience because I'm having so much fun with it without spending a penny!

That's the problem: Having fun, enjoyment, the thing that makes people failed to recognized the potentially exploitative scheme that loom over the video game industry.
 

Izayoi

Banned
None of this would have happened if the public had accepted the DRM/limited used games paradigm, right? That's what CliffyB said. We only have ourselves to blame.
Hahaha. If there's one thing I've learned over the last decade, it's to never give Microsoft the benefit of the doubt.

It still would have been there, and worse, you wouldn't be able to return the game once you found out that you got fucked hard by T10.
 

TheTwelve

Member
Let's just hope that GT's micro-transactions bullshit won't reach similar levels...

I tweeted @Sony, @Yosp and @Playstation the OP of this thread and told them that unless a game is F2P, this mess shouldn't take place.

More people that do that, the better.
 
Sucks. I'll be extending my recently amended policies regarding pre-ordering and day one purchases to include all games ever. Publishers typically don't let you know about this kind of shit before the game's already out.

This F2P design that's more about psychological manipulation and maximizing revenue, less about making the game better, and in some cases actively making it worse, needs to burn in shit and die.
 
They shouldn't?

It is well within their rights. No one is forcing anyone to purchase anything. It is always up to the consumer to make a choice of whether they think it is worth it or not. You don't like the price? Don't purchase it. If someone wants to pay that, hurrah for them, but it affects no one but the consumer who decided to purchase this content.

Te sheer fact that it exist shouldn't bother you at all if you are not going to pay for it.

Are you not reading the thread or are you being willfully ignorant? It's DOES still affect people who choose not to use it. It's affects them when the credit accumulation system has changed to encourage people to spend real money to speed it up. It affects them when people don't push back and more and more games begin to use microtransactions. It affects them when publishers see a lack of puch-back and start to fleece consumers in other ways LIKE $20 DAY ONE DLC.

Quit being so damn obtuse.
 
Wait, am I reading this right, you can still earn them in game?

If that's the case then I fully back Turn10. Hopefully these ridiculous prices will turn people off to the idea of microtransactions and just earn it themselves and that'll be a step in the right direction.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
None of this would have happened if the public had accepted the DRM/limited used games paradigm, right? That's what CliffyB said. We only have ourselves to blame.

Except the DRM-using, no-used-games PC versions of big publisher games are also filled with bullshit microtransactions.
 
Wait, am I reading this right, you can still earn them in game?

If that's the case then I fully back Turn10. Hopefully these ridiculous prices will turn people off to the idea of microtransactions and just earn it themselves and that'll be a step in the right direction.

Well, as said before, Turn10 and/or Microsoft are doing their best to try and turn people to microstransactions (higher ingame costs for car, less rewards, bought DLC cars are not available in freeplay mode).

And that is not a step in the right direction.

Microsotransactions affect game design. That's the problem.
 

NoPiece

Member
The feel of not being able to buy a Ferrari.

You know that thing that had EA voted WORSE COMPANY OF THE YEAR, let's copy them and take the piss.

This totally bums me out. I already can't afford a Ferrari in real life, which is why I like to play driving sims. But I don't have the time to spend unlocking cars, and I don't really have the extra money for DLC either. I just want to spend my $59 and drive whatever car I want, at least in free play mode. Locking in career is OK, but only if just playing through career unlocks cars. This becomes a terrible value proposition...
 
It's horrible. The Forza series has been steadily improving in quality in each installment, but this one is just an inferior product.

Sure, the improved visuals and such are nice to have - but the amount of content has been cut in more than half, and this monetization scheme is insulting.
 
The microtransactions didn't bother me in Forza 4 or Horizon and I'm pretty sure they won't bother me in forza 5 either. But it's bullshit that they are still charging for dlc while still having microtransactions. Games like mass effect 3 and gta online are good because their dlc is free due to how much money they make off of the transactions.
 
How many damn races do I have to complete to get a decent enough amount to buy a good car.

Not many at all. You start with a free sport compact car (e.g. Subaru BRZ, honda S2000, etc.). If you consider that type of car a good car, then zero races. If not, then after completing the first career portion in that car you will have > $100k credits giving you the ability to buy some pretty impressive cars. This will take about an hour to do and consists of less than 10 races. I think eight, but I cannot recall the exact count.
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
So one thing that I interpreted wrongly:

- Free Play no longer allows you to drive any car in the game. Before, while some cars were quite expensive, it didn't stop people from the enjoyment of driving them if they wanted to. You just wouldn't own the car, couldn't customize it or race it in career. This was a fantastic compromise, as you could test drive anything you wanted and even if you couldn't afford an expensive car you really liked, you could still get to experience it out on-track. With that gone, it really pushes at the car collector types to pay real money.

You still can rent cars in free play without spending credits, you just get a limited car selection. But there are some nice picks in it. This is basically the same as in GT5.

I never owned Froza 4, only played it a bit. Was it different there? Could you rent any car, not just one out of a limited selection?
 
None of this would have happened if the public had accepted the DRM/limited used games paradigm, right? That's what CliffyB said. We only have ourselves to blame.
Yep. This is why you don't see anything like this with the digital download versions of games.

Oh wait...

Wait, am I reading this right, you can still earn them in game?
You absolutely can earn them through in-game credits.
 
So one thing that I interpreted wrongly:



You still can rent cars in free play without spending credits, you just get a limited car selection. But there are some nice picks in it. This is basically the same as in GT5.

I never owned Froza 4, only played it a bit. Was it different there? Could you rent any car, not just one out of a limited selection?

In Forza 4, you could play with ANY car in Free Play (Hot Lap).
 

velociraptor

Junior Member
There's a car in this game that costs £32.50?

Just so I get that right, there's a single car DLC that costs you £32.50?

There's no other way to get it?

This is beyond EA levels of evil.



"The only game that lets you relive the feeling of not being able to afford your dream car."
Turn 10's strategy is fucking retarded.

You pay for DLC, and then you have to either grind credits or pay for tokens to unlock said car.
 

Ashes

Banned
Instead of using #greatness awaits, xbox pr should had used: #This is 4thegamers

I for one welcome this with open arms. Now nobody playing Forza has the I don't have time because I have a job excuse. If you're employed you can fork out £80 for a virtual car.

bets on Forza 5's thread title being mod abused to: " Forza 5 - Ker ching." ?


/honestly, I hate the policy, but I doubt it'd be this bad when the dust settles. This is just teething problems, isn't it?
 

J10

Banned
From this point on "journalists" should be asking developers and publishers in-depth whether or not their retail games are incorporating this kind of bullshit. How the press' scrutiny of the game didn't bring this to the forefront of the conversation is baffling.
 
I bought tokens for Forza 4 to buy the old 50s era Ferraris, Mercedes and Jaguars. Bought an Alfa Romeo Stradale too. But the tokens were fairly priced and I felt I saved a lot of time in repetitious grinding. But holy fuck, theyve taken it to the next level. An evil level.
 
Don't worry, you can earn in game credits to buy it too!
Just play for a minimum of 15+ straight hours for that single car!

One does have other options too, one could buy a bunch of pizza:
pizzahut_ukj6qtp.png


source
edit: clarification:
 
Just wow. does anyone have an estimate as to how long it would take to earn the credits to buy cars that cost millions?
First place finish, AI set to expert, no assists, rewind button off for an 8 lap race. whats the payout?
 
Just wow. does anyone have an estimate as to how long it would take to earn the credits to buy cars that cost millions?
First place finish, AI set to expert, no assists, rewind button off for an 8 lap race. whats the payout?

Somebody with the game said it would be about 50 hours of grinding for the $6 million the Lotus cost.
 

Mascot

Member
I bought tokens for Forza 4 to buy the old 50s era Ferraris, Mercedes and Jaguars. Bought an Alfa Romeo Stradale too. But the tokens were fairly priced and I felt I saved a lot of time in repetitious grinding. But holy fuck, theyve taken it to the next level. An evil level.
You already paid the asking price for the game, yet you're grateful that you were allowed to pay extra money to access its content?

Just think about that for a moment.
 

spirity

Member
Somebody with the game said it would be about 50 hours of grinding for the $6 million the Lotus cost.

I have no experience of racing games, but is that the norm? 50 hours grinding = the best car? Just looking for a point of reference here. I want to know if the grind has been artificially inflated so as to make buying your way there more attractive.
 

Mascot

Member
I have no experience of racing games, but is that the norm? 50 hours grinding = the best car? Just looking for a point of reference here. I want to know if the grind has been artificially inflated so as to make buying your way there more attractive.
Other ways to earn money have been severely throttled compared to FM4.
 
You already paid the asking price for the game, yet you're grateful that you were allowed to pay extra money to access its content?

Just think about that for a moment.

The token pricing in Forza 4 was reasonable. you could buy a Lambo Sesto Elemento for the equivalent of like 3 bucks. cars that cost 9,000,000 in game credits could be had for a few dollars.
also, you had the auction house as an option.
 

Izayoi

Banned
Just wow. does anyone have an estimate as to how long it would take to earn the credits to buy cars that cost millions?
First place finish, AI set to expert, no assists, rewind button off for an 8 lap race. whats the payout?
Estimates range anywhere from 15 to 50 hours of racing in order to get it.
 

J10

Banned
I have no experience of racing games, but is that the norm? 50 hours grinding = the best car? Just looking for a point of reference here. I want to know if the grind has been artificially inflated so as to make buying your way there more attractive.

I played the shit out of Forza 3 for a few weeks straight. I had the vast majority of the cars just from doing the career mode and it didn't start to feel tedious until the really high end cars were all that was left, along with the gamut of 40 lap races. I opted to let the cpu simulate those while I did something else and I had a friend gift me the cars I couldn't afford. I would say I played maybe for 60-70 hours total. I could maybe see it being double that length of time If I had opted to grind it all out (I'm not good enough to play on expert mode with all the assists off for extra money), but by that point I had had enough.
 
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