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New Driveclub footage looks stunning

nkarafo

Member
Oh man 30fps.... racing games look like shit in motion in 30fps... too bad. Still looks good in still pictures but its a missed opportunity.
 

viveks86

Member
s986r.gif

Nice to see that the camera isn't stationary, but isn't exaggerating head movements either.
 

pixlexic

Banned
I will give it a try as long as they dont add super long unskippable cut-scenes ala forza 5 and NFS rivals.

Rivals unskippable cut-scenes and tutorials was so bad I wanted to through a brink through my tv in the first 5 mins!
 

Rich!

Member
I will give it a try as long as they dont add super long unskippable cut-scenes ala forza 5 and NFS rivals.

Rivals unskippable cut-scenes and tutorials was so bad I wanted to through a brink through my tv in the first 5 mins!

You actually have a copy of Brink to throw?

Just throw it out the window, dude.
 
Oh man 30fps.... racing games look like shit in motion in 30fps... too bad. Still looks good in still pictures but its a missed opportunity.

This looks like shit to you? I'd swear this is hyperbole. And how is it a missed opportunity? It's a trade off. You'd rather it be 60fps and not have things like global illumination and huge draw distances? Forza's already out there for you then. I'd rather Evolution focus on their vision for the title than deal with the constraints of 60fps.
 

UNCMark

Banned
This looks like shit to you? I'd swear this is hyperbole. And how is it a missed opportunity? It's a trade off. You'd rather it be 60fps and not have things like global illumination and huge draw distances? Forza's already out there for you then. I'd rather Evolution focus on their vision for the title than deal with the constraints of 60fps.

Yes, 60FPS in a racing game trumps all.
 

Xanadu

Banned
This looks like shit to you? I'd swear this is hyperbole. And how is it a missed opportunity? It's a trade off. You'd rather it be 60fps and not have things like global illumination and huge draw distances? Forza's already out there for you then. I'd rather Evolution focus on their vision for the title than deal with the constraints of 60fps.

60fps is more important than those things in a racing game though
 

nkarafo

Member
This looks like shit to you? I'd swear this is hyperbole. And how is it a missed opportunity? It's a trade off. You'd rather it be 60fps and not have things like global illumination and huge draw distances? Forza's already out there for you then. I'd rather Evolution focus on their vision for the title than deal with the constraints of 60fps.
60fps make racing games look and PLAY better. Its more important than "global illumination". And you mention drawing distances, really? We are now in the 8th generation and we still talking about this thing? I thought it was a thing from the very distant past, even in PS2 we had unlimited drawing distances and MORE racing games at 60fps than we have now.

Also, take a look at some 60fps arcade games like those from Sega, like Sega Rally 2 (it was released in like, 1997 or something). And they still look good, mostly thanks to the natural motion of 60fps.
 

jett

D-Member
The image quality on the drive club footage, if real, is amazing. I'll take 30fps with those kind of graphics.
 
Looks amazing. At one time I felt 60fps was needed in all racing games. Then I played PGR3, one of the best arcade racers ever made.
 

UNCMark

Banned
No really it doesn't but you are entitled to your opinion. Thankfully, there are other games for you to buy so feel free to do that.

Thanks, but I wasn't in search of your permission.

At some point GT will release on PS4, and I'll be all over it. There's no way they'll make that game without 60 FPS and amazing visuals. And unless plans have changed, I'll have Driveclub on PS+.

Tempted to return my unopened Need for Speed Rivals, and wait for DC as my first next gen racer.

Do that. Need For Speed is some overrated shit.
 
60fps make racing games look and PLAY better. Its more important than "global illumination". And you mention drawing distances, really? We are now in the 8th generation and we still talking about this thing? I thought it was a thing from the very distant past, even in PS2 we had unlimited drawing distances and MORE racing games at 60fps than we have now.

Also, take a look at some 60fps arcade games like those from Sega, like Sega Rally 2 (it was released in like, 1997 or something). And they still look good, mostly thanks to the natural motion of 60fps.

I played all of the Motorstorm series and they are some of the most beautiful games I've ever played, some of those courses are ridiculously fast, and at no point did I ever feel out of control. It's a racing game after all, you can predict corners. 60fps is a luxury, and personally I'd rather have racing at any time of day and more things on screen to immerse myself in.

To each his own I suppose. And yeah, huge draw distances are a thing I worry about, I loved making ridiculous jumps in Pacific rift and seeing a huge section of the course laid out in the distance with plenty of trees and great textures. Staring at buildings 10 feet out has its charms mind you, namely the impact it has on sense of speed, but it pulls that wow factor out for me.
 

Yoday

Member
I have no problem with 30fps as long as it is locked down and never dips below. The problem with 30fps last gen was that it was rarely locked at 30fps and was usually ~30fps with frequent drops. I will gladly take locked 30fps and beefed up visuals over 60fps no matter what the game is.

It is insane how far this game has come since the reveal. It has gone from looking pretty rough to absolutely mind blowing.
 

nkarafo

Member
To each his own I suppose. And yeah, huge draw distances are a thing I worry about, I loved making ridiculous jumps in Pacific rift and seeing a huge section of the course laid out in the distance with plenty of trees and great textures. Staring at buildings 10 feet out has its charms mind you, namely the impact it has on sense of speed, but it pulls that wow factor out for me.
Consoles are now powerful enough to have everything. If you had games with great graphics, drawing distances and 60fps on PS2/GC/XBOX (and even some older arcade boards that were inferior) i don't see why now, 2 whole generations later, there have to be sacrifices. These machines should be powerful enough by now. That's what i'm saying. After playing so many beautiful 60fps racing games on PS2 and XBOX (and even that Dreamcast's le mans game) it really feels like a huge downgrade going back to 30fps and considering the huge difference in hardware raw power, its unacceptable.
 
Consoles are now powerful enough to have everything. If you had games with great graphics, drawing distances and 60fps on PS2/GC/XBOX (and even some older arcade boards that were inferior) i don't see why now, 2 whole generations later, there have to be sacrifices. These machines should be powerful enough by now. That's what i'm saying. After playing so many beautiful 60fps racing games on PS2 and XBOX (and even that Dreamcast's le mans game) it really feels like a huge downgrade going back on 30fps and considering the huge difference in hardware raw power, its unacceptable.

But you're talking about a paradox associated with consoles. It's fixed hardware. There will never be enough for everything. I'm with you on the thought that they could make it pretty enough and still hit 60fps, but I think every company making a racing game is going to do just that, and that's not enough for me. I want to see more robust systems for lighting and physics, more fire and forget dynamic mechanics. The days of static stages should be long gone. That's truly last gen to me.

If evolution can't get all those systems in place and have headspace for 60fps, they should continue optimization and put it in the second game.
 

ViciousDS

Banned
Last I checked need for speed rivals was 30 fps on consoles and I thought the racing experience was fantastic on the ps4......to me it looked amazing for a cross platform game and performed very well.

So if they keep driveclub 30 with this kind of lighting and fidelity I'll be satisfied.
 
Thanks, but I wasn't in search of your permission.

At some point GT will release on PS4, and I'll be all over it. There's no way they'll make that game without 60 FPS and amazing visuals. And unless plans have changed, I'll have Driveclub on PS+.



Do that. Need For Speed is some overrated shit.

Rivals is the best NFS game by far, and the closest we'll ever get to a Burnout: Paradise sequel. It's superb, and outside of Paradise, the best arcade racer I've ever played.
 

noah111

Still Alive
With Infamous in March (pushed back from Feb.) this is surely coming out in February/early March at latest, right? I don't see them pushing it to April.

Really looking forward to CES a month from now, maybe we'll see the heavily rumored (and downright insinuated) VR headset that's supposedly been working with Driveclub hand-in.
 

Lacrus

Member
No where has anyone mentioned the reason why a racing game has to be 60fps. Forza5 at 60fps is not delivering for me. Also still month away from releasing this game, and people still complaining.
 

VanWinkle

Member
Check it out. They got the environment AA looking good a couple months back but the car aliasing was still pretty bad. Look now (keep in mind the "new" screen is from a much more compressed video, a different time of day and track, so don't judge actual clarity or anything like that):

Old:
i8jxgy5IJXS5c.png


New:
ibbetkKmB02bPN.png
 

nkarafo

Member
It makes me wonder though... there was a time when 60fps games existed with virtually no sacrifices.

I mean, can you say that Metroid Prime on GC had sacrifices in its graphics for its 60fps update? It was still one of the most impressive GC games plus one of the most visual effect heavy i ever played. Was there any talk about sacrifices for this game? The only thing i remember is people complaining about the lack of bump mapping but, come on, the geometry level was so high that cracks and bumps on walls were polygonal 3D already, they didn't even need bump mapping for details like that.

And what about Rallisport Challenge 2 on XBOX? A racing game so its on topic. Again, one of the best looking games on the system but running at 60fps at the same time. Was there ever a discussion about sacrifices on its graphics for this one? What about GTA3/4 on PS2? What about F-Zero GX? I didn't see sacrifices on that one! Lots of track detail and 60fps, like Outrun 2006. And there are many more examples of games that had both great gfx (better than every other game on these systems) and 60fps at the same time.

This whole "sacrifices" talk was a thing in PS1 times when superior looking arcade games couldn't be ported without huge cuts. Or with N64 and F-Zero X. It stopped in the next generation but when PS3/360 were released, talk about sacrifices started again for some reason. These machines had at least one excuse though. The increased resolution. So ok, ill give them that. But now? No excuses. Their games are rendered at the same resolutions anyway.
 
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