ZealousMonkey
Banned
You'd notice the framerate dropping to 25fps more than you'd notice a drop from 1080p to 720p imo, especially while actually driving.
I'm not blind brotha! 1080p to 720p is a gigantic drop man. Gezuz.
You'd notice the framerate dropping to 25fps more than you'd notice a drop from 1080p to 720p imo, especially while actually driving.
Please STOP posting this ! He is talking just for him, it's his opinion, he is not talking for Sony right here...
Looks magnificent, but fuck DoF. Seriously.
Rivals unskippable cut-scenes and tutorials was so bad I wanted to through a brink through my tv in the first 5 mins!
I will give it a try as long as they dont add super long unskippable cut-scenes ala forza 5 and NFS rivals.
Rivals unskippable cut-scenes and tutorials was so bad I wanted to through a brink through my tv in the first 5 mins!
Wow, now thats what I call realistic lighting.
Oh man 30fps.... racing games look like shit in motion in 30fps... too bad. Still looks good in still pictures but its a missed opportunity.
This looks like shit to you? I'd swear this is hyperbole. And how is it a missed opportunity? It's a trade off. You'd rather it be 60fps and not have things like global illumination and huge draw distances? Forza's already out there for you then. I'd rather Evolution focus on their vision for the title than deal with the constraints of 60fps.
This looks like shit to you? I'd swear this is hyperbole. And how is it a missed opportunity? It's a trade off. You'd rather it be 60fps and not have things like global illumination and huge draw distances? Forza's already out there for you then. I'd rather Evolution focus on their vision for the title than deal with the constraints of 60fps.
Yes, 60FPS in a racing game trumps all.
60fps make racing games look and PLAY better. Its more important than "global illumination". And you mention drawing distances, really? We are now in the 8th generation and we still talking about this thing? I thought it was a thing from the very distant past, even in PS2 we had unlimited drawing distances and MORE racing games at 60fps than we have now.This looks like shit to you? I'd swear this is hyperbole. And how is it a missed opportunity? It's a trade off. You'd rather it be 60fps and not have things like global illumination and huge draw distances? Forza's already out there for you then. I'd rather Evolution focus on their vision for the title than deal with the constraints of 60fps.
No really it doesn't but you are entitled to your opinion. Thankfully, there are other games for you to buy so feel free to do that.
Tempted to return my unopened Need for Speed Rivals, and wait for DC as my first next gen racer.
Looks amazing. At one time I felt 60fps was needed in all racing games. Then I played PGR3, one of the best arcade racers ever made.
The image quality on the drive club footage, if real, is amazing. I'll take 30fps with those kind of graphics.
PGR2 was the ultimate, but even still PGR1 the best gameplay wise even with inferior physics, thanks to 60fps
60fps make racing games look and PLAY better. Its more important than "global illumination". And you mention drawing distances, really? We are now in the 8th generation and we still talking about this thing? I thought it was a thing from the very distant past, even in PS2 we had unlimited drawing distances and MORE racing games at 60fps than we have now.
Also, take a look at some 60fps arcade games like those from Sega, like Sega Rally 2 (it was released in like, 1997 or something). And they still look good, mostly thanks to the natural motion of 60fps.
Consoles are now powerful enough to have everything. If you had games with great graphics, drawing distances and 60fps on PS2/GC/XBOX (and even some older arcade boards that were inferior) i don't see why now, 2 whole generations later, there have to be sacrifices. These machines should be powerful enough by now. That's what i'm saying. After playing so many beautiful 60fps racing games on PS2 and XBOX (and even that Dreamcast's le mans game) it really feels like a huge downgrade going back to 30fps and considering the huge difference in hardware raw power, its unacceptable.To each his own I suppose. And yeah, huge draw distances are a thing I worry about, I loved making ridiculous jumps in Pacific rift and seeing a huge section of the course laid out in the distance with plenty of trees and great textures. Staring at buildings 10 feet out has its charms mind you, namely the impact it has on sense of speed, but it pulls that wow factor out for me.
Well it isn'tIt looks like a sim racer
No it wasn't
yes it was
Consoles are now powerful enough to have everything. If you had games with great graphics, drawing distances and 60fps on PS2/GC/XBOX (and even some older arcade boards that were inferior) i don't see why now, 2 whole generations later, there have to be sacrifices. These machines should be powerful enough by now. That's what i'm saying. After playing so many beautiful 60fps racing games on PS2 and XBOX (and even that Dreamcast's le mans game) it really feels like a huge downgrade going back on 30fps and considering the huge difference in hardware raw power, its unacceptable.
Nope nope nope, so wrong it's unbelievable
Thanks, but I wasn't in search of your permission.
At some point GT will release on PS4, and I'll be all over it. There's no way they'll make that game without 60 FPS and amazing visuals. And unless plans have changed, I'll have Driveclub on PS+.
Do that. Need For Speed is some overrated shit.
GT6 is a PS3 game and it looks photo-realistic.Expecting photo realism in an early gen game is a pretty tall order, don't you think?
GT6 is a PS3 game and it looks photo-realistic.
https://www.youtube.com/watch?feature=player_detailpage&v=Wxj4OhqSyLA#t=36
GT6 is a PS3 game and it looks photo-realistic.
https://www.youtube.com/watch?feature=player_detailpage&v=Wxj4OhqSyLA#t=36
lolThese machines had at leas one excuse though. The increased resolution. So ok, ill give them that. But now? No excuses. Their games are rendered at the same resolutions anyway.