No, if it wants to call itself the definitive version, it should be compared to the PC.
Even so the lighting and shaders are still superior to the PC version. As are the cloth physics and the higher poly models.
No, if it wants to call itself the definitive version, it should be compared to the PC.
So this is a comparison with exactly the same scene from the console version (which is what we should be comparing it to - not the PC version):
I'm sorry, but she did not look like that in the PS3 version. Is that CG or something?
Hi everyone, I’m Scot Amos, executive producer at Crystal Dynamics. we’re bringing the award-winning Tomb Raider experience to PS4 in the form of Tomb Raider: Definitive Edition.
Wwe took the opportunity to use the increased horsepower of the hardware to create the Tomb Raider we always envisioned.
We had a core team here at Crystal collaborating with the super talented teams at United Front Games (who worked with Square Enix on Sleeping Dogs) and Nixxes (whom Crystal has partnered with since the Legacy of Kain days). Together, we pulled the game apart and painstakingly rebuilt it with enhanced visual fidelity, realism, and a new immersive richness to the world.
Getting our gameplay up to native 1080p meant increasing all of our texture resolutions by over 4x so the details and nuances can be seen in their full glory. However, it’s subtleties like our subsurface scattering technology — how we manage realistic lighting effects through solid/semi-solid matter — that we’re so proud of, which bring a new glow to Lara’s skin. All of these elements working in conjunction drive a much more realistic world than we’ve ever had.
The entire game world — the perilous island of Yamatai — is alive as well. Foliage bends as Lara pushes through it; trees whip in the wind; even cloth moves courtesy of new, more sophisticated physics modeling. Weather effects lash the island with unprecedented levels of venom, and rain particles are dynamically lit as they slice through piercing searchlights. The in-game cast has also enjoyed an upgrade — characters and enemies alike have been enhanced visually, while in-game destructibility has been given additional refinement to increase the sense that you are leaving a mark on this world.
However, as always, it’s Lara who’s the star of the show. As such, one of our boldest changes was to handcraft an all new, even more realistic head and face model for her, taking advantage of the increased power of PS4. This is our first glimpse of our next-generation Lara. We also drastically improved shader and lighting effects, adding dynamic sweat, mud, and even blood for a new level of visual acuity that reacts on Lara in different situations. Objects on Lara’s person like her climbing axe or arrows now independently react to her movements and sway or jostle with an obsessive eye for detail, further adding that nothing was too small for us to tackle.
Lara’s hair now benefits from TressFX technology — her hair strands are independently simulated and interact with environmental effects, as well as react to her every movement, delivering unprecedented, lifelike motion. This all-new Lara is Crystal’s first steps towards the future. It’s a promising, compelling beginning.
posted at the PS blog, all official like.
Sounds awesome.=pposted at the PS blog, all official like.
Is the bottom the definitive?top = pc with tress (both pulled from youtube unfortunately)
Will this version fix all that's wrong with the game then? Don't think so.
You're underestimating the game, actually. Some of the high-end features in the PC version could cripple the performance, TressFX being the main perpetrator.
Is the bottom the definitive?
They went the Elena Fisher Uncharted 3 route, ugh.
I mean, it's not bad it's just the original Lara is the character engraved in my mind when I played the game.
It's kind of jarring.
top = pc with tress, bottom = vga trailer (ripped from youtube)
Is the bottom the definitive?
They went the Elena Fisher Uncharted 3 route, ugh.
I mean, it's not bad it's just the original Lara is the character engraved in my mind when I played the game.
It's kind of jarring.
Yeah.The Elena comparison is pretty spot on, bleh.
Definitely not the same model. You can tell they made changes to her. Made her look more like a super model/super hero.Same model, different lighting engine?
it's funny that they made a big fuss about making her more "realistic" for the awful reboot just make her look like a plastic doll again in this version.
Weird that the definitive version doesn't come out on PC
top = pc with tress, bottom = vga trailer (ripped from youtube)
That's not the Lara who i fell in love with...
You mean, it's not the Conan O'Brien's Clueless Gamer Lara!That's not the Lara who i fell in love with...
Don't like Lara's new face.
Im a sucker for this game I might double dipposted at the PS blog, all official like.
posted at the PS blog, all official like.
Getting our gameplay up to native 1080p meant increasing all of our texture resolutions by over 4x so the details and nuances can be seen in their full glory
I wonder if they're using this re-release as an opportunity to testing bed for the Tomb Raider sequel. Maybe new lighting engine, physics, upgraded next gen stuff before TR2 hits. Two birds with one stone. Test plus make some decent scratch during a pretty dry month for PS4 releases.
And why remodel her head? Seems unnecessary but I love that the guy at the VGX was geeking out about it. Camilla Luddington looked so uncomfortable there, haha.
Camilla Luddington looks uncomfortable in almost every TR-related interview. You can almost hear her thinking how she hates to be around these weird video game nerds all the time . At least that's the vibe she's giving off.
I wonder if they're using this re-release as an opportunity to testing bed for the Tomb Raider sequel. Maybe new lighting engine, physics, upgraded next gen stuff before TR2 hits. Two birds with one stone. Test plus make some decent scratch during a pretty dry month for PS4 releases.
The PS3 version looks great as it is. I really wanna see some high quality footage to see how the PS4 version looks. If its at least not as good as PC, I will be disappointed.
And why remodel her head? Seems unnecessary but I love that the guy at the VGX was geeking out about it. Camilla Luddington looked so uncomfortable there, haha.
Such a piece of shit game. Can't believe it gets so much praise. Generic cookie cutter from top to bottom that holds your hand like you've got downs.
So for those that prefer the original Lara face, what do you think of the CG trailer's Lara compared to in-game?
Do you think the new face should have been more like this or not?