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PlayStation Now announced (PS1/2/3 streaming to TVs/Tablets/Phones/PSes, Summer 2014)

Skeff

Member
Is there really much interest from people to play these old games to make this viable?

I mean most of the PS1 games have aged badly, same goes for PS2 games. PS3 games are more relevant but most people will have already played them etc.

Personally I would struggle to list half a dozen games that I might revisit and even then I wouldn't want to pay much for the privilege.

I can see this type of service being good for new games if you have good enough internet. Playing PS4 games with only a TV and internet connection for example, however just to play an arguably weak back catalogue I don't really see the point in it.

PS4 games will also be available in the future:

http://www.computerandvideogames.com/444296/ps4-games-in-the-pipeline-for-playstation-now/

Which is probably why Gamestops shares fell 10%
 

DieH@rd

Banned
The problem is they have to cater for demand, and unlike Azure this method wouldn't be scalable. They potentially would have to server millions of users of the service with equivalent hardware.

Yes... but that's why they are starting slow. For 2014, only USA/Canada. If they can manage NA market, EU and Japan will be easier, one smaller country at the time.
 

hodgy100

Member
Have you played Vita remote play with a PS4? Looks absolutely gorgeous. Like all things, this can be implemented well or poorly. Considering how impressed I've been with remote play, I'm willing to give Sony the benefit of the doubt at the moment that they can pull off something good here.

wiiU gamepad streaming is much higher quality than the vita's remote play stream.
 
I see this more beneficial to ps4 owners then anything. You can now buy the last of us and stream it on your ps4 or even god of war. Only thing I'm worried about is latency and those internet requirements. I tried onlive before and it was not a good experience. I hope Gaikai can really deliver.

I'm also interested in pricing. Will they have it month to month with all the games you want?

Gaikai worked miles better than OnLive IMO. I tried their beta and played Crysis 2 on a really old laptop (over quite slow wi-fi) and it played pretty smoothly. Whereas I noticed a fair bit of lag when I played Assassin's Creed over OnLive.

When Sony announced they had purchased Gaikai even though OnLive wasn't performing well, I understood why
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Oh, Sony is pushing hard the always online future. If this service is a hit i can see the end of the Sony dedicated hardware for playing games. I can't say i'm very excited about this...


This makes no sense. All these games were originally made on dedicated hardware.
 
Is there really much interest from people to play these old games to make this viable?

That's basically the position of all the CAG hosts and I'm inclined to agree with their skepticism. Even if the service does work flawlessly, are there enough people out there interested in old games to turn a profit? I just can't see it.
 
That's basically the position of all the CAG hosts and I'm inclined to agree with their skepticism. Even if the service does work flawlessly, are there enough people out there interested in old games to turn a profit? I just can't see it.

As a kid who grew up with Nintendo systems and then an Xbox and Xbox 360 with just a bit of PS3 time... yes. I'm sold.
 
Is there really much interest from people to play these old games to make this viable?

I mean most of the PS1 games have aged badly, same goes for PS2 games. PS3 games are more relevant but most people will have already played them etc.

Personally I would struggle to list half a dozen games that I might revisit and even then I wouldn't want to pay much for the privilege.

I can see this type of service being good for new games if you have good enough internet. Playing PS4 games with only a TV and internet connection for example, however just to play an arguably weak back catalogue I don't really see the point in it.

I agree I wouldn't dedicate the big screen to playing PS1 and PS2 games, but on Vita? PS1 games are surprisingly playable there. PS2 games would be even better. PS3 games I might stream on the TV, but probably most I would play on Vita (all the cross buy games I have I've played there). Really looking forward to this and it'll make me love my Vita even more if that's possible.
 

spwolf

Member
That's basically the position of all the CAG hosts and I'm inclined to agree with their skepticism. Even if the service does work flawlessly, are there enough people out there interested in old games to turn a profit? I just can't see it.

no, people dont want to play "old" PS3 games.. they only play PS4 exclusives at 4K.
 

SoulPlaya

more money than God
As someone who didn't have a PS3, this just breathed life into my Vita. I'm just waiting on price for the sub model, and I hope it works well.
 

TGO

Hype Train conductor. Works harder than it steams.
I think devices other then PlayStations are gonna have to be PlayStation Certified, I don't think Samsungs or iPhones will have this
 
Did we ever get confirmation that the last downtime was actually due to heavy use? I'm pretty positive the first one was (NA launch), but I'm not so sure about the second.

Well that ddos troll group took credit for the 2nd one but it was around Christmas so who knows? I know it went down every time PS4 launched in a new territory. With the demand of this and that cable service plus having multiple networks across 3 systems they need to upgrade their servers.
 
Just reading a few articles and they suggest that one PS3 (hardware) might be required per stream, which would be very costly.
How costly would you think? Bear in mind they will be custom boards with only memory, cell, RSX, and network on them.

[edit] Probably the EE+GS chip too, if they're going for full PS2. Maybe just GS. Maybe they even have a Cell + RSX + GS chip now.
 

androvsky

Member
No, it would not be costly. Building a new PC based service that is emulating everything would be much more costly.

Barebones PS3 Super Slim [no case, hdd, BD drive, all mobos networked to the bigass central storage that holds all game ISOs] is cheap and very power efficient, much more power efficient than PC ahitecture that is needed to emulate PS3. If they could rack ~40-60 motherboards into one server rack, they could very easily create entire PS Now service that uses PS3s to emulate PS1, PS2 and PS3 games.

Heck, they can create custom motherboards that hold multiple Cells and RSXs.
There's drawbacks to using PS3s for servers. One, they don't have built-in video encoding, so there would have to be extra engineering work done to integrate it (simply stuffing a dongle in the HDMI out won't do it, adds too much lag), and the framerate is a bit too iffy on most games. As framerates drop down below 30 fps, it adds a lot of extra lag if network transmission misses a frame. Also, the PS2 emulator on the PS3 is way too janky to be used in a cloud computing situation, it currently has to shut down the entire OS even to play PS2 Classics from PSN on a PS3 Slim, and it's buggy even for those. And obviously it wouldn't help to play PS4 games in the future.

Or they could stuff the servers full of PS4s, make a lot of PS4 ports of all their games, and if PS Now doesn't take off, they can sell all the PS4 ports of the games (or both, 1080p60 Editions for the collectors, streaming for everyone else). And given that we got a bunch of ports (Flower, Sound Shapes, etc.) out of nowhere at launch, I'm guessing that's exactly what Sony's doing.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
All I need to know then is can I play The Last of Us on my PS4 along with the eventual Persona 5 ?
I don't see how you'll be able to play a brand new PS3 release like P5 on this subscription service. If they matched retail purchases too then maybe so, but my expectations for that kind flushed down the toilet after the announcement.
 
There's drawbacks to using PS3s for servers. One, they don't have built-in video encoding, so there would have to be extra engineering work done to integrate it (simply stuffing a dongle in the HDMI out won't do it, adds too much lag), and the framerate is a bit too iffy on most games. As framerates drop down below 30 fps, it adds a lot of extra lag if network transmission misses a frame. Also, the PS2 emulator on the PS3 is way too janky to be used in a cloud computing situation, it currently has to shut down the entire OS even to play PS2 Classics from PSN on a PS3 Slim, and it's buggy even for those. And obviously it wouldn't help to play PS4 games in the future.

Or they could stuff the servers full of PS4s, make a lot of PS4 ports of all their games, and if PS Now doesn't take off, they can sell all the PS4 ports of the games (or both, 1080p60 Editions for the collectors, streaming for everyone else). And given that we got a bunch of ports (Flower, Sound Shapes, etc.) out of nowhere at launch, I'm guessing that's exactly what Sony's doing.

I'm thinking you are using custom PS3 hardware which is condensed unto on a PCI card similar to 3D0 blaster (http://en.wikipedia.org/wiki/3DO_Blaster) which allowed pc users to play 3D0 games on the computer. They probably can put a ton of these cards into their servers for cheap.

I seriously doubt they are converting their PS3 library to be x86 compatible which would take a ton of work. Also, I don't think there are currently x86-64 CPUs on the market that could effectively emulate a Cell processor at the moment.
 

androvsky

Member
They're not using stock PS3s. There will be a custom board.

I haven't been following super closely, is it confirmed they're using PS3s? My argument is that they don't need to make a custom board if they go the PS4 route, as the PS4 is essentially designed as a Gaikai server from scratch.

Granted, it's Sony, so I could see them building custom PS3s.

I'm thinking you are using custom PS3 hardware which is condensed unto on a PCI card similar to 3D0 blaster (http://en.wikipedia.org/wiki/3DO_Blaster) which allowed pc users to play 3D0 games on the computer. They probably can put a ton of these cards into their servers for cheap.
The PS3 hasn't been shrunk quite that much :) It's still separate CPU and GPU even.
I seriously doubt they are converting their PS3 library to be x86 compatible which would take a ton of work. Also, I don't think there are currently x86-64 CPUs on the market that could effectively emulate a Cell processor at the moment.
Yeah, it would be a lot of work to port all those games, but they've obviously started on it anyway. See Flower, flOw, Sound Shapes, Escape Plan.
 
I haven't been following super closely, is it confirmed they're using PS3s? My argument is that they don't need to make a custom board if they go the PS4 route, as the PS4 is essentially designed as a Gaikai server from scratch.

Granted, it's Sony, so I could see them building custom PS3s.


The PS3 hasn't been shrunk quite that much :) It's still separate CPU and GPU even.
Yeah, it would be a lot of work to port all those games, but they've obviously started on it anyway. See Flower, flOw, Sound Shapes, Escape Plan.

The issue with backwards compatibility is that PS3 is using a PowerPC based processor and that PS4 is using a x86-64 based one. PS4 can't natively play PowerPC based software. If so, we wouldn't be having this backwards compatibility issue right now. Also, if they are slowly migrating their games natively over to x86, there would be no need for cloud gaming. You can just download them locally. Porting is a huge amount of work and we don't even know if source code is still available for some of those games.
 
My argument is that they don't need to make a custom board if they go the PS4 route, as the PS4 is essentially designed as a Gaikai server from scratch.
They're not porting the entire catalogue. That's an insane amount of work.

I think people are overestimating the amount of work for one of the worlds largest consumer electronics companies to design and manufacture custom hardware at scale.
 
They're not porting the entire catalogue. That's an insane amount of work.
Also think about the games they demo'd with. Do you really think they have perfect ports of those titles already? That there is an emulator capable of handling those titles? There really is only one viable solution to this problem.
 
Also think about the games they demo'd with. Do you really think they have perfect ports of those titles already? That there is an emulator capable of handling those titles? There really is only one viable solution to this problem.

Yup. My greatest concern is latency. Most PS3 games natively run at 30fps (well sometimes not even that lol). OnLive and Gaikai previously ran games at 60fps in the datacenter to attempt to mask latency. From previous Digital Foundry articles, they best latency that Gaikai was capable of was around 130ms, which is comparable to the "feel" of 30fps. I wonder if Sony is running PS3 games in the datacenter at a higher framerate similar to those 60fps Uncharted videos to compensate.
 

gofreak

GAF's Bob Woodward
One of the earlier articles mentioned that the games run on hardware 'based on PS3'. Which could mean anything from vanilla PS3s to custom systems more attuned to a rack environment I guess.

A small thing but the video in this article:
http://gizmodo.com/playstation-now-...al&utm_source=twitter.com&utm_campaign=buffer

At the end it seems to suggest that on PS4 you'll be able to use the share button while playing via PSNow. Which is nice...it could diversify the broadcasts from PS4 owners a lot, ultimately, with classic games etc.

Although I do wonder why it wouldn't be feasible to let people stream directly from the PSNow service, regardless of client. Surely you could mirror video feeds somewhere along the pipe on Sony's end, to Twitch or whatever...

Yup. My greatest concern is latency. Most PS3 games natively run at 30fps (well sometimes not even that lol). OnLive and Gaikai previously ran games at 60fps in the datacenter to attempt to mask latency. From previous Digital Foundry articles, they best latency that Gaikai was capable of was around 130ms, which is comparable to the "feel" of 30fps. I wonder if Sony is running PS3 games in the datacenter at a higher framerate similar to those 60fps Uncharted videos to compensate.


It's hard to imagine this for PS3 games, if running on PS3 hardware of some kind - like I don't think you can just double some clockspeeds and get a faster game loop. But it could be more possible for emulated games, PS2/PS1 stuff, to dial up the game loop speed and buy back latency.
 
Although I do wonder why it wouldn't be feasible to let people stream directly from the PSNow service, regardless of client. Surely you could mirror video feeds somewhere along the pipe on Sony's end, to Twitch or whatever...
You could do that, but that would require extra work, and you've already got streaming via the PS4 for free (in terms of development work, which is the significant bottleneck here).
 

zlatko

Banned
I don't see how you'll be able to play a brand new PS3 release like P5 on this subscription service. If they matched retail purchases too then maybe so, but my expectations for that kind flushed down the toilet after the announcement.

Ah. I guess I can wait till P5 is an older game and gets placed on the service.

The bigger one is The Last of Us for me.

This could also persuade me to just sell my 360 and wait for PS Now to play games like Dark Souls 2 on it later on. However, with such a vast library spanning 3 consoles I don't know how much they'll have right at the get go for this.

I'm excited for it though. I could finally amass a game collection similar to my Steam PC games, and avoid doing trade ins for games I regret not having later.

Plus there's a few PS2 titles I missed out on or would like to replay. Persona 4 being the main one.


Edit:

Just thought of two new questions:

How do us pleab Gaffers get into the beta for this?

How will they make MP components for games work? I.E. The Last of Us MP would run like absolute ass on this service I imagine.

Not a deal breaker, because this would let me play SP games I missed out on that I want to play now like AC Reveleations and AC3, or say Dragon's Dogma.
 

Moozo

Member
I am unsure as to how this works. Do they just have thousands of Playstations/equivalent hardware sitting somewhere waiting to be streamed from?
 
no, people dont want to play "old" PS3 games.. they only play PS4 exclusives at 4K.

How big is the market for this, though? Wouldn't you figure that a large percentage of the people who want to pay to play PS3 games already have a PS3 and those games?

Again, I'm not trying to be negative against the service. Assuming it works it will be really cool and I'll definitely be using it to play The Last of Us. I just am skeptical that there are enough people out there who will want to use it often enough for it to be considered a success.
 
is this real life?

PlayStation Now will need DualShock for all devices

That's the word from Sony's marketing vice president, who says the company's controller will be required, regardless of whether or not play is on a console.

...

The fact that Sony will require users to have the DualShock in-hand to play titles could generate more revenue for the company's accessories business. The big question, however, is whether consumers will accept being forced to use a controller to play games beyond the console.
what else would you use to play PlayStation games!?
 

gofreak

GAF's Bob Woodward
How big is the market for this, though? Wouldn't you figure that a large percentage of the people who want to pay to play PS3 games already have a PS3 and those games?

Who would pay a few bucks here and there to dip into some games?

No, I doubt that potential market has been saturated by PS3 - or any - consoles. I think there's probably swathes of people who would never be arsed buying a gaming console, but who might indeed want to rent some time with certain games if they were available on the devices they already have and the cost barrier was low. I know people in my own life for whom consoles just aren't really an option anymore, but who I think would dip into certain games - like Fifa or GTA - in a low commitment way if they could play them without it involving a new box in their homes.

I think a huge factor in the popularity of smart device gaming among all kinds of people is that it's cheap, fast to access, and is low commitment and discreet. If console devs and platforms want in on that market they need a way to channel their content to that market in similar ways. Make it something immediate, and something people can dip in and out of for single digit dollars.
 
So kotaku did a post "10 things you should know about Playstation Now," and said that the summer rollout will hit PS4 and PS3 first, with vita and others to follow. I was under the impression that it was PS4 and PS vita on the front end. Which is right?
 

sykoex

Lost all credibility.
So kotaku did a post "10 things you should know about Playstation Now," and said that the summer rollout will hit PS4 and PS3 first, with vita and others to follow. I was under the impression that it was PS4 and PS vita on the front end. Which is right?
Vita will get it later on it seems.

http://blog.us.playstation.com/2014/01/08/hands-on-playstation-now-game-streaming/
Set to roll out this summer on PS3 and PS4 — followed by PS Vita and an array of internet connected devices such as 2014 BRAVIA TVs — PS Now will enable users to stream a library of PS3 titles in real time over the internet.
 

Johnson81

Neo Member
I assume this will only start with internal Dev studio's games and then hopefully progress with third parties jumping on board, With regards to using PS3's being used to stream the games, I think Onlive/Gaikai output games at 60fps but with latency across the net, games ended up being around 30fps, which is pretty much Ps360 standard. So to achieve 60fps, I'd assume Sony would use dev kits or similar alternative. Similar to the 60fps Uncharted vid a few years ago.

Edit: Also I'm actually looking forward to this. I hope new games take advantage of this, From Software, I'm looking at you.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
When UK eventually gets PS Now most likely in 2015, are we going to have to wait extra long for the service on Vita or will we just get it on all the platforms the US will have built up? I worded that so badly. Basically when it launches in the UK will it just be on PS3/4 like the start in the US, or will be also have Vita support day 1 assuming the US service will have expanded to Vita by that time?
 

Nothavingit

Neo Member
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