Lighthouse
Member
Damn.
Me too, I was really worried you'd be absent.
No WAY they'd concede 30FPS to the Sony!
Is this part of the ass storm?
Link is not working for me. Anyone else having the problem?
Closed box. PC types dismiss it all the time, but Timothy Lottes says it offers huge performance advantages.
Yeah, "contribute".You gotta get in early, you know? No use trying to contribute once the thread blows up to 40 pages.
Impressions say it holds 60 pretty well.Wont they just lock both at 30fps in the final build though if the ps4 version is consistently dropping below 60fps?
Wow just wow. If its like this all generation this is big. I might get this if I get a ps4 now.
maybe a case of not bothering to optimize for the more difficult to program system?
maybe a case of not bothering to optimize for the more difficult to program system?
Wont they just lock both at 30fps in the final build though if the ps4 version is consistently dropping below 60fps?
Gonna wait till the game's out.
I still remember when Sega's PR insisted that the both version of Bayonetta was running at 60fps.
I know this isn't Sega, but I will remain skeptic anyway.
So does he have to apologize to us now or what? I'll take a coke instead.
jk stole from other user.Doesn't the Xbox One output at 60 fps? Mr. Greenberg?
Gonna wait till the game's out.
I still remember when Sega's PR insisted that the both version of Bayonetta was running at 60fps.
I know this isn't Sega, but I will remain skeptic anyway.
i've made a huge mistake.
in all seriousness, thats great news for ps4 owners. at 30fps the improvements dont look that large over current gen, but i admit, if the x1 version was 60 it might tempt me to pick it up. i do find it interesting that we have a current gen port that runs at basically twice the framerate on ps4 vs x1 where it seems to me both should be able to hit 60. maybe a case of not bothering to optimize for the more difficult to program system?
Unlocked framerates is shitty on both consoles.
Disclaimer: I do not recall PR saying it was 60fps, or any FPS for that matter, so please don't take my word as fact. However, as I was playing other games there as well, the Tomb Raider build on PlayStation 4 definitely looked 60fps with slight dips by comparison to other titles on show and my own experience with 60fps titles. If someone were to ask me "What framerate was Tomb Raider HD on PS4 running?" I wouldn't hesitate to say "Targeting and seemingly usually hitting 60fps".
No, I mean, I don't understand where the reports of "Tomb Raider runs at 30fps" are coming from when having seen and played the PlayStation 4 build today it seemed on average to be far closer if not sitting on 60fps. The framerate is unlocked in the sense that it's not locked 60fps; it did have some dips. But the dips were pretty small of the little I played/saw. I like to think I know a 30fps game when I see it, and this did not look 30fps. It looked 60fps, or very close to.