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Tomb Raider Definitive Edition - PlayStation 4 = ~60fps, Xbox One = ~30fps

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Wow and people are excited for these consoles.

For a $400 price tag PS4 is a power house. Get it into your brains!
Closed system which allows for 1080p native resolutions in almost every title and brilliant performance with that as well. Not to mention the demanding rendering techniques and effects that are becoming a standard. Really low power consumption, quiet parts and a really small size on top of it all. If anyone isn't impressed by that I honestly think that person must be stupid. I've said it before and I'll say it again. A 660ti with a i5 2500k @ 4.3GHz cannot run the pc-version of this game above 30fps at all times if you're using TressFX and everything else on their maximum values. Neither can a 7870 just to rule out the potential manufacturer issue. I know. I've owned those two cards. And here comes a 400 dollar machine that performs equally well if not better and people keep expecting GTX Titan performance. I've paid a hell of a lot more for my current pc setup which runs this game between 45-60 maxed out in 1080p, but as soon as the camera gets close to Lara it drops below 30. PS4. Extreme bang for the buck.
 

BigTnaples

Todd Howard's Secret GAF Account
the resolution wars... if people are that concerned they should play it on pc at more than +120 fps. I'm getting tired of this discussion on every single game because it is a waste of everybody's time.


Then don't come into the discussions.

It matters to console only folk, and even PC gamers like me who care about exclusives and multiplats on consoles as well as my PC. (Friends, exclusive features, etc.)
 

Jack cw

Member
the resolution wars... if people are that concerned they should play it on pc at more than +120 fps. I'm getting tired of this discussion on every single game because it is a waste of everybody's time.

Please leave this elitist horseshit out of this thread. Have fun with your 120hz monitor, 4TF GPU and 2500$ PC. This kind of thread drive by is the worst of all. Thx.
 

RooMHM

Member
30FPS will Always Deliver Better Story-Telling than 60FPS in Games – Heres Why


All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldn’t ever be replaced with 60fps.

30fps vs 60fps – The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more “Cinematic” Experience than 60FPS.

I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.


Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard

So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly “Cinematic”. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.

30fps vs 60fps

The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away
with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.

http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/

can you people finally drop this "60fps is better" nonsense
But even Ith this satyrical reasoning it s so wrong. The logic fails. If a game is more like a movie it s worse by default. Games are more than movies and provide more tanks to a higher framerate. Playing a movie isn t fun at all.
 

TyrantII

Member
Are we seriously going to have these threads every time this happens?

You can thank Albert P and the mods that allowed him a soap box to spread misinformation here.

People don't like to be bullshitted. Most of the current overreaction are ppl having fun at the expensive of outright lies he posted here when they were in crisis mode.
 
developers have told us that the PS4's cpu has more power to leverage on gaming than the Xbox One's, even though the Xbox One has a slightly more powerful CPU. we have speculated that this is due to more of the CPU on Xbox One being reserved for Kinect and Snap, etc.

Makes sense, it reserves 3GB ram to the OS, the Xbone gpu likewise, reserves 10 percent of its power to Kinect and Snap.
 
Then don't come into the discussions.

It matters to console only folk, and even PC gamers like me who care about exclusives and multiplats on consoles as well as my PC. (Friends, exclusive features, etc.)

Reading this thread and this pops up.....This adds nothing to console owners who want to play games on consoles
 
For a $400 price tag PS4 is a power house. Get it into your brains!
Closed system which allows for 1080p native resolutions in almost every title and brilliant performance with that as well. Not to mention the demanding rendering techniques and effects that are becoming a standard. Really low power consumption, quiet parts and a really small size on top of it all. If anyone isn't impressed by that I honestly think that person must be stupid. I've said it before and I'll say it again. A 660ti with a i5 2500k @ 4.3GHz cannot run the pc-version of this game above 30fps at all times if you're using TressFX and everything else on their maximum values. Neither can a 7870 just to rule out the potential manufacturer issue. I know. I've owned those two cards. And here comes a 400 dollar machine that performs equally well if not better and people keep expecting GTX Titan performance. I've paid a hell of a lot more for my current pc setup which runs this game between 45-60 maxed out in 1080p, but as soon as the camera gets close to Lara it drops below 30. PS4. Extreme bang for the buck.

That's what people don't get. What it is for a mere $399. Then they argue that in a couple years PCs will catch up again in the price/performance ratio, but by that time the ps4 could drop to $349 or $299 and again still be a very relevant machine FOR THE PRICE.
 

SFenton

Member
But you won't be able to shake "man I could be experiencing this in 60fps" especially if you know there's a difference.

For the casual xbox one owner who doesn't care or read about games on the internet, then he or she will just enjoy it for what it is. Which is I think is part of your point right?

Alright, sure, I can agree with that. It'll matter to those who know, and won't tho those who don't. It probably won't bother me all too much but I can see it messing with others.

Again, assuming he wants to switch, not keep both, he'll end up losing more money if he waits longer. It's better to sell the console + 3-4 games now, while prices are still high (at least for the console) than wait a year or two when he'll have a bigger library (which will be useless on the PS4, therefore should be sold) and will get much less return on the console.

If he wants to keep both, might as well just wait for a price drop / good exclusive on PS4.

Problem is, he can't sell the games unless he sells his account- he said it was all digital. Selling this XB1 used might prove risky, because why bother when consumers can find it anywhere for new? And GameStop only gives $300 or something IIRC, and there wouldn't be any added value for the digital games. So that's $100 out of pocket, plus PS+, plus games.

I think this discussion is silly, though. I'm sure he has an idea of what to do (sell, wait, etc.). :)
 
30FPS will Always Deliver Better Story-Telling than 60FPS in Games – Heres Why


All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldn’t ever be replaced with 60fps.

30fps vs 60fps – The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more “Cinematic” Experience than 60FPS.

I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.


Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard

So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly “Cinematic”. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.

30fps vs 60fps

The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.

http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/

can you people finally drop this "60fps is better" nonsense

Or, you know, they could just cap cutscenes and the like at 30. Best of both worlds ...

I don't know if this is actually possible
 

MMaRsu

Banned
the resolution wars... if people are that concerned they should play it on pc at more than +120 fps. I'm getting tired of this discussion on every single game because it is a waste of everybody's time.

it is not a waste of anyones time. I am not a pc gamer anymore and cannot afford it. Im glad that the PS4 will have better multiplats throughout this generation. How is performance of a game not worth anyones time?
 
30FPS will Always Deliver Better Story-Telling than 60FPS in Games – Heres Why


All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldn’t ever be replaced with 60fps.

30fps vs 60fps – The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more “Cinematic” Experience than 60FPS.

I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.


Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard

So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly “Cinematic”. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.

30fps vs 60fps

The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.

http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/

can you people finally drop this "60fps is better" nonsense

I found the 48fps version of the hobbit to look really odd in some scenes but that feeling just doesn't translate over to gaming. Some games really do benefit from 60fps, TR is one of them.
 
It needs to be a story through the whole cycle. That it feeds console wars is an unfortunate side effect. I want to know what resolution and framerate a console game runs at before I buy it, if possible. I'm not the only one.

These threads need to keep happening to inform consumers. If you don't like the fanboy nonsense that erupts around them, you'll just have to learn to deal. We had similar threads about all the major multiplatform games last generation. I'm sure they'll stop blowing up after a while, but they need to exist.

And you don't need to read them.
I have no problem with the thread being made. Its really just the 50 pages of snark that is with it. That snark goes for most threads these days. Of course I could just avoid Gaf but some of the best discussion happens here but these are dark days where the console wars are so vicious. I just think pages and pages of snark is getting old. Doesn't really matter what I think.
 

Majanew

Banned
the resolution wars... if people are that concerned they should play it on pc at more than +120 fps. I'm getting tired of this discussion on every single game because it is a waste of everybody's time.

The good ol "buy a PC" line. How is this a waste of everybody's time? I own a PS4 and XB1 and I don't care about gaming on PC, so I want to know which Tomb Raider DE version to buy. PS4 might have a better frame-rate on paper, but if it fluctuates more than Xbox One's, then it can cause stuttering. COD Ghosts stuttered like crazy on PS4 due to hitting higher than 60fps.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
It's not 720p30. If it was... that might be more of a problem.

We have seen a situation where a game was rendered at 1080p/120fps on PS4 and 720p/30fps on another new gen console with Trine 2, but yeah... Wii U.
 

Bankoiia

Member
I saw this piece of news on another site and figured it had exploded on GAF. Suffice to say, I was not disappointed.

Will get this game for PS4 when I can actually get hold off the console itself.
 

aries_71

Junior Member
As one of the few XBOX1 owner in Spain, color me unimpressed. Not because I didn't expect a power disparity, which was evident just by looking a the hardware specs, but because I felt that game graphic fidelity would be compromised in the american console only on the resolution side, and not the framerate. I would rather have a game at 720p/900p at 60Hz, than 1080o at 30. I really believed that would be the future for XBox games, lower resolution, equal performance, but this turn of events worries me. Not happy at all. I want to buy the japanese console too, specially for Santa Monica Studio next GOW or whatever project they are working on, but this turn of events may precipitate my aquisition.
 
I'm wondering why people are still in genuine shock when this occurs. Anyone with half a decent understanding of hardware was calling this kind of differential the moment both sets of specs were released.

I was adamant I wasn't buying this after already playing through it last gen but there's a genuine temptation should it hit £30.
 

zainetor

Banned
For a $400 price tag PS4 is a power house. Get it into your brains!
Closed system which allows for 1080p native resolutions in almost every title and brilliant performance with that as well. Not to mention the demanding rendering techniques and effects that are becoming a standard. Really low power consumption, quiet parts and a really small size on top of it all. If anyone isn't impressed by that I honestly think that person must be stupid. I've said it before and I'll say it again. A 660ti with a i5 2500k @ 4.3GHz cannot run the pc-version of this game above 30fps at all times if you're using TressFX and everything else on their maximum values. Neither can a 7870 just to rule out the potential manufacturer issue. I know. I've owned those two cards. And here comes a 400 dollar machine that performs equally well if not better and people keep expecting GTX Titan performance. I've paid a hell of a lot more for my current pc setup which runs this game between 45-60 maxed out in 1080p, but as soon as the camera gets close to Lara it drops below 30. PS4. Extreme bang for the buck.

more like tressfx on pc sucks.
dont start making things up like this, please.
 
I'm glad the devs aren't being lazy and going for parity. PS4 has more juice, so it's only fair to PS owners for Devs to use that power. Same goes with PC versions.
 

koutoru

Member
I wonder if this means we'll get different review scores for the XO and PS4 versions of the game?

Especially if one is more "definitive" than the other.
 

TyrantII

Member
30FPS will Always Deliver Better Story-Telling than 60FPS in Games – Heres Why


All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldn’t ever be replaced with 60fps.

30fps vs 60fps – The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more “Cinematic” Experience than 60FPS.

I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.


Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard

So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly “Cinematic”. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.

30fps vs 60fps

The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.

http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/

can you people finally drop this "60fps is better" nonsense

There's nothing "cinematic" about about 30 in games. Hell even movies suffer from from jutter in long focus pans, since everything at infinity is in focus and there little motion blur.

Take a look a a single frame from a movie. It looks nothing like a single frame from a game.

And that's a pretty big deal when played back. Its the reason why per object motion blur, doc effect and the like are now trying to be added to game.

The link above? A bunch of horse shit...
 

antitrop

Member
This is great news for PS4 owners, but 30fps is fine for this game on the Xbox One, too.

Still it's troubling that the more expensive system is significantly underpowered to the cheaper console.
 

besada

Banned
Good morning everyone. Lovely thread already. Please keep in mind that this is a discussion board and one or two word drive-by posts are heavily discouraged. As is calling people things like "Xbot", "Sonytard", or "Nintendork".

If you can't treat each other with a minimum of respect and civility, you'd be well advised to simply not post.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
As one of the few XBOX1 owner in Spain, color me unimpressed. Not because I didn't expect a power disparity, which was evident just by looking a the hardware specs, but because I felt that game graphic fidelity would be compromised in the american console only on the resolution side, and not the framerate. I would rather have a game at 720p/900p at 60Hz, than 1080o at 30. I really believed that would be the future for XBox games, lower resolution, equal performance, but this turn of events worries me. Not happy at all. I want to buy the japanese console too, specially form Santa Monica Studio next GOW or whatever, but this turn of events may precipitate my aquisition.

To be fair, and like I said early, this is up to the developer's intentions, and in the case of Tomb Raider: Definitive Edition the intention is asset and image quality. This isn't like Call of Duty or Battlefield where they want to promote a framerate over anything else. The "big thing" with this is how flashy the graphics look, and this is especially true given it's a last generation game too.

From the dev/pub perspective the goal would be making this game as flashy and visually impressive as possible to distance itself from the X360/PS3 build, and showcase the game at its visual best. 1080p@30fps will do a better job of showing off the 4K textures and clarity of longer draw distances and denser scenes than 720p@60fps.

I know it's annoying for people who really prioritise framerate, but that's just the way it is. In the same way that, as we've seen already, some devs will sacrifice resolution on Xbox One to meet performance polarity with the PlayStation 4, in this particular case they've done the reverse. They've said "we want this game to look as visually impressive as possible", and that means not having the game run at a lower resolution. They want resolution and image quality polarity with the PS4, and that comes at the price of performance.
 

agallor6

Neo Member
Still don't get why you would bother releasing something that cant run 60fps 1080p, but either way 30fps should be fine for this game.
 
As one of the few XBOX1 owner in Spain, color me unimpressed. Not because I didn't expect a power disparity, which was evident just by looking a the hardware specs, but because I felt that game graphic fidelity would be compromised in the american console only on the resolution side, and not the framerate. I would rather have a game at 720p/900p at 60Hz, than 1080o at 30. I really believed that would be the future for XBox games, lower resolution, equal performance, but this turn of events worries me. Not happy at all. I want to buy the japanese console too, specially for Santa Monica Studio next GOW or whatever project they are working on, but this turn of events may precipitate my aquisition.

La Japonesa
 
Larry and Albert must've known about the significant differences between these machines, why would they even try to reconcile the disparity or talk about waiting for the 'truth to come out'? In the short term it might've helped them and media types like Sessler muffle the argument before launch, but now everytime news like this breaks they're going to have to mop up a hurricane of piss.
 

johnny956

Member
When I first heard they were both at 30 fps I figured due to it being a upgraded last gen game was the reasoning. Glad I'm wrong and will eventually pick this up down the line.
 

Thrakier

Member
I found the 48fps version of the hobbit to look really odd in some scenes but that feeling just doesn't translate over to gaming. Some games really do benefit from 60fps, TR is one of them.

ALL games benefit from being 60FPS FULLSTOP. The discussion needs to stop. It can be that in some caeses the difference is more staggering, but it's always there, even in a stupid strategy game.
 
For a $400 price tag PS4 is a power house. Get it into your brains!
Closed system which allows for 1080p native resolutions in almost every title and brilliant performance with that as well. Not to mention the demanding rendering techniques and effects that are becoming a standard. Really low power consumption, quiet parts and a really small size on top of it all. If anyone isn't impressed by that I honestly think that person must be stupid. I've said it before and I'll say it again. A 660ti with a i5 2500k @ 4.3GHz cannot run the pc-version of this game above 30fps at all times if you're using TressFX and everything else on their maximum values. Neither can a 7870 just to rule out the potential manufacturer issue. I know. I've owned those two cards. And here comes a 400 dollar machine that performs equally well if not better and people keep expecting GTX Titan performance. I've paid a hell of a lot more for my current pc setup which runs this game between 45-60 maxed out in 1080p, but as soon as the camera gets close to Lara it drops below 30. PS4. Extreme bang for the buck.

PS4 is a powerhouse? I have to give Sony credit in marketing. They really nailed it on some IPhone levels here.

Your hardware PC comparisons is completely wrong, TressFX still needs optimizing on PC.
Extreme bang for the buck huh? Yet it cant run Tomb Raider locked at 60FPS on a resolution thats is past its prime on PC.
 

TyrantII

Member
the resolution wars... if people are that concerned they should play it on pc at more than +120 fps. I'm getting tired of this discussion on every single game because it is a waste of everybody's time.


I expect you to deposit the $2600 I'll need over $400 to run the game at ultra and above 120fps. I'm not gonna hold by breath that money will show up.

Its not news that high end PCs are better. Been the case since at least gen 6. Not many people want to play in the high end, high price game to get that premium experience.

Doesn't negate the impressive performance being pulled out of a $400 box either.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Please leave this elitist horseshit out of this thread. Have fun with your 120hz monitor, 4TF GPU and 2500$ PC. This kind of thread drive by is the worst of all. Thx.

My GPU is 3.8TF and it's not enough to average 60 fps, let alone maintain it. 120fps would be pretty tough.
 

fade_

Member
PS4 is a powerhouse? I have to give Sony credit in marketing. They really nailed it on some Iphone levels here.

Your hardware PC comparisons is completely wrong, TressFX still needs optimizing on PC.
Extreme bang for the buck huh? Yet it cant run Tomb Raider locked at 60FPS.

I have a gtx titan and it can't run Tomb Raider at a locked 60fp on the highest settings...
 

Wonko_C

Member
Bud, I loved the hobbit in 48fps! its so much better in every way possible, It is the future of cinema so I guess we better get used to 48fps.

That future of cinema is dead in my city because they didn't show The Desolation of Smaug in HFR, only The Hobbit. They even sold me the tickets as "HFR 48fps" and just after the company logos (which were 48fps in the first one) I left and got my refund. 24fps is not how Peter Jackson intended for us to see his vision.
 

SmokedMeat

Gamer™
What games exactly?

Cause right now, I dont see a reason to purchase either system. Unless the games you are talking about are a promised future.

I really need to make a list of what games I'm excited about?

If you're not interested in them that's fine. But to act surprised that other people are "excited" about these consoles is ridiculous.
 
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