The Wii and the WiiU were the only modern consoles that can't play music or films. Something that every single media user were complaining about and they did not correct.
My Wii and Wii U both play movies.
The Wii and the WiiU were the only modern consoles that can't play music or films. Something that every single media user were complaining about and they did not correct.
My Wii and Wii U both play movies.
This comic is good because you can read it both ways:
1. A $40 3DS game is worth more than 40 $.99 games, because so many of them are "fucking garbage".
2. But for real though, $40 on the app store gets you a shit load of pretty good games.
This is hardly a selling feature in 2010+Not in DVD/BluRay.
I'm going to be up front with you and suggest none of those were the things that made the wii U the failure it's been. Even if Nintendo had made the internet system everyone here wants, I doubt it would have changed much because that hasn't been the biggest issue facing the wii u. And what do you mean by research HD development? Do you mean the fact that the games took longer than expected to come out? Because even if they had known that, that wouldn't have changed the fact that the games would take as long as the did to come out. Maybe they could've delayed launch, but since most of those games they initially announced are already out and the system is still doing poorly, I don't think the delays were the biggest issue either (They certainly hurt, but it isn't the core issue). The core issue is that the system is underpowered and the hardcore gamers who won't drift to the smartphone market are obsessed with power, and that it makes it less likely multiplats would develop for Nintendo. Now yes these problems affected the wii later in its life, but for most of the wii's lifespan neither third party support nor being underpowered were a huge issue as far as NINTENDO was concerned during the development process because the wii was doing really well and it had the same premise. By the time those issues became obvious, it's very possible it was too late to turn backWell, for one they could have researched their competitors about HD development, Internet Services and changes in their management infraestructure. Three things that were called out and still are.
RE: New details from the gibbo tweet;
I think increasing licensing efforts is a good model, but ultimately not the kind of thing that sort of changes how a company does overall. Rather, it's a bonus or value add. If the underlying product that you license withers, most of the time your licensees are going to feel demand shrink and that's negatively going to impact you. But definitely something Nintendo should do, given that Minecraft made... what, $100,000,000 in licensed goods last year? Angry Birds the same or more? Kids can't get enough of this stuff.
Focusing more on emerging markets is a great idea. They are an integral part of SCE's business plan (not just the traditional BRI, but also EMEA countries more generally) and I think Nintendo misses out on a lot of easy sales by not putting in efforts in those regions. I still think you'll have a product demand issue; smartphones (especially low end Androids) are quite popular in developing markets and the software model of cheaper up-front costs does better to compete with apathy and piracy culture. Low hardware price is obviously pivotal, but software pricing and positioning and ease of purchasing is also really important.
Apple sends mixed messages about in-app purchasing on iOS without giving them a cut. Things like Kindle--buying content directly for consumption on the device--are definitely not allowed. On the other hand, things like pizza ordering applications are allowed without giving Apple a cut.
This is hardly a selling feature in 2010+
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I'm going to be up front with you and suggest none of those were the things that made the wii U the failure it's been. Even if Nintendo had made the internet system everyone here wants, I doubt it would have changed much because that hasn't been the biggest issue facing the wii u.
And what do you mean by research HD development? Do you mean the fact that the games took longer than expected to come out? Because even if they had known that, that wouldn't have changed the fact that the games would take as long as the did to come out.
Again, I'm not saying they didn't make mistakes. I'm saying the biggest mistakes were stuff that would have been mostly set in stone by the time they could actually reveal a product to the public And even if they listened to the musings, Nintendo only has so many resources it can allocate, and the people who made it great also didn't have experience in hd by and large. And don't say they should have just hired a ton of new people, because that carries tons of huge costs as well (not to mention it wouldn't be too helpful unless those new hires were already veterans who were used to working with HD). Also, why do people always forget that Nintendo had to move a ton of their hd development resources to 3DS games after their stumbling over there? And that that was caused in no small part by the gigantic earthquake in Japan that happened at the time (Because everyone seems to ignore that the 3DS actually did have a pretty strong start in Japan until that occurred)You suggested things that they could have changed. Never say that they were biggests issues.
Altought they were common complains that were heard and they should had been adressed in the Wii era.
That is a big If. As they should have listened the industry mussings in HD development long time before.
Again, I'm not saying they didn't make mistakes. I'm saying the biggest mistakes were stuff that would have been mostly set in stone by the time they could actually reveal a product to the public
Would be nice if for every 3ds game nintendo makes, they would make a wii u version.
Uh, I can. I own an iPhone and two Android devices. There ARE good mobile games, but it's insanely limited and I'd hate giving up my 3DS in favor of my phone. When you buy SSFIV3D and then SFIV Volt... Well, you really get what you pay for. Mobile is fine for some games, actually much better than 3DS (stuff like Anomaly or Kingdom Rush), but it's a terrible substitute for a traditional handheld.Once you go mobile, you can't turn back.
Once you go mobile, you can't turn back.
This is hardly a selling feature in 2010+
They needed Netflix on there. And they had it day one.
It's not a selling feature, it's an expectation. People love consolidation.
I don't think DVD playback is an expectation at all. It was barely an issue in 2006 when Wii didn't play DVDs either.... and that sold like hotcakes.
Because people were buying the Wii as a novelty. For better or worse, consoles are now media devices for households. During the GC, people had the same problem with the mini DVD.
Doesn't sound too bad really....
I thought it was the 30th. Or at least that's a date I've heard being thrown around.So guys, when is the investor's meeting again? Tomorrow night?
I don't think this will help more than the Nintendo directs has. You are surrounded by much cheaper apps on your smartphone already, I don't think many people will rush out to buy a 3ds/wii u just to experience that one game.
I'm not sure if someone hasn't already mentioned this, but if Nintendo goes this route, why not do something like what they did with the Bravely Default demo?
Have a very simple demo of a Wii U game or 3DS game that can give you a "head start" in the full console/handheld version. If they just release a demo with no purpose other than to show a game that won't be anything like it's console counterpart due to the interface, I doubt there will be much interest in purchasing a Nintendo console to play the full game, especially if it seems the simple demo of the game will be just like how it plays on the consoles (which it won't).
Give people incentive Nintendo.
My perfect imaginary Nintendo demo would be simply called "Mario Playground". In said app, you would control 3D Mario in a single mini-open world stage. No timer. No enemies. No deaths. Just obstacles and a few physical playthings for Mario to run, jump, and bounce off of. A slide to go down, a few pools to swim in, a few trees to climb, maybe a large mountain with some platforms to traverse. A few "secret" areas. Imagine the first playable stage of Mario 64 with no shines.
All this with 60fps, classic Mario 64 controls.
Charge $4.99, with .99 for Luigi/Peach/Toad add-ons. End every play session with a "continue Mario's adventures in Super Mario (insert whatever Mario game is coming out next)."
Print money.
I thought it was the 30th. Or at least that's a date I've heard being thrown around.
Demos of games for 3DS on mobile would be at least a somewhat new approach. Or cut down versions for 99c, buy the full thing on 3DS etc. If they did it consistently, for all games, I think that could be cool.
The answer to that comic only hits you after you buy a smartphone and get dozens of games for it.
(The 3DS owner, it's them who have more fun.)
Ha, this is amazing. And I bet Iwata is a sculpted physique under his tame clothing, Ned Flanders-style.I think its pretty predictable this would happen eventually, I think it will go down like: Iwata walks on stage -
"Hello, today I'm hear to unveil Nintendo's approach to mobile development, I would like to bring a spokesperson for Joe Phone Technology on stage to demonstrate what users can expect.... but hell.... *rips off suit* you can kiss my ass. *Iwata hits the Stone Cold Stunner* *shattered glass music hits and he walks off stage flipping the bird*
Nintendo is going tomess it up somehowbecome profitable but we'll be let down by how they do it. I feel it
I could imagine that they would release a MiiVerse app and a Nintendo Direct app, or even better. Seamlessly meld the two together.
Facebook has an app, twitter has an app, why cant MiiVerse have an official application for iPad?
so nintendo would finally have an account system if it had some games on ios
Imagine the shittiest app you can that basically only delivers choppy videos of Nintendo Directs and trailers for upcoming games. That's what I expect.