GoofsterStud
Member
Wait, DH own engine, etc for Killer Instinct? How on earth did MS allow that to happen?
Easy, it is standard practices when you hire out.
Wait, DH own engine, etc for Killer Instinct? How on earth did MS allow that to happen?
Easy it is standard practices when you hire out.
this is the worst thing that could happen, changing to another complelety different developer, where will ken lobb be, where will the developers that made the game, artists, the music team be, the future of this game is bleak to say the least
this is the worst thing that could happen, changing to another complelety different developer, where will ken lobb be, where will the developers that made the game, artists, the music team be, the future of this game is bleak to say the least
lmfaoJust have Namco do it.
Huh, I had no idea. I figured MS would have everything related to K.I locked down tight.
Will be interesting to see how this impacts their future partnerships with third parties working on first party IP...
Ken Lobb, creative director, works for Microsoft and Mick Gordon, composer, doesn't work for Double Helix. Probably still on board?
My bet is that they pull the plug on Season 2 and just start development on a Killer Instinct 2.
That would be the most logical choice.
2nd team at rare focused on core rare franchises please.
who is in charge of the art
if they can guarantee consistency on general and character art direction and still have some people that where actually developing this game, preferably theu people with FG experience and whoever did the netcode then changing to another developer will be more palatable
They did a fantastic job and the game was a total triumph. I'd be interested to know if they are still contracted to complete the march updates (Fulgore, Stage, Story Mode, Lobbies, Jail fix) or if development has ceased with immediate effect.
It was the other way around, Microsoft searched for developers to work on the KI IP.The guys at Microsoft were extremely lucky with Killer Instinct. Didn't Double Helix approach them with the idea because they love the IP, and Microsoft was impressed enough with what they showed that they greenlit the project?
Beau Anderson is the lead artist for KI. He works at DH. http://twitter.com/mbeauanderson
David Donatucci was the art director, also works at DH. http://twitter.com/DavidRDonatucci
Jean-Edouard Miclot did the sound design, which is probably the best in any fighting game ever, I think he works at DH too. https://twitter.com/jedsound
Back to Rare you go, KI!
Easy, it is standard practices when you hire out.
My guess is they will hire some of the Double Helix KI devs to continue working on it.
Also, I don't think it would be a problem for Microsoft to license that engine if they still want to use it for the game.
Maybe in some ways they already blinded this in the contract?
i swear to god if ms set up another new studio just to become a killer instinct factory...
You're making assumtions about the nature of microsoft's licencing agreement for the engine, when in truth you don't really have a clue what it consists of. They may have full rights for use already or have purchased them since. The truth is you don't know.Easy, it is standard practices when you hire out.
Easy, it is standard practices when you hire out.
You're making assumtions about the nature of microsoft's licencing agreement for the engine, when in truth you don't really have a clue what it consists of. They may have full rights for use already or have purchased them since. The truth is you don't know.
I think it may have been a custom engine built specifcally for KI, which means the odds are that since MS funded it, they also own it already, along with all Assets created for the game.Your making some mighty big assumptions, we also don't know how long Amazon's offer has been on the table. We also don't know if Double Helix has been using Microsoft stuff - who knows the engine may of belonged to MS first.
They're pretty big assumptions, based on no knowlege of this specific contract. i also find it hard to believe that you are in a position to state these are common business practices, when the nature of the contracts would envariably be different depending on the combination of developer and publisher.They are safe assumptions based on standard business procedures. Anything is possible.
Just realised what all the fuss is about after actually reading the news on this!
So this is another example where the development team behind a MS exclusive is gone and the i.p is kept like a shell. Halo, Gears, Killer Instinct. Someone should tap them on the shoulder and politely say: 'that's not how you do it'.
It's Double Helix' engine (HEXengine). Amazon owns it now.Your making some mighty big assumptions, we also don't know how long Amazon's offer has been on the table. We also don't know if Double Helix has been using Microsoft stuff - who knows the engine may of belonged to MS first.
They made practically a whole new game.Platinum
Kinda different though seen as it was Rare IP that was sitting on a shelf.
Worst case scenario people paid full price for a fighting game with 8 characters..
Which is pretty sickening to be honest,
In Australia i paid like 57 bucks for the Ultra edition, granted ill get what i paid for but what i wasn't expecting is a game that may not be supported and dropped
Microsoft has owned the IP for over 10 years now...Here i was hoping it would not keep with mocosoft studios.....