I hope that's $50 with something as a bonus.
The bonus being that it exists in english physically. Even with whatever deal is worked out and amount they are asking for, I'll take it :x
I hope that's $50 with something as a bonus.
You might if we ever do the Atelier games on Vita. Those would be $49.99.
Note that I'm only asking about pre-ordering for non-indie titles like Dariusburst and Ys.
You might if we ever do the Atelier games on Vita. Those would be $49.99.
The bonus being that it exists in english physically. Even with whatever deal is worked out and amount they are asking for, I'll take it :x
^ This
Koei is a big company and the only way to make this worth their time is to make the return equal to what they'd get digitally. To do that, the physical price has to be higher. $59.99 is pretty much my highest price for any Vita or PS4 game. I wouldn't feel comfortable asking $69.99 or more on anything that wasn't some kind of collector's edition set.
Wow, that's a lot more than I expected:
http://www.hardcoregamer.com/2017/04/05/a-word-with-limited-run-games-new-consoles-and-old/252533/
I feel like the Vita market's going to run out soon, which is why we're starting to look towards the Far East for games. Thinking about maybe trying to bring some games over that never even got here before
I'd pay $50 for an Atelier.
What about selling a set? The whole Arland trilogy for $120 or something like that.
The manufacturing difficulties have nothing to do with the quality of the titles. We could think that DARIUSBURST would take three weeks to manufacture (normal turnaround time) and it might actually take six weeks or more due to unforeseen issues at the factory, shipping troubles, or any other number of problems. There's no 100% effective way to communicate delays to customers, so if a delay happens there will always be someone in the dark about it. That person will inevitably end up angry when they don't get their stuff at the original date and our reputation will be tarnished in their mind. Even if we could communicate the delays with 100% effectiveness, there will still be people who believe the delays are due to some kind of incompetence on our part (though they wouldn't be). It's stressful.
^ This
Koei is a big company and the only way to make this worth their time is to make the return equal to what they'd get digitally. To do that, the physical price has to be higher. $59.99 is pretty much my highest price for any Vita or PS4 game. I wouldn't feel comfortable asking $69.99 or more on anything that wasn't some kind of collector's edition set.
I'll say it for you:
A perfect example is iam8bit's REZ release. They did that as a pre-order and it got delayed badly with the holiday season etc, and people were very mad about it (some probably still are). Notice how they changed their approach to a limited number of basically on-hand games with Hyper Light Drifter.
While I'm coming from a situation of being successful (I've gotten all 11 vita games I wanted fine, including Soldner), I have no problems with how you guys are doing it. A couple times I missed the morning on something, but had no problems getting it that afternoon.
Keep up the great work guys!
I'll say it for you:
A perfect example is iam8bit's REZ release. They did that as a pre-order and it got delayed badly with the holiday season etc, and people were very mad about it (some probably still are).
I see. I understand where you're coming from, but considering parity for Vita and PS4 games when it comes to how high it can go doesn't seem... Fair? The highest Vita game has been $50, while the highest PS4 one never crossed the $60 line. I don't think it'd be wise to consider releasing $60 Vita titles, people are probably going to feel ripped off.
If it's $50 each, it would be more $150. Add in a box etc. for all 3? Looking closer to $180. I'd still do it.
I'm one of the people who's still mad, but the reason is far beyond it being delayed. The Rez release was a misleading budget release. They slapped a bunch more branding on the front, didn't include any kind of booklet, pamphlet, or anything, and a number of users got their discs with the image printed off-set. It was a travesty for an amazing game.
There is this Hardcore Gamer interview that went up, like it's been shared here before.
Am I the only one slightly annoyed how the interviewer handled the Vita subject? "Yeah, it's going to die. It's going to happen pretty soon. It's already happening. It's dead. Why don't people just buy a Switch already?" I feel like people are comparing the Vita and the Switch as apples and apples, but that's not really accurate. I don't see the Switch as the Vita's successor and I know a lot of people who think the same way, so when people try to force that notion, it feels stiff and kinda desperate as the Switch needs to eat the Vita's lunch as its life depended on it.
Doug- Theyre going to switch over to Sw I cant say that in a sentence. Theyre going to switch to the Switch
Me- I know, right?
Doug- once the Vita is dead in Japan.
Yeah that was my understanding about the reaction to Rez. I mean sure, everyone gets upset when stuff gets delayed. I am still waiting on Summon Nights 6 which I thought was a 2016 release.
Yeah that was my understanding about the reaction to Rez. I mean sure, everyone gets upset when stuff gets delayed. I am still waiting on Summon Nights 6 which I thought was a 2016 release. Heck, if we go bigger, I am waiting on God Wars from NISA which has been delayed I dont know how many times (granted the game has been delayed in Japan as well). Communicating is hard but in this day and age it seems a lot easier when you have emails, this forum, twitter, facebook, and other social media avenues. I am still waiting on Skullgirls and I get information in email and here about what is going on. Conversely, what bothers me more is wanting to purchase a title and missing out because of scarcity rather than it not shipping yet.
But yeah, Rez isnt really a great example of "pre orders and delays are why people are upset" as it was more say the overall quality of what people actually got that I think affected people the most. That discontent was compounded by it being delayed, rather than the delay being the cause of the discontent.
I see. I understand where you're coming from, but considering parity for Vita and PS4 games when it comes to how high it can go doesn't seem... Fair? The highest Vita game has been $50, while the highest PS4 one never crossed the $60 line. I don't think it'd be wise to consider releasing $60 Vita titles, people are probably going to feel ripped off.
Yeah that was my understanding about the reaction to Rez. I mean sure, everyone gets upset when stuff gets delayed. I am still waiting on Summon Nights 6 which I thought was a 2016 release. Heck, if we go bigger, I am waiting on God Wars from NISA which has been delayed I dont know how many times (granted the game has been delayed in Japan as well). Communicating is hard but in this day and age it seems a lot easier when you have emails, this forum, twitter, facebook, and other social media avenues. I am still waiting on Skullgirls and I get information in email and here about what is going on. Conversely, what bothers me more is wanting to purchase a title and missing out because of scarcity rather than it not shipping yet.
But yeah, Rez isnt really a great example of "pre orders and delays are why people are upset" as it was more say the overall quality of what people actually got that I think affected people the most. That discontent was compounded by it being delayed, rather than the delay being the cause of the discontent.
(for Atelier it will be ABOVE the 3x mark).
Will be or "would be"? Because "will be" kinda implies you're doing it .
Will be or "would be"? Because "will be" kinda implies you're doing it .
ITT I learned that people REALLY want Atelier games. Are they super good or something? I never tried one on ps3.
ITT I learned that people REALLY want Atelier games. Are they super good or something? I never tried one on ps3.
I've never really understood why people are so hot for LRG to nab them, but given that some came out on Vita but not all did, there is a bonus to getting them from a collector's viewpoint.
ITT I learned that people REALLY want Atelier games. Are they super good or something? I never tried one on ps3.
Will be or "would be"? Because "will be" kinda implies you're doing it .
They promised Fault Milestone One and Root Double for Q1 2017 and it's already Q2. I don't think we can ascertain any kind of date or even placeholder for their games.
Still sad at the double release for Mutant Mudds though >.<
The barrier to doing a collection is that much higher (it's why SteamWorld doesn't even have a Vita release - the work wasn't worth it versus the potential revenue).
Pretty sure I've explained a few times in this thread and in other places about how difficult it is to do "collected" releases. It's not a simple matter of throwing two games on a cartridge and you're done - you have to create a wrapper that launches the games. The games would need to be built with the same SDK as the wrapper and rebuilding with new SDKs is difficult. The work that would have to go into creating a collected build pretty much negates the developers' revenue that they'd make from the release in the first place. If a developer *wants* to do a collected release, I'm not going to be opposed to it - but it's a ton of work that most developers simply don't have the time for. If it was a requirement from us, most developers would just opt to skip a physical release. The barrier to doing a collection is that much higher (it's why SteamWorld doesn't even have a Vita release - the work wasn't worth it versus the potential revenue).
It's an unreasonable ask because it isn't economically viable, is the problem. It's reasonable for a customer to want both games on a single disk, but not possible for the developer to deliver it in any way that doesn't involve taking a financial hit. There's zero bang for developer buck on this.
This beautiful limited edition box comes packed with the packaged PS4 game, two Silver Hawk figures (Red and Blue colors), and a soundtrack CD. Each box is individually numbered with the number located on a holographic sticker. Each limited edition will be shrinkwrapped and will be shipped in a sturdy box protected in bubble wrap.
The barrier to doing a collection is that much higher (it's why SteamWorld doesn't even have a Vita release - the work wasn't worth it versus the potential revenue).
But I thought the developer pretty much announced that they were working with you guys on a Vita release.
Weird... it happened to Steamworld collection on WiiU for 25 dollar (physical) Why would the Vita compilation be unreasonable??It's an unreasonable ask because it isn't economically viable, is the problem. It's reasonable for a customer to want both games on a single disk, but not possible for the developer to deliver it in any way that doesn't involve taking a financial hit. There's zero bang for developer buck on this.
Huge props to the LRG guys for stepping up their packaging game.
Sorry, I don't get it.
The MSRP for the Mutant Mudds double pack is $15.
That typically translates to a $25 LRG price.
I'm saying they could charge $30 for a 2-disc set. How does thay involve taking a financial hit?
Again, I am *not* saying they should eat the cost and go through the dev process of putting both games in one disc.
I was watching the Darius LE, but without the artbook, the JP version looks better.
And I understand that -- but a 2-disc set for, say, $30 would have been better for all involved.
I don't think that's an unreasonable ask.
Keeping them separate as pieces of software is understandable due to the extra work, but when the extra work just shifts an extra cost of $25 to the customer, it doesn't feel fair.
I feel like a more expensive 2-disc set was a reasonable compromise.
Weird... it happened to Steamworld collection on WiiU for 25 dollar (physical) Why would the Vita compilation be unreasonable??
WiiU has even less commited indie-fans....
Care to explain?
Because you're completely, completely, not understanding how expensive Vita cartridges are. If this was just PS4, sure, but it isn't. I'll say it again, Vita cartridges are expensive. We don't make much money on Vita games and we likely never will. If anything we'll make less money as time goes on and costs for the media rise. Rather than charge $50 on Vita and $30 on PS4 - I'd just prefer consistency and parity between the platforms in terms of cost and uniformity.
If we're selling two Vita cartridges for essentially the price of one - we might actually end up making negative money. This is the only financially viable approach on Vita. I realize that the Japanese Gundam game (which is $50) has two Vita cartridges, but keep in mind Namco and a few other big Japanese companies own their own factories for game production so they don't pay nearly as much as the little guys.