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Shadows of Adam: 90s Snes JRPG KS! Demo!

UPDATE: FUNDED!
Shadows of Adam is now on Kickstarter!
Something Classic said:
Do you remember your first 16-bit RPG? The one you played all night until you had to go to school exhausted the next day? That's what Something Classic is striving to re-create in its own special way.
Something Classic said:
With Shadows of Adam, we aim not just to evoke nostalgia for the classic 16-bit JRPGs we know and love, but also to progress the genre, providing an adventure that lives up to the legacy left behind by the classic games we love so dearly.

Link to announcement trailer!

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You can play the demo in your browser here. (chrome recommended). Spoilers:
It's good!

Been excited for this one for a long time. Game looks great and I really hope it makes its goal.
 
i like the environments but as others have said this premise is a bit tired at this point. Every time I see one of these I just assume it'll either 1) suck or 2) never get finished.
 
Oh, it's another 16 bit style retro RPG. Those are always really interesting.

This could be the greatest RPG ever, but the market is so oversaturated with games exactly like this that I don't feel compelled to bother at all.
 

WolvenOne

Member
Sprite work looks good, not a fan of the artwork in that video but, whatever. I'll give the demo a try a bit later, but I wish them luck either way. They don't seem to be asking for much, so hopefully their campaign is successful.
 

Vamphuntr

Member
Pretty sure this isn't RPG Maker though.

You guys are harsh man. At least try the demo.

I tried. How do you start it? I loaded up the link in Chrome and it doesn't seem to like my keyboard. I can use arrow up and down but haven't figured it out the confirmation button. I pressed all the keys on my keyboard in vain.
 

Catshade

Member
Pandering to the general nostalgia of 16-bit RPG just doesn't cut it anymore. You have to go for underrepresented niche, like Cosmic Star Heroine (Phantasy Star).
 

rybrad

Member
Looks cool, will have to check out the demo when I get home. Their goal seems somewhat realistic too rather than being way too low to actually do anything and their expense breakdown looks reasonable.
 
It looks neat, but a lot of games are going retro these days. Almost too many.

This looks like Zelda meets Final Fantasy, though, so my interest is piqued. It'll have to come out on something other than PC, though.
 
More late-gen NES than even early-gen SNES tbh. I might look into it tho. Not a big JRPG guy but hey, maybe it's got some LTTP stuff going on.
 
This looks fantastic! Doesn't look your typical RPG Maker game imo. Would be great if they added an optional scanline filter.
 

Easy_D

never left the stone age
Looks great, loving the environments especially, bit simplistic sprites, but the animations make up for it
 

StereoVsn

Member
Looks pretty interesting. On the over-saturation of the market comment, can someone recommend a great 16bit JRPG style game? I am drawing a blank here.

Edit: Talking about newish indie effort and not the original games (or DS ports).
 

tebunker

Banned
When are people going to realize that generic fantasy doesnt cut it anymore. Also 1 female character in an armored corset with two scrawny white dudes and a brooding black man is too trite and tropey.

Seriously, I get it, you want to make a homage to those classic games, but like was posted earlier, there are thousands of those. Some of them really freaking good. You have to show me more creativity than this to get my money.

I am still looking for a 16 buit styled Western rpg, no not like the Western Hemisphere, Wild West. Or where are the classic style gothic horror type rpgs. I want to fight Frankenstein, Vampires and fuck just make a new Ravenloft.

Or better yet, go off the rails, like Gamma World or a super hero rpg or just about anything other than tropey traditional fantasy.

I saw crystals, swords and magic here and checked right the heck out.
 
It's always painful when I read stuff like this. Game clearly isn't RPG Maker, and its art is really stellar overall.

Got an early bird, but might upgrade later on.

Doesn't matter if it's RPG Maker in all honesty. The oversaturation of the same type on Steam will push people more towards games that already exist rather than funding a new one. Is it right? Probably not, but it's true
 

tebunker

Banned
It's always painful when I read stuff like this. Game clearly isn't RPG Maker, and its art is really stellar overall.

Got an early bird, but might upgrade later on.

But that's not the point, regardless of whether it's RPG maker or not, there are so many alternatives that are already like it and that are good.

It's about understanding the market and what you want to accomplish, do we really need another fantasy based 16-bit RPG?

Why waste such good sprite work, animation, and detail work on something like this. That's the point.
 

StereoVsn

Member
But that's not the point, regardless of whether it's RPG maker or not, there are so many alternatives that are already like it and that are good.

It's about understanding the market and what you want to accomplish, do we really need another fantasy based 16-bit RPG?

Why waste such good sprite work, animation, and detail work on something like this. That's the point.

Name two. Seriously, there really aren't a lot of "good" or "great" JRPG 16bit style alternatives out there, especially if you don't head to RPG maker territory. There is a shitload of bad to mediocre ones though.
 
Game doesn't have an RPGMaker look about it (and in fact, they're using a custom engine). Graphics have a "Better Final Fantasy: Mystic Quest" vibe to them in that they keep the square sprites but everything has a lot more color & detail than you'd expect in an 8-bit or early 16-bit RPG. Wishing them the best of luck.
 

StereoVsn

Member
Game doesn't have an RPGMaker look about it (and in fact, they're using a custom engine). Graphics have a "Better Final Fantasy: Mystic Quest" vibe to them in that they keep the square sprites but everything has a lot more color & detail than you'd expect in an 8-bit or early 16-bit RPG. Wishing them the best of luck.
Robert, you shouldn't have time to browse GAF. There is a certain 16bit type JRPG to be released to beta... ;)
 

Nairume

Banned
Name two. Seriously, there really aren't a lot of "good" or "great" JRPG 16bit style alternatives out there, especially if you don't head to RPG maker territory. There is a shitload of bad to mediocre ones though.
Cthulhu Saves the World and One the Rain-Slick Precipice of Darkness 3 and 4 come to mind immediately (in part because one of the devs already posted in this thread :p)

Beyond those, people seem to like Pier Solar.

I'd actually be inclined to include Breath of Death VII, but it does somewhat straddle the line of 8bit and 16bit styles, even though it clearly does more than an NES could do
 

Burt

Member
Name two. Seriously, there really aren't a lot of "good" or "great" JRPG 16bit style alternatives out there, especially if you don't head to RPG maker territory. There is a shitload of bad to mediocre ones though.

This is pretty much where I was heading. There are a few (if we're including stuff in that tag like Always Sometimes Monsters, To The Moon, and A Bird Story, not to mention LISA, which I don't even think is RPG Maker), but the overwhelming majority are disposable sub-$3 games that are all super RPG Maker-y. The closest comparison there is for what Shadows of Adam is going for is the stuff that Zeboyd's put out, and saying that there isn't a market or a reason for any more games like that is... pretty thin.

edit: speak of the cosmic star heroine
 
Name two. Seriously, there really aren't a lot of "good" or "great" JRPG 16bit style alternatives out there, especially if you don't head to RPG maker territory. There is a shitload of bad to mediocre ones though.
They really are pretty rare. I'm always on the lookout for one that shows promise.

Game doesn't have an RPGMaker look about it (and in fact, they're using a custom engine). Graphics have a "Better Final Fantasy: Mystic Quest" vibe to them in that they keep the square sprites but everything has a lot more color & detail than you'd expect in an 8-bit or early 16-bit RPG. Wishing them the best of luck.

Your opinion carries a lot of weight! Gives me hope they'll make their goal.
 

tebunker

Banned
Name two. Seriously, there really aren't a lot of "good" or "great" JRPG 16bit style alternatives out there, especially if you don't head to RPG maker territory. There is a shitload of bad to mediocre ones though.

http://store.steampowered.com/app/391260/

345 Mostly Positive Steam reviews. That one costs .49 right now. That is their competitive for right or wrong.

Or if you want to expand it a little more, To The Moon, Lisa, Skyborn, and more. Several others have been mentioned here. Pier Solar is a good example.

The point is that they aren't really differentiating themselves in an over saturated market.

I am not saying the work they are doing is bad, I am saying it's wasted going after generic fantasy setting. I guess its just me, as I would like to see a different setting, something to really set themselves apart. I like skill they've shown, but I've played enough traditional fantasy 16 bit rpgs.


Try Boot Hill Heroes. It's criminal that almost nobody knows about this gem.

I had this wish listed at one point, I need to go back and try it out.
 
I'm not sure what people mean when they say it doesn't have an rpg maker "look" to it. Like yeah they clearly did all their own sprite work but it definitely looks like it could fit within rpgmaker.
 
I like skill they've shown, but I've played enough traditional fantasy 16 bit rpgs.
This game isn't for you then bud.

Several people in this thread have shown genuine excitement had nice things to say.

It's totally fine if you think the market is saturated, but it's disingenuous to lump this game in with churned out RPG Maker drivel as it looks nothing like it.

I'm not sure what people mean when they say it doesn't have an rpg maker "look" to it. Like yeah they clearly did all their own sprite work but it definitely looks like it could fit within rpgmaker.

It's their own custom engine.
 

StereoVsn

Member
Cthulhu Saves the World and One the Rain-Slick Precipice of Darkness 3 and 4 come to mind immediately (in part because one of the devs already posted in this thread :p)

Beyond those, people seem to like Pier Solar.

I'd actually be inclined to include Breath of Death VII, but it does somewhat straddle the line of 8bit and 16bit styles, even though it clearly does more than an NES could do
Yes, Cthulhu and PA 3&4 are quite good but they are more satirical then the traditional JRPG. Pier wasn't good, IMO.

There is Skyborn which was merely ok and Celestian Tales which were actually decent, but that's about it. A Great 16bit JRPG would be most welcome, IMO.
 

Despera

Banned
Tried the demo. Some good art and decent music, but character sprites and player movement in general is a bit on the weak side. The battle system is neither bad nor great, it's just what you'd expect your typical JRPG battle system to be. All I can say about it is that it's definitely functional.

The setting and premise is too familiar as well. Some originality would've been appreciated here.

With that said, wish the team working on this the best. Shouldn't be hard for them to raise $20k with enough interest.
 

StereoVsn

Member
http://store.steampowered.com/app/391260/

345 Mostly Positive Steam reviews. That one costs .49 right now. That is their competitive for right or wrong.

Or if you want to expand it a little more, To The Moon, Lisa, Skyborn, and more. Several others have been mentioned here. Pier Solar is a good example.

The point is that they aren't really differentiating themselves in an over saturated market.

I am not saying the work they are doing is bad, I am saying it's wasted going after generic fantasy setting. I guess its just me, as I would like to see a different setting, something to really set themselves apart. I like skill they've shown, but I've played enough traditional fantasy 16 bit rpgs.

I had this wish listed at one point, I need to go back and try it out.

Meh, this looks like a generic RPG Maker game. Skyborn was ok, but not more then that. Lisa, To The Moon are not traditional JRPGs. Pier was not good.

YOU personally may not want to play it but it doesn't mean there isn't a market of the game is great. They do need to market it though, that I agree with.
 

Nairume

Banned
A Great 16bit JRPG would be most welcome, IMO.
Oh, most definitely.

Even if there's a little bit of a current oversaturation of general jrpgs going up on steam right now, there's still plenty of good room for ones that really stand out.

Honestly, the real concern is that it seems like most of these more ambitious ones that don't resort to RPGmaker seem to struggle to actually come to fruition. That said, I wish these guys well, because it would be nice to have more success stories out there.
 
Yes, Cthulhu and PA 3&4 are quite good but they are more satirical then the traditional JRPG. Pier wasn't good, IMO.

There is Skyborn which was on and Celestian Tales which were actually decent, but that's about it. A Great 16bit JRPG would be most welcome, IMO.
My thinking exactly, and it's a huge reason I'm excited about this title.

Great non-satirical throwbacks are pretty rare and this one shows some promise.
 

StereoVsn

Member
Oh, most definitely.

Even if there's a little bit of a current oversaturation of general jrpgs going up on steam right now, there's still plenty of good room for ones that really stand out.

Honestly, the real concern is that it seems like most of these more ambitious ones that don't resort to RPGmaker seem to struggle to actually come to fruition. That said, I wish these guys well, because it would be nice to have more success stories out there.
Yeah, the game has to be great to differentiate. When people think Classic JRPGs they think Chrono Trigger, DQ5/6, FFVI, and other SNES greats. That's a hard judgement to get passed. Plus there is a ton of these classic games on mobiles, handhelds and consoles available. So there is that to compete against.
 

ghibli99

Member
Not bad! I like the colors quite a bit. I hate that the font is higher resolution than the game, though. That always bugs me and ruins the illusion that I'm playing an older game, or one meant to evoke those feelings/memories.
 

Danny Dudekisser

I paid good money for this Dynex!
This looks bad. Not a fan of the art style, and it's directly lifting its ideas from the classics... like.... too directly.
 
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