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Black Forest Games on Giana Sisters: Twisted Dreams Wii U (DX11-like features used)

Tripon

Member
NL: In terms of the hardware itself, can you share the team's experiences bringing the game to the system; was development easy, difficult?

Johannes Conradie: The effort we spent porting to the WiiU was comparable to migrating to some other major platforms, even though we had much more experience with those. All in all, the experience was very similar to doing an Xbox 360 port early on in the console’s life cycle.

Our “time to triangle”, which is the time it takes to get good performance with the final rendering techniques, was around 1 month for 2 programmers. This included doing the porting work needed for every other major system such as sound, input, etc. Doing all of the lotcheck requirements took about an additional 1-2 months for 2 developers (1 programmer and 1 tester on average).

[...]

NL: What are your overall thoughts on the system and its concept so far?
Johannes Conradie: On the tech side, having DX11 level features is pretty useful, which makes large parts of the system compatible with our other platforms. Overall the hardware itself is slightly faster than the other current-gen consoles. One very nice advantage the console has is the additional usable memory you have. Having that extra memory made development much easier compared to other current-gen platforms.
NL: Can you share your views on the Wii U eShop, in terms of its strengths and weaknesses?
Vladimir Ignatov: It is obviously less crowded right now than other digital stores, and in terms of visibility for the game, while the good original intentions for Nintendo eShop are clear, its storefront and interfaces could be better and more streamlined, like making the storefront more convenient for the users, having less steps to purchase a game, and improving the response times. It would be nice to see more marketing mechanisms to promote games in addition to the Miiverse posts. That being said, we are aware that the storefront is constantly being improved on by Nintendo.
It is known that Wii U sales are slow. We’re looking forward to Nintendo catching up with some platform-selling games coming out in 2014 with Super Smash Bros. U and hopefully a Metroid U at some point.
NL: Do you have any future plans for the Wii U, or even the 3DS?
Adrian Goersch: We are planning to bring every game we develop to the Wii U as well, and we are planning for simultaneous releases. So no delay for Nintendo fans. 3DS is something we would like to do for Giana Sisters: Twisted Dreams one day.

I think this is the first time we had direct confirmation that the Wii U has something comparable to Direct X 11. Kingdom Hearts 3 for Wii U confirmed. =P

http://www.nintendolife.com/news/20...ringing_giana_sisters_twisted_dreams_to_wii_u
 

gngf123

Member
Memory is poor, but doesn't the WiiU use an API (GX2?) with a feature set somewhere between OpenGL 3.3 and 4?

So basically yeah, it does have some DX11 features and I thought we knew ages ago.
 

rjc571

Banned
They should have disabled those superfluous graphical features and got the game to run at 60 fps instead.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Overall the hardware itself is slightly faster than the other current-gen consoles.

So Nintendo released a next gen games system that's 'slightly faster' then 7 year old tech. Way to go Nintendo.
 

scitek

Member
So Nintendo released a next gen games system that's 'slightly faster' then 7 year old tech. Way to go Nintendo.

I think it's pretty well-known after the past two generations what Nintendo's goal is with its hardware designs. There's nothing surprising about the Wii U.

Criterion did say its power is impressive given its wattage and size, though.
 
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