Polygonal_Sprite
Gold Member
It was a demo that was running exclusively in handheld mode even when docked. That's pretty much all there is to it.
Oh sorry, I wasn't aware of that, do you have a link to the info? Thanks.
It was a demo that was running exclusively in handheld mode even when docked. That's pretty much all there is to it.
Oh sorry, I wasn't aware of that, do you have a link to the info? Thanks.
Well digital foundry did analysis showing it ran identically both on and off the dock. It was a demo build, that's just a fact. The resolution may stay at 720p when it ships but docked and undocked running identically in the final code is unlikely. There's only one graphical setting on the first demo and that's handheld mode for sure.
So what are the odds the Switch can pull off Gamecube VC?
A Wii U can do hardware emulation through Nintendont.Pretty sure the Wii U was capable, controller limitations (no analog triggers) aside. You realize games only ran at 480p back then!
A bit interesting...how many cores does Parker have? A: Not 4, not 6...10. Apparently instead of using DSPs and such Nvidia likes to slap A9 cores here and there to do it instead.
https://twitter.com/RyanSmithAT/status/839308894132301825
Wonder what we'll find on the Switch.
Which is why I say it depends on the game. BOTW clearly has something going on, it makes the Wii U chug (Not just with the visual setup but also with its CPU and bandwidth associated requirements) and it has odd issues in Switch. So odd that I'm sure once solved the game could run at 1080p on Switch.How can you possibly say that ? ARMS is a very limited 1v1 fighting game and MK 8 Deluxe is a port of a Wii U game which is much less complex than BotW's huge seamless World with it's amazing grass and foliage heavy areas (which seem to already be pushing Switch's memory bandwidth to breaking point).
I think the people expecting every Switch game to go from 720p in handheld mode to 1080p when docked are in for a huge disappointment. Different developers will go for different things. I think the best compromise between resolution and improved visuals over Wii U will be found at 900p.
It will be interesting to see what resolution the Splatoon 2 test fire runs at. I just can't see it going from 720p to 1080p at release, same goes for Mario. There has to be a reason they were shown at 720p in the first place.
When was this?I'm pretty sure Tegra X1 and Switch SoC (which may be the same) also has those
Cortex-Rs and the A9 for Audio (later one being confirmed some time ago)
Which is why I say it depends on the game. BOTW clearly has something going on, it makes the Wii U chug (Not just with the visual setup but also with its CPU and bandwidth associated requirements) and it has odd issues in Switch. So odd that I'm sure once solved the game could run at 1080p on Switch.
Besides, ARMS looks better than the equally limited Street Fighter V, and is full of bandwidth-intensive alpha effects.
When was this?
That thread reads funnily on a number of levels.Someone pointed it out in one of these threads, but there's a comment regarding this in Nvidia Jetson Forums.-
There is also an ARM Cortex A9 in TX1, it is a dedicated audio processing core, and will not show up as a CPU.
https://devtalk.nvidia.com/default/topic/904289/jetson-tx1/does-anyone-get-8-cpus-listed-/
Someone pointed it out in one of these threads, but there's a comment regarding this in Nvidia Jetson Forums.-
There is also an ARM Cortex A9 in TX1, it is a dedicated audio processing core, and will not show up as a CPU.
https://devtalk.nvidia.com/default/topic/904289/jetson-tx1/does-anyone-get-8-cpus-listed-/
I assume it has to be today then unless it's delayed. They are doing this for free afaik, so we shouldn't complain either way.They said later this week, either it's today or next week. The tension can be chewed on.
They said "we hope"They said later this week, either it's today or next week. The tension can be chewed on.
That thread reads funnily on a number of levels.
HMP won. End of story. You don't do HMP only if you're physically incapable of.
Chipworks is doing the die shot and releasing it after all? What was the hold up exactly? Just curious.
How much would it cost? I'm willing to throw in $20 if we get a fund going
I'm down to throw cash there way too.
I'm sure these guys would be more willing if they were compensated for their efforts.
I'm sure this stuff is costly and time consuming.
You know something.... Spit it out! The worse case is it is a stock tx1 with little to no customization.
I think most meltdowns happened around the time when eurogamer revealed clockspeeds. There are still some holding out hope for a significant step up from a normal tx1, but if it's revealed to not be the case I don't think it will melt gaf because that's what most expects at this point.Chipworks's analysis probably been done. They need extra time to word their analysis/findings in such a way that will reduce the inevitable trauma, meltdowns, and chaos that will ensue. Brace yourself GAF!
Lol, J/k
I wouldn't be surprised if their dev cycle is largely design-win driven.The history of the royal family of Tegras is also the history of a mad rush to market, seemingly every single time.
This is what they've been looking forward to all this time right? A huge design win worth billions of dollars.I wouldn't be surprised if their dev cycle is largely design-win driven.
This is what they've been looking forward to all this time right? A huge design win worth billions of dollars.
AMD went and made APUs with memory controllers theirs didn't have, GPUs three times bigger than the ones on PC APUs modifying the architecture itself, adding True Audio to PS4 before it was released, letting Microsoft add their custom audio shenanigans and a huge pool of eSRAM, all with a fully HSA compliant uncore for both consoles.
And people here are really serious about Nvidia devoting 500 man-years to giving Nintendo a bog-standard Tegra X1.
Even what I'm proposing (16nm, A72s) is more or less what they did with goddamed revisions and with PS4 Pro, a niche thing.
This is what they've been looking forward to all this time right? A huge design win worth billions of dollars.
AMD went and made APUs with memory controllers theirs didn't have, GPUs three times bigger than the ones on PC APUs modifying the architecture itself, adding True Audio to PS4 before it was released, letting Microsoft add their custom audio shenanigans and a huge pool of eSRAM, all with a fully HSA compliant uncore for both consoles.
And people here are really serious about Nvidia devoting 500 man-years to giving Nintendo a bog-standard Tegra X1.
Even what I'm proposing (16nm, A72s) is more or less what they did with goddamed revisions and with PS4 Pro, a niche thing.
The 500 man years supposedly was in reference to the tools and libraries they created as well as the work on the chip
Nvidia said:The development encompassed 500 man-years of effort across every facet of creating a new gaming platform: algorithms, computer architecture, system design, system software, APIs, game engines and peripherals.
Well the only hard facts we have are "Custom Tegra chip with the technology in the most powerful GPUs in the world" and "500 man-hours"That's cool and stuff but at some point you need some facts on your side.
So...half and half? Nintendo sure worked on the API too, which is also supossedly Vulkan with some extensions.The 500 man years supposedly was in reference to the tools and libraries they created as well as the work on the chip
I think it's fairly obvious that there are no significant performance-improving "customisations", we'll get a bog-standard X1 if we're lucky.
Lovely piece of kit but Nintendo have unsurprisingly remained conservative rather than going with a more cutting edge solution.
They spent millions in reducing the size of caches and slowing down the shuffling of data around the die, and to manufacture Maxwell architecture in 45nm. They also cut back the feature set to the equivalent of Direct X 8.1How is that obvious? I mean we've got no way of comparing what a X1 at Switch clock speeds can do in gaming terms in comparison to what we've seen so far from Switch games. Even if we did these are only launch titles.
BTW are you saying you believe it'll either be exactly the same as X1 or it'll be customised to reduce performance clock for clock compared to X1?, how exactly?
Yeah, downclocking an off-the-shelf product to better match the needs of a dedicated gaminghandheld is such an unique and crazy thing!
oh.. hi Vita!
Non-relevant comment of the day.Yeah, downclocking an off-the-shelf product to better match the needs of a dedicated gaminghandheld is such an unique and crazy thing!
oh.. hi Vita!
I think it's fairly obvious that there are no significant performance-improving "customisations", we'll get a bog-standard X1 if we're lucky.
Lovely piece of kit but Nintendo have unsurprisingly remained conservative rather than going with a more cutting edge solution.
Nvidia just announced the X2. Nintendo wouldn't have been to produce enough (any) consoles for a March release.
At some point it only gets silly with the customized nonsense.
I wouldn't confuse the weaknesses of a cross gen port with the strength of the hardware.
When are we going to find out? The suspense is killing me.
Also why the fuck is this a secret in the first place now that I think about it
Also why the fuck is this a secret in the first place now that I think about it
It's a secret because in the console gaming industry it is still allowed to sell a product without saying what you sell. (this is a thing for all the console producers, they only divulge specs when they want to brag with them).
Exactly, and this means that Nintendo has nothing to brag about...
It is pretty clear this thing isn't as powerful as the 8th gen twins, and divulging specs would only serve to draw in comparisons, which are unfavourable for them. They obviously want to keep the focus on its hybrid nature, and therefore won't tell us about the specs. Seems very logical to me.Exactly, and this means that Nintendo has nothing to brag about...