TangoAlphaLima
Member
No ARMS Amiibo?
Only just catching up with this but saw 2v2 mentioned and was expecting some kind of tag system where you switch out characters and rework your loadout while not in combat to better suit the opponent(s), which would make for an amazing tug-of-war in tag matches.
Then I watched the vid and saw that it's real time 2v2, which looked like a hot mess. I'm sure it's fun enough - 1v1 is, from what I played - but it seems completely at odds with trying to sell it as a competitive fighter with depth and nuance, things it clearly has as a 1v1 game. Odd addition.
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yea not sure how 2v2 is an "odd" addition when you want a game to have casual appeal.
Clearly they're going for the competitive angle, but they also know the casual audience is where the money is.
Only just catching up with this but saw 2v2 mentioned and was expecting some kind of tag system where you switch out characters and rework your loadout while not in combat to better suit the opponent(s), which would make for an amazing tug-of-war in tag matches.
Then I watched the vid and saw that it's real time 2v2, which looked like a hot mess. I'm sure it's fun enough - 1v1 is, from what I played - but it seems completely at odds with trying to sell it as a competitive fighter with depth and nuance, things it clearly has as a 1v1 game. Odd addition.
Still, glad to see more character specific stuff. A small roster doesn't matter if each glove adds another variable onto what they can do, and then you then have to deal with different punch types, elements, passives and so on. Dead keen to get this and start practicing those vicious hooks...
It's two Joy-Cons per player and split-screen, so local 2v2 would require two Switches, no? Not saying it's a bad addition per se, just one that I don't feel gels with how the game actually plays.
I called it releasing after E3. No way it was gonna release in May, too close to MK8D.
Why couldn't it have four screens?
I don't understand that thought process at all, better to be close to a port than to Splatoon.
I'm finally sold over by the addition of 2 vs. 2
Hoping that it somehow supports 4 players with 8 Joy-Cons...because I need to see that happen. At the very least, hope 2 vs. 2 supports CPU battles. Gimme that chaos!
Only just catching up with this but saw 2v2 mentioned and was expecting some kind of tag system where you switch out characters and rework your loadout while not in combat to better suit the opponent(s), which would make for an amazing tug-of-war in tag matches.
Then I watched the vid and saw that it's real time 2v2, which looked like a hot mess. I'm sure it's fun enough - 1v1 is, from what I played - but it seems completely at odds with trying to sell it as a competitive fighter with depth and nuance, things it clearly has as a 1v1 game. Odd addition.
Can one Switch connect to four sets of Joy-Cons at once? Genuine question.
Game looks great, best art style Nintendo had in years.
Crisp, clean and full of depth.
I hope it has online.
Only just catching up with this but saw 2v2 mentioned and was expecting some kind of tag system where you switch out characters and rework your loadout while not in combat to better suit the opponent(s), which would make for an amazing tug-of-war in tag matches.
Then I watched the vid and saw that it's real time 2v2, which looked like a hot mess. I'm sure it's fun enough - 1v1 is, from what I played - but it seems completely at odds with trying to sell it as a competitive fighter with depth and nuance, things it clearly has as a 1v1 game. Odd addition.
Still, glad to see more character specific stuff. A small roster doesn't matter if each glove adds another variable onto what they can do, and then you then have to deal with different punch types, elements, passives and so on. Dead keen to get this and start practicing those vicious hooks...
Don't think of this game as Nintendo's take on 3D Fighters like Virtua Fighter or Tekken. Instead think of it as Nintendo's Virtua On or Gundam Versus. Actually the dev team mentioned Virtua On as a source of inspiration for the title.There has to be more to the game than zoning. I need to see characters being more aggressive and pushing forward.
They're going to be announced in the dedicated Direct for the game, and they'll feature bendable arms similar to the Guardian amiibo for Zelda BOTW.No ARMS Amiibo?
Don't think of this game as Nintendo's take on 3D Fighters like Virtua Fighter or Tekken. Instead think of it as Nintendo's Virtua On or Gundam Versus. Actually the dev team mentioned Virtua On as a source of inspiration for the title.
Huh, posters on NeoGAF spot four unrevealed characters and GameXplain posts a video saying two were found while even using images of all four from here. Kind of funny.
https://www.youtube.com/watch?v=h0i-mlwXWL8
Summer begins June 20. This is releasing in Spring.June ain't Spring, but alas it was too good to be true that the game with spring arms would make it in time for Spring.
I feel like the speed of the game could use a little boosts.
Not in AZ. Spring ends in April.Summer begins June 20. This is releasing in Spring.
Also, really dumb question, but I'm assuming we can't play this game with a pro controller huh?
2v2 is a really good addition for a multiplayer portfolio.Only just catching up with this but saw 2v2 mentioned and was expecting some kind of tag system where you switch out characters and rework your loadout while not in combat to better suit the opponent(s), which would make for an amazing tug-of-war in tag matches.
Then I watched the vid and saw that it's real time 2v2, which looked like a hot mess. I'm sure it's fun enough - 1v1 is, from what I played - but it seems completely at odds with trying to sell it as a competitive fighter with depth and nuance, things it clearly has as a 1v1 game. Odd addition.
Still, glad to see more character specific stuff. A small roster doesn't matter if each glove adds another variable onto what they can do, and then you then have to deal with different punch types, elements, passives and so on. Dead keen to get this and start practicing those vicious hooks...
I loved how they showcased Minmin while fighting on a stage that looked like a ramen bowl.
Really psyched about the 4 more characters find too. 10 characters with unique abilities + different weapons and elements should make things pretty variable. Hopefully they'll talk more in the near future about what modes the game offers too.
Overall when they first showed this game, it felt like a write-off title to me, but it's coming around to feel like something worthwhile since it seems to be offering some depth.
Also, really dumb question, but I'm assuming we can't play this game with a pro controller huh?
I'm kind of expecting that it will have modest presence in the presentation, but then an Invitational Tournament featuring competitive players.The release date is super interesting. I imagine they're gonna do one last big spotlight on it at E3 including some long Treehouse Live sessions, and try to hype it up as much as possible. Releasing a big game on the last day of E3 seems like a gamble. Hopefully E3 will help it shine and the massive exposure will lead to big sales, but I could also see it being overshadowed by everything else Nintendo and otherwise at E3.
The release date is super interesting. I imagine they're gonna do one last big spotlight on it at E3 including some long Treehouse Live sessions, and try to hype it up as much as possible. Releasing a big game on the last day of E3 seems like a gamble. Hopefully E3 will help it shine and the massive exposure will lead to big sales, but I could also see it being overshadowed by everything else Nintendo and otherwise at E3.
I'm kind of expecting that it will have modest presence in the presentation, but then an Invitational Tournament featuring competitive players.
Push plenty of demo units on the show floor, and have the game drop on the last day.
Isn't the 15th the last day of E3?