Or maybe just, you know, they didn't get it done in time to press and ship discs.
Yeah sure. But it happens strangely only on PS4 and on every game. Every dev magically finds out he can up the resolution on PS4 one day after reviews and release. How convenient.
We'll see if the same happens on Xbox One. I highly suspect it won't.
Resolutiongate??What the FUCK is even the reason for doing this?
Game boxes from last generation have never indicated native resolution. They only display the supported output resolution (which means upscaling).Man, so many conflicting feelings. On one hand, I feel that a game should ship as advertised, the back of the box says it's 1080p, but it's not unless you get a patch. On the other hand, it's nice to see a developer being forthcoming on actually telling us this kind of information.
You rarely ever get major visual/performance changes in patches for current gen stuff.
They propably use FXAA, witch Blur everything.. ;( Hope there's SMAA witch is way better
Hmm, I wonder if this has to do with the initial push to hit parity? Perhaps now that other games have demonstrated a resolution difference they feel more comfortable implementing 1080p?
I had heard that they were having issues with the game on Xbox One and were considering dropping both to 900p for parity reasons.
With all these developers working quietly on their launch games I'm sure there was a lot of discussion on how important it was to match the two versions to eliminate any advantage.
When PSN is gone in a decade from now, consoles with title patches installed will end up being in demand.
When did the development of the game start? And when did Ubisoft know what the final hardware specs of each machine was going to be? Then consider the fact that the game is coming out on 6 different platforms and you might see why the game is 900p at launchExactly, that is the issue. How all of a sudden did they just discover that much extra horsepower when this sort of resolution and AA patching has never happened before on consoles? At least not to my knowledge.
At least they are fixing it, that is most welcome.
So what your saying is, youd rather they leave the res at 900p on both consoles instead of increasing it if theyre able to on the more powerful one? that makes sense
Explain cod multi being 1080p on ps4 and bf4 then.MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
Surely if it's actually shortly after release they'd have a more specific date than "shortly"? What are we talking about here? Weeks? Decades?available shortly after release
PC not getting this supposedly more efficient AA technique?This anti-aliasing technique will be available for both PS4 and Xbox One.
So what your saying is, youd rather they leave the res at 900p on both consoles instead of increasing it if theyre able to on the more powerful one? that makes sense
MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
Except for the whole patching resolution part. This has now happened twice with two different studios. Something stinks...
When is this patch supposed to be available
So what your saying is, youd rather they leave the res at 900p on both consoles instead of increasing it if theyre able to on the more powerful one? that makes sense
I wish it's 1080P at launch for the Xbone just for the lulz.
No. Unless we find out that Battlefield 4 requires a patch to bump from 720p to 900p on PS4 or something.MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
Hmm. Anyone else beginning to think CoD and this being dropped to same resolution as XB1 was to give the appearance of equality while the media was reviewing and comparing versions?
MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
They could make it run at 30fps and 10808p on Xbox One if they wanted. It's running at 720p on current gen consoles, the gap isn't too huge.Why would it? You want the game to run at 20fps?
huhThey could make it run at 30fps and 10808p on Xbox One if they wanted. It's running at 720p on current gen consoles, the gap isn't too huge.
My guess, nobody expected PS4 launching in 2013.
What the FUCK is even the reason for doing this?
There is something honestly incredibly shady about this resolution increase patch guff. Its not like the PS4 internals suddenly changed gigantically in the last half a year. Were third parties really going to try and promote "totally similar" Xbone and PS4 versions but are now taking heed of the wind change?
Just even the idea of just being able to patch a resolution bump as obviously possible and going to happen rings a ton of alarm bells.
MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
What the hell is up with these half finished games. Damn it this is a crazy ass launch.
He's saying that it is odd that the games are reviewed and then the stronger console has it's resolution increased, The implication is that he thinks the resolutions had parity when shipped to avoid rustling MS's jimmies.
It sounds really far fetched, but...this is the only game it's happening on.