Gumbie
Member
Deadlines. Creating game with unknown hardware. Creating a game for 6 systems at once. Deadlines.
Nailed it.
Deadlines. Creating game with unknown hardware. Creating a game for 6 systems at once. Deadlines.
Source. Right now. This would cause a huge shitstorm if true.MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
Wow that's terrible.
No, absolutely not. I say they conveniently decided they had to achieve parity for reviews even if it meant slaughtering PS4 version. Publishers want to make both console makers happy, that I can certainly understand.
See, everybody is happy. PS4 users get the real resolution with a patch, and MS is happy too since they get a (false) partity and reviewers don't mention the difference.
Still, it's shitty, because you lie to the gamers. Don't tell me both CoD devs and AC4 devs "forgot" to mention there would a day 1 patch to the reviewers. It just doesn't make sense.
Source. Right now. This would cause a huge shitstorm if true.
Ubisoft forced parity? The company that tried its hardest to make everyone forget that the game is coming out on xbox platforms forced parity? I don't even think they sent out xb1 review copies.No, absolutely not. I say they conveniently decided they had to achieve parity for reviews even if it meant slaughtering PS4 version. Publishers want to make both console makers happy, that I can certainly understand.
See, everybody is happy. PS4 users get the real resolution with a patch, and MS is happy too since they get a (false) partity and reviewers don't mention the difference.
Still, it's shitty, because you lie to the gamers. Don't tell me both CoD devs and AC4 devs "forgot" to mention there would a day 1 patch to the reviewers. It just doesn't make sense.
No, absolutely not. I say they conveniently decided they had to achieve parity for reviews even if it meant slaughtering PS4 version. Publishers want to make both console makers happy, that I can certainly understand.
See, everybody is happy. PS4 users get the real resolution with a patch, and MS is happy too since they get a (false) partity and reviewers don't mention the difference.
Still, it's shitty, because you lie to the gamers. Don't tell me both CoD devs and AC4 devs "forgot" to mention there would a day 1 patch to the reviewers. It just doesn't make sense.
MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
It's also not true. See Battlefield 4 and Ghosts.
Seems like patches are a trojan horse DRM.
You can buy and play the game, but to get the best experience you need an internet connection to patch it.
They could make it run at 30fps and 10808p on Xbox One if they wanted. It's running at 720p on current gen consoles, the gap isn't too huge.
Just be glad there's finally an Assassin's Creed game on a console with a stable framerate. The series has always ran like shit on PS360.
I can't wait for cross-gen to die.Deadlines. Creating game with unknown hardware. Creating a game for 6 systems at once. Deadlines.
MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
There isn't a big hardware difference between Xbox 360 and Xbox One? Why would the 360 version run at 720p, and the Xbox One version "only" at 900p?
Do you have source for this? or you're just speculating?
Source?
BF4 and CoD (multiplayer) both shipped at higher resolutions on PS4. I doubt there is any mandate like this.
Are you a developer of any sorts? Or a programmer on mass produced items? If you were you would know that schedules often times take priority over 100% completed optimized code. They had to press and ship discs, and if the 1080p code wasnt ready in time for their production effort to begin, it is going to get whatever finalized version of the code they have available.
This is why I stay away from boards in general, some of the theories people come up with are absurd
ghost single player is getting patched from 720p to 1080p.
Source. Right now. This would cause a huge shitstorm if true.
But what about muti in cod ghosts? If his post was true then both single and multiplayer would be launched at resolution parity.ghost single player is getting patched from 720p to 1080p.
I have no idea about bf4. Maybe we need to make sure it running at 900p before people patch it.
Could it have anything to do with Sony not telling developers how much ram the system had until they unveiled the specs at E3?
http://www.gamespot.com/articles/pl...m-third-party-developers-report/1100-6406555/
MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
People complaining about something actually getting fixed?
What? You don't think NINE MONTHS is enough time? PS4/8GB GDDR5 was unveiled in February.
People complaining about something actually getting fixed?
FXAA and SMAA aren't "new" forms of anti aliasing, but it may just be a custom-designed variation of one of those. Someone else mentioned a temporal aliasing solution, which would make sense.
Or maybe they're just full of shit and trying to make it sound better than it really is, which wouldn't surprise me either.
I can't wait for cross-gen to die.
Wait, so some people here are pissed that the game is being improved?
I completed the entirety of Assassin's Creed 4: Black Flag on a PlayStation 4, which brought several expected benefits over current consoles. Assassin's Creed 4 runs at a native resolution of 1080p (1920x1080), Ubisoft says
so im paying 400 dollars for a console that give me an extra 180p
still buying ps4
gaf I'm contradicting myself
I hope no one believes this crap.MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.
FXAA / SMAA don't use a lot of memory or performance. THey are not as good as MSAA but in a game with a LOT of foliage you can do 2 thing. Use FXAA/SMAA or do like FarCry 3 and mix it up.
IMho the advantage of SMAA is that there's a sharpening (light) filter applied a the end. Makes thing pop! It's nice where it's used (Crysis 3)..
The problem is not that they're "fixed", the problem is that they were broken on purpose before the reviews, then fixed.
Again, why would a publisher like Ubisoft force parity. They are Sonys activision. They never even talked about the xb1 version of the game. Nor did they ever advertise it. Not even once. Why would the force parity?The problem is not that they're "fixed", the problem is that they were broken on purpose before the reviews, then fixed.
MS's mandate says pubs have to SHIP games with resolution parity, but doesn't say anything about post-release patches.