Added another video showing when you get your 2nd character in the game. Then the third that also becomes awaken to their new powers.
Caligula - PSV TV - 2nd & 3rd Party Member Fight & Event
Currently processing a video of my first fight against a stronger enemy that took multiple turns to defeat. Shows how all of the skills and SP management along with moving your characters around come into play. All of this was done "Trial by Fire" just how I like it so you may see a bunch of stuff not working with attempts I try during the fight. Do reckon will take about an hour more till this vid can go up.
Caligula - PSV TV - First "Real" Fight
Quite important to plan things out also and once you are past the first round where everyone goes at the same time, after that their speed comes into play which is shown in the upper right corner with the action bars that count down. So timing of attacks being chained together will start to fall apart due to the different timing with when other party members can act.
One thing for sure is this is not a game for people who do not like to read or think. As knowing what the skills do along with how harder fights will be you will need to plan things out a bit.
Thankfully since my MC is a bit over-leveled and has some decent Stigmas on he didnt take too much damage when the enemy's attack hit. Seeing how our damage was really reduced had me worried that the damage dealt back would have been quite high. Though since the other 2 supporting characters are lower than the MC am glad most of the hate was directed towards the MC.
This game does have a hate system which am guessing is managed not only by passives and skills, but damage deal to the enemy. Do reckon healing counts also as generating hate. So with that in mind you also need to take that into consideration to not cause too much damage with squishy characters causing the enemy to target them.
Right now with the combat seems like there is (Defense) (Melee) (Ranged) all 3 of which can be countered or broken in the case of (Defense) by certain skills. Also then you toss (Aerial) and (Ground) into the mix for having certain skills effects / procing change depending on that. There is also (Knockback) too.
Overall this is just as I had thought from early videos with the impressions from viewing the combat footage. To do the most damage to stronger enemies you will most def have to try and plan your actions so you can chain together as many skills as possible with your party. Even more so when it comes to using a character to Counter an enemy or Risk Break them. Where then other attacks by party members can be more effective.
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Due to general health at the moment and seems like lack of interest in the import version from the community might not bother putting in time to finish up the post release OT. Since the import OT wasnt claimed in advance before release, should not be an issue. If I do change my mind about it, might just appear one day out of nowhere lol.