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Dead Rising 4 Announced (XB1/PC, Holiday 2016) Gameplay Trailer

You nailed what makes DR so special. Removing it is like remomoving the three days in Majora's Mask, which would be akin to ripping out the heart of that game.

Now DR is just another mindless zombie slaughter game, as if we don't have enough of these already.

The lack of time restraints is the main reason 3 was a dull affair, but I think the environment was a pretty huge factor too. 1 and 2 took place in intricately designed locations where every area was colourful and unique, there was a focus on finding shotcuts to get from place to place and finding powerful item locations that you could easily get to in runs from your safe area. 3's environment was all dull grey buildings, there was a focus on vehicles to travel and an abundance of items everywhere (heck, you could just spawn weapons in.)

In the first games the goofy killing of zombies was a fun, cute, shallow wrapping on top of great game mechanics. In 3 they seemed to forget everything that made the games great and solely designed the title around the shallow wrapping. It sucks because I still had high hopes for the franchise after the move to Vancouver with 2.

No timer? yasssssssssssss

Don't give me a really fun sandbox then make me rush through it. I loved DR1 too but I would have much prefered to play it diferently.

There's no reason they couldn't keep the timers for the people that liked them and just include a sandbox mode for the people who didn't like them.
 

SAB CA

Sketchbook Picasso
They said they wanted to make the game more open for exploration, because the time limit led people away from enjoying the exploration element of the game. I can believe that.

Gamers are silly, and need their hands held to tell them stuff now-a-days. It's not my preference at all, but I love the fleshed out world of DR much more than the time limit, and if you had to get rid of one or the other... I'd rather sacrifice the time limit.

The whole "warring factions" think is a pretty expected idea in games like this now. But I like what it seems to mean here. People always complain about Escorts and stuff, and it felt MUCH less important in 3. The fact they've been given potentially more purpose, to group up, survive, and die on their own (and become fresh zombies to boot) sounds interesting.

They announced the Dec. 6th release date last night, and of course promise to reveal a lot more in the coming months. Nothing hits the spot like a DR for me, so I'm calmly looking forward to it.
 

DOWN

Banned
Drama much? The game plays fine now. Sure, it was rough at launch but that's the joy of launching a game at console launch window. By contrast, DR 1 launched a year after 360 IIRC.
Read again. Dead Rising 2 runs at a lower frame rate and without motion blur as well due to the number of enemies they pushed on screen. The game is missing some visual polish as well. This carried over to 3, which had a weak resolution to boot.
 
Read again. Dead Rising 2 runs at a lower frame rate and without motion blur as well due to the number of enemies they pushed on screen. The game is missing some visual polish as well. This carried over to 3, which had a weak resolution to boot.
I thought we were talking about DR3. DR2 was a mess, but wasn't DR2 UE3?
 
It really was asinine character development. The justification behind it all was that
she caused 3's outbreak out of spite, so that her cure would redeem her family name after simultaneously exposing the shady on-goings of both the government and wheelchair's lady pharmaceutical company. Or something along those lines to follow the seven deadly sins thematic.
Idiotic twist.

First they went and made Frank a loser and a clown and then they trash Isabella's character. Sometimes I get the feeling Capcom is just doing it to spite Inafune or something. Glad to see Frank's looking better though.

I'm personally disappointed to hear about the removal of the timed events. I think they're part of what made the game unique. However, I understand people who found it annoying to have their progress halted along the main story path because they couldn't beat the timer. I think a better solution would have been to make timed main events not be an instant game over and the story would have just compensated and carried on a different path. That would give players a reason to play back through the story to get the best possible resolution by learning the areas and planning for the timing of events.

I went and did the "Save all 50 survivors" achievement for the original game and while it was a real challenge and trying at times, it ultimately felt very satisfying when I finally accomplished it. I had to carefully plan my routes and keep track of when things were occurring while doing everything I could to maximize my time. It felt like Bill Murray in Groundhog Day when he goes through and figures out how to go and set everything right in that one day.

I did have one point where my last save was too far away from the next story objective to reach it in time. I almost thought I was going to have to start over. I ended up spending a handful of hours figuring out how to shave off seconds of my time to make it to the objective in time. I thought it was going to be impossible but eventually I found a route to just barely make it in time.That was annoying so I understand why some people would be glad to see the timed events go. I still think a better solution is to just make failed timed story events not cause the game to end. At least there should be an option in the game to have timed events or not so people can just play how they like.
 

RiccochetJ

Gold Member
No timer? yasssssssssssss

Don't give me a really fun sandbox then make me rush through it. I loved DR1 too but I would have much prefered to play it diferently.

You were able to completely fuck around and completely ignore the timers. The main missions gave you plenty of time to dork around before you had to address them and it was simple enough to complete them.

Hell one of the achievements was for me to just hop in a vehicle and just run over zombies for a long time... completely ignoring everything else that was happening in the game.

Why in the world do you want to take the more completely optional challenging parts of the game away from me?
 

Alfredo

Member
I think a better solution would have been to make timed main events not be an instant game over and the story would have just compensated and carried on a different path. That would give players a reason to play back through the story to get the best possible resolution by learning the areas and planning for the timing of events.

That's how the timer has always worked. Running out of time to complete a main mission never gave you an actual game over. It locked you out of the good endings, sure, but it let you continue playing the game, exploring, leveling up your character, saving survivors, taking out psychopaths, etc, until the timer ran out for real, and then you would get one of the (usually bad) endings depending on what you've accomplished. Then take all that progress with you into a new game.

I think gamers just don't like failure, and they're used to being perfect at games, so they quit playing once they ran out of time in a story mission, when the point was to keep playing and develop your character and your strategies as you memorize the schedule of the game, locations of survivors and psychopaths, where all the good weapons are, etc. for when you decide you're ready to take on the main story. I was pretty much max/near max level by the time I seriously took on the main story of each Dead Rising.

So if the timer really is gone, that's a huge bummer.
 

Alfredo

Member
At this point, if they really want to make good with Dead Rising fans and push Dead Rising 4 as an evolution of DR3...they should just put Dead Rising 1 up for Xbox One backwards compatibility. I'd be satisfied with that.

And then maybe a remaster of Dead Rising 2. I'd love to play DR2 with a good frame rate on a console.
 
That's how the timer has always worked. Running out of time to complete a main mission never gave you an actual game over. It locked you out of the good endings, sure, but it let you continue playing the game, exploring, leveling up your character, saving survivors, taking out psychopaths, etc, until the timer ran out for real, and then you would get one of the (usually bad) endings depending on what you've accomplished. Then take all that progress with you into a new game.

Oh, it's been a couple years since I've played it. The main story line just ends though, yeah? What if the main story line just continued along a different path? Maybe it would feel less punishing then?

It seems like effectively the game feels over if you're cut off from the main story path. Sure you can keep playing and building up skills and killing things, but you might as well start over and do those same things while making another attempt at getting through the main story. I think that's how I always played.
 

pa22word

Member
No in off the record Frank has to take zombrex, I know that game isn't canon but it's implied that he got infected at some point in DR1.
Implied o_O?

Overtime in dr1 revolved around frank getting infected. Was rather hilarious too, because frank is utterly baffled as to how he might have been infected despite getting persistently munched on throughout the entire game :p
 

pa22word

Member
How wa the DR2 PC port? The Announcment got me hyped as fuck and i want to replay that badly
Very cpu bound in my experience. A decent overclock does wonders with the game.

Probably doesn't matter if you're on a skylake or broadwell chip, but still.

Also, the keyboard and mouse controls are legitimately better than the controller option. It really shocked me when I played just how well the game worked on a keyboard. A good idea to install flawless widescreen too, I'm pretty sure it has some nifty features for all the dead rising games.
 
It seems like effectively the game feels over if you're cut off from the main story path. Sure you can keep playing and building up skills and killing things, but you might as well start over and do those same things while making another attempt at getting through the main story. I think that's how I always played.
If you're only interested in storyline progression, sure, but if you did miss your next deadline on your first playthrough or what have you, you're typically better off using that time to either level up with extra breathing room if you were struggling before or (far more importantly) investigate the scenery until you're content. New quests involving survivors or bosses still appear separate from the aforementioned fail state, and though some are only triggered during / after certain deadline chapters, the knowledge gained here can be a huge boon since you now either potentially know about shortcuts, a quasi ideal strategy, hidden items and more that you otherwise weren't inclined to go out of your way for given the race against the clock. Knowing what to expect further down the line makes a massive difference as you're already likely aware of.

With DR1 and 2 being relatively short it didn't feel like a big time investment either, which makes all the bellyaching about the time limit (to the point of vouching for its removal) in Dead Rising threads even more dubious.
 

Plasma

Banned
Implied o_O?

Overtime in dr1 revolved around frank getting infected. Was rather hilarious too, because frank is utterly baffled as to how he might have been infected despite getting persistently munched on throughout the entire game :p
Ah yeah that's right it's been so long since I finished DR1.
 
I had a feeling... I noticed during the conference it was one of the only reveals that said "Available on Xbox One and Windows 10" rather than "Xbox & Windows 10 Exclusive"
 
Some mall footage popped up...

https://www.youtube.com/watch?v=IDw27_ASuR4

fwqfU6h.png
 

Creaking

He touched the black heart of a mod

Article cites this thread, lol.

Right now we've got a NeoGAF user who has been around for a long time saying that they talked to a Capcom rep and the rep informed him that it was a one year timed exclusive. The box art picture shed some doubt, but there's no exclusive tag on the art on amazon or the MS store. Microsoft is publishing, but they also published the Xbox versions of Rise of the Tomb Raider.
 

GreyWind

Member
Article cites this thread, lol.

Right now we've got a NeoGAF user who has been around for a long time saying that they talked to a Capcom rep and the rep informed him that it was a one year timed exclusive. The box art picture shed some doubt, but there's no exclusive tag on the art on amazon or the MS store. Microsoft is publishing, but they also published the Xbox versions of Rise of the Tomb Raider.

lol I saw. Interesting, either if true or false will be getting it day 1 :D
 
How reliable are floor reps in general?

I could see it being a timed exclusive but the question is why. Why does MS really need this exclusive? Especially when they have the generation defining State of Decay in their stable?
 

Joey Ravn

Banned
I had a feeling... I noticed during the conference it was one of the only reveals that said "Available on Xbox One and Windows 10" rather than "Xbox & Windows 10 Exclusive"

As it's been pointed out several times in the thread (and even in this article), "timed exclusivity" could refer just to the fact that the game may come to Steam after one year. That's why they can't say "Windows 10 exclusive".

Microsoft is publishing the game (unlike RotTR, which was self-published by Square Enix). So Capcom would have to decide to switch publishers for the PS4 version. I don't see why Microsoft would accept publishing the game knowing that after a year SE would just ditch them...

The xbox press site has the box art with the exclusive tag
Did Rise of the Tomb Raider had the same thing? I don't remember

No, I don't think so. But then again, RotTR came out simultaneous for Xbox One, Windows 10 and Steam, and the PS4 had been announced from the get-go (or, at least, very close to release). I don't think it's the case for DR4, but only time will tell.
 

Chris1

Member
No, I don't think so. But then again, RotTR came out simultaneous for Xbox One, Windows 10 and Steam, and the PS4 had been announced from the get-go (or, at least, very close to release). I don't think it's the case for DR4, but only time will tell.

It didn't say it on the TR box, TR was XB1 exclusive for 2(?) months before it went to Win10 and Steam.
 
As it's been pointed out several times in the thread (and even in this article), "timed exclusivity" could refer just to the fact that the game may come to Steam after one year. That's why they can't say "Windows 10 exclusive".

Microsoft is publishing the game (unlike RotTR, which was self-published by Square Enix). So Capcom would have to decide to switch publishers for the PS4 version. I don't see why Microsoft would accept publishing the game knowing that after a year SE would just ditch them...
.

well i never said anything about a ps4 version. just pointing out what i saw in the conference

personally i'm not into dead rising, i came to this thread mostly to see if anyone else noticed it during the conference
 

Seyavesh

Member
I thought we were talking about DR3. DR2 was a mess, but wasn't DR2 UE3?

DR2 was on the forge engine, same as DR3 and 4- i don't think it had an official name as of DR2 but it's pretty clear when you're going through the formatting between DR2 and DR3's files for items, quests, survivors and whatnot

there's always been some performance issues w/ that engine but it's their own thing and is like, super great when it comes to being very versatile when creating whatever kind of bullshit weapon/item you want + testing it out quickly
i'm sure their official tools vs. just changing values manually in a text editor makes it even quicker too
 
DR2 was on the forge engine, same as DR3 and 4- i don't think it had an official name as of DR2 but it's pretty clear when you're going through the formatting between DR2 and DR3's files for items, quests, survivors and whatnot

there's always been some performance issues w/ that engine but it's their own thing and is like, super great when it comes to being very versatile when creating whatever kind of bullshit weapon/item you want + testing it out quickly
i'm sure their official tools vs. just changing values manually in a text editor makes it even quicker too

Dead Rising 1 was first MT Framework game on X360. Dead Rising 2 didn't look like MT Framework game at all visually.
 
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