Hero_of_the_Day
Member
1. Actual open worlds to explore, not linear "You went off the path! Go back before you randomly die!" crap.
2. More rpg'ness, sidequest's to find while you explore large worlds, npc's that you can actually talk to with dialogue options to pickfrom.
3. More players in a world, no "hub" cities and then limited players in a world, but actual 100's of players within a world as you explore, etc.
Yep.