I think it's because Neogaf is a message board and E3 is tomorrow. One is more pertinent than the other.What's wrong with NeoGAF? Is it because of the E3 rejection thing?
I think it's because Neogaf is a message board and E3 is tomorrow. One is more pertinent than the other.What's wrong with NeoGAF? Is it because of the E3 rejection thing?
What's wrong with NeoGAF? Is it because of the E3 rejection thing?
There's a lot of confusion here, and we haven't done the best job ever of explaining the game or its structure.
I'm Luke, and I'm one of the lead designers on Destiny.
First, Destiny is structured into Activities.
We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)
These activities come in a bunch of flavors:
- Story missions - soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you're opting in for some additional challenge.
- Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will - at higher levels - lead you into the loot game.
- Explore - cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you'll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity
- Raids - 6 player, cooperative required, communication required gameplay. High challenge. We haven't talked much about this yet and I'm not going start that conversation here on NeoGAF
- Multiplayer This is for the "shoot other players" mood.
Now, the second part is how the world has been built.
We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.
EDIT: Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor.
A bunch of folks are playing the Alpha now and we're already seeing all kinds of opportunities for places to improve Destiny. I have no doubt that in the Public Beta, we will learn even more from your feedback and experiences.
I'm not going to get into any of the recurring activities or gearing or class stuff today, but I imagine we'll start to try and explain stuff more soon.
Something interesting...
I've just listened to the Podcast Major Nelson just posted, in which he talks with Phil Spencer. Link: http://majornelson.com/cast/2014/06/08/phil-spencer-on-the-eve-of-e3-2014/
There's a part where they are talking about the recent changes to the Xbox One SDK, which makes the Kinect reservation available to devs.
Now here's the interesting part: Phil mentions that he's been going to Bungie studios a lot lately, and that Bungie is actually using the recent changes to the SDK to up Destiny's resolution on Xbox One.
So, we now know that Destiny currently doesn't at 1080p on Xbox One. Yeah, I know, big surprise. But anyway, let's see what resolution they'll end up with.
You're probably correct about thatStill no 1108p I bet
Still no 1108p I bet
I vastly prefer cooperative MP to PVP, mostly because it's pretty miserable getting your ass repeatedly handed to you by hidden assailants while you're just trying to learn the game.I've been cautiously interested thanks in part to decent pre-order deals and in part because of the footage in the OP. So if I understand Luke Smith properly (btw thanks for posting Luke!), it's got Borderlands elements to it (in that it's a largely quest-driven, open-world campaign that's well suited to co-op but also supports solo play), but with random drop-in co-op events as well? Like, between missions you could run into a public event and suddenly you've got a bunch of other people in your game fighting alongside you? Or you could get a signal that a fireteam mission is nearby and when you accept, you immediately get matched up with two other people to do something (like Watch Dogs' online stuff)?
Could be neat, especially if you can opt-out of PvP/invasion-style gameplay and have it all be co-operative only. One of the things that always bothered me a little about Borderlands was that feeling that I had to either commit to playing co-op with friends or play solo, and if I didn't have any friends playing Borderlands I'd have to take my chances with pub players (cue online voice chat horrorshow) or stick to solo only.
Excuse my dumb ass question, but what is the difference between PVP and a multiplayer COD type game mode?? Serious question.
Shanks. Thought there was a difference from reading through this thread.Nothing. PVP means Player vs Player.
Shanks. Thought there was a difference from reading through this thread.
Somebody from Bungie has posted in every thread about Destiny on gaf, trying to clear up the game. This game's marketing has been awful. They really need to show something new and bold tomorrow.
There's a lot of confusion here, and we haven't done the best job ever of explaining the game or its structure.
I'm Luke, and I'm one of the lead designers on Destiny.
First, Destiny is structured into Activities.
We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)
These activities come in a bunch of flavors:
- Story missions - soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you're opting in for some additional challenge.
- Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will - at higher levels - lead you into the loot game.
- Explore - cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you'll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity
- Raids - 6 player, cooperative required, communication required gameplay. High challenge. We haven't talked much about this yet and I'm not going start that conversation here on NeoGAF
- Multiplayer This is for the "shoot other players" mood.
Now, the second part is how the world has been built.
We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.
EDIT: Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor.
A bunch of folks are playing the Alpha now and we're already seeing all kinds of opportunities for places to improve Destiny. I have no doubt that in the Public Beta, we will learn even more from your feedback and experiences.
I'm not going to get into any of the recurring activities or gearing or class stuff today, but I imagine we'll start to try and explain stuff more soon.
Those screens look amazing. Can't wait to see more today.To those of you who were hyped by that video or Luke's write up and still want more:
Bungie's Blog
The weekly updates generally have little bits of new information and screenshots.
Why are so many people hating on the damage numbers flying around. Looks satisfying to see stronger guns do higher numbers, and emphasizes weak spots versus hitting armor. This game is about grinding loot and getting better equipment like a diablo or borderlands. Not feel immersed in a cinematic experience like last of us.
The story mission structure does sound very much like borderlands though... Numerical level based.
I hope that doesn't have the same problems... Ie being able to jump into a game and miss massive chunks of the storyline because the dudes yr playing with are over powered in comparison to you..
Why are so many people hating on the damage numbers flying around. Looks satisfying to see stronger guns do higher numbers, and emphasizes weak spots versus hitting armor. This game is about grinding loot and getting better equipment like a diablo or borderlands. Not feel immersed in a cinematic experience like last of us.
I 100% disagree with that statement. Destiny looks exactly like the kind of game where you want to get immersed in the universe. I can't tell you how much I want to just walk across the surface of the moon and explore old moonbases, while starring up into the sky and seeing the Earth suspended.
That said, I would be mighty surprised if there isn't an option to turn those dmg numbers of. Edit - in fact, there weren't any dmg numbers in last years E3 demo
Eh, to each is own. By far it feels like the driving force of pretty much everything this game is the loot. I suppose some could ignore that. But when you encounter enemies that you can't win against because they are higher level than you and you just can't output enough damage then you are going to be wishing for those numbers and lifebars really quick
You mean this? It is fantastic.
What we've got here is...successful communication.There's a lot of confusion here, and we haven't done the best job ever of explaining the game or its structure.
I'm Luke, and I'm one of the lead designers on Destiny.
First, Destiny is structured into Activities.
We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)
These activities come in a bunch of flavors:
- Story missions - soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you're opting in for some additional challenge.
- Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will - at higher levels - lead you into the loot game.
- Explore - cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you'll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity
- Raids - 6 player, cooperative required, communication required gameplay. High challenge. We haven't talked much about this yet and I'm not going start that conversation here on NeoGAF
- Multiplayer This is for the "shoot other players" mood.
Now, the second part is how the world has been built.
We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.
EDIT: Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor.
A bunch of folks are playing the Alpha now and we're already seeing all kinds of opportunities for places to improve Destiny. I have no doubt that in the Public Beta, we will learn even more from your feedback and experiences.
I'm not going to get into any of the recurring activities or gearing or class stuff today, but I imagine we'll start to try and explain stuff more soon.
Luke saying what Bungie should have been saying from the get go. Thx Luke.
It's bungle for Christ sakes.
Should of just made a video with that info.
There's a lot of confusion here, and we haven't done the best job ever of explaining the game or its structure.
I'm Luke, and I'm one of the lead designers on Destiny.
First, Destiny is structured into Activities.
We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)
These activities come in a bunch of flavors:
- Story missions - soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you're opting in for some additional challenge.
- Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will - at higher levels - lead you into the loot game.
- Explore - cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you'll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity
- Raids - 6 player, cooperative required, communication required gameplay. High challenge. We haven't talked much about this yet and I'm not going start that conversation here on NeoGAF
- Multiplayer This is for the "shoot other players" mood.
Now, the second part is how the world has been built.
We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.
EDIT: Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor.
A bunch of folks are playing the Alpha now and we're already seeing all kinds of opportunities for places to improve Destiny. I have no doubt that in the Public Beta, we will learn even more from your feedback and experiences.
I'm not going to get into any of the recurring activities or gearing or class stuff today, but I imagine we'll start to try and explain stuff more soon.
this. why didnt they make a vidoc that explains all this? activisions marketing team seems to think that destiny is going to sell itself.
The concern you're expressing seems to be whether or not Bungie can deliver, however, what Luke did was attempt to clarify the question of "What is Destiny?" that many have been constantly asking. That is what people are reacting to.
So while your (and others) concerns about Bungie's ability to deliver may not have been addressed, the positive reactions to Luke's post are perfectly valid for those posters.
Yeah, this footage is probably some of the worst footage to have leaked, simply because the player doesn't have a very interesting playstyle. He uses ADS religiously, he doesn't explore anything, he almost never jumps (that may be the rampant hopper in me though), and he doesn't employ much skill either.